Add a setting to enable always flying fast

This commit is contained in:
PilzAdam 2013-01-07 18:18:16 +01:00
parent 0b1d09ff4f
commit 0437abbffb
3 changed files with 10 additions and 2 deletions

View File

@ -53,6 +53,8 @@
#aux1_descends = false #aux1_descends = false
# Doubletaping the jump key toogles fly mode # Doubletaping the jump key toogles fly mode
#doubletap_jump = false #doubletap_jump = false
# If false aux1 is used to fly fast
#always_fly_fast = true
# Some (temporary) keys for debugging # Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P #keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME #keymap_quicktune_prev = KEY_HOME

View File

@ -57,6 +57,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("anaglyph_strength", "0.1"); settings->setDefault("anaglyph_strength", "0.1");
settings->setDefault("aux1_descends", "false"); settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false"); settings->setDefault("doubletap_jump", "false");
settings->setDefault("always_fly_fast", "true");
// Some (temporary) keys for debugging // Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");

View File

@ -399,6 +399,9 @@ void LocalPlayer::applyControl(float dtime)
// Whether superspeed mode is used or not // Whether superspeed mode is used or not
bool superspeed = false; bool superspeed = false;
if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
superspeed = true;
// Old descend control // Old descend control
if(g_settings->getBool("aux1_descends")) if(g_settings->getBool("aux1_descends"))
{ {
@ -454,7 +457,8 @@ void LocalPlayer::applyControl(float dtime)
{ {
// In free movement mode, sneak descends // In free movement mode, sneak descends
v3f speed = getSpeed(); v3f speed = getSpeed();
if(fast_move && control.aux1) if(fast_move && (control.aux1 ||
g_settings->getBool("always_fly_fast")))
speed.Y = -20*BS; speed.Y = -20*BS;
else else
speed.Y = -walkspeed_max; speed.Y = -walkspeed_max;
@ -497,7 +501,8 @@ void LocalPlayer::applyControl(float dtime)
{ {
v3f speed = getSpeed(); v3f speed = getSpeed();
if(g_settings->getBool("aux1_descends")) if(g_settings->getBool("aux1_descends") ||
g_settings->getBool("always_fly_fast"))
{ {
if(fast_move) if(fast_move)
speed.Y = 20*BS; speed.Y = 20*BS;