Commit Graph

1383 Commits

Author SHA1 Message Date
Perttu Ahola 18bb0ea1ea Mode node definition loading from Lua (still not finished), fix metadata creation from name 2011-11-29 19:13:51 +02:00
Perttu Ahola 6a8f9135de Store metadata as metadata name in node definition 2011-11-29 19:13:51 +02:00
Perttu Ahola 704d8a62bf Set block modified flag when node metadata inventory is modified 2011-11-29 19:13:50 +02:00
Perttu Ahola 3b3ca65562 Add names to NodeMetadata 2011-11-29 19:13:50 +02:00
Perttu Ahola 697ff926ce Add Lua node definition stuff (not complete) 2011-11-29 19:13:50 +02:00
Perttu Ahola e8a9578774 Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base 2011-11-29 19:13:50 +02:00
Perttu Ahola 0bf3a15886 Random Lua tweaks/fixes 2011-11-29 19:13:50 +02:00
Perttu Ahola cebc8c78a4 Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value 2011-11-29 19:13:50 +02:00
Perttu Ahola 290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola 94feb62b08 When digging a node, don't switch to punching an object without raising button 2011-11-29 19:13:50 +02:00
Perttu Ahola 941176cd65 Default to saving stuff more often to minimize lag caused by a single save 2011-11-29 19:13:50 +02:00
Perttu Ahola 251b015210 Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written 2011-11-29 19:13:50 +02:00
Perttu Ahola 616bad96af Don't print all block saves to verbosestream; rather print counts of distinct modifiers 2011-11-29 19:13:49 +02:00
Perttu Ahola 1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola 0ce0c8fcfb Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua 2011-11-29 19:13:49 +02:00
Perttu Ahola 811ac5ac3a Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes 2011-11-29 19:13:49 +02:00
Perttu Ahola 901d98b687 Optimize map generator for the dynamic content ids a bit 2011-11-29 19:13:49 +02:00
Perttu Ahola 4503b03b26 Make added nodes give the corresponding NodeItem as of now (placeholder code) 2011-11-29 19:13:49 +02:00
Perttu Ahola 0e64406b06 Fix tool wear 2011-11-29 19:13:49 +02:00
Perttu Ahola 1220b642eb Falling sand and gravel 2011-11-29 19:13:49 +02:00
Perttu Ahola cc03718d3c Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
Perttu Ahola d7cb6146c8 Fix crafted tools being a very tiny bit worn in default/init.lua 2011-11-29 19:13:48 +02:00
Perttu Ahola 4f021fc7dd Remove crafting definitions from content_craft.cpp 2011-11-29 19:13:48 +02:00
Perttu Ahola 498ebef357 Add classic crafting recipes to default/init.lua 2011-11-29 19:13:48 +02:00
Perttu Ahola cebbaf1664 Catch SerializationError in CCraftDefManager::getCraftResult() 2011-11-29 19:13:48 +02:00
Perttu Ahola 227e067512 Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola 9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola 8dd3622c6d Improve item serialization 2011-11-29 19:13:48 +02:00
Perttu Ahola 564c3a9c96 Allow inputting nodename of MaterialItem in ItemSpec::checkItem 2011-11-29 19:13:48 +02:00
Perttu Ahola 4725e5c52e Fix another silly mistake making CONTENT_IGNORE definition not being what it should 2011-11-29 19:13:47 +02:00
Perttu Ahola 106027fc29 Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE 2011-11-29 19:13:47 +02:00
Perttu Ahola d1298fe5e7 Actually fill in the NewNameGetter names to allow map generator operation and crafting 2011-11-29 19:13:47 +02:00
Perttu Ahola eabfb370ac MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
Perttu Ahola 62164d955c Initial node definition stuff 2011-11-29 19:13:47 +02:00
Perttu Ahola a5545593ba Fix camera MaterialItem draw logic 2011-11-29 19:13:47 +02:00
Perttu Ahola f68fa667c8 Clean InventoryItem interface a bit 2011-11-29 19:13:47 +02:00
Perttu Ahola 7a29b14a20 Improved MaterialItem (stores nodename) 2011-11-29 19:13:47 +02:00
Perttu Ahola df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola 50d63e4b0a Add name field to ContentFeatures 2011-11-29 19:13:46 +02:00
Perttu Ahola 6a417c538f Remove burn time definitions from FurnaceNodeMetadata 2011-11-29 19:13:46 +02:00
Perttu Ahola 7fae32095a Remove old comments 2011-11-29 19:13:46 +02:00
Perttu Ahola 37a5f8a30b Move cook result properly to ContentFeatures 2011-11-29 19:13:46 +02:00
Perttu Ahola f107967fdc Remove node content-dependent stuff from map.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola a793533d1a Remove content_mapnode.h and nodedef.h #includes 2011-11-29 19:13:46 +02:00
Perttu Ahola 3318d0b4b8 Remove content dependencies from mapblock.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola 81f1cc662f Remove #include <content_mapnode.h> from game.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola 28fe2987a0 Saner sized sapling 2011-11-29 19:13:45 +02:00
Perttu Ahola 26abf6fd82 Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola 594b189569 Cut down TextureSource verbosity 2011-11-29 19:13:45 +02:00