WillConker
  • Joined on 2024-06-02
WillConker created pull request VoxeLibre/VoxeLibre#4523 2024-07-11 14:04:16 +02:00
Fixed first loot pool not being used in shipwrecks or ocean temples
WillConker created branch shipwreck_loot_fix in WillConker/VoxeLibre 2024-07-11 14:03:34 +02:00
WillConker pushed to shipwreck_loot_fix at WillConker/VoxeLibre 2024-07-11 14:03:34 +02:00
6949645308 Fixed first loot pool not being used in shipwrecks or ocean temples
WillConker commented on issue VoxeLibre/VoxeLibre#4516 2024-07-11 13:49:12 +02:00
Cause anonymous damage to entities without them punching themselves

Why can't we just pass nothing?

* `punch(puncher, time_from_last_punch, tool_capabilities, dir)`
    * punches the object, triggering all consequences a normal punch would have
    *…
WillConker commented on issue VoxeLibre/VoxeLibre#4366 2024-07-11 13:44:08 +02:00
Eating suspicious stew causes crash & some stews uncraftable

@teknomunk I managed to replicate this in 026ea5940. I think it actually happens in creative mode. The eating animation displays even though you're in creative mode, then the crash described above…

WillConker opened issue VoxeLibre/VoxeLibre#4522 2024-07-11 13:38:53 +02:00
Supply loot never generates in shipwrecks
WillConker pushed to loot_tables at WillConker/VoxeLibre 2024-07-11 13:11:19 +02:00
853880d96d Made loot table parsing more lenient and added more loot tables
WillConker pushed to loot_tables at WillConker/VoxeLibre 2024-07-10 19:04:19 +02:00
cf21f43f8c Actually added woodland mansion loot now, added snippet for lootchests
WillConker pushed to loot_tables at WillConker/VoxeLibre 2024-07-10 19:00:02 +02:00
7996e210d9 Added woodland mansion loot, replaced /loot with /lootchest, fixed some bugs
WillConker commented on pull request VoxeLibre/VoxeLibre#4520 2024-07-10 18:08:35 +02:00
WIP: Add datapacks and loot table functionality

Why would we have data packs when we can have mods? Modding MC is harder so data packs have their place there.

I think we should have datapacks because:

  1. They are a way to tweak the game…
WillConker pushed to loot_tables at WillConker/VoxeLibre 2024-07-10 15:34:58 +02:00
4867904ab1 Added woodland mansion loot, added /loot command, removed /testloot, added enchant_randomly item modifier
WillConker commented on issue VoxeLibre/VoxeLibre#4517 2024-07-10 13:45:04 +02:00
Implement loot tables

I made a starting pr for this! VoxeLibre/VoxeLibre#4520

WillConker created pull request VoxeLibre/VoxeLibre#4520 2024-07-10 13:44:33 +02:00
Added datapacks and loot table functionality
WillConker created branch loot_tables in WillConker/VoxeLibre 2024-07-10 13:41:27 +02:00
WillConker pushed to loot_tables at WillConker/VoxeLibre 2024-07-10 13:41:27 +02:00
ed1bb20e24 Added datapacks and loot table functionality
WillConker commented on issue VoxeLibre/VoxeLibre#4518 2024-07-09 22:19:38 +02:00
Inconsistent pluralization of Stair(s)

We should probably change Stair to Stairs. I tried to do this naively with a regex search: #4519 - of course unexpected results should be checked

WillConker created pull request VoxeLibre/VoxeLibre#4519 2024-07-09 22:18:29 +02:00
WIP: Fix stair/stairs in names and translation
WillConker created branch stair_stairs in WillConker/VoxeLibre 2024-07-09 22:15:13 +02:00
WillConker pushed to stair_stairs at WillConker/VoxeLibre 2024-07-09 22:15:13 +02:00
ea313838f5 Just replaced all the 'stair' with 'stairs'
WillConker commented on issue VoxeLibre/VoxeLibre#4517 2024-07-09 19:03:33 +02:00
Implement loot tables

To clarify, I meant we should move the loot specification from the structure definition to the schematics and support JSON loot tables.