Mobs: Sheep - colors from dye table. Minor change in player physics mods
This commit is contained in:
parent
e3c0824250
commit
8612c50abe
|
@ -1,2 +1,4 @@
|
|||
default
|
||||
mobs
|
||||
dye
|
||||
wool
|
||||
|
|
|
@ -1,25 +1,10 @@
|
|||
-- Sheep by PilzAdam
|
||||
local all_colours = {
|
||||
{"black", "Black" },
|
||||
{"blue", "Blue" },
|
||||
{"brown", "Brown" },
|
||||
{"cyan", "Cyan" },
|
||||
{"dark_green", "Dark Green"},
|
||||
{"dark_grey", "Dark Grey" },
|
||||
{"green", "Green" },
|
||||
{"grey", "Grey" },
|
||||
{"magenta", "Magenta" },
|
||||
{"orange", "Orange" },
|
||||
{"pink", "Pink" },
|
||||
{"red", "Red" },
|
||||
{"violet", "Violet" },
|
||||
{"white", "White" },
|
||||
{"yellow", "Yellow" },
|
||||
}
|
||||
local dyes = dye.dyes
|
||||
|
||||
for _, col in ipairs(all_colours) do
|
||||
for i = 1, #dyes do
|
||||
local name, desc = unpack(dyes[i])
|
||||
|
||||
mobs:register_mob("mobs_animal:sheep_"..col[1], {
|
||||
mobs:register_mob("mobs_animal:sheep_" .. name, {
|
||||
stay_near = {"farming:straw", 10},
|
||||
stepheight = 1.1,
|
||||
type = "animal",
|
||||
|
@ -31,7 +16,7 @@ for _, col in ipairs(all_colours) do
|
|||
visual = "mesh",
|
||||
mesh = "mobs_sheep.b3d",
|
||||
textures = {
|
||||
{"mobs_sheep_" .. col[1] .. ".png"},
|
||||
{"mobs_sheep_" .. name .. ".png"},
|
||||
},
|
||||
gotten_texture = {"mobs_sheep_shaved.png"},
|
||||
gotten_mesh = "mobs_sheep_shaved.b3d",
|
||||
|
@ -48,7 +33,7 @@ for _, col in ipairs(all_colours) do
|
|||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "wool:"..col[1], chance = 1, min = 1, max = 1}
|
||||
{name = "wool:" .. name, chance = 1, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
|
@ -81,7 +66,7 @@ for _, col in ipairs(all_colours) do
|
|||
|
||||
self.object:set_properties({
|
||||
textures = {
|
||||
{"mobs_sheep_" .. col[1] .. ".png"},
|
||||
{"mobs_sheep_" .. name .. ".png"},
|
||||
},
|
||||
mesh = "mobs_sheep.b3d",
|
||||
})
|
||||
|
@ -98,7 +83,7 @@ for _, col in ipairs(all_colours) do
|
|||
self.gotten = false
|
||||
|
||||
self.object:set_properties({
|
||||
textures = {"mobs_sheep_"..col[1]..".png"},
|
||||
textures = {"mobs_sheep_" .. name .. ".png"},
|
||||
mesh = "mobs_sheep.b3d",
|
||||
})
|
||||
end
|
||||
|
@ -108,14 +93,14 @@ for _, col in ipairs(all_colours) do
|
|||
|
||||
local item = clicker:get_wielded_item()
|
||||
local itemname = item:get_name()
|
||||
local name = clicker:get_player_name()
|
||||
local player = clicker:get_player_name()
|
||||
|
||||
--are we giving a haircut>
|
||||
if itemname == "mobs:shears" then
|
||||
|
||||
if self.gotten ~= false
|
||||
or self.child ~= false
|
||||
or name ~= self.owner
|
||||
or player ~= self.owner
|
||||
or not minetest.get_modpath("wool") then
|
||||
return
|
||||
end
|
||||
|
@ -124,7 +109,7 @@ for _, col in ipairs(all_colours) do
|
|||
|
||||
local obj = minetest.add_item(
|
||||
self.object:get_pos(),
|
||||
ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
|
||||
ItemStack( "wool:" .. name .. " " .. math.random(1, 3) )
|
||||
)
|
||||
|
||||
if obj then
|
||||
|
@ -154,13 +139,14 @@ for _, col in ipairs(all_colours) do
|
|||
if self.gotten == false
|
||||
and self.child == false
|
||||
and self.tamed == true
|
||||
and name == self.owner then
|
||||
and player == self.owner then
|
||||
|
||||
local colr = string.split(itemname, ":")[2]
|
||||
|
||||
for _,c in pairs(all_colours) do
|
||||
for i = 1, #dyes do
|
||||
local name = unpack(dyes[i])
|
||||
|
||||
if c[1] == colr then
|
||||
if name == colr then
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
@ -169,7 +155,7 @@ for _, col in ipairs(all_colours) do
|
|||
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
ent.owner = name
|
||||
ent.owner = player
|
||||
ent.tamed = true
|
||||
|
||||
-- take item
|
||||
|
@ -194,10 +180,10 @@ for _, col in ipairs(all_colours) do
|
|||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_animal:sheep_"..col[1], col[2] .. " Sheep egg", "wool_"..col[1]..".png", 1)
|
||||
mobs:register_egg("mobs_animal:sheep_" .. name, desc .. " Sheep egg", "wool_" .. name .. ".png", 1)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
|
||||
mobs:alias_mob("mobs:sheep_" .. name, "mobs_animal:sheep_" .. name)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ playereffects.last_effect_id = 0
|
|||
playereffects.use_hud = true
|
||||
|
||||
-- Wheather to use autosave (true or false)
|
||||
playereffects.use_autosave = true
|
||||
playereffects.use_autosave = false
|
||||
|
||||
-- The time interval between autosaves, in seconds (only used when use_autosave is true)
|
||||
playereffects.autosave_time = 10
|
||||
|
@ -93,7 +93,7 @@ function playereffects.register_effect_type(effect_type_id, description, icon, g
|
|||
effect_type.repeat_interval = repeat_interval
|
||||
|
||||
playereffects.effect_types[effect_type_id] = effect_type
|
||||
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
|
||||
-- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
|
||||
end
|
||||
|
||||
function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
|
||||
|
|
|
@ -62,7 +62,8 @@ minetest.register_globalstep(function(dtime)
|
|||
or playerplus[name].nod_stand == "default:snowblock"
|
||||
or playerplus[name].nod_stand == "default:bedrock"
|
||||
or playerplus[name].nod_stand == "default:slimeblock"
|
||||
or playerplus[name].nod_stand == "mobs:cobweb" then
|
||||
or playerplus[name].nod_stand == "mobs:cobweb"
|
||||
or playerplus[name].nod_feet == "mobs:cobweb" then
|
||||
nslow = true
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue