Commit Graph

310 Commits

Author SHA1 Message Date
Perttu Ahola 04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
number Zero 0a8834608d Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
SmallJoker 71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
rubenwardy bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
paramat 460e094a9f Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
paramat ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
red-001 e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero 4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
nerzhul 44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
Lars Hofhansl ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
paramat d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
Auke Kok 5707b739f3 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
Ezhh 0c9189d109 Add console height setting (#5136) 2017-01-30 02:10:17 +10:00
paramat 59fdf57134 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
Loïc Blot 6d5a407133 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
paramat e12019cfd9 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
ShadowNinja 7ae7f1ea4c Enable mod security by default 2017-01-13 14:08:24 -05:00
Thomas--S 6718a95103 Fix display gamma documentation
Overlooked in #4873
2017-01-02 21:42:50 +00:00
Auke Kok 094a5a73d3 Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-28 14:16:39 -08:00
Lars Hofhansl 2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
sfan5 09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
Auke Kok 78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
paramat f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
est31 211d919b54 Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
sfan5 0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
Rogier 02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
Lars Hofhansl 075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
paramat bc3980e1d6 Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
Lars Hofhansl c79370023b Conf.example: Document block_send_optimize_distance
Add missing documentation.
2016-11-08 15:22:42 +00:00
paramat 63a3bb229a Changes to static object storage limit and error message
Move static object storage force-delete message from errorstream to
warningstream.
Increase 'max objects per block' setting to 64.
Add missing spaces in warning code.
2016-10-20 03:40:47 +01:00
ShadowNinja 2ff054d041 Enable mod security by default 2016-10-16 01:14:54 +01:00
SmallJoker b6569f1c69 Add missing languages to the settings 2016-10-11 07:32:47 +02:00
Loic Blot d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
James Stevenson 679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
Rui 3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
est31 1f2ff860f5 Update minetest.conf.example and settings_translation_file.cpp 2016-08-30 04:40:54 +02:00
est31 d767f025cb Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2016-08-22 20:23:28 +02:00
Ben Deutsch d1df09841d Document zoom_fov in settingtypes.txt and minetest.conf.example 2016-08-10 12:18:25 +02:00
est31 f833159a68 Update minetest.conf.example and the settings translation file 2016-07-24 17:41:36 +02:00
est31 24ca754bd5 Update minetest.conf.example, and settings_translation_file.cpp 2016-07-12 20:49:33 +02:00
rubenwardy 538af97d8d Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2016-07-05 19:50:30 +02:00
paramat 9997e2030c Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2016-06-24 02:17:51 +01:00
paramat 01a784bd11 Documentation: Remove incorrect and excessive mapgen flags text 2016-05-16 05:14:15 +01:00
est31 063be8a126 Update settings translation file and minetest.conf.example 2016-05-05 16:12:58 +02:00
paramat 8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
rubenwardy 17bfe2fe5b Builtin: Add basic_privs setting 2016-04-28 07:19:07 +01:00
TriBlade9 6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00