ancientmarinerdev
  • Joined on 2022-10-03
ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4448 2024-08-15 00:05:32 +02:00
Fix mobs operating when in, above or next to ignore

Yeah. This could be an enhancement. In particular with bouncing on beds, mobs may not try it if it's unloaded above.

I do not plan to do this for the PR, but I do agree with the principle for it.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4585 2024-08-10 17:33:29 +02:00
VoxeLibre FAQ

Feel free to suggest changes to wording, or things that could be missed.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4585 2024-08-10 17:09:37 +02:00
VoxeLibre FAQ

Initial questions:

Why did VoxeLibre rename?

What is VoxeLibre's direction?

Why was the Creeper and Endermen renamed?

ancientmarinerdev opened issue VoxeLibre/VoxeLibre#4585 2024-08-10 17:08:49 +02:00
VoxeLibre FAQ
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4576 2024-08-07 01:52:14 +02:00
Mobs released from buckets should not despawn

I think we need to add a persistent flag to them which should prevent this.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4557 2024-08-06 13:53:48 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

This feature isn't elegant enough.

This is not valid criticism. You say things and don't provide any argumentation.

It's a bloaty feature, it exclusively…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4562 2024-08-06 13:43:11 +02:00
use vector.in_area instead of own code in mapgen

between and in_cube duplicate functionality already in minetest vector.

What version was that added into MT? We usually support last 2 versions. It would be harsh to break…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4557 2024-08-06 13:39:22 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

This feature isn't elegant enough.

This is not valid criticism. You say things and don't provide any argumentation.

It's a bloaty feature, it exclusively adds 10 new…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4562 2024-08-06 13:25:48 +02:00
use vector.in_area instead of own code in mapgen

between and in_cube duplicate functionality already in minetest vector.

What version was that added into MT? We usually support last 2 versions. It would be harsh to break game…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4555 2024-08-06 13:22:31 +02:00
Villager going to bell at lunchtime and alarming not working anymore?

The alarming never worked in VL. When I coded the villager schedules, I didn't do the logic for the bell. I'm assuming after that, MCLA added that in. The logic just needs to be applied to VL. Can…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4554 2024-08-06 13:19:27 +02:00
Village Libraries don't have lecterns

Lecterns were created after the schematic. MCLA schematics were created after the lectern so probably added it in.

Any remade schematics will hopefully have them.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4531 2024-07-23 01:48:48 +02:00
WIP: Big villages overhaul

Birch mountain village screenshot_20240720_021803.png

Probably need to fix the schematic to not have the mcl_trees in which we do not…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4531 2024-07-23 01:47:39 +02:00
WIP: Big villages overhaul

Did you pull from master and rebase? There is a lot of stuff already merged in this pr, makes it hard to review. May be easier to cherry-pick your commits on to a new branch and only rebase, not…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4394 2024-07-08 23:12:11 +02:00
Weird behaviour in when placing blocks or liquids in void

Or we just fix the bug I thought maybe we'd leave in because people like that stuff...

Maybe you ruined it for everyone. Congratulations... :)

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4394 2024-07-08 23:09:44 +02:00
Weird behaviour in when placing blocks or liquids in void

So, as per my understanding, you cannot place it without access to that command?

Void isn't supposed to be placed in, and if you only placed in with enhanced privileges, this bug IMHO is low…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4471 2024-07-08 23:01:48 +02:00
Improvement: Give the fishing rod a real line!

I think this is one of those MTE needs an effective line renderer. I think this ties in with the problem on leads also. There was a PR for it, but I do not think it ever got merged.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3153 2024-07-08 22:58:58 +02:00
Early game features and mechanics discussion

There is a mechanism, but they may be closed without triggering it.

Here's an idea, if it's even worth bothering with pausing the time. There are a number of things the player cannot do…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#859 2024-07-08 22:56:08 +02:00
Mob spawning improvements

This issue will be kept open for mobs spawning more than 32 blocks away. In what proportion, we probably need to figure out.

So for the avoidance of doubt, this ticket should only now be for…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#859 2024-07-08 22:55:07 +02:00
Mob spawning improvements

Current slime chunks are always diagonal, because the logic is approximately (x-y)%10==0 plus some random offset.

In the branch https://git.minetest.land/kno10/VoxeLibre/src/branch/slime

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4198 2024-07-08 22:48:48 +02:00
add hoglin breeding and avoid from warped_fungus, respawn_anchor, ...

This is risky imho. Finding nodes and objects near is the most CPU_intensive action i've found when dealing with global_step performance issues.