smgr->drop() is now used in tile.cpp
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2684e620b5
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11
src/tile.cpp
11
src/tile.cpp
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@ -954,12 +954,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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smgr->drawAll();
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driver->endScene();
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// Drop scene
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cube->drop();
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// NOTE: The scene nodes should not be dropped, otherwise
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// smgr->drop() segfaults
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/*cube->drop();
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camera->drop();
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light->drop();
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// Drop scene manager FIXME: Segfaults
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//smgr->drop();
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light->drop();*/
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// Drop scene manager
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smgr->drop();
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// Unset render target
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driver->setRenderTarget(0, true, true, 0);
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