Add minetest.global_exists()
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@ -4,6 +4,11 @@
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local WARN_INIT = false
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function core.global_exists(name)
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return rawget(_G, name) ~= nil
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end
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local function warn(message)
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print(os.date("%H:%M:%S: WARNING: ")..message)
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end
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@ -2289,6 +2289,9 @@ These functions return the leftover itemstack.
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Please note that forceloaded areas are saved when the server restarts.
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minetest.global_exists(name)
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^ Checks if a global variable has been set, without triggering a warning.
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### Global objects
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* `minetest.env`: `EnvRef` of the server environment and world.
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* Any function in the minetest namespace can be called using the syntax
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@ -2479,7 +2482,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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{x=189, y=198}, -- < dig animation key frames
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{x=200, y=219}, -- < walk+dig animation key frames
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frame_speed=30): -- < animation frame speed
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* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
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* in first person view
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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