Commit Graph

4621 Commits

Author SHA1 Message Date
ShadowNinja 3c6e112c28 Fix missing SQLite3 statement pointer initialization
This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
paramat 392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
est31 f81759792e Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename 2015-04-07 00:15:15 +02:00
Craig Robbins 43aab618e5 Change screenshot filename to one likely to work on all modern filesystems
Fixes #2603
2015-04-06 11:07:51 +10:00
Loic Blot 8804c47e59 TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
Loic Blot ed3ebd633d craftdef.cpp: Return 0 after assert to make Clang happy 2015-04-05 11:16:12 +02:00
Loic Blot 4235f671c1 Fix uninitialized variabled in ConnectionEvent 2015-04-05 11:13:30 +02:00
est31 334e70455b Crafting speedup
This greatly increases crafting performance, especially in worlds with many mods.

Approved by @kwolekr.

Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.

Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
est31 fedbbc8883 Add reason to kicked log message and use present tense 2015-04-05 04:18:47 +02:00
est31 1cb404522f Remove errorstream logging on password change
This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
Loic Blot 470de10de3 Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
Loic Blot aa340fd857 Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable 2015-04-03 08:53:31 +02:00
Aaron Suen 92f20696eb Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
SmallJoker 58d62ad045 Fix MSVC error caused by ed10005 2015-04-02 22:56:36 +10:00
paramat 74eb14cc80 Treegen: Add pine tree. Force place trunks
Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot 113bdd3ec0 NetworkPacket: reading outside packet is now clearer.
Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
kwolekr ddf96c7a17 Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
Aaron Suen 6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
kwolekr b4247dff2e Fix usage of destroyed mutex
Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
kwolekr 699e066bea Fix set_bits 2015-03-31 23:30:44 -04:00
kwolekr 337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
Craig Robbins d1d5618bb8 Fix use of unitialized variable in gettext.cpp
#2583
2015-03-31 21:26:34 +10:00
Loic Blot 1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
Loic Blot ab77bf98ee RunCommandQueues: little optimization
remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
Loic Blot 7c121726dc Typo in getOutgoingSequenceNumber => successfull to successful 2015-03-31 09:18:11 +02:00
Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
Craig Robbins 862d4ea328 Change format of screenshot names
Filename screenshot_ + ISO 8601 format + [-serial]

i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png

Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
kwolekr ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Loic Blot 6a48844eba Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket 2015-03-30 19:55:14 +02:00
Craig Robbins ff924ef0dc On Android enable always fast
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
Craig Robbins bf06b68c96 Let main menu scale (non-Android)
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
2015-03-30 00:33:07 +10:00
Craig Robbins 5ee0d8ac81 Fix Android build-related bugs
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
Craig Robbins e1475bdc89 Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
Craig Robbins 34101015b2 Fix typo 2015-03-29 22:08:14 +10:00
Craig Robbins e3d69f2920 Update credits 2015-03-29 21:31:13 +10:00
Loic Blot dfe00abc5a queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back 2015-03-29 10:49:43 +02:00
Loic Blot 3444dec2db Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
Rui b21230b329 Update minetest.po
Update minetest.po

Update minetest.po
2015-03-28 16:05:29 +10:00
Craig Robbins 2430b2e998 Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00
ShadowNinja 3ef0b4e637 Make camera clear error message if there's no error 2015-03-27 22:20:10 -04:00
ShadowNinja 5659434d32 Fix GetText translation loading 2015-03-27 22:10:08 -04:00
ShadowNinja 30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja 3d53c90d4b Fix MSVC compile error 2015-03-27 15:16:41 -04:00
ShadowNinja e680d49774 Document nil player as being allowed for can_dig 2015-03-27 15:11:28 -04:00
ShadowNinja 393722a9e3 Fix typo in OpenGL ES 2 CMake file 2015-03-27 15:10:27 -04:00
ShadowNinja 93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Loic Blot 284fefb0c3 Remove duplicate code since 8ca08a850f 2015-03-25 09:08:17 +01:00
Wuzzy b711d9040f Update German translation and minetest.pot 2015-03-25 09:04:54 +01:00
paramat d1681872bf lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional 2015-03-24 18:07:29 +00:00