Actually fill in the NewNameGetter names to allow map generator operation and crafting
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@ -260,46 +260,46 @@ class NewNameGetter
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public:
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NewNameGetter()
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{
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old_to_new["CONTENT_STONE"] = "";
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old_to_new["CONTENT_WATER"] = "";
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old_to_new["CONTENT_TORCH"] = "";
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old_to_new["CONTENT_WATERSOURCE"] = "";
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old_to_new["CONTENT_SIGN_WALL"] = "";
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old_to_new["CONTENT_CHEST"] = "";
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old_to_new["CONTENT_FURNACE"] = "";
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old_to_new["CONTENT_LOCKABLE_CHEST"] = "";
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old_to_new["CONTENT_FENCE"] = "";
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old_to_new["CONTENT_RAIL"] = "";
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old_to_new["CONTENT_LADDER"] = "";
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old_to_new["CONTENT_LAVA"] = "";
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old_to_new["CONTENT_LAVASOURCE"] = "";
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old_to_new["CONTENT_GRASS"] = "";
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old_to_new["CONTENT_TREE"] = "";
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old_to_new["CONTENT_LEAVES"] = "";
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old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "";
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old_to_new["CONTENT_MESE"] = "";
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old_to_new["CONTENT_MUD"] = "";
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old_to_new["CONTENT_CLOUD"] = "";
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old_to_new["CONTENT_COALSTONE"] = "";
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old_to_new["CONTENT_WOOD"] = "";
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old_to_new["CONTENT_SAND"] = "";
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old_to_new["CONTENT_COBBLE"] = "";
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old_to_new["CONTENT_STEEL"] = "";
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old_to_new["CONTENT_GLASS"] = "";
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old_to_new["CONTENT_MOSSYCOBBLE"] = "";
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old_to_new["CONTENT_GRAVEL"] = "";
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old_to_new["CONTENT_SANDSTONE"] = "";
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old_to_new["CONTENT_CACTUS"] = "";
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old_to_new["CONTENT_BRICK"] = "";
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old_to_new["CONTENT_CLAY"] = "";
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old_to_new["CONTENT_PAPYRUS"] = "";
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old_to_new["CONTENT_BOOKSHELF"] = "";
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old_to_new["CONTENT_JUNGLETREE"] = "";
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old_to_new["CONTENT_JUNGLEGRASS"] = "";
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old_to_new["CONTENT_NC"] = "";
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old_to_new["CONTENT_NC_RB"] = "";
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old_to_new["CONTENT_APPLE"] = "";
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old_to_new["CONTENT_SAPLING"] = "";
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old_to_new["CONTENT_STONE"] = "stone";
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old_to_new["CONTENT_WATER"] = "water_flowing";
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old_to_new["CONTENT_TORCH"] = "torch";
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old_to_new["CONTENT_WATERSOURCE"] = "water_source";
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old_to_new["CONTENT_SIGN_WALL"] = "sign_wall";
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old_to_new["CONTENT_CHEST"] = "chest";
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old_to_new["CONTENT_FURNACE"] = "furnace";
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old_to_new["CONTENT_LOCKABLE_CHEST"] = "locked_chest";
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old_to_new["CONTENT_FENCE"] = "wooden_fence";
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old_to_new["CONTENT_RAIL"] = "rail";
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old_to_new["CONTENT_LADDER"] = "ladder";
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old_to_new["CONTENT_LAVA"] = "lava_flowing";
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old_to_new["CONTENT_LAVASOURCE"] = "lava_source";
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old_to_new["CONTENT_GRASS"] = "dirt_with_grass";
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old_to_new["CONTENT_TREE"] = "tree";
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old_to_new["CONTENT_LEAVES"] = "leaves";
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old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "dirt_with_grass_footsteps";
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old_to_new["CONTENT_MESE"] = "mese";
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old_to_new["CONTENT_MUD"] = "dirt";
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old_to_new["CONTENT_CLOUD"] = "cloud";
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old_to_new["CONTENT_COALSTONE"] = "coalstone";
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old_to_new["CONTENT_WOOD"] = "wood";
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old_to_new["CONTENT_SAND"] = "sand";
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old_to_new["CONTENT_COBBLE"] = "cobble";
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old_to_new["CONTENT_STEEL"] = "steel";
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old_to_new["CONTENT_GLASS"] = "glass";
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old_to_new["CONTENT_MOSSYCOBBLE"] = "mossycobble";
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old_to_new["CONTENT_GRAVEL"] = "gravel";
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old_to_new["CONTENT_SANDSTONE"] = "sandstone";
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old_to_new["CONTENT_CACTUS"] = "cactus";
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old_to_new["CONTENT_BRICK"] = "brick";
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old_to_new["CONTENT_CLAY"] = "clay";
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old_to_new["CONTENT_PAPYRUS"] = "papyrus";
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old_to_new["CONTENT_BOOKSHELF"] = "bookshelf";
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old_to_new["CONTENT_JUNGLETREE"] = "jungletree";
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old_to_new["CONTENT_JUNGLEGRASS"] = "junglegrass";
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old_to_new["CONTENT_NC"] = "nyancat";
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old_to_new["CONTENT_NC_RB"] = "nyancat_rainbow";
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old_to_new["CONTENT_APPLE"] = "apple";
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old_to_new["CONTENT_SAPLING"] = "sapling";
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// Just in case
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old_to_new["CONTENT_IGNORE"] = "ignore";
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old_to_new["CONTENT_AIR"] = "air";
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