Fix damage flash when damage disabled
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8eb272cea3
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1a1774a105
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@ -1151,7 +1151,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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<< std::endl;
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playersao->setHP(playersao->getHP() - damage);
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SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
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SendPlayerHPOrDie(playersao);
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}
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}
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@ -1510,14 +1510,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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// If the object is a player and its HP changed
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if (src_original_hp != pointed_object->getHP() &&
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pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
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pointed_object->getHP() == 0);
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SendPlayerHPOrDie((PlayerSAO *)pointed_object);
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}
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// If the puncher is a player and its HP changed
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if (dst_origin_hp != playersao->getHP()) {
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SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
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}
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if (dst_origin_hp != playersao->getHP())
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SendPlayerHPOrDie(playersao);
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}
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} // action == 0
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@ -222,15 +222,13 @@ int ObjectRef::l_punch(lua_State *L)
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// If the punched is a player, and its HP changed
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if (src_original_hp != co->getHP() &&
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co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
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co->getHP() == 0);
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
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}
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// If the puncher is a player, and its HP changed
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if (dst_origin_hp != puncher->getHP() &&
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puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
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puncher->getHP() == 0);
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
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}
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return 0;
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}
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@ -265,9 +263,9 @@ int ObjectRef::l_set_hp(lua_State *L)
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<<" hp="<<hp<<std::endl;*/
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// Do it
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co->setHP(hp);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0);
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}
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
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// Return
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return 0;
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}
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@ -1108,7 +1108,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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SendInventory(playersao);
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// Send HP
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SendPlayerHPOrDie(peer_id, playersao->getHP() == 0);
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SendPlayerHPOrDie(playersao);
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// Send Breath
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SendPlayerBreath(peer_id);
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@ -1487,6 +1487,20 @@ void Server::SendMovement(u16 peer_id)
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Send(&pkt);
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}
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void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
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{
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if (!g_settings->getBool("enable_damage"))
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return;
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u16 peer_id = playersao->getPeerID();
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bool is_alive = playersao->getHP() > 0;
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if (is_alive)
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SendPlayerHP(peer_id);
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else
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DiePlayer(peer_id);
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}
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void Server::SendHP(u16 peer_id, u8 hp)
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{
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DSTACK(__FUNCTION_NAME);
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@ -374,7 +374,7 @@ public:
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
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void SendPlayerHPOrDie(PlayerSAO *player);
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void SendPlayerBreath(u16 peer_id);
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void SendInventory(PlayerSAO* playerSAO);
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void SendMovePlayer(u16 peer_id);
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