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jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
CMakeLists.txt
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
activeobject.h
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
auth.cpp
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added ipban support
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2011-08-12 03:37:18 +02:00 |
auth.h
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added ipban support
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2011-08-12 03:37:18 +02:00 |
ban.cpp
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
ban.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
base64.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
base64.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
camera.cpp
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Rotate wielded tool the right way and modify axe graphics accordingly
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2011-09-26 16:10:54 +03:00 |
camera.h
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
client.cpp
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
client.h
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Added sprite extruder
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2011-09-19 03:01:11 +02:00 |
clientobject.cpp
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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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2011-07-16 17:39:03 +03:00 |
clientobject.h
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
clientserver.h
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dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h
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2011-08-25 21:31:28 +02:00 |
clouds.cpp
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* by popular request, fewer clouds
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2011-07-20 02:44:51 +02:00 |
clouds.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
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Actually make USE_GETTEXT available in the source
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2011-07-24 18:34:10 +02:00 |
collision.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
collision.h
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
common_irrlicht.h
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Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
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2011-07-17 19:32:06 +03:00 |
config.h
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Sanitize GETTEXT usage macros
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2011-07-24 16:52:59 +02:00 |
connection.cpp
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Make Connection::Send cancel silently if peer doesn't exist.
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2011-09-06 19:39:23 +03:00 |
connection.h
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
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2011-05-21 12:25:08 +03:00 |
constants.h
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
content_cao.cpp
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
content_cao.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
content_craft.cpp
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
content_craft.h
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
content_inventory.cpp
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Added Iron Apple which heals 4 Hearts
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2011-09-12 20:10:17 +02:00 |
content_inventory.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
content_mapblock.cpp
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Removed Spaces
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2011-09-11 18:16:07 +02:00 |
content_mapblock.h
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
content_mapnode.cpp
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
content_mapnode.h
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
content_nodemeta.cpp
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
content_nodemeta.h
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remove content_* things from map.cpp
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2011-09-23 18:04:48 +10:00 |
content_object.h
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+ fireflies
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2011-07-20 22:05:57 +02:00 |
content_sao.cpp
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Now SAOs will reflect changes to their temporary inventory object
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2011-09-06 16:36:11 +03:00 |
content_sao.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
debug.cpp
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Prevent threadid_t from losing precision when casted on 64bit systems
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2011-08-11 10:52:27 +02:00 |
debug.h
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Respect base virtual functions' signatures
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2011-08-08 16:15:53 +02:00 |
defaultsettings.cpp
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
environment.cpp
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
environment.h
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
farmesh.cpp
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
farmesh.h
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
filesys.cpp
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Fix bug in posix file/directory removal wrapper, as pointed out by kahrl
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2011-09-06 17:52:03 +03:00 |
filesys.h
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
game.cpp
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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2011-09-26 15:09:04 +03:00 |
game.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
gettext.h
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fixed some error :/
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2011-08-05 08:45:15 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
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Middle mouse click will move 10 items around at a time.
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2011-08-25 12:43:19 -04:00 |
guiInventoryMenu.h
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
guiKeyChangeMenu.cpp
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Introduce hotkey for calling up a command window
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2011-08-22 13:02:08 +02:00 |
guiKeyChangeMenu.h
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Introduce hotkey for calling up a command window
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2011-08-22 13:02:08 +02:00 |
guiMainMenu.cpp
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The password box in the mainmenu is focused if there is already a name and address filled in
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2011-08-23 22:06:35 -04:00 |
guiMainMenu.h
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
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2011-06-26 12:24:32 +02:00 |
guiMessageMenu.cpp
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Use wgettext
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2011-08-02 10:11:40 +02:00 |
guiMessageMenu.h
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added new submenu for key assignment
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2011-06-01 19:44:07 +02:00 |
guiPasswordChange.cpp
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Use wgettext
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2011-08-02 10:11:40 +02:00 |
guiPasswordChange.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
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merged delta and c55
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2011-08-05 11:22:13 +03:00 |
guiPauseMenu.h
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
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Send KEY_END when (re)creating a text input
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2011-08-22 13:02:08 +02:00 |
guiTextInputMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
inventory.cpp
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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
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2011-09-19 06:37:24 +02:00 |
inventory.h
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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
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2011-09-19 06:37:24 +02:00 |
keycode.cpp
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
keycode.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
light.cpp
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
light.h
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
main.cpp
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
main.h
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reorganized stuff
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2011-06-26 18:51:57 +03:00 |
map.cpp
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
map.h
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
mapblock.cpp
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Merge remote-tracking branch 'origin/upstream'
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2011-07-30 18:55:43 +02:00 |
mapblock.h
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Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
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2011-07-24 12:09:33 +03:00 |
mapblock_mesh.cpp
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made shadows less blue
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2011-07-24 00:49:45 +03:00 |
mapblock_mesh.h
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Made dark places tint slightly in blue
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2011-07-23 04:10:17 +03:00 |
mapblock_nodemod.h
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forgot to add mapblock_nodemod.h
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2011-06-18 02:01:51 +03:00 |
mapblockobject.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
mapblockobject.h
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
mapchunk.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapgen.cpp
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Better apple tree generation
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2011-09-21 23:31:55 +03:00 |
mapgen.h
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moved mapgen stuff around abit
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2011-06-25 18:35:32 +03:00 |
mapnode.cpp
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lava!
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2011-08-15 02:04:56 +03:00 |
mapnode.h
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
mapsector.cpp
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
mapsector.h
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
materials.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
materials.h
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
mineral.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mineral.h
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reorganized stuff
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2011-06-26 18:51:57 +03:00 |
modalMenu.h
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
nodemetadata.cpp
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
nodemetadata.h
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remove content_* things from map.cpp
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2011-09-23 18:04:48 +10:00 |
noise.cpp
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
noise.h
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
player.cpp
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Added sprite extruder
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2011-09-19 03:01:11 +02:00 |
player.h
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
porting.cpp
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fixed not finding data dir if installed
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2011-08-12 14:26:37 +02:00 |
porting.h
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fixed not finding data dir if installed
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2011-08-12 14:26:37 +02:00 |
profiler.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
serialization.cpp
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the zlib error print function now prints to dstream (debug.txt)
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2011-08-08 12:11:41 +03:00 |
serialization.h
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
server.cpp
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
server.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
servercommand.cpp
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/me command
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2011-08-22 13:02:08 +02:00 |
servercommand.h
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Server now supports replies without prefix
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2011-08-22 13:02:08 +02:00 |
servermain.cpp
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Merge branch 'upstream/master'
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2011-07-30 19:47:55 +02:00 |
serverobject.cpp
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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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2011-07-16 17:39:03 +03:00 |
serverobject.h
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Rats are now eatable. Also made their selection box move smoothly.
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2011-07-30 18:51:15 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
socket.cpp
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Fix use of && instead of &
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2011-08-12 23:34:12 +02:00 |
socket.h
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added ipban support
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2011-08-12 03:37:18 +02:00 |
staticobject.h
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added missing file
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2011-04-10 20:49:15 +03:00 |
strfnd.h
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Added message of the day and made it properly configurable using /#setting (not saved to config file yet)
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2011-07-30 19:31:33 +03:00 |
test.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
threads.h
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added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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Note about texture atlas
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2011-09-07 01:27:04 +03:00 |
tile.h
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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
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2011-09-19 06:37:24 +02:00 |
utility.cpp
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
utility.h
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
voxel.cpp
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
voxel.h
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Always return from non-void functions
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2011-08-08 16:13:48 +02:00 |
winresource.rc
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added windows icon
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2011-07-31 00:39:43 +03:00 |