Remove lots of dead code
Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones
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parent
3670f5a37b
commit
f4f98c9550
672
src/client.cpp
672
src/client.cpp
File diff suppressed because it is too large
Load Diff
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@ -384,9 +384,6 @@ public:
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core::line3d<f32> shootline_on_map
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core::line3d<f32> shootline_on_map
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);
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);
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// Prints a line or two of info
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void printDebugInfo(std::ostream &os);
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std::list<std::string> getConnectedPlayerNames();
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std::list<std::string> getConnectedPlayerNames();
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float getAnimationTime();
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float getAnimationTime();
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21
src/game.cpp
21
src/game.cpp
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@ -1518,6 +1518,9 @@ void the_game(
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str += "]";
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str += "]";
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device->setWindowCaption(str.c_str());
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device->setWindowCaption(str.c_str());
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// Info text
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std::wstring infotext;
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for(;;)
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for(;;)
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{
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{
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if(device->run() == false || kill == true)
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if(device->run() == false || kill == true)
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@ -1700,23 +1703,9 @@ void the_game(
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// Hilight boxes collected during the loop and displayed
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// Hilight boxes collected during the loop and displayed
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std::vector<aabb3f> hilightboxes;
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std::vector<aabb3f> hilightboxes;
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// Info text
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std::wstring infotext;
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/*
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Debug info for client
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*/
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{
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static float counter = 0.0;
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counter -= dtime;
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if(counter < 0)
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{
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counter = 30.0;
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client.printDebugInfo(infostream);
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}
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}
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/* reset infotext */
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infotext = L"";
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/*
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/*
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Profiler
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Profiler
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*/
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*/
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