262 lines
9.7 KiB
Plaintext
262 lines
9.7 KiB
Plaintext
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-03-01 23:41-0700\n"
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"PO-Revision-Date: 2017-04-28 11:56-0400\n"
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"Last-Translator: Carlos Barraza\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: Español\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: doc.lua:11
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msgid "Heavy wooden bars designed to prevent entry even to siege equipment."
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msgstr ""
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"Barras de madera pesadas diseñadas para evitar la entrada incluso a equipo de "
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"asedio"
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#: doc.lua:12
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msgid ""
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"Place these bars in a structure together and they will slide as a unified "
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"gate when clicked on."
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msgstr ""
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"Coloque estas barras en una estructura juntas y se deslizarán como si "
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"estuvieran unidas cuando se le hace clic"
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#: doc.lua:14
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msgid ""
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"The bottom edge of a portcullis gate, with knobs to lock securely into the "
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"floor."
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msgstr ""
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"Es el borde inferior de una puerta rastrillo, con perillas para bloquearla con "
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"seguridad en el piso"
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#: doc.lua:15
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msgid ""
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"This block can be used to define the edge of a portcullius that meets up "
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"with another gate, should you have an arrangement like that. Otherwise it's "
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"just decorative."
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msgstr ""
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"Este bloque puede ser usado para definir el borde de una puerta rastrillo "
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"que esta cerca de otra puerta, si tiene varias puertas independientes, "
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"de lo contrario es simplemente decorativo"
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#: doc.lua:17
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msgid "A basic gate panel."
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msgstr "Un panel básico de puerta"
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#: doc.lua:18
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msgid ""
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"This gate segment will move in unison with adjoining gate segments when "
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"right-clicked."
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msgstr ""
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"Este segmento de puerta se moverá junto con los demas segmentos de puerta "
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"adyacente cuando se haga clic con el botón derecho del ratón"
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#: doc.lua:20
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msgid "A gate panel with a defined edge."
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msgstr "Un panel de puerta con un borde."
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#: doc.lua:21
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msgid ""
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"The darkened edge of this panel marks the edge of the gate it's a part of. "
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"You can use these when building double doors to ensure the two parts swing "
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"separately, for example. Note that edges aren't strictly necessary for gates "
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"that stand alone."
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msgstr ""
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"El borde oscurecido de este panel marca el limite de la puerta."
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"Usted puede utilizar estos bloques para construir puertas dobles para asegurar "
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"que las dos puertas funcionen por separado, por ejemplo. Tenga en cuenta que "
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"los bordes no son estrictamente necesarios para las puertas individuales"
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#: doc.lua:23
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msgid "A gate edge with a handle."
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msgstr "Un panel de puerta con pestillo"
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#: doc.lua:24
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msgid ""
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"The handle is basically decorative, a door this size can be swung by "
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"clicking anywhere on it. But the darkened edge of this panel is useful for "
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"defining the edge of a gate when it abuts a partner to the side."
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msgstr ""
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"El pestillo es básicamente decorativo, una puerta de este tamaño se puede "
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"abrir haciendo clic en cualquier parte de ella. Pero el borde oscuro de este "
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"panel es útil para definir el borde de la puerta cuando hay otra puerta al "
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"lado."
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#: doc.lua:26
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msgid "A hinged gate segment that allows a gate to swing."
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msgstr "Un segmento de puerta con bisagra permite que la puerta se abra."
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#: doc.lua:27
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msgid ""
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"If you have more than one hinge in your gate, make sure the hinges line up "
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"correctly otherwise the gate will not be able to swing. The hinge is the "
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"protruding block along the edge of the gate panel."
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msgstr ""
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"Si tiene más de una bisagra en su puerta, asegúrese de que las bisagras se "
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"alineen correctamente, de lo contrario la puerta no será capaz de abrirse. "
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"la bisagra es el bloque sobresaliente a lo largo del borde del panel de la "
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"puerta."
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#: doc.lua:29
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msgid "A block with a slot to allow an adjacent sliding gate through."
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msgstr ""
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"Un bloque con una ranura en el medio para que una puerta deslizante pueda "
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"pasar a través de ella."
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#: doc.lua:30
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msgid ""
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"This block is designed to extend into a neighboring node that a sliding gate "
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"passes through, to provide a tight seal for the gate to move through without "
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"allowing anything else to squeeze in."
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msgstr ""
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"Este bloque está diseñado para un nodo pueda deslizarse a travéz de este, para "
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"proporcionar un cierre hermético que solo deja pasar la puerta sin permitir "
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"entrar nada mas."
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#: doc.lua:32
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msgid ""
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"A block that extends into an adjacent node to provide a tight seal for a "
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"large gate."
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msgstr ""
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"Un bloque con una ranura en el lado para que una puerta deslizante pueda "
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"pasar a través de ella."
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#: doc.lua:33
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msgid ""
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"Two nodes cannot occupy the same space, but this block extends into a "
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"neighboring node's space to allow for gates to form a tight seal. It can be "
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"used with sliding gates or swinging gates."
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msgstr ""
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"Dos nodos no pueden utilizar el mismo espacio, pero este nodo se extiende al "
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"espacio de un nodo vecino para permitir que las puertas formen un cierre "
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"hermético. Puede utilizarse con puertas deslizantes y con las puertas que se "
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"abren rotando."
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#: doc.lua:37
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msgid "Gates"
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msgstr "Puertas"
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#: doc.lua:38
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msgid ""
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"Gates are large multi-node constructions that swing on hinges or slide out "
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"of the way when triggered."
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msgstr ""
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"Las puertas grandes son construcciones multi nodo que se abren usando bisagras "
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"o se deslizan hacia arriba cuando se activan"
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#: doc.lua:43
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msgid "Gate construction"
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msgstr "Construcción de Puertas"
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#: doc.lua:45
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msgid ""
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"Gates are multi-node constructions, usually (though not always) consisting "
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"of multiple node types that fit together into a unified whole. The "
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"orientation of gate nodes is significant, so a screwdriver will be a helpful "
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"tool when constructing gates.\n"
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"\n"
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"A gate's extent is determined by a \"flood fill\" operation. When you "
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"trigger a gate block, all compatible neighboring blocks will be considered "
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"part of the same structure and will move in unison. Only gate blocks that "
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"are aligned with each other will be considered part of the same gate. If you "
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"wish to build adjoining gates (for example, a large pair of double doors "
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"that meet in the center) you'll need to make use of gate edge blocks to "
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"prevent it all from being considered one big door. Note that if your gate "
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"does not abut any other gates you don't actually need to define its edges "
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"this way - you don't have to use edge blocks in this case.\n"
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"\n"
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"If a gate has no hinge nodes it will be considered a sliding gate. When "
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"triggered, the gate code will search for a direction that the gate can slide "
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"in and will move it in that direction at a rate of one block-length per "
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"second. Once it reaches an obstruction it will stop, and when triggered "
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"again it will try sliding in the opposite direction.\n"
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"\n"
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"If a gate has hinge nodes then triggering it will cause the gate to try "
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"swinging around the hinge. If the gate has multiple hinges and they don't "
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"line up properly the gate will be unable to move. Note that the gate can "
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"only exist in 90-degree increments of orientation, but the gate still looks "
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"for obstructions in the region it is swinging through and will not swing if "
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"there's something in the way."
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msgstr ""
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"Las puertas son generalmente construcciones multi nodo (aunque no siempre), "
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"que consisten de múltiples tipos de nodos que se acomodan en un todo "
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"unificado. La orientación de los nodos de la puerta es importante, por lo que "
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"un destornillador será útil para construir las puertas.\n"
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"\n"
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"La extención de una puerta se determina mediante una operación de \"Llenado de "
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"Inundación\". Al activar un bloque de la puerta, todos los bloques vecinos "
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"compatibles se considerán parte de la misma estructura y se moveran al unísono. "
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"Sólo los bloques de compuerta que estén alineados entre sí se considerarán "
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"parte de la misma puerta. Si desea construir puertas adyacentes (por ejemplo, "
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"un gran par de puertas dobles que se abran en el centro) tendrá que hacer uso "
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"de bloques de borde de puerta para evitar que todo sea considerado solo una "
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"gran puerta. Tenga en cuenta que si su puerta no se apoya en ninguna otra "
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"puerta, no necesita usar los bordes de puerta en este caso.\n"
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"\n"
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"Si una puerta no tiene nodos de bisagra se considerará una puerta deslizante. "
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"Cuando se ejecuta el codigo de la puerta buscará una dirección en la que la "
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"puerta pueda deslizarse y se moverá en esa dirección a una velocidad de un "
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"bloque por segundo. Una vez que llega a una obstrucción se detendrá, y cuando "
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"se ejecute de nuevo tratará de deslizarse en la dirección opuesta.\n"
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"\n"
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"Si una puerta tiene nodos de bisagra, entonces al activar la puerta tratara de "
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"girar al rededor de la bisagra. Si la puerta tiene bisagras múltiples y no "
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"estan bien alineadas, la puerta no podrá moverse. Tenga en cuenta que la "
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"puerta sólo puede existir en incrementos de 90 grados de orientación, pero la "
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"puerta todavía busca obstrucciones en la región que está moviéndose y no "
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"girara si hay algo en el camino."
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#: doors.lua:8
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msgid "Oak Door"
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msgstr "Puerta de Roble"
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#: doors.lua:22
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msgid "Jail Door"
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msgstr "Puerta de Cárcel"
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#: doors.lua:43
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msgid "Jail Bars"
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msgstr ""
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#: gate_slots.lua:36
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msgid "Stonebrick"
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msgstr "Ladrillo de Piedra"
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#: gate_slots.lua:45
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msgid "@1 Gate Slot"
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msgstr "Espacio para Puerta de @1"
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#: gate_slots.lua:70
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msgid "@1 Gate Slot Reverse"
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msgstr "Espacio para Puerta Invertido de @1"
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#: gates.lua:7
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msgid "Portcullis Bars"
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msgstr "Barras de la Puerta Rastrillo"
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#: gates.lua:37
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msgid "Portcullis Bottom"
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msgstr "Terminación de la Puerta Rastrillo"
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#: gates.lua:104
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msgid "Gate Door"
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msgstr "Porción de la Puerta"
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#: gates.lua:136
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msgid "Gate Door Edge"
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msgstr "Borde de la Puerta"
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#: gates.lua:175
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msgid "Gate Door With Handle"
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msgstr "Pestillo de la Puerta"
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#: gates.lua:218
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msgid "Gate Door With Hinge"
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msgstr "Bisagra de la Puerta"
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