Commit Graph

6317 Commits

Author SHA1 Message Date
Loïc Blot 4b05feaceb clang-format: add a whitelist (#5459)
If file is in the whitelist, softfail, else hard failure

Some files are not in whitelist and marked as normal:
* src/content_mapnode.h
* src/cguittfont/xCGUITTFont.cpp
* src/gameparams.h
* src/profiler.cpp
2017-03-27 15:33:15 +02:00
Loïc Blot a9878a0da5 PostgreSQL: fix delete block
Typo fix: we are doing select on delete block.

This fix issue #5426
2017-03-27 15:03:13 +02:00
paramat ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
Diego Martínez 09f2cd0264 Pathfinder: Send errors to `warningstream`.
Avoids spamming the chat about several errors.
2017-03-27 03:17:37 +01:00
Loic Blot 53d1b3d924
Fix mismatch struct/class for GameUIFlags 2017-03-26 18:54:39 +02:00
Loïc Blot 72ce9d7a5d clang-format: fix counter increment & output (#5456)
clang-format: fix bash syntax on increment
2017-03-26 14:07:07 +02:00
Loïc Blot aa5549ecc3 clang-format: limit diff to 50 files to prevent exceding the maximum travis output (4MB) (#5455) 2017-03-26 11:29:21 +02:00
sfan5 1139a18c3a Sneak: Replicate sneak ladder in new code, is optional
Enabled using the existing 'sneak_glitch' physics override.
2017-03-26 05:53:30 +01:00
red-001 e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero 4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot 22567d107f Add clang format & skip build if no source file modified (#5433)
* [BUILD] Add clang format + build skipping

* Add clang-format tool to check codestyle.
Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site

Fix issue #5415

* Skip building project if no file is modified
* Fix a wrong brace to trigger LINT

* Make lint step outside of unix build scope

* Add AccessModifierOffset: -8

* Typo fix & needs compile fix

* Fix header priorities
2017-03-25 19:12:18 +01:00
SmallJoker 5a59ad2307 Tile.cpp: Fix MSVC build broken by 072bbba 2017-03-24 20:05:15 +01:00
Loïc Blot 329d654e37 Typo fix 2017-03-24 08:59:52 +01:00
red-001 dd2f1d7551 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
Loïc Blot 072bbba69a Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
bigfoot547 9efc5da0fb [CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
Paramat c4b98deb61 Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434) 2017-03-20 22:22:16 +01:00
number Zero d4e0c0f9b8 Content_mapblock.cpp: Refactor 2017-03-20 20:28:22 +00:00
Ben Deutsch e7246d3f0d Refactored client event if-else cascade to switch statement 2017-03-20 18:35:33 +00:00
paramat d3131aeae7 Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(),
objectpos_over_limit() and in createSector(), causing many bugs near the
world edge.

First revert the previous implementation.
Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity.
Add a new function to mapblock.h called blockpos_over_mapgen_limit() that
checks against the map_generation_limit setting, and call this only from
the code that decides where mapgen stops.
Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the
chance of bugs, there is no need to use map_generation_limit here.
2017-03-20 18:34:18 +00:00
sfan5 525d2a0d51 Fix /shutdown or ^C no longer causing server exit
Broken since b8484ef24e
2017-03-19 18:21:18 +01:00
Loïc Blot 3c4ac70348 Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
2017-03-19 13:18:52 +01:00
red-001 2e3778ec0c Block access to the `io` library 2017-03-19 12:34:33 +01:00
Loïc Blot f8ad01ab7c Update server min protocol version to v24 (#5411)
* Update server min protocol version to v24

It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt

v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14

* Drop protocol v23 and lesser code
2017-03-19 08:44:29 +01:00
ShadowNinja b8484ef24e Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
2017-03-18 12:37:57 +01:00
Wuzzy 2cc518dcaf Show itemstring as tooltip if no item description 2017-03-18 12:36:28 +01:00
Loic Blot 9f4916a452
TOGGLE_CHAT keymap should togglechat not HUD
Fixes #5413
2017-03-18 10:00:04 +01:00
Loïc Blot a7485e40ff Reduce memory & function cost of Game class functions (#5406)
GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions.
This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references)
2017-03-17 22:15:25 +01:00
zeuner ba0a8dabef avoid crashing when accessing mapgen early (#5384) 2017-03-17 21:28:43 +01:00
red-001 d31750cb93 Give CSM access to use `core.colorize()` (#5113) 2017-03-17 19:20:13 +01:00
Loïc Blot 7b74f04a61 [CSM] Fix minimap problems (#5405)
This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot 0891975ad6 [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot b52f3005c3 Fix indentation problem since merge resolution
Github merge conflict resolution is not the best with indent
2017-03-16 11:09:06 +01:00
Loïc Blot 40ce538aad [CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot eb88e5dd4b Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00
paramat 46276414ed Get biome list: Downgrade missing biome message to infostream
It is harmless for a biome listed in an ore or decoration registration
to be missing.
Now that we are registering certain biomes or not based on options
(such as floatland biomes), the biome lists in ore and decoration
registrations trigger these error messages, avoiding these error
messages would need a large amount of duplication of ore and decoration
registrations.
2017-03-16 02:56:03 +00:00
sfan5 14aa990cdd Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not
falling down (same as in MC).
Sneak-jump no longer goes higher than a normal jump (^ was required for this).
Sneaking no longer avoids fall damage.
You can sneak on partial nodes (slabs, sideways slabs) correctly.
Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-16 02:52:59 +00:00
SmallJoker c05dfac9a3 lua_api: Document minetest.features (#5311) 2017-03-15 22:07:19 +01:00
Lars Hofhansl 454483f266 Use true distance for block priority. 2017-03-15 20:30:34 +01:00
Wayward One 39fa249f91 Fix undefined references (#5400) 2017-03-15 15:42:47 +01:00
Auke Kok b539985ab8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3f (#5162)
2017-03-15 08:04:53 +01:00
rubenwardy 84f4565e13 Add disclaimer to client_lua_api.txt (#5391) 2017-03-14 07:51:07 +01:00
red-001 88df9fb5b6 Add `get_wielded_item` 2017-03-13 23:56:05 +01:00
nerzhul 44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001 0727bb3ddd [CSM] Add `on_punchnode` callback 2017-03-13 23:56:05 +01:00
red-001 37df9cb7d7 [CSM] Add `get_node` and `get_node_or_nil` 2017-03-13 23:56:05 +01:00
red-001 073f5cf03d [CSM] Add `on_dignode` callback (#5140) 2017-03-13 23:56:05 +01:00
Loic Blot ba66fce833 [CSM] storage + fixes 2017-03-13 23:56:05 +01:00
red-001 a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot 92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00