Add minetest.register_on_punchplayer
This commit is contained in:
parent
86a963caca
commit
c5b4e54174
|
@ -431,6 +431,7 @@ core.registered_on_crafts, core.register_on_craft = make_registration()
|
||||||
core.registered_craft_predicts, core.register_craft_predict = make_registration()
|
core.registered_craft_predicts, core.register_craft_predict = make_registration()
|
||||||
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
|
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
|
||||||
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
|
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
|
||||||
|
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Compatibility for on_mapgen_init()
|
-- Compatibility for on_mapgen_init()
|
||||||
|
|
|
@ -1760,6 +1760,16 @@ Call these functions only at load time!
|
||||||
* Called after a new player has been created
|
* Called after a new player has been created
|
||||||
* `minetest.register_on_dieplayer(func(ObjectRef))`
|
* `minetest.register_on_dieplayer(func(ObjectRef))`
|
||||||
* Called when a player dies
|
* Called when a player dies
|
||||||
|
* `minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
|
||||||
|
* Called when a player is punched
|
||||||
|
* `player` - ObjectRef - Player that was punched
|
||||||
|
* `hitter` - ObjectRef - Player that hit
|
||||||
|
* `time_from_last_punch`: Meant for disallowing spamming of clicks (can be nil)
|
||||||
|
* `tool_capabilities`: capability table of used tool (can be nil)
|
||||||
|
* `dir`: unit vector of direction of punch. Always defined. Points from
|
||||||
|
the puncher to the punched.
|
||||||
|
* `damage` - number that represents the damage calculated by the engine
|
||||||
|
* should return `true` to prevent the default damage mechanism
|
||||||
* `minetest.register_on_respawnplayer(func(ObjectRef))`
|
* `minetest.register_on_respawnplayer(func(ObjectRef))`
|
||||||
* Called when player is to be respawned
|
* Called when player is to be respawned
|
||||||
* Called _before_ repositioning of player occurs
|
* Called _before_ repositioning of player occurs
|
||||||
|
@ -2282,7 +2292,6 @@ These functions return the leftover itemstack.
|
||||||
|
|
||||||
* `minetest.forceload_free_block(pos)`
|
* `minetest.forceload_free_block(pos)`
|
||||||
* stops forceloading the position `pos`
|
* stops forceloading the position `pos`
|
||||||
|
|
||||||
Please note that forceloaded areas are saved when the server restarts.
|
Please note that forceloaded areas are saved when the server restarts.
|
||||||
|
|
||||||
minetest.global_exists(name)
|
minetest.global_exists(name)
|
||||||
|
|
|
@ -1023,15 +1023,15 @@ int PlayerSAO::punch(v3f dir,
|
||||||
float time_from_last_punch)
|
float time_from_last_punch)
|
||||||
{
|
{
|
||||||
// It's best that attachments cannot be punched
|
// It's best that attachments cannot be punched
|
||||||
if(isAttached())
|
if (isAttached())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if(!toolcap)
|
if (!toolcap)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// No effect if PvP disabled
|
// No effect if PvP disabled
|
||||||
if(g_settings->getBool("enable_pvp") == false){
|
if (g_settings->getBool("enable_pvp") == false) {
|
||||||
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
|
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||||
std::string str = gob_cmd_punched(0, getHP());
|
std::string str = gob_cmd_punched(0, getHP());
|
||||||
// create message and add to list
|
// create message and add to list
|
||||||
ActiveObjectMessage aom(getId(), true, str);
|
ActiveObjectMessage aom(getId(), true, str);
|
||||||
|
@ -1045,14 +1045,35 @@ int PlayerSAO::punch(v3f dir,
|
||||||
|
|
||||||
std::string punchername = "nil";
|
std::string punchername = "nil";
|
||||||
|
|
||||||
if ( puncher != 0 )
|
if (puncher != 0)
|
||||||
punchername = puncher->getDescription();
|
punchername = puncher->getDescription();
|
||||||
|
|
||||||
actionstream<<"Player "<<m_player->getName()<<" punched by "
|
PlayerSAO *playersao = m_player->getPlayerSAO();
|
||||||
<<punchername<<", damage "<<hitparams.hp
|
|
||||||
<<" HP"<<std::endl;
|
|
||||||
|
|
||||||
|
bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
|
||||||
|
puncher, time_from_last_punch, toolcap, dir,
|
||||||
|
hitparams.hp);
|
||||||
|
|
||||||
|
if (!damage_handled) {
|
||||||
setHP(getHP() - hitparams.hp);
|
setHP(getHP() - hitparams.hp);
|
||||||
|
} else { // override client prediction
|
||||||
|
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||||
|
std::string str = gob_cmd_punched(0, getHP());
|
||||||
|
// create message and add to list
|
||||||
|
ActiveObjectMessage aom(getId(), true, str);
|
||||||
|
m_messages_out.push(aom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
actionstream << "Player " << m_player->getName() << " punched by "
|
||||||
|
<< punchername;
|
||||||
|
if (!damage_handled) {
|
||||||
|
actionstream << ", damage " << hitparams.hp << " HP";
|
||||||
|
} else {
|
||||||
|
actionstream << ", damage handled by lua";
|
||||||
|
}
|
||||||
|
actionstream << std::endl;
|
||||||
|
|
||||||
return hitparams.wear;
|
return hitparams.wear;
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,3 +61,4 @@ bool* m_variable;
|
||||||
StackUnroller stack_unroller(L);
|
StackUnroller stack_unroller(L);
|
||||||
|
|
||||||
#endif /* S_INTERNAL_H_ */
|
#endif /* S_INTERNAL_H_ */
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#include "cpp_api/s_player.h"
|
#include "cpp_api/s_player.h"
|
||||||
#include "cpp_api/s_internal.h"
|
#include "cpp_api/s_internal.h"
|
||||||
|
#include "common/c_converter.h"
|
||||||
|
#include "common/c_content.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
|
||||||
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
||||||
|
@ -45,6 +47,28 @@ void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
|
||||||
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
|
||||||
|
ServerActiveObject *hitter,
|
||||||
|
float time_from_last_punch,
|
||||||
|
const ToolCapabilities *toolcap,
|
||||||
|
v3f dir,
|
||||||
|
s16 damage)
|
||||||
|
{
|
||||||
|
SCRIPTAPI_PRECHECKHEADER
|
||||||
|
// Get core.registered_on_punchplayers
|
||||||
|
lua_getglobal(L, "core");
|
||||||
|
lua_getfield(L, -1, "registered_on_punchplayers");
|
||||||
|
// Call callbacks
|
||||||
|
objectrefGetOrCreate(L, player);
|
||||||
|
objectrefGetOrCreate(L, hitter);
|
||||||
|
lua_pushnumber(L, time_from_last_punch);
|
||||||
|
push_tool_capabilities(L, *toolcap);
|
||||||
|
push_v3f(L, dir);
|
||||||
|
lua_pushnumber(L, damage);
|
||||||
|
script_run_callbacks(L, 6, RUN_CALLBACKS_MODE_OR);
|
||||||
|
return lua_toboolean(L, -1);
|
||||||
|
}
|
||||||
|
|
||||||
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
|
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
|
||||||
{
|
{
|
||||||
SCRIPTAPI_PRECHECKHEADER
|
SCRIPTAPI_PRECHECKHEADER
|
||||||
|
|
|
@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include "cpp_api/s_base.h"
|
#include "cpp_api/s_base.h"
|
||||||
|
#include "irr_v3d.h"
|
||||||
|
|
||||||
|
struct ToolCapabilities;
|
||||||
|
|
||||||
class ScriptApiPlayer
|
class ScriptApiPlayer
|
||||||
: virtual public ScriptApiBase
|
: virtual public ScriptApiBase
|
||||||
|
@ -38,6 +40,9 @@ public:
|
||||||
void on_joinplayer(ServerActiveObject *player);
|
void on_joinplayer(ServerActiveObject *player);
|
||||||
void on_leaveplayer(ServerActiveObject *player);
|
void on_leaveplayer(ServerActiveObject *player);
|
||||||
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
|
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
|
||||||
|
bool on_punchplayer(ServerActiveObject *player,
|
||||||
|
ServerActiveObject *hitter, float time_from_last_punch,
|
||||||
|
const ToolCapabilities *toolcap, v3f dir, s16 damage);
|
||||||
|
|
||||||
void on_playerReceiveFields(ServerActiveObject *player,
|
void on_playerReceiveFields(ServerActiveObject *player,
|
||||||
const std::string &formname,
|
const std::string &formname,
|
||||||
|
|
Loading…
Reference in New Issue