PilzAdam
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896e1a30b0
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Fix 'longjmp causes uninitialized stack frame' in cURL
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2012-12-26 21:41:00 +01:00 |
Perttu Ahola
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0f1d2c127c
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Initialize all member variables of LuaEntitySAO
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2012-12-23 17:16:46 +02:00 |
DannyDark
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d880a5ec0c
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Fixed two typos in wireshark lua file.
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2012-12-23 02:17:34 +04:00 |
Ilya Zhuravlev
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145e301269
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Fix keycodes (#325)
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2012-12-23 02:11:32 +04:00 |
Ilya Zhuravlev
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c4172934e5
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Prefer shared cURL library instead of the static one.
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2012-12-21 20:35:04 +04:00 |
DannyDark
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40dac4cde4
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Fixed u64 ambiguous symbol error
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
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2012-12-20 17:53:25 +10:00 |
sfan5
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05b58501f2
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Tweak CMake files for cURL
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2012-12-18 21:52:56 +04:00 |
PilzAdam
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29c17c14f1
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Add ability to change the itemstack in placenode callbacks
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2012-12-17 19:49:18 +01:00 |
PilzAdam
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f4ed37ec6f
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Fix falling damage when not flying
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2012-12-17 18:04:41 +01:00 |
Ilya Zhuravlev
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e9006f904c
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Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
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2012-12-17 20:56:59 +04:00 |
Ilya Zhuravlev
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e301bc2d77
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Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
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2012-12-17 19:46:54 +04:00 |
Ilya Zhuravlev
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3578e1d4a7
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Added ability to fetch media from remote server (using cURL library)
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2012-12-16 15:20:18 +04:00 |
jordan4ibanez
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aa46e5c5e7
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Fix item entity's collision with nodeboxes
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2012-12-15 15:32:17 -05:00 |
PilzAdam
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9786202b08
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Dont sneak while flying
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2012-12-11 19:04:55 +01:00 |
PilzAdam
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52ba413185
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Only fly through walls in noclip mode wich requires the noclip privilege
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2012-12-11 16:44:13 +01:00 |
Ilya Zhuravlev
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1d13d106dd
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Update README
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2012-12-07 02:20:42 +04:00 |
Perttu Ahola
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ab06fca4be
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Bump version to 0.4.4
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2012-12-06 21:21:10 +02:00 |
Perttu Ahola
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fd9e226b79
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Update GUI texts
|
2012-12-06 21:02:02 +02:00 |
Jürgen Doser
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7d2f0d7b1b
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draw gui later. this fixes the hotbar disappearing while rendering to texture.
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2012-12-06 20:43:17 +02:00 |
Jürgen Doser
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870f7bcc93
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fix screen flickering black when rendering to texture
|
2012-12-06 19:56:49 +02:00 |
Perttu Ahola
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543fc6702f
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Set proper field background colors in Irrlicht 1.8
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2012-12-06 19:35:40 +02:00 |
Perttu Ahola
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5080b63435
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Raise default maximum render distance to 240
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2012-12-06 15:49:20 +02:00 |
Perttu Ahola
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8bb36f4650
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Fix automagic render distance tuner
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2012-12-06 15:49:20 +02:00 |
Matthew I
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a47b829040
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Add #include guards to base64.h
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2012-12-03 19:44:54 +02:00 |
Perttu Ahola
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07632b7d69
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Try to add a bit of topside brightness when not using shaders
|
2012-12-02 23:48:11 +02:00 |
Perttu Ahola
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ec54e35757
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Tweak shader randomly a bit
|
2012-12-02 23:47:53 +02:00 |
Perttu Ahola
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68e36226b3
|
Default to preload_item_visuals=true
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2012-12-02 20:43:55 +02:00 |
MirceaKitsune
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15b86a6b9b
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Don't send player position from client to server if the player hasn't moved
|
2012-12-02 20:22:02 +02:00 |
Ilya Zhuravlev
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eeb0900291
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Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s).
|
2012-12-02 21:09:30 +04:00 |
Perttu Ahola
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804a7875a2
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Smooth day-night transitions
|
2012-12-02 18:02:45 +02:00 |
Perttu Ahola
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041585a78e
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Const-correct util/serialize.h
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2012-12-02 14:36:12 +02:00 |
Perttu Ahola
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cd1f604ffe
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
Perttu Ahola
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566f7f638a
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Get rid of jordan4ibanez's insane digging animation speed
|
2012-12-02 03:10:23 +02:00 |
Perttu Ahola
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3e07c5bf82
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
Perttu Ahola
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ca16119adb
|
Install shaders properly
|
2012-12-02 01:45:31 +02:00 |
Perttu Ahola
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d0b9b10ee0
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Remove accidental vim swap file
|
2012-12-02 01:42:03 +02:00 |
Perttu Ahola
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98fd364672
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Add enable_shaders to minetest.conf.example
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2012-12-02 00:54:44 +02:00 |
obneq
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151fad1f2b
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Add checkboxes for shaders and on-demand item visual generation
|
2012-12-02 00:52:35 +02:00 |
Perttu Ahola
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27373919f4
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Implement a global shader parameter passing system and useful shaders
|
2012-12-02 00:46:18 +02:00 |
Kahrl
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22e6fb7056
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ShaderSource and silly example shaders
|
2012-12-02 00:46:18 +02:00 |
Perttu Ahola
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e3258b78e2
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Add setting preload_item_visuals
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2012-12-02 00:46:10 +02:00 |
Perttu Ahola
|
bee170570d
|
On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
Perttu Ahola
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ba73e75ef9
|
Modify some client log message levels
|
2012-12-02 00:24:11 +02:00 |
RealBadAngel
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f4b7e1a570
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New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
|
2012-12-01 20:39:41 +02:00 |
PilzAdam
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fa50341a71
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Only check attachment for nodes with group attached_node
|
2012-12-01 15:20:53 +01:00 |
PilzAdam
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fa76057e7f
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Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
|
2012-12-01 13:32:32 +01:00 |
PilzAdam
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bb454b1846
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Merge support for anaglyph stereo
|
2012-12-01 12:41:05 +01:00 |
Perttu Ahola
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778d9b0cd6
|
Add the ability for client to check if image exists
|
2012-11-30 22:19:54 +02:00 |
DannyDark
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84ace27872
|
Log /grant and /revoke command usage
|
2012-11-30 22:12:21 +02:00 |
Jürgen Doser
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c1d8eeb70a
|
Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
|
2012-11-30 22:07:30 +02:00 |