Commit Graph

5741 Commits

Author SHA1 Message Date
Maksim Gamarnik 108b5aa536 Fix 2016-02-17 20:34:20 +02:00
Maksim Gamarnik 1f7f17458e Android: final optimization! 2016-02-17 10:16:41 +02:00
Maksim Gamarnik 7b5d77084e Android: SPEEEEED! 2016-02-17 07:13:12 +02:00
Maksim Gamarnik b0a8937def Release | ver. 1.1.1 2016-02-17 01:48:31 +02:00
Maksim Gamarnik a7df206e59 Fix games 2016-02-17 00:50:51 +02:00
Maksim Gamarnik ccf69633fe Fix 2016-02-17 00:12:05 +02:00
Maksim Gamarnik 6bb9d4867b Subgame - v.1.1.1 2016-02-16 23:42:45 +02:00
Maksim Gamarnik b1a3a0f99d Merge 2016-02-16 16:38:32 +02:00
Maksim Gamarnik 6a235702a3 Optimization, scaling and game control improve 2016-02-16 16:31:14 +02:00
RealBadAngel 08517244f7 Mapblock mesh: Eliminate meshgen lags 2016-02-16 08:23:32 +00:00
RealBadAngel 7ea40e45b1 Use vertices with tangents only when its needed. 2016-02-15 06:05:39 +00:00
Maksim Gamarnik 4ee5e23518 Merge remote-tracking branch 'upstream/master' 2016-02-15 05:10:11 +02:00
Loic Blot 3a74b84007 Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
RealBadAngel cfc8e44759 Use proper variable types for uniform sampler layers 2016-02-14 10:01:30 +01:00
RealBadAngel c17c40a0f5 Formspec: fix broken irrlicht 1.7 build
Fixes #3701.
2016-02-13 22:19:01 +01:00
RealBadAngel 5ca48a35a6 Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
est31 bd43933828 Remove unused 'm_selection_active' field
Thanks @ExcaliburZero for noticing. Fixes #3698.
2016-02-13 01:46:12 +01:00
Maksim Gamarnik d168975208 TouchScreenGui improvent.
Stable
2016-02-13 01:13:21 +02:00
Maksim Gamarnik 69f679800d RC1 2016-02-12 06:35:36 +02:00
Maksim Gamarnik 9abdf23879 Not Minetest, MultiCraft!
Change Minetest on MultiCraft. =)
2016-02-12 05:52:43 +02:00
Maksim Gamarnik 4a1647fcf4 Revert2 2016-02-12 05:10:44 +02:00
Maksim Gamarnik e5b0d4b95c Revert ogg/vorbis patch 2016-02-12 04:43:50 +02:00
Maksim Gamarnik 6f0ffee2d9 revert 2016-02-12 04:35:46 +02:00
Maksim Gamarnik d01e19b2e1 fix license 2016-02-11 23:23:46 +02:00
Maksim Gamarnik 6960c318c4 Update Games
Fix .gitignore. OoPs)
2016-02-11 23:16:15 +02:00
Maksim Gamarnik ae66c6a782 Merge Minetest commits 2016-02-11 22:35:23 +02:00
Maksim Gamarnik 86bc1f4300 Merge pull request #22 from grigoriis/freetype
Android: vorbis with ogg
2016-02-11 22:04:09 +02:00
nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Loic Blot 24b312cc08 Drop luaentity_common.h which is not included anywhere 2016-02-11 14:34:34 +01:00
ubulem f1b90217d9 README.md updated 2016-02-11 16:32:37 +03:00
ubulem 6b1e289987 New algorithm. Transliteration 2016-02-11 16:26:38 +03:00
grigoriis ba956be80f vorbis with ogg 2016-02-11 14:56:22 +02:00
RealBadAngel 9357294cfc Use single box for halo mesh 2016-02-11 13:11:25 +01:00
RealBadAngel c1044b9a4a Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
RealBadAngel f253ff9f1a Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
paramat 7e5eea9ad5 Documentation: Remove now unused 'vertical spawn range' 2016-02-11 04:23:26 +00:00
Diego Martinez 13dd7959db Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2016-02-11 04:23:17 +00:00
Kahrl 0f03547b03 Log /clearobjects mode 2016-02-11 04:22:58 +00:00
Kahrl b1428ab4bb Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
Maksim Gamarnik a721088e4d Merge pull request #21 from grigoriis/freetype
Android: Freetype -png -harfbuzz cross-compilling
2016-02-10 22:52:28 +02:00
grigoriis f71f59a33c fix description 2016-02-10 17:14:27 +02:00
grigoriis 90efbed7f6 -png -harfbuzz 2016-02-10 17:09:54 +02:00
Maksim Gamarnik c6d60b2bed Merge pull request #20 from grigoriis/freetype
Android: Freetype, Openal, Ogg and Vorbis cross-compilling
2016-02-10 14:52:47 +02:00
Auke Kok 47464c9344 Fix backface culling when connecting to new servers.
Introduce a new contentfeatures version (8). When clients
connect using v27 protocol version, they can assume that
the tiledef.backface_culling is trustable, but if clients
connect to servers providing contentfeatures version 7,
then the v27 clients know that backface culling settings
provided by the server in tiledefs are bogus for mesh,
plantlike, firelike or liquid drawtype nodes.

thanks to hmmmm, est31, nerzhul.

Tested on new client - new server, new client - old server
old client - new server.
2016-02-10 00:10:51 +01:00
Loic Blot ba8fa9e889 Fix inverted conditions in shader.cpp 2016-02-09 23:50:37 +01:00
Loic Blot 4e3fe460e3 shader.cpp: don't test twice if shader programs are present
Also use string::empty method, it is better than comparing with empty strings.
2016-02-09 23:19:19 +01:00
grigoriis 98f5e59321 vorbis OK 2016-02-09 22:18:41 +02:00
grigoriis 8abae4e924 add ogg, vorbis 2016-02-09 21:26:55 +02:00
grigoriis a8c0bedc4f success openal 2016-02-09 16:29:53 +02:00
grigoriis 2b61fee0ee openal with patch 2016-02-09 15:22:04 +02:00