Lua voxelmanip: Add optional buffer param for 'get param2 data'
Update lua_api.txt.
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@ -3263,7 +3263,9 @@ will place the schematic inside of the VoxelManip.
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* `set_light_data(light_data)`: Sets the `param1` (light) contents of each node
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in the `VoxelManip`
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* expects lighting data in the same format that `get_light_data()` returns
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* `get_param2_data()`: Gets the raw `param2` data read into the `VoxelManip` object
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* `get_param2_data([buffer])`: Gets the raw `param2` data read into the `VoxelManip` object
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* Returns an array (indices 1 to volume) of integers ranging from `0` to `255`
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* If the param `buffer` is present, this table will be used to store the result instead
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* `set_param2_data(param2_data)`: Sets the `param2` contents of each node in the `VoxelManip`
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* `calc_lighting([p1, p2], [propagate_shadow])`: Calculate lighting within the `VoxelManip`
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* To be used only by a `VoxelManip` object from `minetest.get_mapgen_object`
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@ -277,11 +277,17 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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bool use_buffer = lua_istable(L, 2);
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MMVManip *vm = o->vm;
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u32 volume = vm->m_area.getVolume();
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lua_newtable(L);
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if (use_buffer)
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lua_pushvalue(L, 2);
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else
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lua_newtable(L);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer param2 = vm->m_data[i].param2;
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lua_pushinteger(L, param2);
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