Fix deep ground cave generation a bit
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17d51a1609
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@ -1416,12 +1416,14 @@ void make_block(BlockMakeData *data)
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u32 i = vmanip.m_area.index(v3s16(p2d.X, node_min.Y, p2d.Y));
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for(s16 y=node_min.Y; y<=node_max.Y; y++)
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{
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if(y <= surface_y)
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if(y <= surface_y){
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if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
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vmanip.m_data[i] = MapNode(c_stone);
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else if(y <= WATER_LEVEL)
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} else if(y <= WATER_LEVEL){
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vmanip.m_data[i] = MapNode(c_water_source);
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else
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} else {
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vmanip.m_data[i] = MapNode(c_air);
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}
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vmanip.m_area.add_y(em, i, 1);
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}
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