Commit Graph

31 Commits

Author SHA1 Message Date
David Jones 34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
ShadowNinja e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. 2015-07-02 21:36:45 +02:00
RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
kwolekr da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
BlockMen f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9 9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
sfan5 37b7f094e3 Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
sapier b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
RealBadAngel 6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
Sfan5 118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
RealBadAngel 0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
sapier 8b0b857eaa Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
RealBadAngel dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
Novatux 206565d965 Fix shaders on some GPUs 2013-12-08 08:01:20 +01:00
sapier 04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
sapier b2d9205796 Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before 2013-11-17 12:46:54 -05:00
sapier dc407e219f Fix multicaller support in RequestQueue 2013-11-17 12:45:58 -05:00
PilzAdam 6bc3a43d52 Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
sapier 88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Kahrl 922a30ee47 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
Brent Hull 03ab6aa24c Fix shader license headers to be LGPL 2013-05-06 19:09:08 +02:00
sapier 2bdff11d54 fix memory leak on shader shutdown 2013-04-07 22:30:29 -04:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola 27373919f4 Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
Kahrl 22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00