diff --git a/src/environment.cpp b/src/environment.cpp index c15fe795e..2a42f18ad 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -52,9 +52,8 @@ Environment::Environment(): m_time_of_day(9000), m_time_of_day_f(9000./24000), m_time_of_day_speed(0), - m_time_counter(0), - m_enable_day_night_ratio_override(false), - m_day_night_ratio_override(0.0f) + m_time_conversion_skew(0), + m_day_night_ratio_override_storage(0) { m_cache_enable_shaders = g_settings->getBool("enable_shaders"); } @@ -180,53 +179,46 @@ std::vector Environment::getPlayers(bool ignore_disconnected) u32 Environment::getDayNightRatio() { - MutexAutoLock(this->m_time_lock); - if (m_enable_day_night_ratio_override) - return m_day_night_ratio_override; + u64 day_night_st = m_day_night_ratio_override_storage; + if (day_night_st & ((u64)1 << 63)) + return day_night_st & U32_MAX; + MutexAutoLock lock(this->m_time_floats_lock); return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders); } void Environment::setTimeOfDaySpeed(float speed) { - MutexAutoLock(this->m_time_lock); m_time_of_day_speed = speed; } float Environment::getTimeOfDaySpeed() { - MutexAutoLock(this->m_time_lock); - float retval = m_time_of_day_speed; - return retval; + return m_time_of_day_speed; } void Environment::setTimeOfDay(u32 time) { - MutexAutoLock(this->m_time_lock); + MutexAutoLock lock(this->m_time_floats_lock); m_time_of_day = time; m_time_of_day_f = (float)time / 24000.0; } u32 Environment::getTimeOfDay() { - MutexAutoLock(this->m_time_lock); - u32 retval = m_time_of_day; - return retval; + return m_time_of_day; } float Environment::getTimeOfDayF() { - MutexAutoLock(this->m_time_lock); - float retval = m_time_of_day_f; - return retval; + MutexAutoLock lock(this->m_time_floats_lock); + return m_time_of_day_f; } void Environment::stepTimeOfDay(float dtime) { - MutexAutoLock(this->m_time_lock); - - m_time_counter += dtime; + MutexAutoLock lock(this->m_time_floats_lock); f32 speed = m_time_of_day_speed * 24000. / (24. * 3600); - u32 units = (u32)(m_time_counter * speed); + u32 units = (u32)((dtime + m_time_conversion_skew) * speed); bool sync_f = false; if (units > 0) { // Sync at overflow @@ -237,10 +229,10 @@ void Environment::stepTimeOfDay(float dtime) m_time_of_day_f = (float)m_time_of_day / 24000.0; } if (speed > 0) { - m_time_counter -= (f32)units / speed; + m_time_conversion_skew -= (f32)units / speed; } if (!sync_f) { - m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime; + m_time_of_day_f += m_time_of_day_speed / (24. * 3600.) * dtime; if (m_time_of_day_f > 1.0) m_time_of_day_f -= 1.0; if (m_time_of_day_f < 0.0) diff --git a/src/environment.h b/src/environment.h index cb8be71b2..7100bc5d3 100644 --- a/src/environment.h +++ b/src/environment.h @@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include "mapblock.h" #include "threading/mutex.h" +#include "threading/atomic.h" #include "network/networkprotocol.h" // for AccessDeniedCode class ServerEnvironment; @@ -94,8 +95,7 @@ public: void setDayNightRatioOverride(bool enable, u32 value) { - m_enable_day_night_ratio_override = enable; - m_day_night_ratio_override = value; + m_day_night_ratio_override_storage = value | ((u64)enable << 63); } // counter used internally when triggering ABMs @@ -105,23 +105,25 @@ protected: // peer_ids in here should be unique, except that there may be many 0s std::vector m_players; + // Time of day in milli-hours (0-23999); determines day and night + Atomic m_time_of_day; /* - * Below: values under m_time_lock - */ - // Time of day in milli-hours (0-23999); determines day and night - u32 m_time_of_day; + * Below: values managed by m_time_floats_lock + */ // Time of day in 0...1 float m_time_of_day_f; float m_time_of_day_speed; - // Used to buffer dtime for adding to m_time_of_day - float m_time_counter; - // Overriding the day-night ratio is useful for custom sky visuals - bool m_enable_day_night_ratio_override; - u32 m_day_night_ratio_override; + // Stores the skew created by the float -> u32 conversion + // to be applied at next conversion, so that there is no real skew. + float m_time_conversion_skew; /* - * Above: values under m_time_lock - */ + * Above: values managed by m_time_floats_lock + */ + + // Overriding the day-night ratio is useful for custom sky visuals + // lowest 32 bits store the overriden ratio, highest bit stores whether its enabled + Atomic m_day_night_ratio_override_storage; /* TODO: Add a callback function so these can be updated when a setting * changes. At this point in time it doesn't matter (e.g. /set @@ -135,7 +137,7 @@ protected: bool m_cache_enable_shaders; private: - Mutex m_time_lock; + Mutex m_time_floats_lock; DISABLE_CLASS_COPY(Environment); }; diff --git a/src/server.cpp b/src/server.cpp index 327591c60..8c42ab5fd 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1232,11 +1232,6 @@ void Server::setTimeOfDay(u32 time) m_time_of_day_send_timer = 0; } -u32 Server::getTimeOfDay() -{ - return m_env->getTimeOfDay(); -} - void Server::onMapEditEvent(MapEditEvent *event) { if(m_ignore_map_edit_events) diff --git a/src/server.h b/src/server.h index 3ec889971..bee978de2 100644 --- a/src/server.h +++ b/src/server.h @@ -223,7 +223,6 @@ public: // Both setter and getter need no envlock, // can be called freely from threads void setTimeOfDay(u32 time); - inline u32 getTimeOfDay(); /* Shall be called with the environment locked.