BlockColor-Engine/src
Perttu Ahola 9a7471b740 Rotate wielded tool the right way and modify axe graphics accordingly 2011-09-26 16:10:54 +03:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
CMakeLists.txt Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
activeobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
auth.cpp added ipban support 2011-08-12 03:37:18 +02:00
auth.h added ipban support 2011-08-12 03:37:18 +02:00
ban.cpp Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
ban.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
camera.cpp Rotate wielded tool the right way and modify axe graphics accordingly 2011-09-26 16:10:54 +03:00
camera.h Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
client.cpp Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
client.h Added sprite extruder 2011-09-19 03:01:11 +02:00
clientobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
clientobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
clientserver.h dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h 2011-08-25 21:31:28 +02:00
clouds.cpp * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in Actually make USE_GETTEXT available in the source 2011-07-24 18:34:10 +02:00
collision.cpp extended content-type range 2011-07-23 16:55:26 +03:00
collision.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
common_irrlicht.h Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
config.h Sanitize GETTEXT usage macros 2011-07-24 16:52:59 +02:00
connection.cpp Make Connection::Send cancel silently if peer doesn't exist. 2011-09-06 19:39:23 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
content_cao.cpp Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
content_cao.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
content_craft.cpp added locking chests - clean patch 2011-09-22 19:11:48 +10:00
content_craft.h Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_inventory.cpp Added Iron Apple which heals 4 Hearts 2011-09-12 20:10:17 +02:00
content_inventory.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
content_mapblock.cpp Removed Spaces 2011-09-11 18:16:07 +02:00
content_mapblock.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
content_mapnode.cpp Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
content_mapnode.h added locking chests - clean patch 2011-09-22 19:11:48 +10:00
content_nodemeta.cpp added locking chests - clean patch 2011-09-22 19:11:48 +10:00
content_nodemeta.h remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
content_object.h + fireflies 2011-07-20 22:05:57 +02:00
content_sao.cpp Now SAOs will reflect changes to their temporary inventory object 2011-09-06 16:36:11 +03:00
content_sao.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
debug.cpp Prevent threadid_t from losing precision when casted on 64bit systems 2011-08-11 10:52:27 +02:00
debug.h Respect base virtual functions' signatures 2011-08-08 16:15:53 +02:00
defaultsettings.cpp Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
environment.cpp Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
environment.h Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Fixed farmesh to such that it was a long time ago. 2011-08-03 13:03:30 +03:00
farmesh.h Fixed farmesh to such that it was a long time ago. 2011-08-03 13:03:30 +03:00
filesys.cpp Fix bug in posix file/directory removal wrapper, as pointed out by kahrl 2011-09-06 17:52:03 +03:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit 2011-09-26 15:09:04 +03:00
game.h Overhaul the input system 2011-08-22 13:01:11 +02:00
gettext.h fixed some error :/ 2011-08-05 08:45:15 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp Middle mouse click will move 10 items around at a time. 2011-08-25 12:43:19 -04:00
guiInventoryMenu.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp Introduce hotkey for calling up a command window 2011-08-22 13:02:08 +02:00
guiKeyChangeMenu.h Introduce hotkey for calling up a command window 2011-08-22 13:02:08 +02:00
guiMainMenu.cpp The password box in the mainmenu is focused if there is already a name and address filled in 2011-08-23 22:06:35 -04:00
guiMainMenu.h Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp Use wgettext 2011-08-02 10:11:40 +02:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp Use wgettext 2011-08-02 10:11:40 +02:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp merged delta and c55 2011-08-05 11:22:13 +03:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp Send KEY_END when (re)creating a text input 2011-08-22 13:02:08 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
inventory.h Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
keycode.cpp Overhaul the input system 2011-08-22 13:01:11 +02:00
keycode.h Overhaul the input system 2011-08-22 13:01:11 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp Overhaul the input system 2011-08-22 13:01:11 +02:00
main.h reorganized stuff 2011-06-26 18:51:57 +03:00
map.cpp Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
map.h Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
mapblock.cpp Merge remote-tracking branch 'origin/upstream' 2011-07-30 18:55:43 +02:00
mapblock.h Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
mapblock_mesh.cpp made shadows less blue 2011-07-24 00:49:45 +03:00
mapblock_mesh.h Made dark places tint slightly in blue 2011-07-23 04:10:17 +03:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblockobject.cpp extended content-type range 2011-07-23 16:55:26 +03:00
mapblockobject.h Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp Better apple tree generation 2011-09-21 23:31:55 +03:00
mapgen.h moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapnode.cpp lava! 2011-08-15 02:04:56 +03:00
mapnode.h Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
mapsector.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapsector.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
materials.cpp extended content-type range 2011-07-23 16:55:26 +03:00
materials.h extended content-type range 2011-07-23 16:55:26 +03:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h reorganized stuff 2011-06-26 18:51:57 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
nodemetadata.h remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp Added sprite extruder 2011-09-19 03:01:11 +02:00
player.h Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
porting.cpp fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
porting.h fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp the zlib error print function now prints to dstream (debug.txt) 2011-08-08 12:11:41 +03:00
serialization.h extended content-type range 2011-07-23 16:55:26 +03:00
server.cpp Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
server.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
servercommand.cpp /me command 2011-08-22 13:02:08 +02:00
servercommand.h Server now supports replies without prefix 2011-08-22 13:02:08 +02:00
servermain.cpp Merge branch 'upstream/master' 2011-07-30 19:47:55 +02:00
serverobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
serverobject.h Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp Fix use of && instead of & 2011-08-12 23:34:12 +02:00
socket.h added ipban support 2011-08-12 03:37:18 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h Added message of the day and made it properly configurable using /#setting (not saved to config file yet) 2011-07-30 19:31:33 +03:00
test.cpp extended content-type range 2011-07-23 16:55:26 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Note about texture atlas 2011-09-07 01:27:04 +03:00
tile.h Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
utility.cpp Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
utility.h Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
voxel.cpp extended content-type range 2011-07-23 16:55:26 +03:00
voxel.h Always return from non-void functions 2011-08-08 16:13:48 +02:00
winresource.rc added windows icon 2011-07-31 00:39:43 +03:00