Fix mapgen block_is_underground heuristic
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@ -1328,9 +1328,7 @@ void make_block(BlockMakeData *data)
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//double gen_area_nodes = MAP_BLOCKSIZE*MAP_BLOCKSIZE * rel_volume;
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// Horribly wrong heuristic, but better than nothing
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bool block_is_underground = (WATER_LEVEL /* local minimum ground level */ >
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MAP_BLOCKSIZE * (data->blockpos_max.X
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- data->blockpos_min.X + 1) / 2);
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bool block_is_underground = (WATER_LEVEL > node_max.Y);
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/*
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Create a block-specific seed
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