Fix buttons not working for Lua-triggered formspecs
This commit is contained in:
parent
8b75736c6f
commit
0b1d09ff4f
|
@ -891,8 +891,10 @@ minetest.get_inventory(location) -> InvRef
|
|||
minetest.create_detached_inventory(name, callbacks) -> InvRef
|
||||
^ callbacks: See "Detached inventory callbacks"
|
||||
^ Creates a detached inventory. If it already exists, it is cleared.
|
||||
minetest.show_formspec(playername, formspec)
|
||||
minetest.show_formspec(playername, formname, formspec)
|
||||
^ playername: name of player to show formspec
|
||||
^ formname: name passed to on_player_receive_fields callbacks
|
||||
^ should follow "modname:<whatever>" naming convention
|
||||
^ formspec: formspec to display
|
||||
|
||||
Item handling:
|
||||
|
|
|
@ -1906,12 +1906,14 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
std::string formspec = deSerializeLongString(is);
|
||||
std::string formname = deSerializeString(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_SHOW_FORMSPEC;
|
||||
// pointer is required as event is a struct only!
|
||||
// adding a std:string to a struct isn't possible
|
||||
event.show_formspec.formspec = new std::string(formspec);
|
||||
event.show_formspec.formname = new std::string(formname);
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -179,6 +179,7 @@ struct ClientEvent
|
|||
} deathscreen;
|
||||
struct{
|
||||
std::string* formspec;
|
||||
std::string* formname;
|
||||
} show_formspec;
|
||||
struct{
|
||||
} textures_updated;
|
||||
|
|
|
@ -359,8 +359,10 @@ enum ToClientCommand
|
|||
TOCLIENT_SHOW_FORMSPEC = 0x44,
|
||||
/*
|
||||
[0] u16 command
|
||||
u16 len
|
||||
u32 len
|
||||
u8[len] formspec
|
||||
u16 len
|
||||
u8[len] formname
|
||||
*/
|
||||
};
|
||||
|
||||
|
|
11
src/game.cpp
11
src/game.cpp
|
@ -118,13 +118,20 @@ struct TextDestPlayerInventory : public TextDest
|
|||
TextDestPlayerInventory(Client *client)
|
||||
{
|
||||
m_client = client;
|
||||
m_formname = "";
|
||||
}
|
||||
TextDestPlayerInventory(Client *client, std::string formname)
|
||||
{
|
||||
m_client = client;
|
||||
m_formname = formname;
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->sendInventoryFields("", fields);
|
||||
m_client->sendInventoryFields(m_formname, fields);
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
std::string m_formname;
|
||||
};
|
||||
|
||||
/* Respawn menu callback */
|
||||
|
@ -2154,6 +2161,7 @@ void the_game(
|
|||
&g_menumgr,
|
||||
&client, gamedef);
|
||||
menu->setFormSource(current_formspec);
|
||||
menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
|
||||
menu->drop();
|
||||
}
|
||||
else
|
||||
|
@ -2162,6 +2170,7 @@ void the_game(
|
|||
current_formspec->setForm(*(event.show_formspec.formspec));
|
||||
}
|
||||
delete(event.show_formspec.formspec);
|
||||
delete(event.show_formspec.formname);
|
||||
}
|
||||
else if(event.type == CE_TEXTURES_UPDATED)
|
||||
{
|
||||
|
|
|
@ -4921,13 +4921,14 @@ static int l_create_detached_inventory_raw(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// create_detached_formspec_raw(name)
|
||||
// show_formspec(playername,formname,formspec)
|
||||
static int l_show_formspec(lua_State *L)
|
||||
{
|
||||
const char *playername = luaL_checkstring(L, 1);
|
||||
const char *formspec = luaL_checkstring(L, 2);
|
||||
const char *formname = luaL_checkstring(L, 2);
|
||||
const char *formspec = luaL_checkstring(L, 3);
|
||||
|
||||
if(get_server(L)->showFormspec(playername,formspec))
|
||||
if(get_server(L)->showFormspec(playername,formspec,formname))
|
||||
{
|
||||
lua_pushboolean(L, true);
|
||||
}else{
|
||||
|
|
|
@ -3638,7 +3638,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
|||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec)
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
@ -3649,6 +3649,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec)
|
|||
writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
|
||||
os.write((char*)buf, 2);
|
||||
os<<serializeLongString(formspec);
|
||||
os<<serializeString(formname);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
|
@ -4596,7 +4597,7 @@ void Server::notifyPlayer(const char *name, const std::wstring msg)
|
|||
SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
|
||||
}
|
||||
|
||||
bool Server::showFormspec(const char *playername, const std::string &formspec)
|
||||
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
|
||||
|
@ -4606,7 +4607,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec)
|
|||
return false;
|
||||
}
|
||||
|
||||
SendShowFormspecMessage(player->peer_id,formspec);
|
||||
SendShowFormspecMessage(player->peer_id, formspec, formname);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -583,7 +583,7 @@ public:
|
|||
m_async_fatal_error.set(error);
|
||||
}
|
||||
|
||||
bool showFormspec(const char *name, const std::string &formspec);
|
||||
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
|
||||
private:
|
||||
|
||||
// con::PeerHandler implementation.
|
||||
|
@ -621,7 +621,7 @@ private:
|
|||
void SendMovePlayer(u16 peer_id);
|
||||
void SendPlayerPrivileges(u16 peer_id);
|
||||
void SendPlayerInventoryFormspec(u16 peer_id);
|
||||
void SendShowFormspecMessage(u16 peer_id, const std::string formspec);
|
||||
void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
|
||||
/*
|
||||
Send a node removal/addition event to all clients except ignore_id.
|
||||
Additionally, if far_players!=NULL, players further away than
|
||||
|
|
Loading…
Reference in New Issue