VoxeLibre/mods/CORE/flowlib/API.md

2.1 KiB

flowlib

Simple flow functions.

flowlib.is_touching(realpos, nodepos, radius)

Return true if a sphere of at collide with node at .

  • realpos: position
  • nodepos: position
  • radius: number

flowlib.is_water(pos)

Return true if node at is water, false overwise.

  • pos: position

flowlib.node_is_water(node)

Return true if is water, false overwise.

  • node: node

flowlib.is_lava(pos)

Return true if node at is lava, false overwise.

  • pos: position

flowlib.node_is_lava(node)

Return true if is lava, false overwise.

  • node: node

flowlib.is_liquid(pos)

Return true if node at is liquid, false overwise.

  • pos: position

flowlib.node_is_liquid(node)

Return true if is liquid, false overwise.

  • node: node

flowlib.quick_flow(pos, node)

Return direction where the water is flowing (to be use to push mobs, items...).

  • pos: position
  • node: node

flowlib.move_centre(pos, realpos, node, radius)

Return the pos of the nearest not water block near from in a sphere of at . WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.

  • pos: position
  • realpos: position, position of the entity
  • node: node
  • radius: number

flowlib.get_liquid_height(pos, pos_offset)

Return the exact height that a flowing liquid is rendered at , or nil if there is no flowing liquid in that node. This has sub-node precision. If <pos_offset> is specified, then must be rounded to the nearest node, and <pos_offset> is the offset from the centre of the node.

  • pos: position (vector)
  • pos_offset: offset (vector) - all dimensions must have absolute value of at most 0.5

flowlib.liquid_at_exact(pos, pos_offset)

Return the liquid that is rendered at , or nil if no liquid is rendered at that position. This has sub-node precision. If <pos_offset> is specified, then must be rounded to the nearest node, and <pos_offset> is the offset from the centre of the node.

  • pos: position (vector)
  • pos_offset: offset (vector) - all dimensions must have absolute value of at most 0.5