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VoxeLibre-WolfyCode/mods/ITEMS/mcl_throwing/API.md

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# mcl_throwing
## mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
Throw a throwable item.
* throw_item: itemstring of the throwable item
* pos: initial position of the entity
* dir: direction where the throwable item will be thrown
* velocity: (optional) will overide the default velocity value (can be nil)
* thrower: (optional) player/entity who throw the object (can be nil)
## mcl_throwing.register_throwable_object(name, entity, velocity)
Register a throwable item.
* name: itemname of the throwable object
* entity: entity thrown
* velocity: initial velocity of the entity
## mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode, dropdir)
Throw throwable item from dispencer.
Shouldn't be called directly.
Must be used in item definition:
`_on_dispense = mcl_throwing.dispense_function,`
## mcl_throwing.get_player_throw_function(entity_name, velocity)
Return a function who handle item throwing (to be used in item definition)
Handle creative mode, and throw params.
* entity_name: the name of the entity to throw
* velocity: (optional) velocity overide (can be nil)
## mcl_throwing.get_staticdata(self)
Must be used in entity def if you want the entity to be saved after unloading mapblock.
## mcl_throwing.on_activate(self, staticdata, dtime_s)
Must be used in entity def if you want the entity to be saved after unloading mapblock.