Commit Graph

1405 Commits

Author SHA1 Message Date
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 5fc791ac9a Move tool stuff to tool.{h,cpp} 2011-11-29 19:13:41 +02:00
Perttu Ahola 72884bf85f Tune the tool speed thing 2011-11-29 19:13:41 +02:00
Perttu Ahola f97d4355be New kind of tool speed and wear calculation thingy 2011-11-29 19:13:41 +02:00
Perttu Ahola e19d1ea95a Set version to 0.4 2011-11-29 19:13:41 +02:00
Perttu Ahola 96b71236ed Clean headers a bit 2011-11-29 19:13:41 +02:00
Perttu Ahola 3b77a63d5d Allocate MapBlock::m_node_metadata on heap to allow less header bloat 2011-11-29 19:13:41 +02:00
Perttu Ahola 64fa59e24f Generic NodeMetadata text input 2011-11-29 19:13:41 +02:00
Perttu Ahola 79c9f14aec Generalize selection boxes 2011-11-29 19:13:41 +02:00
Perttu Ahola 2ef414d05f Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
Perttu Ahola 77cf27b82b Clean code and modify comments in mapnode_contentfeatures.h 2011-11-29 19:13:40 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola f8c9b70379 Scripting: Allow multiple global step callbacks and improve documentation 2011-11-29 19:13:40 +02:00
Perttu Ahola 7b802c547d Handle undefined objects better 2011-11-29 19:13:40 +02:00
Perttu Ahola 73bb3bc595 Scripting WIP: Add global environment step function on_step 2011-11-29 19:13:40 +02:00
Perttu Ahola 1320d07068 Scripting WIP: dynamic object stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola 0b97ad8384 ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
Perttu Ahola ddaff2d653 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola 75a0ca6bd6 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola 38944467d3 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola 23adfff4fe Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola b35adfbd2d Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola 526eedf98e Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola dcedfdacd1 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola ea8d6d7abd Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola f145d498a6 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola 41c91391fc Scripting WIP; Lua entity step callback works 2011-11-29 19:13:39 +02:00
Perttu Ahola 1ddfdc55dd Add textures in data/textures (appeared to not have been added) 2011-11-29 19:13:39 +02:00
Perttu Ahola a6a1e6ed1a random scripting work-in-progress 2011-11-29 19:13:39 +02:00
Perttu Ahola f8430723e0 Add the default.lua script 2011-11-29 19:13:38 +02:00
Perttu Ahola bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola ee8b6d3444 Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
Perttu Ahola 2115a766f6 Make it actually build 2011-11-29 19:11:04 +02:00
Perttu Ahola d1a5e97a7f Add Lua 2011-11-29 19:11:04 +02:00
Perttu Ahola 7372282a72 Better spawn position finding and checking 2011-11-13 03:17:42 +02:00
Perttu Ahola bc0e5c0063 Update changelog and call this 0.3.1 2011-11-09 12:07:40 +02:00
Perttu Ahola 045e32b6ec Fix water-glass and water-lava surfaces 2011-11-08 16:17:38 +02:00
Perttu Ahola fea55a9b87 Call this 0.3.dev-20111108 2011-11-08 02:13:29 +02:00
Perttu Ahola 763da10c7b Reset block usage timer on client only if it is very probably drawn 2011-11-08 02:13:22 +02:00
Kahrl 1c98ec94da Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:

	src/test.cpp
2011-11-07 11:21:42 +02:00
Kahrl 28660b4c1a utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues 2011-11-07 11:19:56 +02:00
Perttu Ahola fa72e65b59 Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit 2011-11-07 11:15:43 +02:00
Perttu Ahola 7d5d676eac Infinite packet flood test for debugging the new network layer 2011-11-07 01:20:58 +02:00
Constantin Wenger 61f2cc45c2 Command-line signal handling for Windows 2011-11-06 19:24:44 +02:00
Perttu Ahola c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola 4f71a9fbde Improve "compile on Windows" section in readme 2011-11-05 14:48:32 +02:00
Perttu Ahola 4142b8c352 Call this version 0.3.dev-20111104 2011-11-04 22:16:36 +02:00
Perttu Ahola d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00