Yeah. This could be an enhancement. In particular with bouncing on beds, mobs may not try it if it's unloaded above.
I do not plan to do this for the PR, but I do agree with the principle for it.
Initial questions:
Why did VoxeLibre rename?
What is VoxeLibre's direction?
Why was the Creeper and Endermen renamed?
I think we need to add a persistent flag to them which should prevent this.
This feature isn't elegant enough.
This is not valid criticism. You say things and don't provide any argumentation.
It's a bloaty feature, it exclusively…
between
andin_cube
duplicate functionality already in minetestvector
.What version was that added into MT? We usually support last 2 versions. It would be harsh to break…
This feature isn't elegant enough.
This is not valid criticism. You say things and don't provide any argumentation.
It's a bloaty feature, it exclusively adds 10 new…
between
andin_cube
duplicate functionality already in minetestvector
.
What version was that added into MT? We usually support last 2 versions. It would be harsh to break game…
The alarming never worked in VL. When I coded the villager schedules, I didn't do the logic for the bell. I'm assuming after that, MCLA added that in. The logic just needs to be applied to VL. Can…
Lecterns were created after the schematic. MCLA schematics were created after the lectern so probably added it in.
Any remade schematics will hopefully have them.
Did you pull from master and rebase? There is a lot of stuff already merged in this pr, makes it hard to review. May be easier to cherry-pick your commits on to a new branch and only rebase, not…
Or we just fix the bug I thought maybe we'd leave in because people like that stuff...
Maybe you ruined it for everyone. Congratulations... :)
So, as per my understanding, you cannot place it without access to that command?
Void isn't supposed to be placed in, and if you only placed in with enhanced privileges, this bug IMHO is low…
I think this is one of those MTE needs an effective line renderer. I think this ties in with the problem on leads also. There was a PR for it, but I do not think it ever got merged.
There is a mechanism, but they may be closed without triggering it.
Here's an idea, if it's even worth bothering with pausing the time. There are a number of things the player cannot do…
This issue will be kept open for mobs spawning more than 32 blocks away. In what proportion, we probably need to figure out.
So for the avoidance of doubt, this ticket should only now be for…
Current slime chunks are always diagonal, because the logic is approximately
(x-y)%10==0
plus some random offset.In the branch https://git.minetest.land/kno10/VoxeLibre/src/branch/slime…
This is risky imho. Finding nodes and objects near is the most CPU_intensive action i've found when dealing with global_step performance issues.