ancientmarinerdev
  • Joined on 2022-10-03
ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4531 2024-07-23 01:48:48 +02:00
WIP: Big villages overhaul

Birch mountain village screenshot_20240720_021803.png

Probably need to fix the schematic to not have the mcl_trees in which we do not…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4531 2024-07-23 01:47:39 +02:00
WIP: Big villages overhaul

Did you pull from master and rebase? There is a lot of stuff already merged in this pr, makes it hard to review. May be easier to cherry-pick your commits on to a new branch and only rebase, not…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4394 2024-07-08 23:12:11 +02:00
Weird behaviour in when placing blocks or liquids in void

Or we just fix the bug I thought maybe we'd leave in because people like that stuff...

Maybe you ruined it for everyone. Congratulations... :)

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4394 2024-07-08 23:09:44 +02:00
Weird behaviour in when placing blocks or liquids in void

So, as per my understanding, you cannot place it without access to that command?

Void isn't supposed to be placed in, and if you only placed in with enhanced privileges, this bug IMHO is low…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4471 2024-07-08 23:01:48 +02:00
Improvement: Give the fishing rod a real line!

I think this is one of those MTE needs an effective line renderer. I think this ties in with the problem on leads also. There was a PR for it, but I do not think it ever got merged.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3153 2024-07-08 22:58:58 +02:00
Early game features and mechanics discussion

There is a mechanism, but they may be closed without triggering it.

Here's an idea, if it's even worth bothering with pausing the time. There are a number of things the player cannot do…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#859 2024-07-08 22:56:08 +02:00
Mob spawning improvements

This issue will be kept open for mobs spawning more than 32 blocks away. In what proportion, we probably need to figure out.

So for the avoidance of doubt, this ticket should only now be for…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#859 2024-07-08 22:55:07 +02:00
Mob spawning improvements

Current slime chunks are always diagonal, because the logic is approximately (x-y)%10==0 plus some random offset.

In the branch https://git.minetest.land/kno10/VoxeLibre/src/branch/slime

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4198 2024-07-08 22:48:48 +02:00
add hoglin breeding and avoid from warped_fungus, respawn_anchor, ...

This is risky imho. Finding nodes and objects near is the most CPU_intensive action i've found when dealing with global_step performance issues.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4198 2024-07-08 22:43:35 +02:00
add hoglin breeding and avoid from warped_fungus, respawn_anchor, ...

Removing lines from a file you're not working on is the best way to risk a merge conflict.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4198 2024-07-08 22:37:47 +02:00
add hoglin breeding and avoid from warped_fungus, respawn_anchor, ...

Testing this, it looks like the attack-the-player behavior takes priority over the block-avoidance behavior. Placing a warped fungus will not repel an attacking hoglin.

i think that…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#2854 2024-07-08 22:34:37 +02:00
Villager Pathfinding Improvements
  1. Villagers and other mobs (especially farm animal when lured) are often not able to jump one block high. You have to run to the side so they can go diagonally, as this sometimes seems to…
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4497 2024-07-07 02:30:23 +02:00
ACTION[Server]: [mcl_mobs] global mob cap reached. no cycle spawning.

Can please someone give me some help understanding this warning message in my debug.txt? I could not find anything regarding this here in the tracker, in the MT forum or in the web.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4462 2024-07-07 02:25:54 +02:00
Farmer still get stuck in composter

Villagers will keep their profession when you have traded with them even if their job block goes. This was one of the first thing I fixed when I started contributing (after implementing their…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4496 2024-07-07 01:49:49 +02:00
Bamboo breaks with no apparent reason

I think the bamboo code uses an abm that drops it if it's not above dirt or bamboo. I do not think this factors in "ignore" which is unloaded chunk. It probably needs to not drop if above ignore also.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4493 2024-07-07 01:46:32 +02:00
Villagers bouncing on beds causes them to glitch through the ceiling, sometimes causing death

I could propose the most effective solution to mobs not jumping through the roof. Don't make beds bouncy... so they do not jump on it.

The fact this feature can easily risk and kill off…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4462 2024-06-25 00:05:40 +02:00
Farmer still get stuck in composter

Hmmmmmmmm.

Villagers will keep their profession when you have traded with them even if their job block goes. This was one of the first thing I fixed when I started contributing (after…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4455 2024-06-23 22:08:21 +02:00
(Skeleton) horses never despawn

Is this close to a base or far away? Have any adjustments been made to mob_caps?

ancientmarinerdev created pull request VoxeLibre/VoxeLibre#4448 2024-06-18 01:21:59 +02:00
Fix mobs operating when in, above or next to ignore
ancientmarinerdev pushed to mob_ignore_fix at VoxeLibre/VoxeLibre 2024-06-18 01:19:28 +02:00
551a3ce829 Fix mobs operating when in, above or next to ignore