Fix remnant bugs on mainmenu
- Stop attempting to start a world when no world's created/selected in server tab - Better world's indexes handling between subgames lists
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1a1774a105
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@ -113,12 +113,12 @@ local function main_button_handler(this, fields, name, tabdata)
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world_doubleclick or
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fields["key_enter"] then
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local selected = core.get_textlist_index("srv_worlds")
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if selected ~= nil then
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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core.setting_set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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@ -133,8 +133,11 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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core.start()
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return true
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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return true
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end
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if fields["world_create"] ~= nil then
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@ -40,10 +40,13 @@ local function singleplayer_refresh_gamebar()
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menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.setting_get("mainmenu_last_selected_world")))
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local selected = core.get_textlist_index("sp_worlds")
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if not index or index < 1 then
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index = math.min(core.get_textlist_index("sp_worlds"),
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#menudata.worldlist:get_list())
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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index = selected
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else
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index = #menudata.worldlist:get_list()
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end
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end
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menu_worldmt_legacy(index)
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return true
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