Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there. Having a lock is good out of other reasons too, because this way the float time and the integer time both match, and can't get different values in a race, e.g. when two setTimeofDay() get executed simultaneously.
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@ -52,9 +52,8 @@ Environment::Environment():
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m_time_of_day(9000),
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m_time_of_day_f(9000./24000),
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m_time_of_day_speed(0),
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m_time_counter(0),
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m_enable_day_night_ratio_override(false),
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m_day_night_ratio_override(0.0f)
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m_time_conversion_skew(0),
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m_day_night_ratio_override_storage(0)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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}
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@ -180,53 +179,46 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
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u32 Environment::getDayNightRatio()
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{
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MutexAutoLock(this->m_time_lock);
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if (m_enable_day_night_ratio_override)
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return m_day_night_ratio_override;
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u64 day_night_st = m_day_night_ratio_override_storage;
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if (day_night_st & ((u64)1 << 63))
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return day_night_st & U32_MAX;
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MutexAutoLock lock(this->m_time_floats_lock);
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return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
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}
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void Environment::setTimeOfDaySpeed(float speed)
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{
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MutexAutoLock(this->m_time_lock);
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m_time_of_day_speed = speed;
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}
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float Environment::getTimeOfDaySpeed()
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{
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MutexAutoLock(this->m_time_lock);
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float retval = m_time_of_day_speed;
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return retval;
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return m_time_of_day_speed;
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}
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void Environment::setTimeOfDay(u32 time)
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{
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MutexAutoLock(this->m_time_lock);
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MutexAutoLock lock(this->m_time_floats_lock);
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m_time_of_day = time;
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m_time_of_day_f = (float)time / 24000.0;
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}
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u32 Environment::getTimeOfDay()
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{
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MutexAutoLock(this->m_time_lock);
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u32 retval = m_time_of_day;
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return retval;
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return m_time_of_day;
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}
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float Environment::getTimeOfDayF()
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{
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MutexAutoLock(this->m_time_lock);
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float retval = m_time_of_day_f;
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return retval;
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MutexAutoLock lock(this->m_time_floats_lock);
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return m_time_of_day_f;
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}
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void Environment::stepTimeOfDay(float dtime)
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{
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MutexAutoLock(this->m_time_lock);
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m_time_counter += dtime;
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MutexAutoLock lock(this->m_time_floats_lock);
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f32 speed = m_time_of_day_speed * 24000. / (24. * 3600);
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u32 units = (u32)(m_time_counter * speed);
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u32 units = (u32)((dtime + m_time_conversion_skew) * speed);
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bool sync_f = false;
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if (units > 0) {
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// Sync at overflow
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@ -237,10 +229,10 @@ void Environment::stepTimeOfDay(float dtime)
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m_time_of_day_f = (float)m_time_of_day / 24000.0;
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}
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if (speed > 0) {
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m_time_counter -= (f32)units / speed;
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m_time_conversion_skew -= (f32)units / speed;
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}
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if (!sync_f) {
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m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime;
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m_time_of_day_f += m_time_of_day_speed / (24. * 3600.) * dtime;
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if (m_time_of_day_f > 1.0)
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m_time_of_day_f -= 1.0;
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if (m_time_of_day_f < 0.0)
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "mapblock.h"
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#include "threading/mutex.h"
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#include "threading/atomic.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class ServerEnvironment;
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@ -94,8 +95,7 @@ public:
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void setDayNightRatioOverride(bool enable, u32 value)
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{
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m_enable_day_night_ratio_override = enable;
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m_day_night_ratio_override = value;
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m_day_night_ratio_override_storage = value | ((u64)enable << 63);
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}
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// counter used internally when triggering ABMs
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@ -105,23 +105,25 @@ protected:
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// peer_ids in here should be unique, except that there may be many 0s
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std::vector<Player*> m_players;
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// Time of day in milli-hours (0-23999); determines day and night
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Atomic<u32> m_time_of_day;
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/*
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* Below: values under m_time_lock
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*/
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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* Below: values managed by m_time_floats_lock
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*/
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// Time of day in 0...1
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float m_time_of_day_f;
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float m_time_of_day_speed;
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// Used to buffer dtime for adding to m_time_of_day
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float m_time_counter;
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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// Stores the skew created by the float -> u32 conversion
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// to be applied at next conversion, so that there is no real skew.
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float m_time_conversion_skew;
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/*
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* Above: values under m_time_lock
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*/
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* Above: values managed by m_time_floats_lock
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*/
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// Overriding the day-night ratio is useful for custom sky visuals
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// lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
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Atomic<u64> m_day_night_ratio_override_storage;
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/* TODO: Add a callback function so these can be updated when a setting
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* changes. At this point in time it doesn't matter (e.g. /set
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@ -135,7 +137,7 @@ protected:
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bool m_cache_enable_shaders;
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private:
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Mutex m_time_lock;
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Mutex m_time_floats_lock;
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DISABLE_CLASS_COPY(Environment);
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};
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@ -1232,11 +1232,6 @@ void Server::setTimeOfDay(u32 time)
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m_time_of_day_send_timer = 0;
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}
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u32 Server::getTimeOfDay()
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{
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return m_env->getTimeOfDay();
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}
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void Server::onMapEditEvent(MapEditEvent *event)
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{
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if(m_ignore_map_edit_events)
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@ -223,7 +223,6 @@ public:
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// Both setter and getter need no envlock,
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// can be called freely from threads
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void setTimeOfDay(u32 time);
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inline u32 getTimeOfDay();
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/*
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Shall be called with the environment locked.
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