Add get and set functions for the nametag color
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@ -2482,6 +2482,12 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
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* in first person view
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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* `get_nametag_color()`
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* returns the color of the nametag as table
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* { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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* `set_nametag_color(color)`
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* sets the color of the nametag
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* `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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### `InvRef`
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An `InvRef` is a reference to an inventory.
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@ -552,6 +552,7 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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m_animated_meshnode(NULL),
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m_wield_meshnode(NULL),
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m_spritenode(NULL),
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m_nametag_color(video::SColor(255, 255, 255, 255)),
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m_textnode(NULL),
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m_position(v3f(0,10*BS,0)),
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m_velocity(v3f(0,0,0)),
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@ -962,7 +963,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
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std::wstring wname = narrow_to_wide(m_name);
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m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
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wname.c_str(), video::SColor(255,255,255,255), node);
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wname.c_str(), m_nametag_color, node);
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m_textnode->grab();
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m_textnode->setPosition(v3f(0, BS*1.1, 0));
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}
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@ -1714,6 +1715,11 @@ void GenericCAO::processMessage(const std::string &data)
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int rating = readS16(is);
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m_armor_groups[name] = rating;
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}
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} else if (cmd == GENERIC_CMD_SET_NAMETAG_COLOR) {
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m_nametag_color = readARGB8(is);
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if (m_textnode != NULL) {
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m_textnode->setTextColor(m_nametag_color);
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}
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}
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}
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@ -71,6 +71,7 @@ private:
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scene::IAnimatedMeshSceneNode *m_animated_meshnode;
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WieldMeshSceneNode *m_wield_meshnode;
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scene::IBillboardSceneNode *m_spritenode;
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video::SColor m_nametag_color;
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scene::ITextSceneNode* m_textnode;
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v3f m_position;
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v3f m_velocity;
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@ -715,6 +715,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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m_bone_position_sent(false),
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m_attachment_parent_id(0),
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m_attachment_sent(false),
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m_nametag_color(video::SColor(255, 255, 255, 255)),
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m_nametag_sent(false),
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// public
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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@ -801,7 +803,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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writeF1000(os, m_player->getYaw());
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writeS16(os, getHP());
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writeU8(os, 5 + m_bone_position.size()); // number of messages stuffed in here
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writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
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@ -812,6 +814,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
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m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
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m_physics_override_sneak_glitch)); // 5
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os << serializeLongString(gob_cmd_set_nametag_color(m_nametag_color)); // 6
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}
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else
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{
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@ -965,6 +968,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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}
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if (m_nametag_sent == false) {
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m_nametag_sent = true;
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std::string str = gob_cmd_set_nametag_color(m_nametag_color);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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}
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}
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void PlayerSAO::setBasePosition(const v3f &position)
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@ -1144,6 +1155,17 @@ void PlayerSAO::notifyObjectPropertiesModified()
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m_properties_sent = false;
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}
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void PlayerSAO::setNametagColor(video::SColor color)
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{
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m_nametag_color = color;
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m_nametag_sent = false;
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}
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video::SColor PlayerSAO::getNametagColor()
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{
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return m_nametag_color;
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}
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Inventory* PlayerSAO::getInventory()
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{
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return m_inventory;
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@ -197,6 +197,8 @@ public:
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void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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void setNametagColor(video::SColor color);
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video::SColor getNametagColor();
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/*
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Inventory interface
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@ -313,6 +315,9 @@ private:
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v3f m_attachment_rotation;
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bool m_attachment_sent;
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video::SColor m_nametag_color;
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bool m_nametag_sent;
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public:
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float m_physics_override_speed;
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float m_physics_override_jump;
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@ -170,3 +170,12 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
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return os.str();
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}
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std::string gob_cmd_set_nametag_color(video::SColor color)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_NAMETAG_COLOR);
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// parameters
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writeARGB8(os, color);
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return os.str();
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}
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GENERIC_CMD_SET_BONE_POSITION 7
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#define GENERIC_CMD_SET_ATTACHMENT 8
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#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
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#define GENERIC_CMD_SET_NAMETAG_COLOR 10
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@ -72,5 +73,7 @@ std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rot
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std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_set_nametag_color(video::SColor color);
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#endif
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@ -1274,6 +1274,48 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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return 1;
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}
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// set_nametag_color(self, color)
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int ObjectRef::l_set_nametag_color(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *playersao = getplayersao(ref);
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if (playersao == NULL)
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return 0;
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video::SColor color(255,255,255,255);
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if (!lua_isnil(L, 2))
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color = readARGB8(L, 2);
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playersao->setNametagColor(color);
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lua_pushboolean(L, true);
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return 1;
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}
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// get_nametag_color(self)
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int ObjectRef::l_get_nametag_color(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *playersao = getplayersao(ref);
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if (playersao == NULL)
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return 0;
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video::SColor color = playersao->getNametagColor();
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lua_newtable(L);
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lua_pushnumber(L, color.getAlpha());
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lua_setfield(L, -2, "a");
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lua_pushnumber(L, color.getRed());
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lua_setfield(L, -2, "r");
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lua_pushnumber(L, color.getGreen());
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lua_setfield(L, -2, "g");
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lua_pushnumber(L, color.getBlue());
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lua_setfield(L, -2, "b");
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return 1;
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}
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ObjectRef::ObjectRef(ServerActiveObject *object):
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m_object(object)
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{
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@ -1396,5 +1438,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, override_day_night_ratio),
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luamethod(ObjectRef, set_local_animation),
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luamethod(ObjectRef, set_eye_offset),
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luamethod(ObjectRef, set_nametag_color),
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luamethod(ObjectRef, get_nametag_color),
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{0,0}
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};
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@ -240,6 +240,12 @@ private:
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// set_eye_offset(self, v3f first pv, v3f third pv)
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static int l_set_eye_offset(lua_State *L);
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// set_nametag_color(self, color)
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static int l_set_nametag_color(lua_State *L);
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// get_nametag_color(self)
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static int l_get_nametag_color(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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