Merge remote-tracking branch 'darkrose/master'
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commit
0ccc0ac927
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@ -85,5 +85,10 @@ Furnace metadata:
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Chest metadata:
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TBD
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Locking Chest metadata:
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u16 string_len
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u8[string_len] string
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TBD
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// END
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@ -1963,7 +1963,8 @@ void Client::addNode(v3s16 p, MapNode n)
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try
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{
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//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
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m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
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std::string st = std::string("");
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m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
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}
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catch(InvalidPositionException &e)
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{}
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@ -297,6 +297,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
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}
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}
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// Locking Chest
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_LOCKABLE_CHEST, 1);
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}
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}
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// Furnace
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{
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ItemSpec specs[9];
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@ -573,6 +573,20 @@ void content_mapnode_init()
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f->initial_metadata = new ChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_LOCKABLE_CHEST;
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f = &content_features(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures("chest_side.png");
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f->setTexture(0, "chest_top.png");
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f->setTexture(1, "chest_top.png");
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f->setTexture(5, "chest_lock.png"); // Z-
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f->setInventoryTexture("chest_lock.png");
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//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new LockingChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_FURNACE;
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f = &content_features(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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@ -48,6 +48,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_SIGN_WALL 14
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#define CONTENT_CHEST 15
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#define CONTENT_FURNACE 16
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#define CONTENT_LOCKABLE_CHEST 17
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#define CONTENT_FENCE 21
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@ -117,6 +117,70 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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LockingChestNodeMetadata
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*/
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// Prototype
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LockingChestNodeMetadata proto_LockingChestNodeMetadata;
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LockingChestNodeMetadata::LockingChestNodeMetadata()
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{
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NodeMetadata::registerType(typeId(), create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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}
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LockingChestNodeMetadata::~LockingChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 LockingChestNodeMetadata::typeId() const
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{
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return CONTENT_LOCKABLE_CHEST;
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}
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NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
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d->setOwner(deSerializeString(is));
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d->m_inventory->deSerialize(is);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone()
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
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*d->m_inventory = *m_inventory;
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return d;
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}
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void LockingChestNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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m_inventory->serialize(os);
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}
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std::string LockingChestNodeMetadata::infoText()
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{
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return "Locking Chest";
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}
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bool LockingChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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FurnaceNodeMetadata
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*/
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@ -62,6 +62,29 @@ private:
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Inventory *m_inventory;
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};
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class LockingChestNodeMetadata : public NodeMetadata
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{
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public:
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LockingChestNodeMetadata();
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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static NodeMetadata* create(std::istream &is);
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virtual NodeMetadata* clone();
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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virtual std::string getOwner(){ return m_text; }
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virtual void setOwner(std::string t){ m_text = t; }
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private:
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Inventory *m_inventory;
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std::string m_text;
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};
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class FurnaceNodeMetadata : public NodeMetadata
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{
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public:
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@ -890,7 +890,7 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
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/*
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*/
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void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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core::map<v3s16, MapBlock*> &modified_blocks)
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core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
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{
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/*PrintInfo(m_dout);
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m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
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if(meta_proto)
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{
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NodeMetadata *meta = meta_proto->clone();
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meta->setOwner(player_name);
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setNodeMetadata(p, meta);
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}
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@ -1290,7 +1291,8 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n)
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bool succeeded = true;
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try{
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core::map<v3s16, MapBlock*> modified_blocks;
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addNodeAndUpdate(p, n, modified_blocks);
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std::string st = std::string("");
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addNodeAndUpdate(p, n, modified_blocks, st);
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// Copy modified_blocks to event
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for(core::map<v3s16, MapBlock*>::Iterator
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@ -205,7 +205,7 @@ public:
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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core::map<v3s16, MapBlock*> &modified_blocks);
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core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name);
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void removeNodeAndUpdate(v3s16 p,
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core::map<v3s16, MapBlock*> &modified_blocks);
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@ -65,6 +65,9 @@ public:
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// Used to make custom inventory menus.
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// See format in guiInventoryMenu.cpp.
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virtual std::string getInventoryDrawSpecString(){return "";}
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// primarily used for locking chests, but others can play too
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virtual std::string getOwner(){ return std::string(""); }
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virtual void setOwner(std::string t){ }
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protected:
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static void registerType(u16 id, Factory f);
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@ -2881,7 +2881,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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MapEditEventIgnorer ign(&m_ignore_map_edit_events);
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m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
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std::string p_name = std::string(player->getName());
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m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
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}
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/*
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Set blocks not sent to far players
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}
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// Disallow moving items if not allowed to build
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else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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{
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return;
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}
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// if it's a locking chest, only allow the owner or server admins to move items
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else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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{
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Strfnd fn(ma->from_inv);
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std::string id0 = fn.next(":");
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if(id0 == "nodemeta")
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{
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v3s16 p;
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p.X = stoi(fn.next(","));
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
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if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
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LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
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if (lcm->getOwner() != player->getName())
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return;
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}
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}
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}
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else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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{
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Strfnd fn(ma->to_inv);
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std::string id0 = fn.next(":");
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if(id0 == "nodemeta")
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{
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v3s16 p;
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p.X = stoi(fn.next(","));
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
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if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
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LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
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if (lcm->getOwner() != player->getName())
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return;
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}
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}
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}
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}
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if(disable_action == false)
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