Maksim Gamarnik
108b5aa536
Fix
2016-02-17 20:34:20 +02:00
Maksim Gamarnik
1f7f17458e
Android: final optimization!
2016-02-17 10:16:41 +02:00
Maksim Gamarnik
7b5d77084e
Android: SPEEEEED!
2016-02-17 07:13:12 +02:00
Maksim Gamarnik
b0a8937def
Release | ver. 1.1.1
2016-02-17 01:48:31 +02:00
Maksim Gamarnik
a7df206e59
Fix games
2016-02-17 00:50:51 +02:00
Maksim Gamarnik
ccf69633fe
Fix
2016-02-17 00:12:05 +02:00
Maksim Gamarnik
6bb9d4867b
Subgame - v.1.1.1
2016-02-16 23:42:45 +02:00
Maksim Gamarnik
b1a3a0f99d
Merge
2016-02-16 16:38:32 +02:00
Maksim Gamarnik
6a235702a3
Optimization, scaling and game control improve
2016-02-16 16:31:14 +02:00
RealBadAngel
08517244f7
Mapblock mesh: Eliminate meshgen lags
2016-02-16 08:23:32 +00:00
RealBadAngel
7ea40e45b1
Use vertices with tangents only when its needed.
2016-02-15 06:05:39 +00:00
Maksim Gamarnik
4ee5e23518
Merge remote-tracking branch 'upstream/master'
2016-02-15 05:10:11 +02:00
Loic Blot
3a74b84007
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
2016-02-14 17:52:10 +01:00
RealBadAngel
cfc8e44759
Use proper variable types for uniform sampler layers
2016-02-14 10:01:30 +01:00
RealBadAngel
c17c40a0f5
Formspec: fix broken irrlicht 1.7 build
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Fixes #3701 .
2016-02-13 22:19:01 +01:00
RealBadAngel
5ca48a35a6
Formspec: recreate item_image_button pressed state for its image and label
2016-02-13 02:35:52 +01:00
est31
bd43933828
Remove unused 'm_selection_active' field
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Thanks @ExcaliburZero for noticing. Fixes #3698 .
2016-02-13 01:46:12 +01:00
Maksim Gamarnik
d168975208
TouchScreenGui improvent.
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Stable
2016-02-13 01:13:21 +02:00
Maksim Gamarnik
69f679800d
RC1
2016-02-12 06:35:36 +02:00
Maksim Gamarnik
9abdf23879
Not Minetest, MultiCraft!
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Change Minetest on MultiCraft. =)
2016-02-12 05:52:43 +02:00
Maksim Gamarnik
4a1647fcf4
Revert2
2016-02-12 05:10:44 +02:00
Maksim Gamarnik
e5b0d4b95c
Revert ogg/vorbis patch
2016-02-12 04:43:50 +02:00
Maksim Gamarnik
6f0ffee2d9
revert
2016-02-12 04:35:46 +02:00
Maksim Gamarnik
d01e19b2e1
fix license
2016-02-11 23:23:46 +02:00
Maksim Gamarnik
6960c318c4
Update Games
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Fix .gitignore. OoPs)
2016-02-11 23:16:15 +02:00
Maksim Gamarnik
ae66c6a782
Merge Minetest commits
2016-02-11 22:35:23 +02:00
Maksim Gamarnik
86bc1f4300
Merge pull request #22 from grigoriis/freetype
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Android: vorbis with ogg
2016-02-11 22:04:09 +02:00
nerzhul
fefa148d69
v2d & aabbox3d<f32> & sky cleanups
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* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Loic Blot
24b312cc08
Drop luaentity_common.h which is not included anywhere
2016-02-11 14:34:34 +01:00
ubulem
f1b90217d9
README.md updated
2016-02-11 16:32:37 +03:00
ubulem
6b1e289987
New algorithm. Transliteration
2016-02-11 16:26:38 +03:00
grigoriis
ba956be80f
vorbis with ogg
2016-02-11 14:56:22 +02:00
RealBadAngel
9357294cfc
Use single box for halo mesh
2016-02-11 13:11:25 +01:00
RealBadAngel
c1044b9a4a
Set proper GLSL pixel shader version
2016-02-11 09:47:25 +01:00
RealBadAngel
f253ff9f1a
Dump shader programs on compile errors
2016-02-11 07:13:07 +01:00
paramat
7e5eea9ad5
Documentation: Remove now unused 'vertical spawn range'
2016-02-11 04:23:26 +00:00
Diego Martinez
13dd7959db
Initialize facedir and wallmounted tables only once.
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This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.
Also, document `wallmounted_to_dir`.
The function was implemented but not documented in `lua_api.txt`.
2016-02-11 04:23:17 +00:00
Kahrl
0f03547b03
Log /clearobjects mode
2016-02-11 04:22:58 +00:00
Kahrl
b1428ab4bb
Add '/clearobjects quick'
2016-02-11 04:22:58 +00:00
Maksim Gamarnik
a721088e4d
Merge pull request #21 from grigoriis/freetype
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Android: Freetype -png -harfbuzz cross-compilling
2016-02-10 22:52:28 +02:00
grigoriis
f71f59a33c
fix description
2016-02-10 17:14:27 +02:00
grigoriis
90efbed7f6
-png -harfbuzz
2016-02-10 17:09:54 +02:00
Maksim Gamarnik
c6d60b2bed
Merge pull request #20 from grigoriis/freetype
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Android: Freetype, Openal, Ogg and Vorbis cross-compilling
2016-02-10 14:52:47 +02:00
Auke Kok
47464c9344
Fix backface culling when connecting to new servers.
...
Introduce a new contentfeatures version (8). When clients
connect using v27 protocol version, they can assume that
the tiledef.backface_culling is trustable, but if clients
connect to servers providing contentfeatures version 7,
then the v27 clients know that backface culling settings
provided by the server in tiledefs are bogus for mesh,
plantlike, firelike or liquid drawtype nodes.
thanks to hmmmm, est31, nerzhul.
Tested on new client - new server, new client - old server
old client - new server.
2016-02-10 00:10:51 +01:00
Loic Blot
ba8fa9e889
Fix inverted conditions in shader.cpp
2016-02-09 23:50:37 +01:00
Loic Blot
4e3fe460e3
shader.cpp: don't test twice if shader programs are present
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Also use string::empty method, it is better than comparing with empty strings.
2016-02-09 23:19:19 +01:00
grigoriis
98f5e59321
vorbis OK
2016-02-09 22:18:41 +02:00
grigoriis
8abae4e924
add ogg, vorbis
2016-02-09 21:26:55 +02:00
grigoriis
a8c0bedc4f
success openal
2016-02-09 16:29:53 +02:00
grigoriis
2b61fee0ee
openal with patch
2016-02-09 15:22:04 +02:00