From f4f98c9550325aa8178f99cd32ea8806669aa280 Mon Sep 17 00:00:00 2001 From: sapier Date: Wed, 5 Feb 2014 00:17:57 +0100 Subject: [PATCH] Remove lots of dead code Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones --- src/client.cpp | 672 +++++++++++++++++++------------------------------ src/client.h | 3 - src/game.cpp | 21 +- 3 files changed, 258 insertions(+), 438 deletions(-) diff --git a/src/client.cpp b/src/client.cpp index ca6c80c4d..fb3f9b861 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -170,15 +170,6 @@ void * MeshUpdateThread::Thread() while(!StopRequested()) { - /*// Wait for output queue to flush. - // Allow 2 in queue, this makes less frametime jitter. - // Umm actually, there is no much difference - if(m_queue_out.size() >= 2) - { - sleep_ms(3); - continue; - }*/ - QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { @@ -200,10 +191,6 @@ void * MeshUpdateThread::Thread() r.mesh = mesh_new; r.ack_block_to_server = q->ack_block_to_server; - /*infostream<<"MeshUpdateThread: Processed " - <<"("<p.X<<","<p.Y<<","<p.Z<<")" - <::iterator - i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++){ - delete i->second; - } + for(std::map::iterator + i = m_detached_inventories.begin(); + i != m_detached_inventories.end(); i++){ + delete i->second; } // cleanup 3d model meshes on client shutdown @@ -339,15 +321,12 @@ Client::~Client() void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.SetTimeoutMs(0); m_con.Connect(address); } bool Client::connectedAndInitialized() { - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - if(m_con.Connected() == false) return false; @@ -375,14 +354,8 @@ void Client::step(float dtime) m_animation_time -= 60.0; m_time_of_day_update_timer += dtime; - - //infostream<<"Client steps "<applyControl(dtime); - //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); @@ -662,7 +631,6 @@ void Client::step(float dtime) if(counter >= 10) { counter = 0.0; - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER); infostream<<"Client: avg_rtt="<mesh_mutex); - // Delete the old mesh if(block->mesh != NULL) { @@ -720,8 +677,6 @@ void Client::step(float dtime) } if(r.ack_block_to_server) { - /*infostream<<"Client: ACK block ("<::iterator i = removed_server_ids.begin(); i != removed_server_ids.end(); i++) writeS32(os, *i); @@ -940,7 +897,9 @@ void Client::request_media(const std::list &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); - writeU16(os, file_requests.size()); + size_t file_requests_size = file_requests.size(); + assert(file_requests_size <= 0xFFFF); + writeU16(os, (u16) (file_requests_size & 0xFFFF)); for(std::list::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { @@ -1002,13 +961,7 @@ void Client::Receive() DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 sender_peer_id; - u32 datasize; - { - //TimeTaker t1("con mutex and receive", m_device); - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - datasize = m_con.Receive(sender_peer_id, data); - } - //TimeTaker t1("ProcessData", m_device); + u32 datasize = m_con.Receive(sender_peer_id, data); ProcessData(*data, datasize, sender_peer_id); } @@ -1045,8 +998,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u8 ser_version = m_server_ser_ver; - //infostream<<"Client received command="<<(int)command<setPosition(playerpos_f); - } + // Set player position + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos_f); if(datasize >= 2+1+6+8) { @@ -1130,9 +1078,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) return; } - // Just here to avoid putting the two if's together when - // making some copypasta - {} + /* + Handle runtime commands + */ + // there's no sane reason why we shouldn't have a player and + // almost everyone needs a player reference + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); if(command == TOCLIENT_REMOVENODE) { @@ -1142,9 +1094,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); - - //TimeTaker t1("TOCLIENT_REMOVENODE"); - removeNode(p); } else if(command == TOCLIENT_ADDNODE) @@ -1156,8 +1105,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); - - //TimeTaker t1("TOCLIENT_ADDNODE"); MapNode n; n.deSerialize(&data[8], ser_version); @@ -1181,11 +1128,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); - /*infostream<<"Client: Thread: BLOCKDATA for (" - <getPos() == p2d); - - //TimeTaker timer("MapBlock deSerialize"); - // 0ms block = sector->getBlockNoCreateNoEx(p.Y); if(block) @@ -1206,7 +1145,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) /* Update an existing block */ - //infostream<<"Updating"<deSerialize(istr, ser_version, false); block->deSerializeNetworkSpecific(istr); } @@ -1215,37 +1153,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) /* Create a new block */ - //infostream<<"Creating new"<deSerialize(istr, ser_version, false); block->deSerializeNetworkSpecific(istr); sector->insertBlock(block); } -#if 0 - /* - Acknowledge block - */ - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - u32 replysize = 2+1+6; - SharedBuffer reply(replysize); - writeU16(&reply[0], TOSERVER_GOTBLOCKS); - reply[2] = 1; - writeV3S16(&reply[3], p); - // Send as reliable - m_con.Send(PEER_ID_SERVER, 1, reply, true); -#endif - /* Add it to mesh update queue and set it to be acknowledged after update. */ - //infostream<<"Adding mesh update task for received block"<inventory.deSerialize(is); - //TimeTaker t1("inventory.deSerialize()", m_device); - player->inventory.deSerialize(is); - //t1.stop(); + m_inventory_updated = true; - m_inventory_updated = true; + delete m_inventory_from_server; + m_inventory_from_server = new Inventory(player->inventory); + m_inventory_from_server_age = 0.0; - delete m_inventory_from_server; - m_inventory_from_server = new Inventory(player->inventory); - m_inventory_from_server_age = 0.0; - - //infostream<<"Client got player inventory:"<inventory.print(infostream); - } } else if(command == TOCLIENT_TIME_OF_DAY) { if(datasize < 4) return; - u16 time_of_day = readU16(&data[2]); - time_of_day = time_of_day % 24000; - //infostream<<"Client: time_of_day="<= 2 + 2 + 4){ + + if(datasize >= 2 + 2 + 4) + { time_speed = readF1000(&data[4]); - } else { + } + else { // Old message; try to approximate speed of time by ourselves float time_of_day_f = (float)time_of_day / 24000.0; float tod_diff_f = 0; + if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; else tod_diff_f = time_of_day_f - m_last_time_of_day_f; - m_last_time_of_day_f = time_of_day_f; - float time_diff = m_time_of_day_update_timer; + + m_last_time_of_day_f = time_of_day_f; + float time_diff = m_time_of_day_update_timer; m_time_of_day_update_timer = 0; + if(m_time_of_day_set){ - time_speed = 3600.0*24.0 * tod_diff_f / time_diff; + time_speed = (3600.0*24.0) * tod_diff_f / time_diff; infostream<<"Client: Measured time_of_day speed (old format): " <getBool("enable_experimental")) + /* + u16 command + u16 count of removed objects + for all removed objects { + u16 id + } + u16 count of added objects + for all added objects { + u16 id + u8 type + u32 initialization data length + string initialization data + } + */ + + char buf[6]; + // Get all data except the command number + std::string datastring((char*)&data[2], datasize-2); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); + + // Read removed objects + is.read(buf, 2); + u16 removed_count = readU16((u8*)buf); + for(unsigned int i=0; igetBool("enable_experimental")) - { - /* - u16 command - for all objects - { - u16 id - u16 message length - string message - } - */ - char buf[6]; - // Get all data except the command number - std::string datastring((char*)&data[2], datasize-2); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); - - while(is.eof() == false) + /* + u16 command + for all objects { - // Read stuff - is.read(buf, 2); - u16 id = readU16((u8*)buf); - if(is.eof()) - break; - is.read(buf, 2); - u16 message_size = readU16((u8*)buf); - std::string message; - message.reserve(message_size); - for(u16 i=0; imovement_acceleration_default = readF1000(is) * BS; - player->movement_acceleration_air = readF1000(is) * BS; - player->movement_acceleration_fast = readF1000(is) * BS; - player->movement_speed_walk = readF1000(is) * BS; - player->movement_speed_crouch = readF1000(is) * BS; - player->movement_speed_fast = readF1000(is) * BS; - player->movement_speed_climb = readF1000(is) * BS; - player->movement_speed_jump = readF1000(is) * BS; - player->movement_liquid_fluidity = readF1000(is) * BS; + player->movement_acceleration_default = readF1000(is) * BS; + player->movement_acceleration_air = readF1000(is) * BS; + player->movement_acceleration_fast = readF1000(is) * BS; + player->movement_speed_walk = readF1000(is) * BS; + player->movement_speed_crouch = readF1000(is) * BS; + player->movement_speed_fast = readF1000(is) * BS; + player->movement_speed_climb = readF1000(is) * BS; + player->movement_speed_jump = readF1000(is) * BS; + player->movement_liquid_fluidity = readF1000(is) * BS; player->movement_liquid_fluidity_smooth = readF1000(is) * BS; - player->movement_liquid_sink = readF1000(is) * BS; - player->movement_gravity = readF1000(is) * BS; + player->movement_liquid_sink = readF1000(is) * BS; + player->movement_gravity = readF1000(is) * BS; } else if(command == TOCLIENT_HP) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u8 oldhp = player->hp; - u8 hp = readU8(is); + + u8 oldhp = player->hp; + u8 hp = readU8(is); player->hp = hp; if(hp < oldhp) @@ -1496,23 +1373,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u16 breath = readU16(is); - player->setBreath(breath) ; + + player->setBreath(readU16(is)); } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); + v3f pos = readV3F1000(is); f32 pitch = readF1000(is); f32 yaw = readF1000(is); player->setPosition(pos); - /*player->setPitch(pitch); - player->setYaw(yaw);*/ infostream<<"Client got TOCLIENT_MOVE_PLAYER" <<" pos=("<addRemoteServer(baseurl); } } - catch(SerializationError) { + catch(SerializationError& e) { // not supported by server or turned off } @@ -1649,7 +1521,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) // updating content definitions assert(!m_mesh_update_thread.IsRunning()); - for(u32 i=0; iconventionalTransferDone( @@ -1765,7 +1637,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) m_privileges.clear(); infostream<<"Client: Privileges updated: "; u16 num_privileges = readU16(is); - for(u16 i=0; iinventory_formspec = deSerializeLongString(is); } else if(command == TOCLIENT_DETACHED_INVENTORY) @@ -1821,30 +1691,28 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - v3f pos = readV3F1000(is); - v3f vel = readV3F1000(is); - v3f acc = readV3F1000(is); - float expirationtime = readF1000(is); - float size = readF1000(is); + v3f pos = readV3F1000(is); + v3f vel = readV3F1000(is); + v3f acc = readV3F1000(is); + float expirationtime = readF1000(is); + float size = readF1000(is); bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - bool vertical = false; + std::string texture = deSerializeLongString(is); + bool vertical = false; try { vertical = readU8(is); } catch (...) {} ClientEvent event; - event.type = CE_SPAWN_PARTICLE; - event.spawn_particle.pos = new v3f (pos); - event.spawn_particle.vel = new v3f (vel); - event.spawn_particle.acc = new v3f (acc); - - event.spawn_particle.expirationtime = expirationtime; - event.spawn_particle.size = size; - event.spawn_particle.collisiondetection = - collisiondetection; - event.spawn_particle.vertical = vertical; - event.spawn_particle.texture = new std::string(texture); + event.type = CE_SPAWN_PARTICLE; + event.spawn_particle.pos = new v3f (pos); + event.spawn_particle.vel = new v3f (vel); + event.spawn_particle.acc = new v3f (acc); + event.spawn_particle.expirationtime = expirationtime; + event.spawn_particle.size = size; + event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.vertical = vertical; + event.spawn_particle.texture = new std::string(texture); m_client_event_queue.push_back(event); } @@ -1853,46 +1721,44 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - u16 amount = readU16(is); - float spawntime = readF1000(is); - v3f minpos = readV3F1000(is); - v3f maxpos = readV3F1000(is); - v3f minvel = readV3F1000(is); - v3f maxvel = readV3F1000(is); - v3f minacc = readV3F1000(is); - v3f maxacc = readV3F1000(is); - float minexptime = readF1000(is); - float maxexptime = readF1000(is); - float minsize = readF1000(is); - float maxsize = readF1000(is); + u16 amount = readU16(is); + float spawntime = readF1000(is); + v3f minpos = readV3F1000(is); + v3f maxpos = readV3F1000(is); + v3f minvel = readV3F1000(is); + v3f maxvel = readV3F1000(is); + v3f minacc = readV3F1000(is); + v3f maxacc = readV3F1000(is); + float minexptime = readF1000(is); + float maxexptime = readF1000(is); + float minsize = readF1000(is); + float maxsize = readF1000(is); bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - u32 id = readU32(is); + std::string texture = deSerializeLongString(is); + u32 id = readU32(is); bool vertical = false; try { vertical = readU8(is); } catch (...) {} ClientEvent event; - event.type = CE_ADD_PARTICLESPAWNER; - event.add_particlespawner.amount = amount; - event.add_particlespawner.spawntime = spawntime; - - event.add_particlespawner.minpos = new v3f (minpos); - event.add_particlespawner.maxpos = new v3f (maxpos); - event.add_particlespawner.minvel = new v3f (minvel); - event.add_particlespawner.maxvel = new v3f (maxvel); - event.add_particlespawner.minacc = new v3f (minacc); - event.add_particlespawner.maxacc = new v3f (maxacc); - - event.add_particlespawner.minexptime = minexptime; - event.add_particlespawner.maxexptime = maxexptime; - event.add_particlespawner.minsize = minsize; - event.add_particlespawner.maxsize = maxsize; + event.type = CE_ADD_PARTICLESPAWNER; + event.add_particlespawner.amount = amount; + event.add_particlespawner.spawntime = spawntime; + event.add_particlespawner.minpos = new v3f (minpos); + event.add_particlespawner.maxpos = new v3f (maxpos); + event.add_particlespawner.minvel = new v3f (minvel); + event.add_particlespawner.maxvel = new v3f (maxvel); + event.add_particlespawner.minacc = new v3f (minacc); + event.add_particlespawner.maxacc = new v3f (maxacc); + event.add_particlespawner.minexptime = minexptime; + event.add_particlespawner.maxexptime = maxexptime; + event.add_particlespawner.minsize = minsize; + event.add_particlespawner.maxsize = maxsize; event.add_particlespawner.collisiondetection = collisiondetection; - event.add_particlespawner.vertical = vertical; - event.add_particlespawner.texture = new std::string(texture); - event.add_particlespawner.id = id; + event.add_particlespawner.vertical = vertical; + event.add_particlespawner.texture = new std::string(texture); + event.add_particlespawner.id = id; m_client_event_queue.push_back(event); } @@ -1904,7 +1770,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u32 id = readU16(is); ClientEvent event; - event.type = CE_DELETE_PARTICLESPAWNER; + event.type = CE_DELETE_PARTICLESPAWNER; event.delete_particlespawner.id = id; m_client_event_queue.push_back(event); @@ -1931,18 +1797,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) }catch(SerializationError &e) {}; ClientEvent event; - event.type = CE_HUDADD; - event.hudadd.id = id; - event.hudadd.type = type; - event.hudadd.pos = new v2f(pos); - event.hudadd.name = new std::string(name); - event.hudadd.scale = new v2f(scale); - event.hudadd.text = new std::string(text); - event.hudadd.number = number; - event.hudadd.item = item; - event.hudadd.dir = dir; - event.hudadd.align = new v2f(align); - event.hudadd.offset = new v2f(offset); + event.type = CE_HUDADD; + event.hudadd.id = id; + event.hudadd.type = type; + event.hudadd.pos = new v2f(pos); + event.hudadd.name = new std::string(name); + event.hudadd.scale = new v2f(scale); + event.hudadd.text = new std::string(text); + event.hudadd.number = number; + event.hudadd.item = item; + event.hudadd.dir = dir; + event.hudadd.align = new v2f(align); + event.hudadd.offset = new v2f(offset); event.hudadd.world_pos = new v3f(world_pos); m_client_event_queue.push_back(event); } @@ -1954,7 +1820,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) u32 id = readU32(is); ClientEvent event; - event.type = CE_HUDRM; + event.type = CE_HUDRM; event.hudrm.id = id; m_client_event_queue.push_back(event); } @@ -1982,7 +1848,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) intdata = readU32(is); ClientEvent event; - event.type = CE_HUDCHANGE; + event.type = CE_HUDCHANGE; event.hudchange.id = id; event.hudchange.stat = (HudElementStat)stat; event.hudchange.v2fdata = new v2f(v2fdata); @@ -1996,9 +1862,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u32 flags = readU32(is); u32 mask = readU32(is); @@ -2010,19 +1873,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - u16 param = readU16(is); std::string value = deSerializeString(is); - if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){ + if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { s32 hotbar_itemcount = readS32((u8*) value.c_str()); if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) player->hud_hotbar_itemcount = hotbar_itemcount; - } else if (param == HUD_PARAM_HOTBAR_IMAGE) { + } + else if (param == HUD_PARAM_HOTBAR_IMAGE) { ((LocalPlayer *) player)->hotbar_image = value; - } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { + } + else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { ((LocalPlayer *) player)->hotbar_selected_image = value; } } @@ -2031,18 +1893,19 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); - video::SColor *bgcolor = new video::SColor(readARGB8(is)); - std::string *type = new std::string(deSerializeString(is)); - u16 count = readU16(is); + video::SColor *bgcolor = new video::SColor(readARGB8(is)); + std::string *type = new std::string(deSerializeString(is)); + u16 count = readU16(is); std::vector *params = new std::vector; + for(size_t i=0; ipush_back(deSerializeString(is)); ClientEvent event; - event.type = CE_SET_SKY; + event.type = CE_SET_SKY; event.set_sky.bgcolor = bgcolor; - event.set_sky.type = type; - event.set_sky.params = params; + event.set_sky.type = type; + event.set_sky.params = params; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO) @@ -2050,13 +1913,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::string datastring((char *)&data[2], datasize - 2); std::istringstream is(datastring, std::ios_base::binary); - bool do_override = readU8(is); + bool do_override = readU8(is); float day_night_ratio_f = (float)readU16(is) / 65536; ClientEvent event; - event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; + event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; event.override_day_night_ratio.do_override = do_override; - event.override_day_night_ratio.ratio_f = day_night_ratio_f; + event.override_day_night_ratio.ratio_f = day_night_ratio_f; m_client_event_queue.push_back(event); } else @@ -2118,7 +1981,9 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname, writeU16(os, TOSERVER_NODEMETA_FIELDS); writeV3S16(os, p); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; @@ -2141,10 +2006,12 @@ void Client::sendInventoryFields(const std::string &formname, writeU16(os, TOSERVER_INVENTORY_FIELDS); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; + const std::string &name = i->first; const std::string &value = i->second; os<last_position == myplayer->getPosition() && - myplayer->last_speed == myplayer->getSpeed() && - myplayer->last_pitch == myplayer->getPitch() && - myplayer->last_yaw == myplayer->getYaw() && + if(myplayer->last_position == myplayer->getPosition() && + myplayer->last_speed == myplayer->getSpeed() && + myplayer->last_pitch == myplayer->getPitch() && + myplayer->last_yaw == myplayer->getYaw() && myplayer->last_keyPressed == myplayer->keyPressed) return; - myplayer->last_position = myplayer->getPosition(); - myplayer->last_speed = myplayer->getSpeed(); - myplayer->last_pitch = myplayer->getPitch(); - myplayer->last_yaw = myplayer->getYaw(); + myplayer->last_position = myplayer->getPosition(); + myplayer->last_speed = myplayer->getSpeed(); + myplayer->last_pitch = myplayer->getPitch(); + myplayer->last_yaw = myplayer->getYaw(); myplayer->last_keyPressed = myplayer->keyPressed; u16 our_peer_id; @@ -2317,13 +2184,14 @@ void Client::sendPlayerPos() // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); - v3f pf = myplayer->getPosition(); + v3f pf = myplayer->getPosition(); + v3f sf = myplayer->getSpeed(); + s32 pitch = myplayer->getPitch() * 100; + s32 yaw = myplayer->getYaw() * 100; + u32 keyPressed = myplayer->keyPressed; + v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); - v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); - s32 pitch = myplayer->getPitch() * 100; - s32 yaw = myplayer->getYaw() * 100; - u32 keyPressed=myplayer->keyPressed; /* Format: [0] u16 command @@ -2372,7 +2240,6 @@ void Client::removeNode(v3s16 p) try { - //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) @@ -2414,7 +2281,6 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) void Client::setPlayerControl(PlayerControl &control) { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; @@ -2422,7 +2288,6 @@ void Client::setPlayerControl(PlayerControl &control) void Client::selectPlayerItem(u16 item) { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_playeritem = item; m_inventory_updated = true; sendPlayerItem(item); @@ -2432,8 +2297,6 @@ void Client::selectPlayerItem(u16 item) // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { - // m_inventory_updated is behind envlock - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out bool updated = m_inventory_updated; m_inventory_updated = false; return updated; @@ -2442,7 +2305,6 @@ bool Client::getLocalInventoryUpdated() // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; @@ -2489,6 +2351,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc) } return NULL; } + void Client::inventoryAction(InventoryAction *a) { /* @@ -2514,14 +2377,12 @@ ClientActiveObject * Client::getSelectedActiveObject( std::vector objects; m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); - - //infostream<<"Collected "< 0) sleep_ms(10); // Add task to queue m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent); - - /*infostream<<"Mesh update input queue size is " - <second; + const std::string &data = i->second; scene::ISceneManager *smgr = m_device->getSceneManager(); // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance Buffer data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht io::IFileSystem *irrfs = m_device->getFileSystem(); - io::IReadFile *rfile = irrfs->createMemoryReadFile( + io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); assert(rfile); + scene::IAnimatedMesh *mesh = smgr->getMesh(rfile); rfile->drop(); // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch diff --git a/src/client.h b/src/client.h index f693bb142..52d285ac4 100644 --- a/src/client.h +++ b/src/client.h @@ -384,9 +384,6 @@ public: core::line3d shootline_on_map ); - // Prints a line or two of info - void printDebugInfo(std::ostream &os); - std::list getConnectedPlayerNames(); float getAnimationTime(); diff --git a/src/game.cpp b/src/game.cpp index b540e3314..196d1e316 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1518,6 +1518,9 @@ void the_game( str += "]"; device->setWindowCaption(str.c_str()); + // Info text + std::wstring infotext; + for(;;) { if(device->run() == false || kill == true) @@ -1700,23 +1703,9 @@ void the_game( // Hilight boxes collected during the loop and displayed std::vector hilightboxes; - - // Info text - std::wstring infotext; - - /* - Debug info for client - */ - { - static float counter = 0.0; - counter -= dtime; - if(counter < 0) - { - counter = 30.0; - client.printDebugInfo(infostream); - } - } + /* reset infotext */ + infotext = L""; /* Profiler */