Perttu Ahola
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ad9e084e94
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added trees (very glitchy) and changed grass texture
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2011-02-28 02:48:31 +02:00 |
Perttu Ahola
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a302ae3e08
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-
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2011-02-28 02:14:52 +02:00 |
Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
Perttu Ahola
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7468614383
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changed grass texture to jogge's
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2011-02-28 01:58:28 +02:00 |
Perttu Ahola
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5707c309c9
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modified grass texture
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2011-02-28 01:58:08 +02:00 |
Perttu Ahola
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d9d0efdeed
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fixed 3d noise and made 2d noise faster
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2011-02-27 00:59:56 +02:00 |
Perttu Ahola
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48a772b3c6
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3d noise stuff
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2011-02-26 20:16:47 +02:00 |
Perttu Ahola
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ec3cb2d1d7
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
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2011-02-24 18:25:19 +02:00 |
Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
Perttu Ahola
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bfd0980748
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fixed a path in build system's packaging part
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2011-02-23 11:12:03 +02:00 |
Perttu Ahola
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be32adc872
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updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
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2011-02-23 11:10:09 +02:00 |
Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
Perttu Ahola
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eef7bc3570
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removed an old comment
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2011-02-23 00:07:07 +02:00 |
Perttu Ahola
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b82d3f2744
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Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
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2011-02-23 00:06:45 +02:00 |
Perttu Ahola
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62e7912577
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some tidying
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2011-02-21 16:50:05 +02:00 |
Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
Perttu Ahola
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f5ff378dd0
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video backend selection
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2011-02-19 11:48:54 +02:00 |
Perttu Ahola
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4c2b9ed516
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random code cleaning, shouldn't affect anything
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2011-02-18 22:25:25 +02:00 |
Perttu Ahola
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74f4a0ece8
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Set ambient light in inventory cube generation
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2011-02-18 22:25:13 +02:00 |
Perttu Ahola
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fcecaddb56
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updated changelog
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2011-02-17 19:21:16 +02:00 |
Perttu Ahola
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31572eaf8a
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removed duplicate "bmp"
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2011-02-17 19:13:27 +02:00 |
Perttu Ahola
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3264ac4390
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Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
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2011-02-17 19:07:14 +02:00 |
Perttu Ahola
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fb5ae9a7a5
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
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2011-02-16 22:54:07 +02:00 |
Perttu Ahola
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741776313a
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fixed invalid block loading (the action is to generate a new one)
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2011-02-16 22:53:35 +02:00 |
Perttu Ahola
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92432a28c0
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small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
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2011-02-16 20:03:31 +02:00 |
Perttu Ahola
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e06751aea0
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forgot some test code in...
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2011-02-16 11:06:52 +02:00 |
Perttu Ahola
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dcda479434
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Hopefully fixed some of the errors in cmake's finding of irrlicht
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2011-02-16 09:43:04 +02:00 |
Perttu Ahola
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ff6a348bb1
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fixed slight error in server build
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2011-02-15 22:27:10 +02:00 |
Perttu Ahola
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5cc686c038
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updated changelog
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2011-02-15 22:05:29 +02:00 |
Perttu Ahola
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0cd7490292
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CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated.
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2011-02-15 21:35:12 +02:00 |
Perttu Ahola
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a0e8f3afd3
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might work good on cmake+msvc now
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2011-02-15 20:53:29 +02:00 |
Perttu Ahola
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95c88d258b
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still a little fix!
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2011-02-15 16:14:02 +02:00 |
Perttu Ahola
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40556f4b2d
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Fix for windows
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2011-02-15 16:12:04 +02:00 |
Perttu Ahola
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d065bae323
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
Perttu Ahola
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be7391c2b1
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mud gets now grass onto it when placed into sunlight. also removed three old files
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2011-02-15 12:33:59 +02:00 |
Perttu Ahola
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f0e739b69e
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smgr->drop() is now used in tile.cpp
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2011-02-15 12:19:33 +02:00 |
Perttu Ahola
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2684e620b5
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server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
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2011-02-15 01:02:31 +02:00 |
Perttu Ahola
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9a58749347
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fixed CMakeLists.txt syntax (removed additional ,)
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2011-02-14 19:42:43 +02:00 |
Perttu Ahola
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fc19bcc942
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Added tag 110214175330 for changeset 20c49c98c92a
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2011-02-14 19:25:36 +02:00 |
Perttu Ahola
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d69aade8a8
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changelog update
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2011-02-14 19:24:35 +02:00 |
Perttu Ahola
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20a09d5ede
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new hotbar, more minecraft-like
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2011-02-14 17:41:49 +02:00 |
Perttu Ahola
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467f43d47c
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Some fiddling around with fog... not much changed
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2011-02-14 16:13:03 +02:00 |
Perttu Ahola
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7701753131
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removed useless SMaterial parameter from mapblock
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2011-02-14 16:12:38 +02:00 |
Perttu Ahola
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d34c19f553
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sneaking bug fixing
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2011-02-14 16:11:28 +02:00 |
Perttu Ahola
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607f548712
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cube inventory texture rendering thing (not good yet)
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2011-02-14 16:10:46 +02:00 |
Perttu Ahola
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00810408a8
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New way of determining the outcome of digging
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2011-02-14 12:08:03 +02:00 |
Perttu Ahola
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5573142a2b
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disabled jumping in sneak mode if far away from the edge because it can drop the player
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2011-02-14 12:07:49 +02:00 |
Perttu Ahola
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b1defb4def
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fixed bug in sneaking
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2011-02-14 11:43:42 +02:00 |
Perttu Ahola
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32a29489f3
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players to not be saved when map saving is disabled (due to some error)
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2011-02-14 11:10:44 +02:00 |