Commit Graph

2599 Commits

Author SHA1 Message Date
kwolekr c517215bcf Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes 2013-03-30 21:24:37 -04:00
kwolekr 414f0275cf Optimize CNodeDefManager::getIds 2013-03-30 19:14:42 -04:00
PilzAdam 02d8df94a8 Update po files 2013-03-30 19:57:27 +01:00
Weblate a0566270d9 Merge remote branch 'origin/master' 2013-03-30 19:49:52 +01:00
Lord James 0d83bdc3aa Translated using Weblate (Spanish) 2013-03-30 19:49:43 +01:00
Anton Tsyganenko 062a140b9c Translated using Weblate (Russian) 2013-03-30 19:49:43 +01:00
Mitori Itoshiki 3e9ed6c1c7 Translated using Weblate (Japanese) 2013-03-30 19:49:43 +01:00
Fabio Luongo 3983019fd8 Translated using Weblate (Italian) 2013-03-30 19:49:42 +01:00
Ragnar Laud 3ec3aca78d Translated using Weblate (Estonian) 2013-03-30 19:49:42 +01:00
PilzAdam 1aa50b1362 Make the textbox for serverlist title wider 2013-03-30 18:56:29 +01:00
PilzAdam e17ae475cf GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr 6cf581e360 Fix build on Linux with some glibcs 2013-03-29 21:12:14 -04:00
proller 177ca4f4d5 Fix backward compatibility for server uptime in master server web page 2013-03-30 02:36:06 +04:00
proller 16c11eb4a3 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
kwolekr df49b93877 Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
PilzAdam 5e7e0347cd Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam 7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr 3640c8c051 Update Credits tab 2013-03-29 14:43:47 -04:00
0gb.us 02cbb58107 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr 5b854f95d2 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr b0f39da131 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku dc54af7a89 Translated using Weblate (Russian) 2013-03-28 13:15:36 +01:00
kwolekr d01b74d00a Prevent infinite loop with invalid Inventory format 2013-03-27 23:27:31 -04:00
PilzAdam a782a88913 Fix parameter list of obj:set_attach() and obj:set_bone_position() 2013-03-28 01:09:01 +01:00
sapier 8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Perttu Ahola 880d9e53c3 README.txt: Add some build stuff 2013-03-26 18:40:32 +02:00
kwolekr 26cad481d0 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
kwolekr 8d13967aa3 Ensure ore can fit in OreSheet::generate() 2013-03-24 20:19:59 -04:00
PilzAdam 650d706d35 Use minetest.register_ore() in minimal 2013-03-24 21:20:41 +01:00
kwolekr 0e07a7157f Add more error checking to l_register_ore 2013-03-24 15:40:53 -04:00
Perttu Ahola 423d69bd40 Fix indentation of lua_api.txt 2013-03-24 21:39:15 +02:00
kwolekr 6767ed74f8 Update lua_api.txt 2013-03-24 15:20:37 -04:00
kwolekr 57cbb8bfd8 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
proller f70378f7f5 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
Jeija e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam ab57fdac44 Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser dacc8cdb3a Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati ca7043e52d Set of changes to build mineTest using Visual Studio 11.0. These affect
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel 6f8d40ef5d 6d facedir 2013-03-23 21:31:05 +01:00
proller 2318d19bb4 Merge pull request #563 from proller/guest
Random guest name and finite liquid checkbox
2013-03-23 08:21:30 -07:00
proller f98d0433f9 Random guest name and finite liquid checkbox 2013-03-23 19:17:08 +04:00
Perttu Ahola 34b185e955 Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air 2013-03-22 19:16:51 +02:00
Perttu Ahola b6dcadeb79 CMakeLists.txt: Add games/common to be installed when available 2013-03-22 07:46:48 +02:00
Perttu Ahola c2250d95c4 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola adc52f3f3c lua_api.txt: Document paths, games and common mod loading 2013-03-21 20:04:00 +02:00
Perttu Ahola 0a568a6037 Update buildwin32.sh to get minetest/common 2013-03-21 19:45:20 +02:00
Perttu Ahola 0747c285cd Update README.txt to instruct to get minetest/common too 2013-03-21 19:43:08 +02:00
Perttu Ahola 306d1ab866 Common mods support
Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
Splizard 9b5bb5c755 Allow falling nodes to pass through solid "buildable_to" nodes. 2013-03-19 16:38:56 +01:00
Juhani Numminen 450e7ef0c5 Git-ignore SQLite build files 2013-03-19 16:20:13 +01:00