m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue
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@ -1238,7 +1238,7 @@ void ServerEnvironment::step(float dtime)
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// Read messages from object
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while(!obj->m_messages_out.empty())
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{
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m_active_object_messages.push_back(
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m_active_object_messages_queue.push(
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obj->m_messages_out.front());
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obj->m_messages_out.pop();
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}
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@ -1458,11 +1458,11 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
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ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
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{
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if(m_active_object_messages.empty())
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if(m_active_object_messages_queue.empty())
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return ActiveObjectMessage(0);
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ActiveObjectMessage message = m_active_object_messages.front();
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m_active_object_messages.pop_front();
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ActiveObjectMessage message = m_active_object_messages_queue.front();
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m_active_object_messages_queue.pop();
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return message;
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}
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <set>
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#include <list>
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#include <map>
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#include <queue>
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#include "irr_v3d.h"
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#include "activeobject.h"
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#include "util/numeric.h"
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@ -378,7 +379,7 @@ private:
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// Active object list
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std::map<u16, ServerActiveObject*> m_active_objects;
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// Outgoing network message buffer for active objects
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std::list<ActiveObjectMessage> m_active_object_messages;
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std::queue<ActiveObjectMessage> m_active_object_messages_queue;
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// Some timers
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float m_send_recommended_timer;
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IntervalLimiter m_object_management_interval;
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