diff --git a/data/chest_lock.png b/data/chest_lock.png new file mode 100644 index 000000000..ae038fae5 Binary files /dev/null and b/data/chest_lock.png differ diff --git a/doc/mapformat.txt b/doc/mapformat.txt index a0241804e..206f5f350 100644 --- a/doc/mapformat.txt +++ b/doc/mapformat.txt @@ -85,5 +85,10 @@ Furnace metadata: Chest metadata: TBD +Locking Chest metadata: + u16 string_len + u8[string_len] string + TBD + // END diff --git a/src/client.cpp b/src/client.cpp index fcc5a0a1e..522fb8087 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1963,7 +1963,8 @@ void Client::addNode(v3s16 p, MapNode n) try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); - m_env.getMap().addNodeAndUpdate(p, n, modified_blocks); + std::string st = std::string(""); + m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st); } catch(InvalidPositionException &e) {} diff --git a/src/content_craft.cpp b/src/content_craft.cpp index 8e8b17a9b..866c1e532 100644 --- a/src/content_craft.cpp +++ b/src/content_craft.cpp @@ -297,6 +297,24 @@ InventoryItem *craft_get_result(InventoryItem **items) } } + // Locking Chest + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_LOCKABLE_CHEST, 1); + } + } + // Furnace { ItemSpec specs[9]; diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 09a84156a..38c5099e4 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -573,6 +573,20 @@ void content_mapnode_init() f->initial_metadata = new ChestNodeMetadata(); setWoodLikeDiggingProperties(f->digging_properties, 1.0); + i = CONTENT_LOCKABLE_CHEST; + f = &content_features(i); + f->param_type = CPT_FACEDIR_SIMPLE; + f->setAllTextures("chest_side.png"); + f->setTexture(0, "chest_top.png"); + f->setTexture(1, "chest_top.png"); + f->setTexture(5, "chest_lock.png"); // Z- + f->setInventoryTexture("chest_lock.png"); + //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new LockingChestNodeMetadata(); + setWoodLikeDiggingProperties(f->digging_properties, 1.0); + i = CONTENT_FURNACE; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; diff --git a/src/content_mapnode.h b/src/content_mapnode.h index 35dcc20ec..366c9b1a0 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -48,6 +48,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); #define CONTENT_SIGN_WALL 14 #define CONTENT_CHEST 15 #define CONTENT_FURNACE 16 +#define CONTENT_LOCKABLE_CHEST 17 #define CONTENT_FENCE 21 diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp index 1552c8e15..e79ff6d54 100644 --- a/src/content_nodemeta.cpp +++ b/src/content_nodemeta.cpp @@ -117,6 +117,70 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString() "list[current_player;main;0,5;8,4;]"; } +/* + LockingChestNodeMetadata +*/ + +// Prototype +LockingChestNodeMetadata proto_LockingChestNodeMetadata; + +LockingChestNodeMetadata::LockingChestNodeMetadata() +{ + NodeMetadata::registerType(typeId(), create); + + m_inventory = new Inventory(); + m_inventory->addList("0", 8*4); +} +LockingChestNodeMetadata::~LockingChestNodeMetadata() +{ + delete m_inventory; +} +u16 LockingChestNodeMetadata::typeId() const +{ + return CONTENT_LOCKABLE_CHEST; +} +NodeMetadata* LockingChestNodeMetadata::create(std::istream &is) +{ + LockingChestNodeMetadata *d = new LockingChestNodeMetadata(); + d->setOwner(deSerializeString(is)); + d->m_inventory->deSerialize(is); + return d; +} +NodeMetadata* LockingChestNodeMetadata::clone() +{ + LockingChestNodeMetadata *d = new LockingChestNodeMetadata(); + *d->m_inventory = *m_inventory; + return d; +} +void LockingChestNodeMetadata::serializeBody(std::ostream &os) +{ + os<serialize(os); +} +std::string LockingChestNodeMetadata::infoText() +{ + return "Locking Chest"; +} +bool LockingChestNodeMetadata::nodeRemovalDisabled() +{ + /* + Disable removal if chest contains something + */ + InventoryList *list = m_inventory->getList("0"); + if(list == NULL) + return false; + if(list->getUsedSlots() == 0) + return false; + return true; +} +std::string LockingChestNodeMetadata::getInventoryDrawSpecString() +{ + return + "invsize[8,9;]" + "list[current_name;0;0,0;8,4;]" + "list[current_player;main;0,5;8,4;]"; +} + /* FurnaceNodeMetadata */ diff --git a/src/content_nodemeta.h b/src/content_nodemeta.h index 50decd910..e20334312 100644 --- a/src/content_nodemeta.h +++ b/src/content_nodemeta.h @@ -62,6 +62,29 @@ private: Inventory *m_inventory; }; +class LockingChestNodeMetadata : public NodeMetadata +{ +public: + LockingChestNodeMetadata(); + ~LockingChestNodeMetadata(); + + virtual u16 typeId() const; + static NodeMetadata* create(std::istream &is); + virtual NodeMetadata* clone(); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + virtual Inventory* getInventory() {return m_inventory;} + virtual bool nodeRemovalDisabled(); + virtual std::string getInventoryDrawSpecString(); + + virtual std::string getOwner(){ return m_text; } + virtual void setOwner(std::string t){ m_text = t; } + +private: + Inventory *m_inventory; + std::string m_text; +}; + class FurnaceNodeMetadata : public NodeMetadata { public: diff --git a/src/map.cpp b/src/map.cpp index 7de79c75d..32675f08d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -890,7 +890,7 @@ void Map::updateLighting(core::map & a_blocks, /* */ void Map::addNodeAndUpdate(v3s16 p, MapNode n, - core::map &modified_blocks) + core::map &modified_blocks, std::string &player_name) { /*PrintInfo(m_dout); m_dout<clone(); + meta->setOwner(player_name); setNodeMetadata(p, meta); } @@ -1290,7 +1291,8 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n) bool succeeded = true; try{ core::map modified_blocks; - addNodeAndUpdate(p, n, modified_blocks); + std::string st = std::string(""); + addNodeAndUpdate(p, n, modified_blocks, st); // Copy modified_blocks to event for(core::map::Iterator diff --git a/src/map.h b/src/map.h index e0b67eb6e..6248a5665 100644 --- a/src/map.h +++ b/src/map.h @@ -205,7 +205,7 @@ public: These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, - core::map &modified_blocks); + core::map &modified_blocks, std::string &player_name); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); diff --git a/src/nodemetadata.h b/src/nodemetadata.h index de682f9b6..d81ade96c 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -65,6 +65,9 @@ public: // Used to make custom inventory menus. // See format in guiInventoryMenu.cpp. virtual std::string getInventoryDrawSpecString(){return "";} + // primarily used for locking chests, but others can play too + virtual std::string getOwner(){ return std::string(""); } + virtual void setOwner(std::string t){ } protected: static void registerType(u16 id, Factory f); diff --git a/src/server.cpp b/src/server.cpp index ba0efe75f..304eb8920 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2881,7 +2881,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { MapEditEventIgnorer ign(&m_ignore_map_edit_events); - m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); + std::string p_name = std::string(player->getName()); + m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name); } /* Set blocks not sent to far players @@ -3208,7 +3209,46 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } // Disallow moving items if not allowed to build else if((getPlayerPrivs(player) & PRIV_BUILD) == 0) + { return; + } + // if it's a locking chest, only allow the owner or server admins to move items + else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0) + { + Strfnd fn(ma->from_inv); + std::string id0 = fn.next(":"); + if(id0 == "nodemeta") + { + v3s16 p; + p.X = stoi(fn.next(",")); + p.Y = stoi(fn.next(",")); + p.Z = stoi(fn.next(",")); + NodeMetadata *meta = m_env.getMap().getNodeMetadata(p); + if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) { + LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; + if (lcm->getOwner() != player->getName()) + return; + } + } + } + else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0) + { + Strfnd fn(ma->to_inv); + std::string id0 = fn.next(":"); + if(id0 == "nodemeta") + { + v3s16 p; + p.X = stoi(fn.next(",")); + p.Y = stoi(fn.next(",")); + p.Z = stoi(fn.next(",")); + NodeMetadata *meta = m_env.getMap().getNodeMetadata(p); + if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) { + LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; + if (lcm->getOwner() != player->getName()) + return; + } + } + } } if(disable_action == false)