Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before
This commit is contained in:
parent
eadc943159
commit
b2d9205796
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@ -477,21 +477,24 @@ public:
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else
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{
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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// Throw a request in
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m_get_clientcached_queue.add(name, 0, 0, &result_queue);
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try{
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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while(true) {
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == name);
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// Return it
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return result.item;
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if (result.key == name) {
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return result.item;
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}
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}
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}
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catch(ItemNotFoundException &e)
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{
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errorstream<<"Waiting for clientcached timed out."<<std::endl;
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errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
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return &m_dummy_clientcached;
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}
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}
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@ -560,7 +563,7 @@ public:
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// Ensure that the "" item (the hand) always has ToolCapabilities
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if(def.name == "")
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assert(def.tool_capabilities != NULL);
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if(m_item_definitions.count(def.name) == 0)
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m_item_definitions[def.name] = new ItemDefinition(def);
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else
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@ -417,29 +417,31 @@ u32 ShaderSource::getShaderId(const std::string &name)
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if(get_current_thread_id() == m_main_thread){
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return getShaderIdDirect(name);
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} else {
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infostream<<"getShaderId(): Queued: name=\""<<name<<"\""<<std::endl;
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/*errorstream<<"getShaderId(): Queued: name=\""<<name<<"\""<<std::endl;*/
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, u32, u8, u8> result_queue;
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static ResultQueue<std::string, u32, u8, u8> result_queue;
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// Throw a request in
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m_get_shader_queue.add(name, 0, 0, &result_queue);
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infostream<<"Waiting for shader from main thread, name=\""
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<<name<<"\""<<std::endl;
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/* infostream<<"Waiting for shader from main thread, name=\""
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<<name<<"\""<<std::endl;*/
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try{
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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while(true) {
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == name);
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return result.item;
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if (result.key == name) {
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return result.item;
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}
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}
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}
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catch(ItemNotFoundException &e){
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infostream<<"Waiting for shader timed out."<<std::endl;
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errorstream<<"Waiting for shader " << name << " timed out."<<std::endl;
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return 0;
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}
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}
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@ -541,10 +543,10 @@ void ShaderSource::processQueue()
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GetRequest<std::string, u32, u8, u8>
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request = m_get_shader_queue.pop();
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/*infostream<<"ShaderSource::processQueue(): "
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/**errorstream<<"ShaderSource::processQueue(): "
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<<"got shader request with "
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<<"name=\""<<request.key<<"\""
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<<std::endl;*/
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<<std::endl;**/
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m_get_shader_queue.pushResult(request,getShaderIdDirect(request.key));
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}
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@ -594,7 +596,7 @@ void ShaderSource::onSetConstants(video::IMaterialRendererServices *services,
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setter->onSetConstants(services, is_highlevel);
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}
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}
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ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
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video::IShaderConstantSetCallBack *callback,
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SourceShaderCache *sourcecache)
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127
src/tile.cpp
127
src/tile.cpp
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@ -58,7 +58,7 @@ static bool replace_ext(std::string &path, const char *ext)
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last_dot_i = i;
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break;
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}
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if(path[i] == '\\' || path[i] == '/')
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break;
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}
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@ -97,7 +97,7 @@ std::string getImagePath(std::string path)
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return path;
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}
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while((++ext) != NULL);
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return "";
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}
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@ -120,7 +120,7 @@ std::string getTexturePath(const std::string &filename)
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bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
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if(incache)
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return fullpath;
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/*
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Check from texture_path
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*/
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@ -143,10 +143,10 @@ std::string getTexturePath(const std::string &filename)
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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// Add to cache (also an empty result is cached)
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g_texturename_to_path_cache.set(filename, fullpath);
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// Finally return it
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return fullpath;
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}
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@ -302,14 +302,14 @@ public:
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getTextureId("stone.png^mineral_coal.png^crack0").
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*/
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/*
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Gets a texture id from cache or
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- if main thread, from getTextureIdDirect
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- if other thread, adds to request queue and waits for main thread
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*/
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u32 getTextureId(const std::string &name);
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/*
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Example names:
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"stone.png"
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@ -363,21 +363,21 @@ public:
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// Processes queued texture requests from other threads.
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// Shall be called from the main thread.
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void processQueue();
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// Insert an image into the cache without touching the filesystem.
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// Shall be called from the main thread.
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void insertSourceImage(const std::string &name, video::IImage *img);
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// Rebuild images and textures from the current set of source images
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// Shall be called from the main thread.
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void rebuildImagesAndTextures();
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// Render a mesh to a texture.
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// Returns NULL if render-to-texture failed.
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// Shall be called from the main thread.
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video::ITexture* generateTextureFromMesh(
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const TextureFromMeshParams ¶ms);
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// Generates an image from a full string like
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// "stone.png^mineral_coal.png^[crack:1:0".
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// Shall be called from the main thread.
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@ -389,12 +389,12 @@ public:
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bool generateImage(std::string part_of_name, video::IImage *& baseimg);
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private:
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// The id of the thread that is allowed to use irrlicht directly
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threadid_t m_main_thread;
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// The irrlicht device
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IrrlichtDevice *m_device;
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// Cache of source images
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// This should be only accessed from the main thread
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SourceImageCache m_sourcecache;
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@ -409,7 +409,7 @@ private:
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std::map<std::string, u32> m_name_to_id;
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// The two former containers are behind this mutex
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JMutex m_textureinfo_cache_mutex;
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
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@ -432,15 +432,15 @@ TextureSource::TextureSource(IrrlichtDevice *device):
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m_device(device)
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{
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assert(m_device);
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m_textureinfo_cache_mutex.Init();
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m_main_thread = get_current_thread_id();
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// Add a NULL TextureInfo as the first index, named ""
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m_textureinfo_cache.push_back(TextureInfo(""));
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m_name_to_id[""] = 0;
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// Cache some settings
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// Note: Since this is only done once, the game must be restarted
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// for these settings to take effect
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@ -499,7 +499,7 @@ u32 TextureSource::getTextureId(const std::string &name)
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return n->second;
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}
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}
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/*
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Get texture
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*/
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@ -512,32 +512,33 @@ u32 TextureSource::getTextureId(const std::string &name)
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infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, u32, u8, u8> result_queue;
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static ResultQueue<std::string, u32, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(name, 0, 0, &result_queue);
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infostream<<"Waiting for texture from main thread, name=\""
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<<name<<"\""<<std::endl;
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/*infostream<<"Waiting for texture from main thread, name=\""
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<<name<<"\""<<std::endl;*/
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try
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{
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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while(true) {
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == name);
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return result.item;
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if (result.key == name) {
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return result.item;
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}
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}
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}
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catch(ItemNotFoundException &e)
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{
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infostream<<"Waiting for texture timed out."<<std::endl;
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errorstream<<"Waiting for texture " << name << " timed out."<<std::endl;
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return 0;
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}
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}
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infostream<<"getTextureId(): Failed"<<std::endl;
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return 0;
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@ -580,7 +581,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
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return 0;
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}
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/*
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Calling only allowed from main thread
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*/
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@ -609,7 +610,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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/*infostream<<"getTextureIdDirect(): \""<<name
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<<"\" NOT found in cache. Creating it."<<std::endl;*/
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/*
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Get the base image
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*/
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@ -622,7 +623,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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is made.
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*/
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u32 base_image_id = 0;
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// Find last meta separator in name
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s32 last_separator_position = -1;
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for(s32 i=name.size()-1; i>=0; i--)
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@ -647,9 +648,9 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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<<base_image_name<<"\""<<std::endl;*/
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base_image_id = getTextureIdDirect(base_image_name);
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}
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//infostream<<"base_image_id="<<base_image_id<<std::endl;
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver);
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@ -659,14 +660,14 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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An image will be built from files and then converted into a texture.
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*/
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video::IImage *baseimg = NULL;
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// If a base image was found, copy it to baseimg
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if(base_image_id != 0)
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{
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JMutexAutoLock lock(m_textureinfo_cache_mutex);
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TextureInfo *ti = &m_textureinfo_cache[base_image_id];
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if(ti->img == NULL)
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{
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infostream<<"getTextureIdDirect(): WARNING: NULL image in "
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@ -690,7 +691,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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<<std::endl;*/
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}
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}
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/*
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Parse out the last part of the name of the image and act
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according to it
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@ -713,19 +714,19 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
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" create texture \""<<name<<"\""<<std::endl;
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}
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if(baseimg != NULL)
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{
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// Create texture from resulting image
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t = driver->addTexture(name.c_str(), baseimg);
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}
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/*
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Add texture to caches (add NULL textures too)
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*/
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JMutexAutoLock lock(m_textureinfo_cache_mutex);
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u32 id = m_textureinfo_cache.size();
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TextureInfo ti(name, t, baseimg);
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m_textureinfo_cache.push_back(ti);
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@ -733,7 +734,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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/*infostream<<"getTextureIdDirect(): "
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<<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
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return id;
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}
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@ -748,7 +749,7 @@ std::string TextureSource::getTextureName(u32 id)
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<<m_textureinfo_cache.size()<<std::endl;
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return "";
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}
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return m_textureinfo_cache[id].name;
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}
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@ -793,9 +794,9 @@ void TextureSource::processQueue()
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void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
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{
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//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
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assert(get_current_thread_id() == m_main_thread);
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m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
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m_source_image_existence.set(name, true);
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}
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@ -932,14 +933,14 @@ video::IImage* TextureSource::generateImageFromScratch(std::string name)
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base_image_name = name.substr(0, last_separator_position);
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baseimg = generateImageFromScratch(base_image_name);
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}
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/*
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Parse out the last part of the name of the image and act
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according to it
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*/
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std::string last_part_of_name = name.substr(last_separator_position+1);
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// Generate image according to part of name
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if(!generateImage(last_part_of_name, baseimg))
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{
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@ -948,7 +949,7 @@ video::IImage* TextureSource::generateImageFromScratch(std::string name)
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<<std::endl;
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return NULL;
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}
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return baseimg;
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}
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@ -996,7 +997,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
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//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
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/*
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Copy it this way to get an alpha channel.
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Otherwise images with alpha cannot be blitted on
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Otherwise images with alpha cannot be blitted on
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images that don't have alpha in the original file.
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*/
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core::dimension2d<u32> dim = image->getDimension();
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@ -1031,7 +1032,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
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/*infostream<<"generateImage(): generating special "
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<<"modification \""<<part_of_name<<"\""
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<<std::endl;*/
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/*
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[crack:N:P
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[cracko:N:P
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@ -1140,7 +1141,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
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"[noalpha"
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Make image completely opaque.
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Used for the leaves texture when in old leaves mode, so
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that the transparent parts don't look completely black
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that the transparent parts don't look completely black
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when simple alpha channel is used for rendering.
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*/
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else if(part_of_name.substr(0,8) == "[noalpha")
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@ -1154,7 +1155,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
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}
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core::dimension2d<u32> dim = baseimg->getDimension();
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// Set alpha to full
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for(u32 y=0; y<dim.Height; y++)
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for(u32 x=0; x<dim.Width; x++)
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@ -1185,7 +1186,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
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std::string filename = sf.next("");
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core::dimension2d<u32> dim = baseimg->getDimension();
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/*video::IImage *oldbaseimg = baseimg;
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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oldbaseimg->copyTo(baseimg);
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@ -1292,7 +1293,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
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img_top->drop();
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img_left->drop();
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img_right->drop();
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/*
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Draw a cube mesh into a render target texture
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*/
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||||
|
@ -1322,9 +1323,9 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
|
|||
params.light_position.set(10, 100, -50);
|
||||
params.light_color.set(1.0, 0.5, 0.5, 0.5);
|
||||
params.light_radius = 1000;
|
||||
|
||||
|
||||
video::ITexture *rtt = generateTextureFromMesh(params);
|
||||
|
||||
|
||||
// Drop mesh
|
||||
cube->drop();
|
||||
|
||||
|
@ -1332,7 +1333,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
|
|||
driver->removeTexture(texture_top);
|
||||
driver->removeTexture(texture_left);
|
||||
driver->removeTexture(texture_right);
|
||||
|
||||
|
||||
if(rtt == NULL)
|
||||
{
|
||||
baseimg = generateImageFromScratch(imagename_top);
|
||||
|
@ -1407,7 +1408,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
|
|||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
v2u32 frame_size = baseimg->getDimension();
|
||||
frame_size.Y /= frame_count;
|
||||
|
||||
|
@ -1566,7 +1567,7 @@ void brighten(video::IImage *image)
|
|||
{
|
||||
if(image == NULL)
|
||||
return;
|
||||
|
||||
|
||||
core::dimension2d<u32> dim = image->getDimension();
|
||||
|
||||
for(u32 y=0; y<dim.Height; y++)
|
||||
|
@ -1643,7 +1644,7 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
|
|||
{
|
||||
if(src == NULL || dst == NULL)
|
||||
return;
|
||||
|
||||
|
||||
core::dimension2d<u32> srcdim = src->getDimension();
|
||||
core::dimension2d<u32> dstdim = dst->getDimension();
|
||||
|
||||
|
|
Loading…
Reference in New Issue