Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
|
@ -19,4 +19,4 @@ cmake_install.cmake
|
|||
src/jthread/libjthread.a
|
||||
debug.txt
|
||||
bin/debug.txt
|
||||
|
||||
minetestmapper/map.png
|
||||
|
|
|
@ -59,7 +59,7 @@ elseif(UNIX) # Linux, BSD etc
|
|||
set(EXAMPLE_CONF_DIR "share/doc/minetest")
|
||||
endif()
|
||||
|
||||
install(FILES "README.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
|
||||
|
||||
#
|
||||
|
@ -104,7 +104,7 @@ elseif(APPLE)
|
|||
set(CPACK_BUNDLE_ICON "")
|
||||
set(CPACK_BUNDLE_PLIST "")
|
||||
set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
|
||||
set(CPACK_GENERATOR Bundle)
|
||||
set(CPACK_GENERATOR "Bundle")
|
||||
else()
|
||||
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
|
||||
set(CPACK_GENERATOR TGZ)
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
Minetest Δ (“Minetest Delta”) is a fork of Minetest-c55 <http://celeron.55.lt/~celeron55/minetest/>, incorporating experimental features that are not (yet) included in Minetest-c55.
|
||||
|
||||
New features:
|
||||
* Submenu for key assignment (changes apply after restart)
|
||||
|
||||
New bricks:
|
||||
* Sandstone (crafted from 4 sand, yields sand)
|
||||
* Cactus (plant that grows on sand)
|
||||
* Clay (found in sand at sea level, yields 4 lumps of clay)
|
||||
* Brick (made from 4 clay bricks, yields 4 clay bricks)
|
||||
* Papyrus (plant that grows in shallow water, yields paper)
|
||||
* Book shelf (made from 6 wood and 3 books, sandwhiched)
|
||||
* Rail (made from 6 iron ingots and 3 sticks, vertically sandwhiched)
|
||||
|
||||
New materials:
|
||||
* Lump of clay
|
||||
* Clay brick (made from lumps of clay in the furnace)
|
||||
* Paper
|
||||
* Book (made from 3 paper)
|
||||
|
||||
Alternate graphics:
|
||||
* Player
|
||||
* Omsk birds (instead of Oerkki ghosts)
|
||||
* Rat
|
||||
* Glass
|
||||
|
||||
Building on GNU/Linux or OS X:
|
||||
cmake . -DRUN_IN_PLACE=1
|
||||
make -j2
|
After Width: | Height: | Size: 292 B |
After Width: | Height: | Size: 597 B |
After Width: | Height: | Size: 604 B |
After Width: | Height: | Size: 279 B |
After Width: | Height: | Size: 236 B |
After Width: | Height: | Size: 613 B |
After Width: | Height: | Size: 249 B |
After Width: | Height: | Size: 539 B |
BIN
data/glass.png
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 210 B |
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 653 B |
BIN
data/oerkki1.png
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 270 B |
After Width: | Height: | Size: 242 B |
After Width: | Height: | Size: 366 B |
BIN
data/player.png
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 652 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 292 B |
After Width: | Height: | Size: 507 B |
After Width: | Height: | Size: 555 B |
After Width: | Height: | Size: 545 B |
After Width: | Height: | Size: 542 B |
BIN
data/rat.png
Before Width: | Height: | Size: 920 B After Width: | Height: | Size: 276 B |
After Width: | Height: | Size: 772 B |
|
@ -0,0 +1,271 @@
|
|||
#!/usr/bin/python2
|
||||
|
||||
# This is an example script that generates some valid map data.
|
||||
|
||||
import struct
|
||||
import random
|
||||
import os
|
||||
import sys
|
||||
import zlib
|
||||
import array
|
||||
from pnoise import pnoise
|
||||
|
||||
# Old directory format:
|
||||
# world/sectors/XXXXZZZZ/YYYY
|
||||
# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
|
||||
# fffe = -2
|
||||
# ffff = -1
|
||||
# 0000 = 0
|
||||
# 0001 = 1
|
||||
#
|
||||
# New directory format:
|
||||
# world/sectors2/XXX/ZZZ/YYYY
|
||||
# XXX,YYYY,ZZZ = coordinates in hexadecimal
|
||||
# fffe = -2
|
||||
# ffff = -1
|
||||
# 0000 = 0
|
||||
# 0001 = 1
|
||||
# ffe = -2
|
||||
# fff = -1
|
||||
# 000 = 0
|
||||
# 001 = 1
|
||||
#
|
||||
# For more proper file format documentation, refer to mapformat.txt
|
||||
# For node type documentation, refer to mapnode.h
|
||||
# NodeMetadata documentation is not complete, refer to nodemeta.cpp
|
||||
#
|
||||
|
||||
# Seed for generating terrain
|
||||
SEED = 0
|
||||
|
||||
# 0=old, 1=new
|
||||
SECTOR_DIR_FORMAT = 1
|
||||
|
||||
mapdir = "world"
|
||||
|
||||
def to4h(i):
|
||||
s = "";
|
||||
s += '{0:1x}'.format((i>>12) & 0x000f)
|
||||
s += '{0:1x}'.format((i>>8) & 0x000f)
|
||||
s += '{0:1x}'.format((i>>4) & 0x000f)
|
||||
s += '{0:1x}'.format((i>>0) & 0x000f)
|
||||
return s
|
||||
|
||||
def to3h(i):
|
||||
s = "";
|
||||
s += '{0:1x}'.format((i>>8) & 0x000f)
|
||||
s += '{0:1x}'.format((i>>4) & 0x000f)
|
||||
s += '{0:1x}'.format((i>>0) & 0x000f)
|
||||
return s
|
||||
|
||||
def get_sector_dir(px, pz):
|
||||
global SECTOR_DIR_FORMAT
|
||||
if SECTOR_DIR_FORMAT == 0:
|
||||
return "/sectors/"+to4h(px)+to4h(pz)
|
||||
elif SECTOR_DIR_FORMAT == 1:
|
||||
return "/sectors2/"+to3h(px)+"/"+to3h(pz)
|
||||
else:
|
||||
assert(0)
|
||||
|
||||
def getrand_air_stone():
|
||||
i = random.randrange(0,2)
|
||||
if i==0:
|
||||
return 0
|
||||
return 254
|
||||
|
||||
# 3-dimensional vector (position)
|
||||
class v3:
|
||||
def __init__(self, x=0, y=0, z=0):
|
||||
self.X = x
|
||||
self.Y = y
|
||||
self.Z = z
|
||||
|
||||
class NodeMeta:
|
||||
def __init__(self, type_id, data):
|
||||
self.type_id = type_id
|
||||
self.data = data
|
||||
|
||||
class StaticObject:
|
||||
def __init__(self):
|
||||
self.type_id = 0
|
||||
self.data = ""
|
||||
|
||||
def ser_u16(i):
|
||||
return chr((i>>8)&0xff) + chr((i>>0)&0xff)
|
||||
def ser_u32(i):
|
||||
return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
|
||||
+ chr((i>>8)&0xff) + chr((i>>0)&0xff))
|
||||
|
||||
# A 16x16x16 chunk of map
|
||||
class MapBlock:
|
||||
def __init__(self):
|
||||
self.content = array.array('B')
|
||||
self.param1 = array.array('B')
|
||||
self.param2 = array.array('B')
|
||||
for i in range(16*16*16):
|
||||
# Initialize to air
|
||||
self.content.append(254)
|
||||
# Full light on sunlight, none when no sunlight
|
||||
self.param1.append(15)
|
||||
# No additional parameters
|
||||
self.param2.append(0)
|
||||
|
||||
# key = v3 pos
|
||||
# value = NodeMeta
|
||||
self.nodemeta = {}
|
||||
|
||||
# key = v3 pos
|
||||
# value = StaticObject
|
||||
self.static_objects = {}
|
||||
|
||||
def set_content(self, v3, b):
|
||||
self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
|
||||
def set_param1(self, v3, b):
|
||||
self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
|
||||
def set_param2(self, v3, b):
|
||||
self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
|
||||
|
||||
# Get data for serialization. Returns a string.
|
||||
def serialize_data(self):
|
||||
s = ""
|
||||
for i in range(16*16*16):
|
||||
s += chr(self.content[i])
|
||||
for i in range(16*16*16):
|
||||
s += chr(self.param1[i])
|
||||
for i in range(16*16*16):
|
||||
s += chr(self.param2[i])
|
||||
return s
|
||||
|
||||
def serialize_nodemeta(self):
|
||||
s = ""
|
||||
s += ser_u16(1)
|
||||
s += ser_u16(len(self.nodemeta))
|
||||
for pos, meta in self.nodemeta.items():
|
||||
pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
|
||||
s += ser_u16(pos_i)
|
||||
s += ser_u16(meta.type_id)
|
||||
s += ser_u16(len(meta.data))
|
||||
s += meta.data
|
||||
return s
|
||||
|
||||
def serialize_staticobj(self):
|
||||
s = ""
|
||||
s += chr(0)
|
||||
s += ser_u16(len(self.static_objects))
|
||||
for pos, obj in self.static_objects.items():
|
||||
pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
|
||||
s += ser_s32(pos.X*1000)
|
||||
s += ser_s32(pos.Y*1000)
|
||||
s += ser_s32(pos.Z*1000)
|
||||
s += ser_u16(obj.type_id)
|
||||
s += ser_u16(len(obj.data))
|
||||
s += obj.data
|
||||
return s
|
||||
|
||||
def writeblock(mapdir, px,py,pz, block):
|
||||
|
||||
sectordir = mapdir + get_sector_dir(px, pz);
|
||||
|
||||
try:
|
||||
os.makedirs(sectordir)
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
path = sectordir+"/"+to4h(py)
|
||||
|
||||
print("writing block file "+path)
|
||||
|
||||
f = open(sectordir+"/"+to4h(py), "wb")
|
||||
|
||||
if f == None:
|
||||
return
|
||||
|
||||
# version
|
||||
version = 17
|
||||
f.write(struct.pack('B', version))
|
||||
|
||||
# flags
|
||||
# 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
|
||||
flags = 0 + 0x02 + 0x04
|
||||
f.write(struct.pack('B', flags))
|
||||
|
||||
# data
|
||||
c_obj = zlib.compressobj()
|
||||
c_obj.compress(block.serialize_data())
|
||||
f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
|
||||
f.write(c_obj.flush())
|
||||
|
||||
# node metadata
|
||||
c_obj = zlib.compressobj()
|
||||
c_obj.compress(block.serialize_nodemeta())
|
||||
f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
|
||||
f.write(c_obj.flush())
|
||||
|
||||
# mapblockobject count
|
||||
f.write(ser_u16(0))
|
||||
|
||||
# static objects
|
||||
f.write(block.serialize_staticobj())
|
||||
|
||||
# timestamp
|
||||
f.write(ser_u32(0xffffffff))
|
||||
|
||||
f.close()
|
||||
|
||||
for z0 in range(-1,3):
|
||||
for x0 in range(-1,3):
|
||||
for y0 in range(-1,3):
|
||||
print("generating block "+str(x0)+","+str(y0)+","+str(z0))
|
||||
#v3 blockp = v3(x0,y0,z0)
|
||||
|
||||
# Create a MapBlock
|
||||
block = MapBlock()
|
||||
|
||||
# Generate stuff in it
|
||||
for z in range(0,16):
|
||||
for x in range(0,16):
|
||||
h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
|
||||
h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
|
||||
if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
|
||||
h += 10
|
||||
#print("r="+str(r))
|
||||
# This enables comparison by ==
|
||||
h = int(h)
|
||||
for y in range(0,16):
|
||||
p = v3(x,y,z)
|
||||
b = 254
|
||||
y1 = y0*16+y
|
||||
if y1 <= h-3:
|
||||
b = 0 #stone
|
||||
elif y1 <= h and y1 <= 0:
|
||||
b = 8 #mud
|
||||
elif y1 == h:
|
||||
b = 1 #grass
|
||||
elif y1 < h:
|
||||
b = 8 #mud
|
||||
elif y1 <= 1:
|
||||
b = 9 #water
|
||||
|
||||
# Material content
|
||||
block.set_content(p, b)
|
||||
|
||||
# Place a sign at the center at surface level.
|
||||
# Placing a sign means placing the sign node and
|
||||
# adding node metadata to the mapblock.
|
||||
if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
|
||||
p = v3(8,h+1-y0*16,8)
|
||||
# 14 = Sign
|
||||
content_type = 14
|
||||
block.set_content(p, content_type)
|
||||
# This places the sign to the bottom of the cube.
|
||||
# Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
|
||||
block.set_param2(p, 0x08)
|
||||
# Then add metadata to hold the text of the sign
|
||||
s = "Hello at sector ("+str(x0)+","+str(z0)+")"
|
||||
meta = NodeMeta(content_type, ser_u16(len(s))+s)
|
||||
block.nodemeta[p] = meta
|
||||
|
||||
# Write it on disk
|
||||
writeblock(mapdir, x0,y0,z0, block)
|
||||
|
||||
#END
|
|
@ -0,0 +1,25 @@
|
|||
0 128 128 128
|
||||
1 107 134 51
|
||||
2 39 66 106
|
||||
3 255 255 0
|
||||
4 86 58 31
|
||||
5 48 95 8
|
||||
6 102 129 38
|
||||
7 178 178 0
|
||||
8 101 84 36
|
||||
9 39 66 106
|
||||
12 104 78 42
|
||||
13 210 194 156
|
||||
14 117 86 41
|
||||
15 128 79 0
|
||||
16 118 118 118
|
||||
18 123 123 123
|
||||
19 199 199 199
|
||||
20 183 183 222
|
||||
21 103 78 42
|
||||
22 219 202 178
|
||||
23 78 154 6
|
||||
24 204 0 0
|
||||
25 211 215 207
|
||||
26 138 226 52
|
||||
27 104 78 42
|
|
@ -0,0 +1,275 @@
|
|||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
# Made by j0gge, modified by celeron55
|
||||
|
||||
# This program is free software. It comes without any warranty, to
|
||||
# the extent permitted by applicable law. You can redistribute it
|
||||
# and/or modify it under the terms of the Do What The Fuck You Want
|
||||
# To Public License, Version 2, as published by Sam Hocevar. See
|
||||
# http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
# Requires Python Imaging Library: http://www.pythonware.com/products/pil/
|
||||
|
||||
# Some speed-up: ...lol, actually it slows it down.
|
||||
#import psyco ; psyco.full()
|
||||
#from psyco.classes import *
|
||||
|
||||
import zlib
|
||||
import Image, ImageDraw
|
||||
import os
|
||||
import string
|
||||
import time
|
||||
|
||||
def hex_to_int(h):
|
||||
i = int(h,16)
|
||||
if(i > 2047):
|
||||
i-=4096
|
||||
return i
|
||||
|
||||
def hex4_to_int(h):
|
||||
i = int(h,16)
|
||||
if(i > 32767):
|
||||
i-=65536
|
||||
return i
|
||||
|
||||
def int_to_hex3(i):
|
||||
if(i < 0):
|
||||
return "%03X" % (i + 4096)
|
||||
else:
|
||||
return "%03X" % i
|
||||
|
||||
def int_to_hex4(i):
|
||||
if(i < 0):
|
||||
return "%04X" % (i + 65536)
|
||||
else:
|
||||
return "%04X" % i
|
||||
|
||||
def limit(i,l,h):
|
||||
if(i>h):
|
||||
i=h
|
||||
if(i<l):
|
||||
i=l
|
||||
return i
|
||||
|
||||
# Fix these!
|
||||
path="../map/"
|
||||
output="map.png"
|
||||
|
||||
sector_xmin = -1000/16
|
||||
sector_xmax = 1000/16
|
||||
sector_zmin = -1000/16
|
||||
sector_zmax = 1000/16
|
||||
|
||||
# Load color information for the blocks.
|
||||
colors = {}
|
||||
f = file("colors.txt")
|
||||
for line in f:
|
||||
values = string.split(line)
|
||||
colors[int(values[0])] = (int(values[1]), int(values[2]), int(values[3]))
|
||||
f.close()
|
||||
|
||||
xlist = []
|
||||
zlist = []
|
||||
|
||||
# List all sectors to memory and calculate the width and heigth of the resulting picture.
|
||||
if os.path.exists(path + "sectors2"):
|
||||
for filename in os.listdir(path + "sectors2"):
|
||||
for filename2 in os.listdir(path + "sectors2/" + filename):
|
||||
x = hex_to_int(filename)
|
||||
z = hex_to_int(filename2)
|
||||
if x < sector_xmin or x > sector_xmax:
|
||||
continue
|
||||
if z < sector_zmin or z > sector_zmax:
|
||||
continue
|
||||
xlist.append(x)
|
||||
zlist.append(z)
|
||||
|
||||
if os.path.exists(path + "sectors"):
|
||||
for filename in os.listdir(path + "sectors"):
|
||||
x = hex4_to_int(filename[:4])
|
||||
z = hex4_to_int(filename[-4:])
|
||||
if x < sector_xmin or x > sector_xmax:
|
||||
continue
|
||||
if z < sector_zmin or z > sector_zmax:
|
||||
continue
|
||||
xlist.append(x)
|
||||
zlist.append(z)
|
||||
|
||||
w = (max(xlist) - min(xlist)) * 16 + 16
|
||||
h = (max(zlist) - min(zlist)) * 16 + 16
|
||||
|
||||
print "w="+str(w)+" h="+str(h)
|
||||
|
||||
im = Image.new("RGB", (w, h), "white")
|
||||
impix = im.load()
|
||||
|
||||
stuff={}
|
||||
|
||||
starttime = time.time()
|
||||
|
||||
# Go through all sectors.
|
||||
for n in range(len(xlist)):
|
||||
#if n > 500:
|
||||
# break
|
||||
if n % 200 == 0:
|
||||
nowtime = time.time()
|
||||
dtime = nowtime - starttime
|
||||
n_per_second = 1.0 * n / dtime
|
||||
if n_per_second != 0:
|
||||
seconds_per_n = 1.0 / n_per_second
|
||||
time_guess = seconds_per_n * len(xlist)
|
||||
remaining_s = time_guess - dtime
|
||||
remaining_minutes = int(remaining_s / 60)
|
||||
remaining_s -= remaining_minutes * 60;
|
||||
print("Processing sector "+str(n)+" of "+str(len(xlist))
|
||||
+" ("+str(round(100.0*n/len(xlist), 1))+"%)"
|
||||
+" (ETA: "+str(remaining_minutes)+"m "
|
||||
+str(int(remaining_s))+"s)")
|
||||
|
||||
xpos = xlist[n]
|
||||
zpos = zlist[n]
|
||||
|
||||
xhex = int_to_hex3(xpos)
|
||||
zhex = int_to_hex3(zpos)
|
||||
xhex4 = int_to_hex4(xpos)
|
||||
zhex4 = int_to_hex4(zpos)
|
||||
|
||||
sector1 = xhex4.lower() + zhex4.lower()
|
||||
sector2 = xhex.lower() + "/" + zhex.lower()
|
||||
|
||||
ylist=[]
|
||||
|
||||
sectortype = ""
|
||||
|
||||
try:
|
||||
for filename in os.listdir(path + "sectors/" + sector1):
|
||||
if(filename != "meta"):
|
||||
pos = int(filename,16)
|
||||
if(pos > 32767):
|
||||
pos-=65536
|
||||
ylist.append(pos)
|
||||
sectortype = "old"
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
if sectortype != "old":
|
||||
try:
|
||||
for filename in os.listdir(path + "sectors2/" + sector2):
|
||||
if(filename != "meta"):
|
||||
pos = int(filename,16)
|
||||
if(pos > 32767):
|
||||
pos-=65536
|
||||
ylist.append(pos)
|
||||
sectortype = "new"
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
if sectortype == "":
|
||||
continue
|
||||
|
||||
ylist.sort()
|
||||
|
||||
# Make a list of pixels of the sector that are to be looked for.
|
||||
pixellist = []
|
||||
for x in range(16):
|
||||
for y in range(16):
|
||||
pixellist.append((x,y))
|
||||
|
||||
# Go through the Y axis from top to bottom.
|
||||
for ypos in reversed(ylist):
|
||||
|
||||
yhex = int_to_hex4(ypos)
|
||||
|
||||
filename = ""
|
||||
if sectortype == "old":
|
||||
filename = path + "sectors/" + sector1 + "/" + yhex.lower()
|
||||
else:
|
||||
filename = path + "sectors2/" + sector2 + "/" + yhex.lower()
|
||||
|
||||
f = file(filename, "rb")
|
||||
|
||||
# Let's just memorize these even though it's not really necessary.
|
||||
version = f.read(1)
|
||||
flags = f.read(1)
|
||||
|
||||
dec_o = zlib.decompressobj()
|
||||
try:
|
||||
mapdata = dec_o.decompress(f.read())
|
||||
except:
|
||||
mapdata = []
|
||||
|
||||
f.close()
|
||||
|
||||
if(len(mapdata)<4096):
|
||||
print "bad: " + xhex+zhex+"/"+yhex + " " + len(mapdata)
|
||||
else:
|
||||
chunkxpos=xpos*16
|
||||
chunkypos=ypos*16
|
||||
chunkzpos=zpos*16
|
||||
for (x,z) in reversed(pixellist):
|
||||
for y in reversed(range(16)):
|
||||
datapos=x+y*16+z*256
|
||||
if(ord(mapdata[datapos])!=254):
|
||||
try:
|
||||
pixellist.remove((x,z))
|
||||
# Memorize information on the type and height of the block and for drawing the picture.
|
||||
stuff[(chunkxpos+x,chunkzpos+z)]=(chunkypos+y,ord(mapdata[datapos]))
|
||||
break
|
||||
except:
|
||||
print "strange block: " + xhex+zhex+"/"+yhex + " x: " + str(x) + " y: " + str(y) + " z: " + str(z) + " block: " + str(ord(mapdata[datapos]))
|
||||
|
||||
# After finding all the pixeld in the sector, we can move on to the next sector without having to continue the Y axis.
|
||||
if(len(pixellist)==0):
|
||||
break
|
||||
|
||||
print "Drawing image"
|
||||
# Drawing the picture
|
||||
starttime = time.time()
|
||||
n = 0
|
||||
minx = min(xlist)
|
||||
minz = min(zlist)
|
||||
for (x,z) in stuff.iterkeys():
|
||||
if n % 500000 == 0:
|
||||
nowtime = time.time()
|
||||
dtime = nowtime - starttime
|
||||
n_per_second = 1.0 * n / dtime
|
||||
if n_per_second != 0:
|
||||
listlen = len(stuff)
|
||||
seconds_per_n = 1.0 / n_per_second
|
||||
time_guess = seconds_per_n * listlen
|
||||
remaining_s = time_guess - dtime
|
||||
remaining_minutes = int(remaining_s / 60)
|
||||
remaining_s -= remaining_minutes * 60;
|
||||
print("Drawing pixel "+str(n)+" of "+str(listlen)
|
||||
+" ("+str(round(100.0*n/listlen, 1))+"%)"
|
||||
+" (ETA: "+str(remaining_minutes)+"m "
|
||||
+str(int(remaining_s))+"s)")
|
||||
n += 1
|
||||
|
||||
(r,g,b)=colors[stuff[(x,z)][1]]
|
||||
|
||||
# Comparing heights of a couple of adjacent blocks and changing brightness accordingly.
|
||||
try:
|
||||
y1=stuff[(x-1,z)][0]
|
||||
y2=stuff[(x,z-1)][0]
|
||||
y=stuff[(x,z)][0]
|
||||
|
||||
d=(y-y1+y-y2)*12
|
||||
|
||||
if(d>36):
|
||||
d=36
|
||||
|
||||
r=limit(r+d,0,255)
|
||||
g=limit(g+d,0,255)
|
||||
b=limit(b+d,0,255)
|
||||
except:
|
||||
pass
|
||||
#impix[w-1-(x-minx*16),h-1-(z-minz*16)]=(r,g,b)
|
||||
impix[x-minx*16,h-1-(z-minz*16)]=(r,g,b)
|
||||
|
||||
# Flip the picture to make it right and save.
|
||||
#print "Transposing"
|
||||
#im=im.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
print "Saving"
|
||||
im.save(output)
|
|
@ -0,0 +1,102 @@
|
|||
#
|
||||
# A python perlin noise implementation, from
|
||||
# http://www.fundza.com/c4serious/noise/perlin/perlin.html
|
||||
#
|
||||
# This is used for testing how to create maps with a python script.
|
||||
#
|
||||
|
||||
import math
|
||||
p = (
|
||||
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
|
||||
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
|
||||
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
|
||||
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
|
||||
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
|
||||
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
|
||||
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
|
||||
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
|
||||
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
|
||||
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
|
||||
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
|
||||
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
|
||||
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
|
||||
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
|
||||
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
|
||||
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
|
||||
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
|
||||
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
|
||||
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
|
||||
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
|
||||
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
|
||||
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
|
||||
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
|
||||
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
|
||||
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
|
||||
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
|
||||
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
|
||||
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
|
||||
|
||||
def lerp(t, a, b):
|
||||
return a + t * (b - a)
|
||||
|
||||
def fade(t):
|
||||
return t * t * t * (t * (t * 6 - 15) + 10)
|
||||
|
||||
def grad(hash, x, y, z):
|
||||
h = hash & 15
|
||||
if h < 8:
|
||||
u = x
|
||||
else:
|
||||
u = y
|
||||
if h < 4:
|
||||
v = y
|
||||
elif h == 12 or h == 14:
|
||||
v = x
|
||||
else:
|
||||
v = z
|
||||
if h & 1 != 0:
|
||||
u = -u
|
||||
if h & 2 != 0:
|
||||
v = -v
|
||||
return u + v
|
||||
|
||||
def pnoise(x, y, z):
|
||||
global p
|
||||
X = int(math.floor(x)) & 255
|
||||
Y = int(math.floor(y)) & 255
|
||||
Z = int(math.floor(z)) & 255
|
||||
x -= math.floor(x)
|
||||
y -= math.floor(y)
|
||||
z -= math.floor(z)
|
||||
|
||||
u = fade(x)
|
||||
v = fade(y)
|
||||
w = fade(z)
|
||||
|
||||
A = p[X] + Y
|
||||
AA = p[A] + Z
|
||||
AB = p[A + 1] + Z
|
||||
B = p[X + 1] + Y
|
||||
BA = p[B] + Z
|
||||
BB = p[B + 1] + Z
|
||||
|
||||
pAA = p[AA]
|
||||
pAB = p[AB]
|
||||
pBA = p[BA]
|
||||
pBB = p[BB]
|
||||
pAA1 = p[AA + 1]
|
||||
pBA1 = p[BA + 1]
|
||||
pAB1 = p[AB + 1]
|
||||
pBB1 = p[BB + 1]
|
||||
|
||||
gradAA = grad(pAA, x, y, z)
|
||||
gradBA = grad(pBA, x-1, y, z)
|
||||
gradAB = grad(pAB, x, y-1, z)
|
||||
gradBB = grad(pBB, x-1, y-1, z)
|
||||
gradAA1 = grad(pAA1,x, y, z-1)
|
||||
gradBA1 = grad(pBA1,x-1, y, z-1)
|
||||
gradAB1 = grad(pAB1,x, y-1, z-1)
|
||||
gradBB1 = grad(pBB1,x-1, y-1, z-1)
|
||||
return lerp(w,
|
||||
lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
|
||||
lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))
|
|
@ -108,6 +108,7 @@ set(minetest_SRCS
|
|||
clouds.cpp
|
||||
clientobject.cpp
|
||||
guiMainMenu.cpp
|
||||
guiKeyChangeMenu.cpp
|
||||
guiMessageMenu.cpp
|
||||
guiTextInputMenu.cpp
|
||||
guiInventoryMenu.cpp
|
||||
|
|
|
@ -722,6 +722,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
*/
|
||||
//dstream<<"Updating"<<std::endl;
|
||||
block->deSerialize(istr, ser_version);
|
||||
//block->setChangedFlag();
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
|
@ -732,6 +733,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
block = new MapBlock(&m_env.getMap(), p);
|
||||
block->deSerialize(istr, ser_version);
|
||||
sector->insertBlock(block);
|
||||
//block->setChangedFlag();
|
||||
|
||||
//DEBUG
|
||||
/*NodeMod mod;
|
||||
|
@ -742,6 +744,27 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
block->setTempMod(v3s16(8,8,8), mod);
|
||||
block->setTempMod(v3s16(8,7,8), mod);
|
||||
block->setTempMod(v3s16(8,6,8), mod);*/
|
||||
#if 0
|
||||
/*
|
||||
Add some coulds
|
||||
Well, this is a dumb way to do it, they should just
|
||||
be drawn as separate objects. But the looks of them
|
||||
can be tested this way.
|
||||
*/
|
||||
if(p.Y == 3)
|
||||
{
|
||||
NodeMod mod;
|
||||
mod.type = NODEMOD_CHANGECONTENT;
|
||||
mod.param = CONTENT_CLOUD;
|
||||
v3s16 p2;
|
||||
p2.Y = 8;
|
||||
for(p2.X=3; p2.X<=13; p2.X++)
|
||||
for(p2.Z=3; p2.Z<=13; p2.Z++)
|
||||
{
|
||||
block->setTempMod(p2, mod);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} //envlock
|
||||
|
||||
|
@ -772,7 +795,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
*/
|
||||
|
||||
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
|
||||
|
||||
/*
|
||||
Add it to mesh update queue and set it to be acknowledged after update.
|
||||
*/
|
||||
|
|
|
@ -261,6 +261,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
|||
}
|
||||
}
|
||||
|
||||
// Rail
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_RAIL, 15);
|
||||
}
|
||||
}
|
||||
|
||||
// Chest
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
|
@ -313,6 +331,87 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
|||
}
|
||||
}
|
||||
|
||||
// Sandstone
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_SANDSTONE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Clay
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_CLAY, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Brick
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_BRICK, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Paper
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new CraftItem("paper", 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Book
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "paper");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "paper");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new CraftItem("book", 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Book shelf
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "book");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "book");
|
||||
specs[5] = ItemSpec(ITEM_CRAFT, "book");
|
||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_BOOKSHELF, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -353,10 +452,17 @@ void craft_set_creative_inventory(Player *player)
|
|||
CONTENT_MUD,
|
||||
CONTENT_STONE,
|
||||
CONTENT_SAND,
|
||||
CONTENT_SANDSTONE,
|
||||
CONTENT_CLAY,
|
||||
CONTENT_BRICK,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_CACTUS,
|
||||
CONTENT_PAPYRUS,
|
||||
CONTENT_BOOKSHELF,
|
||||
CONTENT_GLASS,
|
||||
CONTENT_FENCE,
|
||||
CONTENT_RAIL,
|
||||
CONTENT_MESE,
|
||||
CONTENT_WATERSOURCE,
|
||||
CONTENT_CLOUD,
|
||||
|
|
|
@ -48,12 +48,20 @@ std::string item_craft_get_image_name(const std::string &subname)
|
|||
{
|
||||
if(subname == "Stick")
|
||||
return "stick.png";
|
||||
else if(subname == "paper")
|
||||
return "paper.png";
|
||||
else if(subname == "book")
|
||||
return "book.png";
|
||||
else if(subname == "lump_of_coal")
|
||||
return "lump_of_coal.png";
|
||||
else if(subname == "lump_of_iron")
|
||||
return "lump_of_iron.png";
|
||||
else if(subname == "lump_of_clay")
|
||||
return "lump_of_clay.png";
|
||||
else if(subname == "steel_ingot")
|
||||
return "steel_ingot.png";
|
||||
else if(subname == "clay_brick")
|
||||
return "clay_brick.png";
|
||||
else if(subname == "rat")
|
||||
return "rat.png";
|
||||
else
|
||||
|
@ -82,7 +90,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
|
|||
|
||||
bool item_craft_is_cookable(const std::string &subname)
|
||||
{
|
||||
if(subname == "lump_of_iron")
|
||||
if(subname == "lump_of_iron" || subname == "lump_of_clay")
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -92,6 +100,8 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
|
|||
{
|
||||
if(subname == "lump_of_iron")
|
||||
return new CraftItem("steel_ingot", 1);
|
||||
else if(subname == "lump_of_clay")
|
||||
return new CraftItem("clay_brick", 1);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -188,6 +188,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
material_general.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
|
||||
// Papyrus material
|
||||
video::SMaterial material_papyrus;
|
||||
material_papyrus.setFlag(video::EMF_LIGHTING, false);
|
||||
material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_papyrus = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("papyrus.png"));
|
||||
material_papyrus.setTexture(0, pa_papyrus.atlas);
|
||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
||||
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
||||
|
@ -857,9 +867,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
TileSpec ts = n.getTile(dir);
|
||||
AtlasPointer ap = ts.texture;
|
||||
material_general.setTexture(0, ap.atlas);
|
||||
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
{
|
||||
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
|
||||
|
@ -895,15 +904,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
vertices[i].Pos.rotateXZBy(90);
|
||||
}
|
||||
else if(j == 4)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateYZBy(-90);
|
||||
}
|
||||
else if(j == 5)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateYZBy(90);
|
||||
}
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
|
@ -916,7 +916,160 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
}
|
||||
}
|
||||
#endif
|
||||
else if(n.d == CONTENT_PAPYRUS)
|
||||
{
|
||||
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
for(u32 j=0; j<4; j++)
|
||||
{
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
|
||||
pa_papyrus.x0(), pa_papyrus.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
|
||||
pa_papyrus.x1(), pa_papyrus.y1()),
|
||||
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
|
||||
pa_papyrus.x1(), pa_papyrus.y0()),
|
||||
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
|
||||
pa_papyrus.x0(), pa_papyrus.y0()),
|
||||
};
|
||||
|
||||
if(j == 0)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(45);
|
||||
}
|
||||
else if(j == 1)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(-45);
|
||||
}
|
||||
else if(j == 2)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(135);
|
||||
}
|
||||
else if(j == 3)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(-135);
|
||||
}
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
// Add to mesh collector
|
||||
collector.append(material_papyrus, vertices, 4, indices, 6);
|
||||
}
|
||||
}
|
||||
else if(n.d == CONTENT_RAIL)
|
||||
{
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
|
||||
bool is_rail_z [] = { false, false }; /* z-1, z+1 */
|
||||
|
||||
MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
|
||||
MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
|
||||
MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
|
||||
MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
|
||||
|
||||
if(n_minus_x.d == CONTENT_RAIL)
|
||||
is_rail_x[0] = true;
|
||||
if(n_plus_x.d == CONTENT_RAIL)
|
||||
is_rail_x[1] = true;
|
||||
if(n_minus_z.d == CONTENT_RAIL)
|
||||
is_rail_z[0] = true;
|
||||
if(n_plus_z.d == CONTENT_RAIL)
|
||||
is_rail_z[1] = true;
|
||||
|
||||
float d = (float)BS/16;
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
0, 1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
1, 1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
1, 0),
|
||||
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
0, 0),
|
||||
};
|
||||
|
||||
video::SMaterial material_rail;
|
||||
material_rail.setFlag(video::EMF_LIGHTING, false);
|
||||
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_rail.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_rail.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
|
||||
|
||||
// Assign textures
|
||||
if(adjacencies < 2)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
|
||||
else if(adjacencies == 2)
|
||||
{
|
||||
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
|
||||
else
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
|
||||
}
|
||||
else if(adjacencies == 3)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
|
||||
else if(adjacencies == 4)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
|
||||
|
||||
// Rotate textures
|
||||
int angle = 0;
|
||||
|
||||
if(adjacencies == 1)
|
||||
{
|
||||
if(is_rail_x[0] || is_rail_x[1])
|
||||
angle = 90;
|
||||
}
|
||||
else if(adjacencies == 2)
|
||||
{
|
||||
if(is_rail_x[0] && is_rail_x[1])
|
||||
angle = 90;
|
||||
else if(is_rail_x[0] && is_rail_z[0])
|
||||
angle = 270;
|
||||
else if(is_rail_x[0] && is_rail_z[1])
|
||||
angle = 180;
|
||||
else if(is_rail_x[1] && is_rail_z[1])
|
||||
angle = 90;
|
||||
}
|
||||
else if(adjacencies == 3)
|
||||
{
|
||||
if(!is_rail_x[0])
|
||||
angle=0;
|
||||
if(!is_rail_x[1])
|
||||
angle=180;
|
||||
if(!is_rail_z[0])
|
||||
angle=90;
|
||||
if(!is_rail_z[1])
|
||||
angle=270;
|
||||
}
|
||||
|
||||
if(angle != 0) {
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(angle);
|
||||
}
|
||||
|
||||
for(s32 i=0; i<4; i++)
|
||||
{
|
||||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
collector.append(material_rail, vertices, 4, indices, 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -99,6 +99,33 @@ void content_mapnode_init()
|
|||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
|
||||
|
||||
i = CONTENT_SANDSTONE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("sandstone.png");
|
||||
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
|
||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
||||
|
||||
i = CONTENT_CLAY;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("clay.png");
|
||||
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("CraftItem lump_of_clay 4");
|
||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
||||
|
||||
i = CONTENT_BRICK;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("brick.png");
|
||||
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("CraftItem clay_brick 4");
|
||||
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
|
||||
|
||||
i = CONTENT_TREE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("tree.png");
|
||||
|
@ -127,6 +154,40 @@ void content_mapnode_init()
|
|||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_CACTUS;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("cactus_side.png");
|
||||
f->setTexture(0, "cactus_top.png");
|
||||
f->setTexture(1, "cactus_top.png");
|
||||
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
i = CONTENT_PAPYRUS;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("papyrus.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.25);
|
||||
|
||||
i = CONTENT_BOOKSHELF;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("bookshelf.png");
|
||||
f->setTexture(0, "wood.png");
|
||||
f->setTexture(1, "wood.png");
|
||||
// FIXME: setInventoryTextureCube() only cares for the first texture
|
||||
f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
|
||||
//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
i = CONTENT_GLASS;
|
||||
f = &content_features(i);
|
||||
f->light_propagates = true;
|
||||
|
@ -148,6 +209,18 @@ void content_mapnode_init()
|
|||
f->setInventoryTexture("item_fence.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
i = CONTENT_RAIL;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("rail.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->walkable = false;
|
||||
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
// Deprecated
|
||||
i = CONTENT_COALSTONE;
|
||||
f = &content_features(i);
|
||||
|
|
|
@ -50,6 +50,13 @@ void content_mapnode_init();
|
|||
#define CONTENT_FENCE 21
|
||||
#define CONTENT_MOSSYCOBBLE 22
|
||||
#define CONTENT_GRAVEL 23
|
||||
#define CONTENT_SANDSTONE 24
|
||||
#define CONTENT_CACTUS 25
|
||||
#define CONTENT_BRICK 26
|
||||
#define CONTENT_CLAY 27
|
||||
#define CONTENT_PAPYRUS 28
|
||||
#define CONTENT_BOOKSHELF 29
|
||||
#define CONTENT_RAIL 30
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -592,7 +592,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
|||
block->setTimestamp(m_game_time);
|
||||
|
||||
//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
|
||||
|
||||
|
||||
// Activate stored objects
|
||||
activateObjects(block);
|
||||
|
||||
|
@ -610,7 +610,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
|||
|
||||
// TODO: Do something
|
||||
// TODO: Implement usage of ActiveBlockModifier
|
||||
|
||||
|
||||
// Here's a quick demonstration
|
||||
v3s16 p0;
|
||||
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
||||
|
@ -754,8 +754,8 @@ void ServerEnvironment::step(float dtime)
|
|||
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
||||
if(block==NULL)
|
||||
continue;
|
||||
|
||||
// Set current time as timestamp (and let it set ChangedFlag)
|
||||
|
||||
block->setTimestamp(m_game_time);
|
||||
}
|
||||
|
||||
|
@ -776,7 +776,75 @@ void ServerEnvironment::step(float dtime)
|
|||
if(block==NULL)
|
||||
continue;
|
||||
|
||||
activateBlock(block);
|
||||
// Get time difference
|
||||
u32 dtime_s = 0;
|
||||
u32 stamp = block->getTimestamp();
|
||||
if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
|
||||
dtime_s = m_game_time - block->getTimestamp();
|
||||
|
||||
// Set current time as timestamp (and let it set ChangedFlag)
|
||||
block->setTimestamp(m_game_time);
|
||||
|
||||
//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
|
||||
|
||||
// Activate stored objects
|
||||
activateObjects(block);
|
||||
|
||||
// Run node metadata
|
||||
bool changed = block->m_node_metadata.step((float)dtime_s);
|
||||
if(changed)
|
||||
{
|
||||
MapEditEvent event;
|
||||
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
|
||||
event.p = p;
|
||||
m_map->dispatchEvent(&event);
|
||||
|
||||
block->setChangedFlag();
|
||||
}
|
||||
|
||||
// TODO: Do something
|
||||
// TODO: Implement usage of ActiveBlockModifier
|
||||
|
||||
// Here's a quick demonstration
|
||||
v3s16 p0;
|
||||
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
||||
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
||||
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
||||
{
|
||||
v3s16 p = p0 + block->getPosRelative();
|
||||
MapNode n = block->getNodeNoEx(p0);
|
||||
// Test something:
|
||||
// Convert all mud under proper day lighting to grass
|
||||
if(n.d == CONTENT_MUD)
|
||||
{
|
||||
if(dtime_s > 300)
|
||||
{
|
||||
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
|
||||
if(content_features(n_top.d).air_equivalent &&
|
||||
n_top.getLight(LIGHTBANK_DAY) >= 13)
|
||||
{
|
||||
n.d = CONTENT_GRASS;
|
||||
m_map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Convert grass into mud if under something else than air
|
||||
*/
|
||||
else if(n.d == CONTENT_GRASS)
|
||||
{
|
||||
//if(myrand()%20 == 0)
|
||||
{
|
||||
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
|
||||
if(n_top.d != CONTENT_AIR
|
||||
&& n_top.d != CONTENT_IGNORE)
|
||||
{
|
||||
n.d = CONTENT_MUD;
|
||||
m_map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -889,8 +957,8 @@ void ServerEnvironment::step(float dtime)
|
|||
n.d = CONTENT_MUD;
|
||||
m_map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
37
src/game.cpp
|
@ -534,6 +534,43 @@ void getPointedNode(Client *client, v3f player_position,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if(n.d == CONTENT_RAIL)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.dir);
|
||||
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
||||
dir_f *= BS/2 - BS/6 - BS/20;
|
||||
v3f cpf = npf + dir_f;
|
||||
f32 distance = (cpf - camera_position).getLength();
|
||||
|
||||
float d = (float)BS/16;
|
||||
v3f vertices[4] =
|
||||
{
|
||||
v3f(BS/2, -BS/2+d, -BS/2),
|
||||
v3f(-BS/2, -BS/2, BS/2),
|
||||
};
|
||||
|
||||
for(s32 i=0; i<2; i++)
|
||||
{
|
||||
vertices[i] += npf;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> box;
|
||||
|
||||
box = core::aabbox3d<f32>(vertices[0]);
|
||||
box.addInternalPoint(vertices[1]);
|
||||
|
||||
if(distance < mindistance)
|
||||
{
|
||||
if(box.intersectsWithLine(shootline))
|
||||
{
|
||||
nodefound = true;
|
||||
nodepos = np;
|
||||
neighbourpos = np;
|
||||
mindistance = distance;
|
||||
nodehilightbox = box;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Regular blocks
|
||||
*/
|
||||
|
|
|
@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "guiMainMenu.h"
|
||||
#include "guiKeyChangeMenu.h"
|
||||
#include "debug.h"
|
||||
#include "serialization.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
|
||||
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
|
@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
|
|||
m_gamecallback(gamecallback)
|
||||
{
|
||||
assert(m_data);
|
||||
this->env = env;
|
||||
this->parent = parent;
|
||||
this->id = id;
|
||||
this->menumgr = menumgr;
|
||||
}
|
||||
|
||||
GUIMainMenu::~GUIMainMenu()
|
||||
|
@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
|
||||
// Client options
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(258);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
||||
if(e != NULL)
|
||||
text_name = e->getText();
|
||||
else
|
||||
text_name = m_data->name;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(256);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
|
||||
if(e != NULL)
|
||||
text_address = e->getText();
|
||||
else
|
||||
text_address = m_data->address;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(257);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
|
||||
if(e != NULL)
|
||||
text_port = e->getText();
|
||||
else
|
||||
text_port = m_data->port;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(263);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
fancy_trees = m_data->fancy_trees;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(262);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
|
@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
|
||||
// Server options
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(259);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
creative_mode = m_data->creative_mode;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(261);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
|
@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
core::rect<s32> rect(0, 0, 230, 30);
|
||||
rect += topleft_client + v2s32(160, 50);
|
||||
gui::IGUIElement *e =
|
||||
Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
|
||||
Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
|
||||
if(text_name == L"")
|
||||
Environment->setFocus(e);
|
||||
}
|
||||
|
@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
core::rect<s32> rect(0, 0, 230, 30);
|
||||
rect += topleft_client + v2s32(160, 100);
|
||||
gui::IGUIElement *e =
|
||||
Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
|
||||
Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
|
||||
if(text_name != L"")
|
||||
Environment->setFocus(e);
|
||||
}
|
||||
|
@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
//rect += topleft_client + v2s32(160+250+20, 125);
|
||||
rect += topleft_client + v2s32(size_client.X-60-100, 100);
|
||||
Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
|
||||
Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 400, 20);
|
||||
|
@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_client + v2s32(35, 150);
|
||||
Environment->addCheckBox(fancy_trees, rect, this, 263,
|
||||
Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
|
||||
L"Fancy trees");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_client + v2s32(35, 150+30);
|
||||
Environment->addCheckBox(smooth_lighting, rect, this, 262,
|
||||
Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
|
||||
L"Smooth Lighting");
|
||||
}
|
||||
// Start game button
|
||||
|
@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
core::rect<s32> rect(0, 0, 180, 30);
|
||||
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
|
||||
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
|
||||
Environment->addButton(rect, this, 257, L"Start Game / Connect");
|
||||
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
|
||||
}
|
||||
|
||||
// Key change button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100, 30);
|
||||
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
|
||||
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
|
||||
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
|
||||
}
|
||||
/*
|
||||
Server section
|
||||
*/
|
||||
|
@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
|||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_server + v2s32(35, 30);
|
||||
Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
|
||||
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_server + v2s32(35, 60);
|
||||
Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
|
||||
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
|
||||
}
|
||||
// Map delete button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 130, 30);
|
||||
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
|
||||
rect += topleft_server + v2s32(40, 100+25);
|
||||
Environment->addButton(rect, this, 260, L"Delete world");
|
||||
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
|
|||
void GUIMainMenu::acceptInput()
|
||||
{
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(258);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
||||
if(e != NULL)
|
||||
m_data->name = e->getText();
|
||||
}
|
||||
|
@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
|
|||
m_data->password = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(256);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
|
||||
if(e != NULL)
|
||||
m_data->address = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(257);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
|
||||
if(e != NULL)
|
||||
m_data->port = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(259);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(261);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(262);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(263);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
|||
{
|
||||
switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 257: // Start game
|
||||
case GUI_ID_JOIN_GAME_BUTTON: // Start game
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case 260: // Delete map
|
||||
case GUI_ID_CHANGE_KEYS_BUTTON: {
|
||||
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
|
||||
kmenu->drop();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
|
||||
// Don't accept input data, just set deletion request
|
||||
m_data->delete_map = true;
|
||||
m_accepted = true;
|
||||
|
@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
|||
{
|
||||
switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 256: case 257: case 258: case 264:
|
||||
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
|
|
|
@ -27,6 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
|
||||
enum
|
||||
{
|
||||
GUI_ID_QUIT_BUTTON = 101,
|
||||
GUI_ID_NAME_INPUT,
|
||||
GUI_ID_ADDRESS_INPUT,
|
||||
GUI_ID_PORT_INPUT,
|
||||
GUI_ID_FANCYTREE_CB,
|
||||
GUI_ID_SMOOTH_LIGHTING_CB,
|
||||
GUI_ID_DAMAGE_CB,
|
||||
GUI_ID_CREATIVE_CB,
|
||||
GUI_ID_JOIN_GAME_BUTTON,
|
||||
GUI_ID_CHANGE_KEYS_BUTTON,
|
||||
GUI_ID_DELETE_MAP_BUTTON
|
||||
};
|
||||
|
||||
struct MainMenuData
|
||||
{
|
||||
MainMenuData():
|
||||
|
@ -87,6 +102,11 @@ private:
|
|||
MainMenuData *m_data;
|
||||
bool m_accepted;
|
||||
IGameCallback *m_gamecallback;
|
||||
|
||||
gui::IGUIEnvironment* env;
|
||||
gui::IGUIElement* parent;
|
||||
s32 id;
|
||||
IMenuManager *menumgr;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -171,6 +171,46 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
|
|||
return irr::KEY_KEY_CODES_COUNT;
|
||||
}
|
||||
|
||||
static const char *KeyNames[] =
|
||||
{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
|
||||
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
|
||||
"-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
|
||||
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
|
||||
"Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
|
||||
"KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
|
||||
"Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
|
||||
"KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
|
||||
"KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
|
||||
"-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
|
||||
"KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
|
||||
"KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
|
||||
"KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
|
||||
"KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
|
||||
"KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
|
||||
"Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
|
||||
"KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
|
||||
"KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
|
||||
"Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
|
||||
"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
|
||||
"KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
|
||||
"KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
|
||||
"KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
|
||||
"Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
|
||||
"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
|
||||
|
||||
std::string keycode_to_keyname(s32 keycode)
|
||||
{
|
||||
return KeyNames[keycode];
|
||||
}
|
||||
|
||||
/*
|
||||
Key config
|
||||
*/
|
||||
|
@ -189,4 +229,7 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
|
|||
return c;
|
||||
}
|
||||
|
||||
|
||||
void clearKeyCache()
|
||||
{
|
||||
g_key_setting_cache.clear();
|
||||
}
|
||||
|
|
|
@ -21,11 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define KEYCODE_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
|
||||
irr::EKEY_CODE keyname_to_keycode(const char *name);
|
||||
|
||||
// Key configuration getter
|
||||
irr::EKEY_CODE getKeySetting(const char *settingname);
|
||||
std::string keycode_to_keyname(s32 keycode);
|
||||
void clearCache();
|
||||
|
||||
#endif
|
||||
|
||||
|
|