True, but baby hoglins have the same model as adult hoglins, just smaller, so it should be OK for them to have the same textures, right?
Doesn't seem to give any warnings to remove and I don't see why it would - will remove.
So should we make the change as above or remove as the line is useless. Hoglins already have texture, which babies would otherwise inherit:
textures = { {
"extra_mobs_hoglin.png",
}…
In baby hoglin implementation there was this line:
textures = { {
"extra_mobs_hoglin.png",
"extra_mobs_trans.png",
} }
which doesn't do anything as textures is not set as an…
True, makes code shorter. Not quite so simple as in example though as the timer needs to reset if mob leaves overworld.
To test:
Spawn hoglin, piglin, piglin brute, sword piglin (/spawn_mob sword_piglin
), baby hoglin (/spawn_mob baby_hoglin
).
They should transform into zombified variants in overworld but not…
Should also now fix VoxeLibre/VoxeLibre#3693 (same thing with piglins). However, a minor issue is that bow-piglins have their bow swapped for a gold sword, which…