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515 Commits

Author SHA1 Message Date
kay27 56a82d5a82 Merge remote-tracking branch 'origin/master' into mineclone5 2021-07-13 01:00:03 +04:00
kay27 6101511ddc Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-25 03:57:20 +04:00
kay27 163ca9a653 [fire_charge] Fix critical attempt to index local 'ent' 2021-06-25 03:57:01 +04:00
kay27 35f07a8b66 [mineclone5] Put mob flow code at its right place, fix unloaded player spawn rechech 2021-06-25 03:53:58 +04:00
kay27 7cf49c2cfd Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-22 05:16:30 +04:00
kay27 5d4d1d70e7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-22 03:20:58 +04:00
kay27 d10ab0d1ee [mineclone5] Tune sweet berries a bit 2021-06-21 04:51:05 +04:00
kay27 85b3fef4bf [mineclone5] Move sweet berries into farming as a quick fix 2021-06-21 03:58:18 +04:00
kay27 d509d76d13 [mineclone5] Quick repaint MC sweetberries to match the license 2021-06-21 03:19:02 +04:00
kay27 9498ccc279 [lightning] Fix critical attempt to index local mob (a nil value) 2021-06-21 02:51:03 +04:00
kay27 4de3bfda8e [extra_mobs] Fix critical attempt to index local c_pos (a nil value) 2021-06-21 02:47:20 +04:00
kay27 ed8d79395d [mcl_mobs/api] Fix critical attempt to index local pos2 (a nil value) 2021-06-21 02:44:55 +04:00
kay27 f30a2ab6bc Merge remote-tracking branch 'origin/master' into mineclone5 2021-06-21 02:42:19 +04:00
kay27 9d3be8d0b0 Use math.random() for ABM chorus growth 2021-06-12 15:32:28 +04:00
kay27 b3e3b91b7c Merge master 2021-06-12 15:12:33 +04:00
Elias Fleckenstein 525599d340 [BUGFIX] Allow fixing netherite armors on anvil #1787 (#1792)
Fixes the old broken pull request, #1787.

Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
Reviewed-on: MineClone2/MineClone2#1792
Co-authored-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
Co-committed-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
2021-06-08 11:02:22 +00:00
NO11 65f7ca383e Fix flying cod (extra_mobs) 2021-05-16 16:33:34 +00:00
NO11 dc9a6609e5 Fix flying dolphin (extra_mobs) 2021-05-16 16:33:29 +00:00
NO11 f83d1c9fb1 Fix flying glow squid (extra_mobs) 2021-05-16 16:33:26 +00:00
NO11 19586ccfac Fix flying salmon (extra_mobs) 2021-05-16 16:33:22 +00:00
kay27 79339f5f14 Merge branch 'master' into mineclone5 2021-05-15 03:17:37 +04:00
kay27 0b0be4cecf Merge branch 'master' into mineclone5 2021-05-15 02:24:26 +04:00
NO11 d662fa8bd0 Add "real" glowing effect for glowing itemframe 2021-05-13 21:52:47 +00:00
Code-Sploit ba333d016a Merge pull request 'master' (#1736) from master into mineclone5
Reviewed-on: MineClone2/MineClone2#1736
2021-05-13 11:57:33 +00:00
Lizzy Fleckenstein f714d9399d Merge branch 'master' into mineclone5 2021-05-10 10:14:15 +02:00
Lizzy Fleckenstein f79ace6306 Fix upgrading of enchanted items 2021-05-10 10:00:13 +02:00
kay27 24dfda8d7e Merge branch 'master' into mineclone5 2021-05-10 06:19:56 +04:00
Lizzy Fleckenstein 052bfa0cab Revert "Clean the mess (thank you soo much the person who did it) (no offense)"
This reverts commit 2064c34858.
2021-05-09 16:14:17 +02:00
Code-Sploit 2064c34858 Clean the mess (thank you soo much the person who did it) (no offense) 2021-05-09 14:12:12 +00:00
Lizzy Fleckenstein 0133f94a36 Fix upgrading of diamond armor 2021-05-09 12:48:53 +02:00
Code-Sploit 05a9b614b0 Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5
Merge upstream changes to local branch
2021-05-08 17:04:25 +00:00
Code-Sploit 71d98892d4 Prevent crash in fix 2021-05-08 17:03:59 +00:00
Code-Sploit 72d4cf5906 Second part of fix try stupid bug 2021-05-08 16:58:10 +00:00
Code-Sploit 1dcd555149 Try 1 to fix the stupid changes to mcl_armor that caused non-upgradable diamond armor 2021-05-08 16:53:46 +00:00
kay27 43e44ff4c9 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-08 14:12:25 +04:00
kay27 f53f961122 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-08 14:09:32 +04:00
NO11 b37cbbebb8 Fix ancient debris duplication glitch (remove fortune drop) 2021-05-07 22:50:35 +00:00
Code-Sploit 8c2f5bc3d2 Fix #1706 2021-05-02 08:31:26 +00:00
Code-Sploit 445af4e4c9 Remove unnessacary comments in mcl_smithing_table/init.lua 2021-05-02 08:11:11 +00:00
NO11 f430ebcc8d Add #924, cactus breaks minecart 2021-05-01 17:29:08 +00:00
kay27 1750929367 Merge remote-tracking branch 'origin/master' into mineclone5 2021-05-01 15:58:14 +04:00
Lizzy Fleckenstein e545e6d0e7 Merge branch 'master' into mineclone5 2021-04-29 12:29:01 +02:00
Lizzy Fleckenstein df8b4dddec Merge branch 'master' into mineclone5 2021-04-29 11:59:04 +02:00
Lizzy Fleckenstein 960367ffae Merge branch 'master' into mineclone5 2021-04-29 11:18:33 +02:00
Lizzy Fleckenstein 7f29f768da Add nil check for crash prevention 2021-04-29 11:17:52 +02:00
Lizzy Fleckenstein eae71fdf55 Merge branch 'master' into mineclone5 2021-04-29 10:58:22 +02:00
Lizzy Fleckenstein 47aa5da242 Merge branch 'master' into mineclone5 2021-04-29 10:56:15 +02:00
kay27 414162a613 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-29 04:34:05 +04:00
kay27 83b96a80ca Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-29 03:22:01 +04:00
Lizzy Fleckenstein 33c235362e Merge branch 'master' into mineclone5 2021-04-28 12:27:28 +02:00
Lizzy Fleckenstein cca03bcbd2 Merge branch 'master' into mineclone5 2021-04-28 11:40:21 +02:00
Lizzy Fleckenstein 6eadeb21c0 Merge branch 'master' into mineclone5 2021-04-27 18:56:48 +02:00
Lizzy Fleckenstein b9cdb58ce5 Merge branch 'master' into mineclone5 2021-04-27 18:44:40 +02:00
Lizzy Fleckenstein 91211ac1f7 Merge branch 'master' into mineclone5 2021-04-26 10:08:08 +02:00
jordan4ibanez 76acf26dcf Merge pull request 'Fix rabbit rotation' (#1661) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1661
2021-04-26 02:02:55 +00:00
jordan4ibanez cd47233798 Fix rabbit rotation 2021-04-25 22:02:20 -04:00
jordan4ibanez 7703dec778 Merge pull request 'Bring mob spawning variable to the top of the spawning.lua file so it's easier to find' (#1660) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1660
2021-04-26 00:49:17 +00:00
jordan4ibanez 0f4628db09 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find 2021-04-25 20:48:42 -04:00
jordan4ibanez 7551f201b9 Merge pull request 'Add in head code elements (disabled for now)' (#1659) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1659
2021-04-26 00:47:54 +00:00
jordan4ibanez ddb33acf0d Add in unused head code elements 2021-04-25 20:46:45 -04:00
jordan4ibanez e52aab45c0 Implement no-op head operations for enderman 2021-04-25 20:23:46 -04:00
jordan4ibanez ac85230938 Add in chicken head code with additional pitch modifier 2021-04-25 20:08:45 -04:00
jordan4ibanez f57c4709ac Comment out code that causes mobs to glitch push players in mcl_playerplus 2021-04-25 19:54:11 -04:00
jordan4ibanez b6c9a1c423 Fix creeper head 2021-04-25 19:51:11 -04:00
jordan4ibanez a8152760b9 Integrate more switches into internal api elements of head code 2021-04-25 19:44:15 -04:00
jordan4ibanez 6a38198e97 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element 2021-04-25 18:24:10 -04:00
jordan4ibanez d28e81bc9f Add in mobs look pitch 2021-04-25 17:54:14 -04:00
jordan4ibanez 5a2773ea1a Add in basics of head code yaw 2021-04-25 17:48:41 -04:00
jordan4ibanez d5da94d0de Merge pull request 'Implement basic fall damage' (#1658) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1658
2021-04-25 20:49:22 +00:00
jordan4ibanez 555935ff3d Implement basic fall damage 2021-04-25 16:43:23 -04:00
jordan4ibanez c40011b566 Merge pull request 'Add secondary existence check after main logic has been executed to prevent future crashes' (#1657) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1657
2021-04-25 20:12:34 +00:00
jordan4ibanez 7e3b69348e Add secondary existence check after main logic has been executed to prevent future crashes 2021-04-25 16:11:45 -04:00
jordan4ibanez d5a0fa1c14 Merge branch 'mineclone5' into mineclone5 2021-04-25 19:59:19 +00:00
jordan4ibanez c898e1e4db Update sheep.lua 2021-04-25 15:59:00 -04:00
Lizzy Fleckenstein 6260dad8fc Merge branch 'master' into mineclone5 2021-04-25 19:58:02 +02:00
kay27 cb19340e0b [mineclone5] [mcl_mapgen_core] Fix empty caves which should be filled by lava 2021-04-25 19:45:59 +04:00
kay27 7c9d9b1650 [mineclone5] [mcl_mobs] Avoid some crashes in `mob_functions/ai/lua`, @jordan4ibanez feel free to revert 2021-04-25 15:37:34 +04:00
Lizzy Fleckenstein 073e7b81f8 Merge branch 'master' into mineclone5 2021-04-25 13:11:20 +02:00
kay27 39e1db7298 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-25 13:32:13 +04:00
jordan4ibanez 301832fd57 Merge pull request 'Make farmable mobs/food mobs a lot less rare' (#1653) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1653
2021-04-25 08:32:40 +00:00
jordan4ibanez 9b5c9dc8ae Make farmable mobs/food mobs a lot less rare 2021-04-25 04:31:48 -04:00
jordan4ibanez 36e81d18d9 Merge pull request 'Implement mob cramming' (#1652) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1652
2021-04-25 08:20:18 +00:00
jordan4ibanez 5e6653ff65 Implement mob cramming 2021-04-25 04:19:02 -04:00
jordan4ibanez d5e0632ebc Merge pull request 'Fix nametags (Fixes #1649)' (#1651) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1651
2021-04-25 08:10:21 +00:00
jordan4ibanez 1616cb7538 Fix nametags 2021-04-25 04:09:35 -04:00
jordan4ibanez b4ead73e22 Merge pull request 'Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes' (#1650) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1650
2021-04-25 08:04:39 +00:00
jordan4ibanez a3ff108cd4 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes 2021-04-25 04:03:06 -04:00
jordan4ibanez 608958e17a Merge pull request 'Fix mob drowning for parrots, fix client side guessing causing mobs to appear to drop when stuck floating under nodes' (#1648) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1648
2021-04-25 05:46:29 +00:00
jordan4ibanez df364eed28 Implement basics of head movement and fix walking mobs flying away after floating 2021-04-25 01:45:35 -04:00
jordan4ibanez bac191293b Fix clientside guessing making floating go crazy client side 2021-04-25 01:45:03 -04:00
jordan4ibanez b7c7c2627b Fix parrots not drowning 2021-04-25 01:44:46 -04:00
jordan4ibanez 96b65f688a Merge pull request 'Add sound effects to breeding' (#1647) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1647
2021-04-25 05:24:50 +00:00
jordan4ibanez 38c22f277d Add pop sound when baby mob is born 2021-04-25 01:24:19 -04:00
jordan4ibanez f83ccdb2ed Add in breeding and feeding baby mob sounds 2021-04-25 01:22:43 -04:00
jordan4ibanez bdadbb6be6 Merge pull request 'Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again' (#1646) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1646
2021-04-25 05:15:23 +00:00
jordan4ibanez 7733e05a12 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again 2021-04-25 01:14:48 -04:00
jordan4ibanez 857434a4ff Merge pull request 'Fix dead-alive mobs and add in hurt/die sound' (#1645) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1645
2021-04-25 04:17:22 +00:00
jordan4ibanez 0a380265c8 Fix dead-alive mobs and add in hurt/die sound 2021-04-25 00:16:54 -04:00
jordan4ibanez 2c47d2190e Merge pull request 'Enable mob drowning' (#1644) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1644
2021-04-25 04:06:41 +00:00
jordan4ibanez 8d3eff0c16 Enable mob drowning 2021-04-25 00:06:12 -04:00
jordan4ibanez 24df0271d4 Merge pull request 'Make every mob besides spiders get slowed down by cobwebs like players' (#1643) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1643
2021-04-25 03:34:44 +00:00
jordan4ibanez 56086bf02b Fix villager 2021-04-24 23:33:46 -04:00
jordan4ibanez 079811984c Make every mob besides spiders get slowed down by cobwebs like players 2021-04-24 23:29:56 -04:00
jordan4ibanez 67deb1b884 Merge pull request 'If mob is in daylight and ignites_in_daylight = true, make mob burn' (#1642) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1642
2021-04-25 03:16:09 +00:00
jordan4ibanez 7e8e63b0e3 If mob is in daylight and ignites_in_daylight = true, make mob burn 2021-04-24 23:15:40 -04:00
jordan4ibanez 79871ca191 Merge pull request 'Make mobs drop xp on death' (#1641) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1641
2021-04-25 02:28:57 +00:00
jordan4ibanez 49b01dca4f Make mobs drop xp on death 2021-04-24 22:28:26 -04:00
jordan4ibanez 5ba0d34cd5 Merge pull request 'Fix ghast strange behavior in the nether' (#1640) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1640
2021-04-25 02:22:26 +00:00
jordan4ibanez 3d5cceab76 Fix ghast strange behavior in the nether 2021-04-24 22:21:58 -04:00
jordan4ibanez b937b20158 Merge pull request 'Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something' (#1639) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1639
2021-04-25 02:14:53 +00:00
jordan4ibanez a73e5b57c0 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking 2021-04-24 22:14:25 -04:00
jordan4ibanez b401b50c04 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something 2021-04-24 21:15:42 -04:00
jordan4ibanez 81315838d5 Merge pull request 'Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox' (#1638) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1638
2021-04-25 00:28:13 +00:00
jordan4ibanez 807fb6966d Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox 2021-04-24 20:27:37 -04:00
jordan4ibanez 1d8fbdc386 Merge pull request 'Remove need to sneak click for breeding certain animals, enable llama carpets, enable llama chests (no op)' (#1637) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1637
2021-04-25 00:06:24 +00:00
jordan4ibanez 11b5684a90 Remove wolf-dog shift click breeding, and implement better logic 2021-04-24 20:05:14 -04:00
jordan4ibanez 41bfaae370 Allow putting chest on carpeted llama by owner, enable swapping carpets 2021-04-24 20:02:59 -04:00
jordan4ibanez 8c855f5b09 Add in llama carpets 2021-04-24 19:29:37 -04:00
jordan4ibanez e0185a9311 Fix pig logic issue 2021-04-24 18:43:17 -04:00
jordan4ibanez c2cb15a47f Fix horse breeding 2021-04-24 18:36:22 -04:00
jordan4ibanez 231d6c90b5 Merge pull request 'Update api.txt' (#1636) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1636
2021-04-24 22:20:17 +00:00
jordan4ibanez 39f7d0cf3c Update api.txt 2021-04-24 18:18:53 -04:00
jordan4ibanez 05fcad6db3 Merge pull request 'Fix enderman crashing' (#1635) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1635
2021-04-24 22:07:43 +00:00
jordan4ibanez 3e9bbca914 Fix enderman crashing 2021-04-24 18:06:24 -04:00
jordan4ibanez 4add3b286c Merge pull request 'Overhaul breeding' (#1633) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1633
2021-04-24 04:40:00 +00:00
jordan4ibanez 81713a342d Allow tamed wolves to be shift click bred 2021-04-24 00:38:50 -04:00
jordan4ibanez a27e6731cd Make sheep breedable 2021-04-24 00:29:30 -04:00
jordan4ibanez efce97c172 Make llamas shift click breedable 2021-04-24 00:27:17 -04:00
jordan4ibanez 53c96cae2d Make pigs shift click breedable 2021-04-24 00:26:45 -04:00
jordan4ibanez dbe712bc17 Make llama breedable 2021-04-24 00:23:33 -04:00
jordan4ibanez 0d4d85bac6 Fix horse literally blinding you following you 2021-04-24 00:19:41 -04:00
jordan4ibanez 6f2e2ab4c5 Make chicken breedable 2021-04-24 00:17:22 -04:00
jordan4ibanez 3649e5f6f5 Make horse breedable 2021-04-24 00:17:09 -04:00
jordan4ibanez 2dab0773df Remove unused breedable api call 2021-04-24 00:00:21 -04:00
jordan4ibanez 0568c14a43 Fix timer and make mooshroom breedable 2021-04-23 23:59:35 -04:00
jordan4ibanez 531253008a Complete mob breeding, make cows breedable 2021-04-23 23:56:59 -04:00
jordan4ibanez 79cb6ddc49 Fix lua locals in environment.lua 2021-04-23 22:35:35 -04:00
jordan4ibanez 6eb3eef215 Fix typo in function 2021-04-23 22:34:40 -04:00
jordan4ibanez c37a82d4a2 Add comments 2021-04-23 22:03:29 -04:00
jordan4ibanez ed9d629b99 Add in mob following for cows 2021-04-23 21:59:42 -04:00
jordan4ibanez fcfd6b9d19 Set up basics for breeding mechanics 2021-04-23 21:14:23 -04:00
jordan4ibanez d2a7298095 Merge pull request 'Implement mob despawner/mob limiter' (#1632) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1632
2021-04-23 23:53:29 +00:00
jordan4ibanez 5ee6cf6c9b Implement mob despawner/mob limiter 2021-04-23 19:49:35 -04:00
jordan4ibanez 23f7801e3f Merge pull request 'Stop hostile mobs from falling through water when stunned' (#1631) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1631
2021-04-23 22:42:11 +00:00
jordan4ibanez 19c8dd1dd4 Stop hostile mobs from falling through water when stunned 2021-04-23 18:41:41 -04:00
jordan4ibanez ae2a539d85 Merge pull request 'Re-enable mob spawning and neutral mob switch' (#1630) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1630
2021-04-23 22:35:14 +00:00
jordan4ibanez 31ded5e40f Re-implement neutral mob switch 2021-04-23 18:34:20 -04:00
jordan4ibanez 13c321e8f2 Re-enable mob spawning 2021-04-23 18:03:01 -04:00
jordan4ibanez f7ed71bcdc Merge pull request 'Don't do knockback effect for mobs when hurt by a rider' (#1629) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1629
2021-04-23 21:45:13 +00:00
jordan4ibanez ea6912c980 Don't do knockback effect for mobs when hurt by a rider 2021-04-23 17:44:49 -04:00
jordan4ibanez 11785a9434 Merge pull request 'Make mobs run away slightly faster' (#1628) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1628
2021-04-23 21:37:47 +00:00
jordan4ibanez 8dafac50a8 Make mobs run away slightly faster 2021-04-23 17:37:20 -04:00
jordan4ibanez 129987a38e Merge pull request 'Remove unused code and variables from mob punch' (#1627) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1627
2021-04-23 21:29:55 +00:00
jordan4ibanez 3560bda4a5 Remove unused code and variables from mob punch 2021-04-23 17:29:23 -04:00
jordan4ibanez a6dae8e5a8 Merge pull request 'Color modifier for punched mobs and fixing breaking velocity when punched' (#1626) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1626
2021-04-23 21:28:03 +00:00
jordan4ibanez 9720986c4d Fix punching a mob breaking it's velocity 2021-04-23 17:27:08 -04:00
jordan4ibanez dc7592528c Add red tint hurt effect 2021-04-23 17:23:00 -04:00
jordan4ibanez 9486d1bf23 Merge pull request 'Fix ocelots and add in skittish mob behavior' (#1625) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1625
2021-04-23 21:13:01 +00:00
jordan4ibanez 304cbed447 Make mobs that should be skittish, skittish 2021-04-23 17:12:02 -04:00
jordan4ibanez af4c42fea7 Add skittish behavior (runaway from punch) and fix ocelot 2021-04-23 17:10:44 -04:00
jordan4ibanez 8daf197fb8 Fix iron golem rotation 2021-04-23 16:52:07 -04:00
jordan4ibanez c138050e0b Make iron golem neutral and protective, fix rotation 2021-04-23 16:45:12 -04:00
jordan4ibanez d04e694d1a Merge pull request 'Stop dead mobs from getting in the way of fighting other mobs' (#1623) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1623
2021-04-23 20:35:52 +00:00
jordan4ibanez 36d5af1d15 Stop dead mobs from getting in the way of fighting other mobs 2021-04-23 16:35:16 -04:00
jordan4ibanez db0e3a389d Merge pull request 'Two fixes to mobs' (#1622) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1622
2021-04-23 20:31:48 +00:00
jordan4ibanez 73b4d3c1d2 stop projectile mobs from being completely disabled while stunned 2021-04-23 16:31:13 -04:00
jordan4ibanez eb7ae5e10e Fix random crash 2021-04-23 16:28:30 -04:00
jordan4ibanez 43fdc08030 Merge pull request 'Add new mob hit sounds' (#1621) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1621
2021-04-23 20:23:09 +00:00
jordan4ibanez c831da2c02 Fix mobs not making hit sound when hit by node 2021-04-23 16:22:34 -04:00
jordan4ibanez d5a38fef58 Add in new mob punched sounds 2021-04-23 16:19:37 -04:00
jordan4ibanez 8ea546abfb Merge pull request 'Overhaul horse' (#1620) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1620
2021-04-23 20:04:44 +00:00
jordan4ibanez 8e7ce5a72a Add in a visual for horse taming (hearts) 2021-04-23 16:04:01 -04:00
jordan4ibanez 189c0ad157 Half finish horse (riding logic, etc) 2021-04-23 15:53:01 -04:00
jordan4ibanez 53fb683d33 Merge pull request 'Fix llama blaze and ghast projectile sprites' (#1619) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1619
2021-04-23 18:51:05 +00:00
jordan4ibanez f64f8e31e3 Fix llama blaze and ghast projectile sprites 2021-04-23 14:50:38 -04:00
jordan4ibanez 7faf2460b7 Merge pull request 'Fixes to mobs' (#1618) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1618
2021-04-23 18:50:10 +00:00
jordan4ibanez 58bee2a2dd Fix projectile tails clipping through sprite 2021-04-23 14:43:00 -04:00
jordan4ibanez 16cc7e37d2 Randomize projectile cooldown timer 2021-04-23 14:34:59 -04:00
jordan4ibanez 8eb9ba12ce Fix crash when mob collides with nil entity 2021-04-23 14:33:40 -04:00
jordan4ibanez d231edbb43 Merge pull request 'Massive overhaul to projectile mobs with custom projectile function, make llamas spit' (#1617) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1617
2021-04-23 18:10:52 +00:00
jordan4ibanez 5d59583583 Massive overhaul to projectile mobs with custom projectile function, make llamas spit 2021-04-23 14:10:12 -04:00
jordan4ibanez adeea8ed43 Merge pull request 'Fix enderman' (#1616) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1616
2021-04-23 17:36:16 +00:00
jordan4ibanez f6fa90096d Fix enderman teleport attack 2021-04-23 13:35:30 -04:00
jordan4ibanez 4fb9e69e41 Make enderman become hostile when stared at, freeze when attacking when stared at 2021-04-23 13:27:17 -04:00
jordan4ibanez 99f13f84b5 Half-fix enderman 2021-04-23 13:13:23 -04:00
jordan4ibanez 3788886518 Merge pull request 'Fix wolves and make chickens slow fall' (#1614) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1614
2021-04-23 17:07:11 +00:00
jordan4ibanez dd76b15c50 Make ghasts not insta-kill 2021-04-23 13:06:57 -04:00
jordan4ibanez b6f19699e9 Make enderdragon half work 2021-04-23 13:06:17 -04:00
jordan4ibanez 4efec1ef58 Add in chicken slow falling 2021-04-23 12:55:11 -04:00
Lizzy Fleckenstein 988a44148e Merge branch 'master' into mineclone5 2021-04-23 18:11:41 +02:00
NO11 ef86eb0779 Fix wrong sweet berry item path 2021-04-23 14:18:31 +00:00
Elias Fleckenstein 1eebbcb564 Merge pull request 'Done: Netherite for MCL5' (#1566) from netherite into mineclone5
Reviewed-on: MineClone2/MineClone2#1566
2021-04-23 11:50:04 +00:00
Lizzy Fleckenstein 99ee5f05d3 Merge branch 'mineclone5' into netherite 2021-04-23 13:43:27 +02:00
Lizzy Fleckenstein f80eb5633b Merge branch 'master' into mineclone5 2021-04-23 13:43:12 +02:00
jordan4ibanez 0895666407 Fix random crash with mixed mob ally data types 2021-04-22 23:36:58 -04:00
jordan4ibanez 408296140a Fix and overhaul wolves 2021-04-22 23:30:32 -04:00
jordan4ibanez aac1e19336 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs 2021-04-22 23:18:33 -04:00
jordan4ibanez cff9dcd622 Merge pull request 'Fix ghast's insane difficulty, rotation, and eyeheight' (#1606) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1606
2021-04-23 03:00:01 +00:00
jordan4ibanez fa059b5df2 Fix ghast's eyeheight 2021-04-22 22:59:03 -04:00
jordan4ibanez 2e3e92e393 Fix ghast's insane difficulty 2021-04-22 22:58:32 -04:00
jordan4ibanez 704e313d5d Merge pull request 'Add in criticals, and fix/overhaul ghasts, add in epCode's fixed ghast model' (#1605) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1605
2021-04-23 02:53:19 +00:00
jordan4ibanez 5bf0b747cf Merge branch 'mineclone5' into mineclone5 2021-04-23 02:53:00 +00:00
jordan4ibanez 11bcf3aa34 Add attributes to epCode 2021-04-22 22:51:13 -04:00
jordan4ibanez 2099be43ea Update to epCode's fixed version of ghast model 2021-04-22 22:50:14 -04:00
jordan4ibanez 5037ec3736 Fix ghasts horrible collisionbox 2021-04-22 22:40:16 -04:00
jordan4ibanez 0a8fff6524 Add in mob criticals when falling 2021-04-22 22:08:54 -04:00
jordan4ibanez f00652f050 Merge pull request 'Fix endermite and bats' (#1604) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1604
2021-04-23 01:46:55 +00:00
jordan4ibanez afdcada1fd Fix endermite 2021-04-22 21:46:13 -04:00
jordan4ibanez 5d876725c5 Fix bats 2021-04-22 21:45:00 -04:00
jordan4ibanez ef0d52a2df Update backup_code_api.lua 2021-04-22 21:41:54 -04:00
jordan4ibanez 53d3de7dd3 Merge pull request 'Add ability to fight and kill mobs' (#1603) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1603
2021-04-23 01:38:12 +00:00
jordan4ibanez 8142f7e512 Add in mob death 2021-04-22 21:36:42 -04:00
jordan4ibanez ebf27866ca Fix typo and error in animation.lua 2021-04-22 21:12:08 -04:00
jordan4ibanez 3fe8d2d3c5 Add file death_logic.lua 2021-04-22 20:30:50 -04:00
jordan4ibanez b73ab976a1 Implement framework for mob death 2021-04-22 20:25:58 -04:00
jordan4ibanez 8530e6ee36 Make mob punching time based 2021-04-22 20:20:56 -04:00
jordan4ibanez e1812b2cdb Reset pause timer to 0 2021-04-22 20:12:02 -04:00
jordan4ibanez 991bba0a1d Add comments into ai.lua 2021-04-22 20:10:01 -04:00
jordan4ibanez f9a7144b65 Implement ability to hurt mobs 2021-04-22 20:07:30 -04:00
jordan4ibanez 45790c0be0 Re-enable mob punching (broken) 2021-04-22 19:12:02 -04:00
jordan4ibanez 6b93978a22 Merge pull request 'Break infinite loop if unable to find any mob to spawn' (#1602) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1602
2021-04-22 22:21:07 +00:00
jordan4ibanez 31a791c33b Undo debug.txt spam from mob spawning 2021-04-22 18:20:58 -04:00
jordan4ibanez d0d128c1d8 Break infinite loop if unable to find any mob to spawn 2021-04-22 18:18:57 -04:00
jordan4ibanez 20abb4e864 Merge pull request 'Add temporary warning debug to spawning algorithm output' (#1601) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1601
2021-04-22 21:57:41 +00:00
jordan4ibanez 1fc15e92fe Merge branch 'mineclone5' into mineclone5 2021-04-22 21:57:21 +00:00
jordan4ibanez ee905642c2 Add temporary warning debug to spawning algorithm output 2021-04-22 17:56:38 -04:00
kay27 0486c7c468 [mineclone5] fix sweeet berry depends 2021-04-22 23:07:56 +04:00
Code-Sploit d12b192785 Add forgotten textures for netherite ingot, scrap and ancient debris 2021-04-22 14:38:17 +00:00
Code-Sploit 4baea9f420 Add all pixel-perfection textures for netherite 2021-04-22 13:59:53 +00:00
Code-Sploit 0147da7270 Add unofficial MC-textures (credits to NO11) 2021-04-22 13:38:00 +00:00
Code-Sploit 24cc4318e2 Add crafting recipe for smithing table 2021-04-22 12:11:47 +00:00
Code-Sploit 498b1c792a Fix not able to put diamond tools in the smithing_table 2021-04-22 12:07:30 +00:00
Lizzy Fleckenstein 34f612c3ea Merge branch 'master' into mineclone5 2021-04-22 13:24:27 +02:00
Lizzy Fleckenstein 951a24c684 Fix #1590 (Bed drops itself when gets exploded) 2021-04-22 13:22:20 +02:00
Lizzy Fleckenstein 6c11bc427a Merge branch 'master' into mineclone5 2021-04-22 13:19:59 +02:00
Lizzy Fleckenstein 87dc41a125 Fix crash when trying to explode an unknown node 2021-04-22 13:19:26 +02:00
jordan4ibanez 052660e58a Merge pull request 'Optimize mob spawning even further with additional lua locals' (#1595) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1595
2021-04-22 04:40:22 +00:00
jordan4ibanez 2cef9e7cca Optimize mob spawning even further with additional lua locals 2021-04-22 00:39:32 -04:00
jordan4ibanez 81e75c8908 Merge pull request 'Hyper optimize mob spawning and fix global mob check for mob spawner limiter' (#1594) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1594
2021-04-22 04:32:21 +00:00
jordan4ibanez edb1939649 Fix mob_counter in mob spawning limiter 2021-04-22 00:27:35 -04:00
jordan4ibanez 7c1adeab45 Hyper-optimize mob spawning 2021-04-22 00:20:57 -04:00
jordan4ibanez aeaaeea141 Merge pull request 'Delete current state of things comment' (#1593) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1593
2021-04-22 03:30:32 +00:00
jordan4ibanez ecebe0253c Merge branch 'mineclone5' into mineclone5 2021-04-22 03:29:18 +00:00
jordan4ibanez fbe3ccc5c0 Delete current state of things comment 2021-04-21 23:28:38 -04:00
jordan4ibanez e398aca747 Merge pull request 'Fix sheep and pig rotation' (#1592) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1592
2021-04-22 03:26:27 +00:00
jordan4ibanez 5e15af260b Fix pig rotation 2021-04-21 23:25:19 -04:00
jordan4ibanez 6aa6364492 Fix sheep rotation 2021-04-21 23:25:10 -04:00
kay27 7c2ea8d7f0 [mineclone5] Merge backup_code_api.lua from latest mineclone5 and playerplus from master 2021-04-22 01:16:22 +04:00
jordan4ibanez 29305f548d Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players 2021-04-21 15:08:35 -04:00
jordan4ibanez 08c90c34e8 Make parrots and squids work with tilt fly/swim 2021-04-21 13:05:46 -04:00
jordan4ibanez 91099c3be9 Fix auto-true statement for tilt fly/swim 2021-04-21 13:01:14 -04:00
jordan4ibanez 71c34823bc Make tilt flying/swimming dynamic 2021-04-21 12:56:36 -04:00
jordan4ibanez 20886f54bb Make shooty mobs jump 2021-04-21 12:48:23 -04:00
jordan4ibanez ebd995fbd2 Simplify skeleton arrow damage calculation 2021-04-21 12:45:02 -04:00
jordan4ibanez c9f71d66f5 Implement skeletons/strays 2021-04-21 12:42:34 -04:00
jordan4ibanez 99e808296b Add missing skeleton/stray run animation 2021-04-21 12:17:51 -04:00
jordan4ibanez 74094938bb Fix crash with non-punch attack mobs in collision 2021-04-21 12:10:29 -04:00
jordan4ibanez 6bd279255c Fully implement zombie pigmen 2021-04-21 11:50:22 -04:00
jordan4ibanez 964ce9ccf7 Temporarily disable spawn eggs from setting owner 2021-04-21 11:42:01 -04:00
jordan4ibanez 5062d56a5d Implement neutral mob mechanics and partial implement of zombie pigmen 2021-04-21 11:00:02 -04:00
jordan4ibanez b0b1ec9436 Implement zombie pigmen and make them turn hostile when punched 2021-04-21 10:53:20 -04:00
jordan4ibanez f1dc286442 Dump mob_punch from backup_code_api.lua back into interaction.lua 2021-04-21 10:23:51 -04:00
jordan4ibanez cc2a0ae52c Complete charged creeper 2021-04-21 10:21:11 -04:00
jordan4ibanez 486959515c Make creepers even more dangerous 2021-04-21 10:20:31 -04:00
Lizzy Fleckenstein a0a6eaee48 Merge branch 'master' into mineclone5 2021-04-21 11:32:32 +02:00
Lizzy Fleckenstein f3c4dd699d Merge branch 'master' into mineclone5 2021-04-21 11:31:39 +02:00
Lizzy Fleckenstein bec86ece0b Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5 2021-04-21 11:31:29 +02:00
jordan4ibanez 576621169b Make creepers and zombies even harder 2021-04-20 23:26:18 -04:00
jordan4ibanez 2c87bd19f3 Overhaul zombie villager 2021-04-20 23:14:53 -04:00
jordan4ibanez 1ed3377559 Add punch mobs knockback to players when hit 2021-04-20 23:11:18 -04:00
jordan4ibanez 8c9356a18c Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes 2021-04-20 22:58:39 -04:00
jordan4ibanez a05ebd7cc2 Add informative text art 2021-04-20 22:44:34 -04:00
jordan4ibanez 60ac3058ce Make zombies more difficult 2021-04-20 22:42:51 -04:00
jordan4ibanez 751c4c2d99 Integrate mob punching into collision detection 2021-04-20 22:41:13 -04:00
jordan4ibanez 6b52b94516 Start setting up hostile punch attack type 2021-04-20 22:30:34 -04:00
jordan4ibanez d371d6fdc9 Adjust creeper explosion settings 2021-04-20 22:04:54 -04:00
jordan4ibanez fabd4d64e6 Slow down creeper type mobs explosion buildup 2021-04-20 21:35:19 -04:00
jordan4ibanez bf367fffd0 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation 2021-04-20 21:34:18 -04:00
jordan4ibanez 0b763f54b5 Finish creeper movement ai and move jump_check into environment 2021-04-20 21:00:36 -04:00
jordan4ibanez cd6f07537f Make creepers even more deadly 2021-04-20 20:43:45 -04:00
jordan4ibanez 9678b556e1 Fix crashes when trying to collision detect a removed mob 2021-04-20 20:33:30 -04:00
jordan4ibanez cdb840609d Add in creeper basic prototype 2021-04-20 20:19:55 -04:00
jordan4ibanez 008d670ed9 Remove wandering from ai 2021-04-20 17:10:51 -04:00
jordan4ibanez 491ef6c8f8 Add in auto mob removal if something goes horribly wrong 2021-04-20 16:48:20 -04:00
jordan4ibanez 348df0fcec Rename detect_players_in_area to detect_closest_player_within_radius 2021-04-20 16:46:10 -04:00
jordan4ibanez ac08c6991c Add in detect_players_in_area 2021-04-20 16:39:05 -04:00
jordan4ibanez 3d776138e9 Start implementing creeper ai 2021-04-20 14:55:22 -04:00
kay27 106ecb0958 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-20 22:08:36 +04:00
kay27 7fa02e5a85 Merge pull request 'Emergency Bugfix' (#1585) from TechDudie/MineClone2:sweet_berry into mineclone5
Reviewed-on: MineClone2/MineClone2#1585
2021-04-20 18:06:12 +00:00
TechDudie 1db8c21ec2 Emergency 2021-04-20 17:57:07 +00:00
Lizzy Fleckenstein 6b005a9214 Fix missing texture warning 2021-04-20 19:31:42 +02:00
Lizzy Fleckenstein 0c9314fba7 Use different textures for blackstone top and side 2021-04-20 19:28:35 +02:00
kay27 b0c8f47e91 Merge pull request 'Add Sweet Berries' (#1583) from TechDudie/MineClone2:sweet_berry into mineclone5
Reviewed-on: MineClone2/MineClone2#1583
2021-04-19 20:46:07 +00:00
TechDudie feda530bff Update 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:39:09 +00:00
TechDudie 5d98662a60 Update 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:32:47 +00:00
TechDudie cea1078a16 Upload files to 'mods/ITEMS/mcl_sweet_berry/textures' 2021-04-19 18:30:44 +00:00
TechDudie d347b829c0 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_2.png' 2021-04-19 18:30:11 +00:00
TechDudie ade55cee33 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_3.png' 2021-04-19 18:29:57 +00:00
TechDudie 9efefc2d85 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_1.png' 2021-04-19 18:28:33 +00:00
TechDudie 85e693e1e1 Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry_bush_0.png' 2021-04-19 18:28:16 +00:00
TechDudie 32c773cdea Delete 'mods/ITEMS/mcl_sweet_berry/sweet_berry.png' 2021-04-19 18:28:01 +00:00
TechDudie 49f8df85ee Upload files to 'mods/ITEMS/mcl_sweet_berry' 2021-04-19 18:26:59 +00:00
TechDudie b012c3b739 Add 'mods/ITEMS/mcl_sweet_berry/init.lua' 2021-04-19 18:20:44 +00:00
TechDudie f517d82885 Add 'mods/ITEMS/mcl_sweet_berry/mod.conf' 2021-04-19 18:11:48 +00:00
Lizzy Fleckenstein 58c20a7542 Merge branch 'mineclone5' into netherite 2021-04-19 11:13:01 +02:00
Lizzy Fleckenstein 1bf9455065 Merge branch 'master' into mineclone5 2021-04-19 11:12:21 +02:00
kay27 e2d3f2a194 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-19 09:58:55 +04:00
jordan4ibanez 85e531bf10 Remove unneeded mobs:protect from code 2021-04-18 21:24:31 -04:00
jordan4ibanez 4d589dfb2a Remove literally unneeded mobs:capture_mob 2021-04-18 21:22:39 -04:00
jordan4ibanez 39985aa558 Up fallback max xp to 3 2021-04-18 21:22:21 -04:00
jordan4ibanez 1920ddf915 Change all enemy attack info to more workable and understandable attacks 2021-04-18 21:02:03 -04:00
kay27 96694692d8 [mineclone5] Put ITEMS/mcl_core/nodes_trees.lua from master 2021-04-19 00:15:20 +04:00
kay27 bb902caa57 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-18 04:29:59 +04:00
jordan4ibanez 719bb2a3c9 Add in prototype jump-only mobs api 2021-04-17 18:21:33 -04:00
jordan4ibanez db87b8e0a3 fix chicken rotation 2021-04-17 17:09:57 -04:00
jordan4ibanez e2987245fd Balance out collision forces for mobs 2021-04-17 17:00:34 -04:00
jordan4ibanez 3cf263d292 Add in dynamic pitch in flying/swimming mobs 2021-04-17 16:23:38 -04:00
Lizzy Fleckenstein 48a2e4212a Fix namtags being invisible 2021-04-17 20:55:08 +02:00
Lizzy Fleckenstein 811efcf9f3 Merge branch 'master' into mineclone5 2021-04-17 20:32:30 +02:00
jordan4ibanez 5ade34115c Remove random state initialization in set_up.lua 2021-04-17 13:17:29 -04:00
jordan4ibanez d9729fc865 Fix parrot's rotation 2021-04-17 13:13:45 -04:00
jordan4ibanez 58d9670e77 Remove collisionbox addition for y position for fly mobs 2021-04-17 13:11:39 -04:00
jordan4ibanez a20f272e08 re-adjust logic gate for mobs floating in water and lava 2021-04-17 13:05:53 -04:00
jordan4ibanez 0794bc5437 Make flying mobs float in water and lava 2021-04-17 13:04:55 -04:00
kay27 ff07ee5d93 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-17 21:02:07 +04:00
jordan4ibanez 8783912938 Add in mobs api swimming animation 2021-04-17 12:48:57 -04:00
jordan4ibanez f2e909ab8d Add in fly logic gate 2021-04-17 12:41:14 -04:00
jordan4ibanez 07841c8963 Swap name of quick_rotate_45 to quick_rotate 2021-04-17 12:38:48 -04:00
jordan4ibanez 240d6ea211 Add note about quick_rotate_45 actually rotating 11.25 degrees 2021-04-17 12:37:04 -04:00
jordan4ibanez e8148f81ab Make underwater mobs try to continuously swim around with quick_rotate_45 2021-04-17 12:36:19 -04:00
jordan4ibanez 061602d9d4 Overhaul separation of swimming and flying for ease of use with writing mobs api 2021-04-17 12:28:07 -04:00
jordan4ibanez 5365dec19a Adjust "flying" vector checks for mobs 2021-04-17 12:01:27 -04:00
jordan4ibanez dda7839d8c Add in prototype swimming 2021-04-16 21:43:02 -04:00
jordan4ibanez f1141aed9f Make mobs flop when outside of flying node 2021-04-16 21:08:54 -04:00
jordan4ibanez 84ca7681fc Make squids fly in water flowing and water source 2021-04-16 20:47:16 -04:00
jordan4ibanez 52c3db041e Add in fly state prep for mobs 2021-04-16 20:32:05 -04:00
jordan4ibanez 6db4511dd5 Add notes 2021-04-16 20:06:55 -04:00
jordan4ibanez 15ea9c1c71 Implement self walking velocity for walking state 2021-04-16 19:59:20 -04:00
jordan4ibanez 9d6d042ee3 Fix formatting in ai.lua 2021-04-16 19:37:01 -04:00
jordan4ibanez ce7f4918b0 Re-organize comments 2021-04-16 19:35:19 -04:00
jordan4ibanez 05d06a4c8f Add comment to state_execution 2021-04-16 18:36:23 -04:00
jordan4ibanez c761db86c7 re-arrange mob logic for random wandering 2021-04-16 18:29:42 -04:00
jordan4ibanez ed456ecb47 Make mobs not fear cliffs if fear_height is 0 2021-04-16 18:17:51 -04:00
jordan4ibanez 8ca5f221ec clean up ai.lua 2021-04-16 18:13:54 -04:00
jordan4ibanez cadd53c103 Adjust mob jumping default to account for higher gravity 2021-04-16 16:39:03 -04:00
jordan4ibanez 57b293de2b Make mobs gravity equal to player's 2021-04-16 16:37:15 -04:00
jordan4ibanez fb9a55e562 Make jump_check more modular and allow mobs to turn if at a wall 2021-04-16 15:55:11 -04:00
jordan4ibanez a6a54b3414 Make mobs not jump if against a wall 2021-04-16 15:49:03 -04:00
jordan4ibanez 6c5393427f Smooth out mob cliff check and check if falling before cliff check 2021-04-16 15:39:39 -04:00
jordan4ibanez 2486ffef11 Make wandering mobs avoid cliffs 2021-04-16 15:30:44 -04:00
jordan4ibanez adc683c6a7 Clear mob animation on activate 2021-04-16 14:19:22 -04:00
jordan4ibanez d0695e7929 Fix mob animation "memory leak" 2021-04-16 13:58:08 -04:00
jordan4ibanez 024cf46307 Adjust spacing in animation.lua 2021-04-16 11:52:29 -04:00
jordan4ibanez f38492bcb0 Re-implement animation check gate for mobs 2021-04-16 11:50:29 -04:00
jordan4ibanez a934a59f3b Implement mob random walk directions 2021-04-16 11:50:13 -04:00
jordan4ibanez 94ca7e8b89 Add in state switch and state execution for mobs 2021-04-16 11:31:18 -04:00
jordan4ibanez 626c30de6d Create todo.txt 2021-04-16 11:30:55 -04:00
Lizzy Fleckenstein 61f3b4c69e Fix merge conflict with mcl_smithing_table 2021-04-16 16:03:56 +02:00
Code-Sploit 77a645102b Git being weird 2021-04-16 14:01:15 +00:00
Code-Sploit 180d1f1140 Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece 2021-04-16 14:00:14 +00:00
AFCMS 742aa2becb fix inventory not initialised 2021-04-16 14:01:08 +02:00
AFCMS 6397b1349b fix crash 2021-04-16 13:51:57 +02:00
Code-Sploit 39ce3592e6 Merge branch 'netherite' of https://git.minetest.land/MineClone2/MineClone2 into netherite 2021-04-16 11:48:58 +00:00
Code-Sploit 9b5d9091d4 Remove some files 2021-04-16 11:47:54 +00:00
Code-Sploit 99fc209bf2 Add smithing table W.I.P 2021-04-16 11:47:21 +00:00
Lizzy Fleckenstein fc34ec91e8 Merge branch 'netherite' of https://git.minetest.land/MineClone2/MineClone2 into netherite 2021-04-16 12:40:18 +02:00
Lizzy Fleckenstein ebf1f1d96b Merge branch 'mineclone5' into netherite 2021-04-16 12:40:10 +02:00
Elias Fleckenstein f1b7d3afb7 Merge branch 'mineclone5' into netherite 2021-04-16 10:39:05 +00:00
Lizzy Fleckenstein fbee510b42 Merge branch 'master' into mineclone5 2021-04-16 12:17:55 +02:00
Lizzy Fleckenstein 020c793762 Merge branch 'master' into netherite 2021-04-16 12:17:39 +02:00
Lizzy Fleckenstein 3b10e3bd0d Merge branch 'master' into netherite 2021-04-16 12:17:14 +02:00
Lizzy Fleckenstein 30546a3902 Make sure ancient debris is not generated exposed to air 2021-04-16 12:17:07 +02:00
Code-Sploit 622c236b4b Add ancient debris generation in nether 2021-04-16 10:03:31 +00:00
Code-Sploit e7f36ec7d2 Add crafting recipe for netheriteblock & make netheriteblock convertable to ingots. 2021-04-16 06:19:14 +00:00
jordan4ibanez c2bac87a6d Update set_up.lua 2021-04-15 21:46:33 -04:00
jordan4ibanez 375d683d08 Fix forgotten localization in collision.lua 2021-04-15 16:18:42 -04:00
jordan4ibanez 246bdf9707 Implement basic mob walking animation test 2021-04-15 15:55:10 -04:00
jordan4ibanez d07d0ae31c Make mobs jump properly 2021-04-15 15:34:07 -04:00
jordan4ibanez 6cb6d714c9 Reorganize all mob sections into multiple files 2021-04-15 15:04:55 -04:00
jordan4ibanez 5155d12d05 Reformat mobs_mcl to api folder for ease of use 2021-04-15 14:09:54 -04:00
Code-Sploit ab16690469 Add correct speeds for netherite shovel, pickaxe and axe 2021-04-15 16:07:19 +00:00
Code-Sploit a792516851 Add netherite block 2021-04-15 15:47:15 +00:00
Code-Sploit b0d33faec4 Add netheriteblock 2021-04-15 15:45:48 +00:00
jordan4ibanez bbcfb3fdb1 Randomize walking or standing on spawn in 2021-04-15 11:33:09 -04:00
jordan4ibanez 9e4bf6e130 Move old set_yaw and add node on set_velocity 2021-04-15 11:29:18 -04:00
jordan4ibanez e53a193c4f Fix get_velocity (mobs internal) 2021-04-15 11:25:55 -04:00
jordan4ibanez 14207dd96a Smooth out mob movement set_velocity more 2021-04-15 11:23:52 -04:00
jordan4ibanez a0ed1a0b20 Add automatic rotation lock 2021-04-15 10:05:24 -04:00
jordan4ibanez ba46e7fa42 Remove old debug of colliding with objects 2021-04-15 09:28:58 -04:00
jordan4ibanez 61124905f3 Add in mob auto rotation (implementation 1) 2021-04-15 09:28:22 -04:00
kay27 93429549b8 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-15 15:50:38 +04:00
Code-Sploit 77657359c2 Set correct armor_points value for netherite_boots 2021-04-15 08:31:16 +00:00
jordan4ibanez 8b200c7352 Add in basic movement rotation testing 2021-04-14 19:38:14 -04:00
jordan4ibanez 67259891a8 Remove unneeded comments 2021-04-14 18:01:29 -04:00
jordan4ibanez d063db751c Disable mcl_playerplus random check that moves players randomly 2021-04-14 17:26:20 -04:00
jordan4ibanez d4db27f0e1 Update backup_code_api.lua 2021-04-14 17:25:39 -04:00
Lizzy Fleckenstein 7f28f4a9d1 Merge branch 'master' into mineclone5 2021-04-14 18:16:24 +02:00
jordan4ibanez 755533beeb Disable literally everything in mobs api 2021-04-14 11:50:22 -04:00
Code-Sploit d3dd6559a2 Add correct durability for netherite sword 2021-04-14 13:12:44 +00:00
Code-Sploit 464216ea0a Fix crash in netherite hoe by adding netherite to uses{} 2021-04-14 13:10:07 +00:00
Code-Sploit 5c9a78bea7 Add netherite hoe texture 2021-04-14 13:08:31 +00:00
Code-Sploit 7d22906f34 Add netherite tools 2021-04-14 13:07:25 +00:00
Code-Sploit 1247bcc039 Add: Netherite scrap, Netherite ingot. Add crafting recipe for netherite ingot. 2021-04-14 12:35:15 +00:00
Code-Sploit 93df51b223 Add ancient debris 2021-04-14 12:20:53 +00:00
Code-Sploit 7e7a635ed0 Add correct durability for netherite armor 2021-04-14 11:57:46 +00:00
Code-Sploit 35d2ef52c1 Add correct textures for netherite armor 2021-04-14 11:54:42 +00:00
Code-Sploit a3ef3737d5 Remove invalid placed texture images 2021-04-14 11:52:23 +00:00
Code-Sploit e1236d7547 Add second part of netherite armor textures 2021-04-14 11:46:34 +00:00
Code-Sploit 7a6929f4cb Add first part of netherite armor textures 2021-04-14 11:44:50 +00:00
Code-Sploit bc23cd800e Add code for netherite armor 2021-04-14 11:42:28 +00:00
jordan4ibanez 3f6312a631 Make mobs magnetic collision more jello-y 2021-04-13 20:24:46 -04:00
jordan4ibanez aa4d34c10e Improve mob to mob collision 2021-04-13 20:00:38 -04:00
jordan4ibanez 1210bc463a prevent mob collision detection shootout 2021-04-13 19:44:24 -04:00
jordan4ibanez ed60266713 Gut even more elements of the api 2021-04-13 19:17:48 -04:00
jordan4ibanez 220d30df5f Completely gut do_states 2021-04-13 19:13:29 -04:00
kay27 7fa0767b13 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-14 01:18:34 +04:00
jordan4ibanez 9758bbf2e7 Finish gutting mob api 2021-04-13 08:21:04 -04:00
jordan4ibanez f29ad4b8b7 Reorganize more settings to the top of file 2021-04-13 08:20:11 -04:00
jordan4ibanez 54f5bee8a3 reorganize load settings 2021-04-13 08:08:29 -04:00
jordan4ibanez 02515f0778 Move a large chunk of code to backup_code_api.lua 2021-04-13 08:07:32 -04:00
jordan4ibanez 3fc0184182 Disable entire mob ai to work on vanilla walking 2021-04-13 07:39:57 -04:00
Lizzy Fleckenstein e40c392f3e Merge branch 'master' into mineclone5 2021-04-13 10:05:35 +02:00
Lizzy Fleckenstein b340a3586d Make mcl_backstone use the new mcl_torches API for soul torches instead of overwriting it 2021-04-13 10:05:22 +02:00
Lizzy Fleckenstein 944a6325d0 Rewrite mcl_torches API 2021-04-13 09:59:32 +02:00
Lizzy Fleckenstein 89c4720de1 Fix warning with leafdecay_distance 2021-04-13 08:53:22 +02:00
Lizzy Fleckenstein 9ce4cd1281 Fix fire_enabled warning 2021-04-13 08:50:50 +02:00
Lizzy Fleckenstein fe5a8737b8 Fix light_source warning in mcl_mushroom 2021-04-13 08:49:57 +02:00
Lizzy Fleckenstein 0dc44afe3d Merge branch 'master' into mineclone5 2021-04-13 08:46:06 +02:00
Lizzy Fleckenstein e1ccdef42a Merge branch 'master' into mineclone5 2021-04-13 08:22:39 +02:00
jordan4ibanez f851f5c7ca Merge branch 'master' into mineclone5 2021-04-12 17:31:51 -04:00
Lizzy Fleckenstein 8cede8a5a3 Merge branch 'master' into mineclone5 2021-04-12 17:54:32 +02:00
Lizzy Fleckenstein d3d9351bac Merge branch 'master' into mineclone5 2021-04-12 15:45:16 +02:00
Lizzy Fleckenstein bb16512842 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 15:28:28 +02:00
Lizzy Fleckenstein 06e8e8f463 Merge branch 'master' into mineclone5 2021-04-12 15:28:00 +02:00
Lizzy Fleckenstein 1ca95f9495 Revert "Fix crash with removed hoey diggroup"
This reverts commit ed7099fefc.
2021-04-12 15:19:36 +02:00
Lizzy Fleckenstein 9da82d44c5 Merge branch 'master' into mineclone5 2021-04-12 15:19:04 +02:00
Lizzy Fleckenstein 7995ff0527 Revert "Revert "Make hoe dig some blocks faster""
This reverts commit db5626fcb4.
2021-04-12 15:09:48 +02:00
Lizzy Fleckenstein 8b5be69332 Merge branch 'master' into mineclone5 2021-04-12 15:06:49 +02:00
jordan4ibanez 6fff719322 Localize minetest library 2021-04-12 08:47:07 -04:00
jordan4ibanez adaf74fc5c Remove spacing and delete old collision comments 2021-04-12 08:13:11 -04:00
jordan4ibanez a564009e4a Change HORNY_TIMER to BREED_TIMER 2021-04-12 08:11:55 -04:00
jordan4ibanez 00759da39d Unlimit mob ai 2021-04-11 18:29:32 -04:00
jordan4ibanez 9aafc28a20 Fix mobs nil check during mob_step 2021-04-11 14:47:56 -04:00
jordan4ibanez 67c40885ef Fix mobs collision system only running during movement - major overhaul with ai disabled 2021-04-11 14:21:19 -04:00
jordan4ibanez 2456e3cd1e Adjust math localizations in api.lua 2021-04-11 12:52:31 -04:00
jordan4ibanez 725dc731dd Adjust mob collision detection - this breaks a lot of things and will be fixed later 2021-04-11 11:58:33 -04:00
kay27 4a3078f04b [mobs] Merge repeat/break/until instead of goto from master 2021-04-11 02:16:09 +04:00
kay27 647b5c1e8a [mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert 2021-04-10 21:15:04 +04:00
kay27 9e15c6f168 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-10 20:01:17 +04:00
kay27 686fd5f844 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-10 02:12:13 +04:00
kay27 3addd4ebb1 Revert "Attemp to fix #1513" in favour of next commit 3375e903ce
This reverts commit f5f6e232cc.
2021-04-09 19:06:11 +04:00
kay27 1cb060ea08 [mesecons] Fix attempt to call upvalue in internal.lua 2021-04-09 19:06:11 +04:00
AFCMS d2c65f14a3 Attemp to fix #1513 2021-04-09 19:06:11 +04:00
jordan4ibanez 4957c82b4c Merge pull request 'Add lua locals into mcl_dungeons for performance' (#1511) from jordan4ibanez/MineClone2-LuaLocals:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1511
2021-04-09 05:39:44 +00:00
jordan4ibanez e15fd2f4b6 Add lua locals into mcl_dungeons for performance 2021-04-09 01:38:34 -04:00
kay27 bc16c33dde Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-09 02:15:15 +04:00
kay27 871ad8d8d9 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 23:07:31 +04:00
jordan4ibanez c4334a19a5 Merge pull request 'Adjust spawning distance' (#1507) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1507
2021-04-08 18:21:06 +00:00
jordan4ibanez c937b2a973 test 2021-04-08 14:19:42 -04:00
jordan4ibanez 3884750efa Merge pull request 'Adjust spawning to be closer and more frequent' (#1505) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1505
2021-04-08 16:48:45 +00:00
jordan4ibanez 8c10fe4057 Adjust spawning to be closer and more frequent 2021-04-08 12:48:02 -04:00
kay27 75247ad53d Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 20:22:13 +04:00
AFCMS 61722850ae Revert "fix add_bar function returning nil value"
This reverts commit 11114c6847.
2021-04-08 20:22:09 +04:00
AFCMS 36d4049632 fix add_bar function returning nil value 2021-04-08 20:22:09 +04:00
iliekprogrammar bfc1f253af Allow kelp stems at half height to be treated like full-sized ones.
Remove debug information
2021-04-08 20:22:09 +04:00
iliekprogrammar ce66d99504 Fix bug where incorrect number of items are dropped. 2021-04-08 20:22:09 +04:00
iliekprogrammar 70d1aba73e Prevent param2 overflow when adding stems. Fix #1490 2021-04-08 20:22:08 +04:00
jordan4ibanez 9a617a3150 Merge pull request 'Finish mob limiter' (#1503) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1503
2021-04-08 16:08:30 +00:00
jordan4ibanez bd7866d798 Finish mob limiter 2021-04-08 12:07:20 -04:00
jordan4ibanez 40478aa150 Merge pull request 'Fix forgotten biome check' (#1502) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1502
2021-04-08 14:01:49 +00:00
jordan4ibanez 9369c9cab8 Fix spawn timer reset debug 2021-04-08 10:01:15 -04:00
jordan4ibanez 28823298e1 Fix forgotten biome check 2021-04-08 10:00:04 -04:00
jordan4ibanez 6787d54f67 Merge pull request 'Overhaul mob spawning - biome generated mobs' (#1501) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1501
2021-04-08 13:53:47 +00:00
jordan4ibanez 9d48549ec5 Complete prototype of biome generated mobs 2021-04-08 09:52:50 -04:00
jordan4ibanez 518252679f Fix a lot of things 2021-04-08 08:42:57 -04:00
jordan4ibanez bb078b0c4c Fix silverfish typo 2021-04-08 08:33:50 -04:00
jordan4ibanez adab48ff0c Readjust mobs internal settings to not cause insane memory usage 2021-04-08 08:29:16 -04:00
jordan4ibanez 47c59edb51 Fix typo 2021-04-08 08:13:46 -04:00
jordan4ibanez 5ca30fa8ee Combine air and ground type spawning into ground 2021-04-08 08:12:43 -04:00
jordan4ibanez aacb8fc7b9 Add in extra_mobs information 2021-04-08 08:09:43 -04:00
jordan4ibanez f900b24b53 Add in all biome information to mobs 2021-04-08 07:39:18 -04:00
jordan4ibanez 0ad833c046 Add bats, chicken, and blaze spawn info 2021-04-08 06:57:24 -04:00
jordan4ibanez f4a6bdc6b8 Make reference list copy-pastable 2021-04-08 06:48:25 -04:00
jordan4ibanez bf4bf9a0cc Ignore default or void dimensions 2021-04-08 06:10:07 -04:00
jordan4ibanez 8e1e02d1fb Add biome list 2021-04-08 06:04:36 -04:00
jordan4ibanez f2b07304ae Merge pull request 'Refactor spawning into it's own file' (#1498) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1498
2021-04-08 06:08:49 +00:00
jordan4ibanez da045c207d Refactor spawning into it's own file 2021-04-08 02:07:15 -04:00
jordan4ibanez b0c60c69d0 Merge pull request 'Fix mobs colliding with each other/players instead of magnetically' (#1495) from jordan4ibanez/MineClone2-MobTweaks:master into mineclone5
Reviewed-on: MineClone2/MineClone2#1495
2021-04-08 03:18:24 +00:00
jordan4ibanez 6ec66ef6f6 Fix mobs colliding with other mobs/players 2021-04-07 23:16:03 -04:00
jordan4ibanez 6bd249547a Fix mobs colliding with objects 2021-04-07 23:07:04 -04:00
kay27 227180035f Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-08 02:58:17 +04:00
kay27 c89768f8f7 [extra_mobs] Fix hoglin spawn caused server crash 2021-04-08 01:16:06 +04:00
kay27 5d48975a07 [mineclone5] Make work new mob spawn by Oil_boi with extra_mobs 2021-04-08 00:44:20 +04:00
kay27 3accc82d2d Revert "Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master""
This reverts commit 6a1a634cba.
2021-04-07 20:47:40 +04:00
kay27 034af87cd7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-07 20:40:07 +04:00
kay27 99563ab93a Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-07 17:19:41 +04:00
kay27 748087ac3f [extra_mobs] Remove chat debug messages 2021-04-06 01:18:51 +04:00
kay27 807126c517 [extra_mobs] Update to latest https://git.minetest.land/epCode/extra_mobs 2021-04-06 01:17:34 +04:00
kay27 a324ac0308 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-06 01:16:02 +04:00
kay27 25df2906f4 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 13:51:18 +04:00
kay27 3ea4de1538 Merge pull request 'Add whirlpools' (#1464) from j1233/MineClone2:mineclone5 into mineclone5
Reviewed-on: MineClone2/MineClone2#1464
2021-04-05 09:32:19 +00:00
j1233 f0a67cf749 add whirlpools 2021-04-05 09:19:05 +00:00
kay27 f28d8632a4 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 05:00:57 +04:00
kay27 67e8dd2aa1 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-05 04:42:47 +04:00
kay27 3e0bbda3f7 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-04 14:20:01 +04:00
kay27 48286d4ac1 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-04 10:37:39 +04:00
kay27 70f1434da6 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-03 14:05:47 +04:00
kay27 4027c9fa29 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-03 01:25:40 +04:00
kay27 07762e7f21 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-02 09:13:25 +04:00
jordan4ibanez c4d030d111 Fix item drop on laggy servers 2021-04-02 09:13:21 +04:00
epCode 70bbcefbed make mob drops similar to MC 2021-04-02 09:13:21 +04:00
kay27 30973086e0 Merge remote-tracking branch 'origin/master' into mineclone5 2021-04-01 01:42:58 +04:00
kay27 618a8dfa2b Merge remote-tracking branch 'origin/master' into mineclone5 2021-03-31 16:31:53 +04:00
kay27 c6e0b229be Merge remote-tracking branch 'ilp/kelp' into mineclone5 2021-03-31 14:28:51 +04:00
kay27 9c5af40589 Add mcl_bubble_column by j45, extra_mobs by epCode, mcl_mushroom & mcl_blackstone by Debiankaios, mcl_nether_gold by NO11 2021-03-30 23:23:31 +00:00
5696 changed files with 41864 additions and 112760 deletions

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@ -1,12 +0,0 @@
root = true
[*]
end_of_line = lf
[*.lua]
charset = utf-8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true
keep_one_space_between_table_and_bracket = false
spaces_around_operators = true

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@ -1,36 +0,0 @@
---
name: "Bug report"
about: "File a bug report"
labels:
- unconfirmed
- bug
---
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### What happened?
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### What should happen:
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### Steps to reproduce
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---
name: "Feature request"
about: "File a feature request not in Minecraft"
labels:
- "non-Minecraft feature"
- "needs discussion"
---
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Please follow our contributing guidelines first:
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### Feature
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### Why
Tell us why should we implement it!

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---
name: "Missing Feature request"
about: "File a missing feature request in Minecraft but not in MineClone2"
labels:
- "missing feature"
---
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Please follow our contributing guidelines first:
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### Current feature in Minecraft
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### Current feature in VoxeLibre
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---
<!--
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
By submitting this pull request, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->
Tell us about your pull request! Reference related issues, if necessary
### Testing
Tell us how to test your changes!

8
.gitignore vendored
View File

@ -1,10 +1,2 @@
# Text Editor TMP Files
*.swp
*.blend1
*.blend2
*.blend3
/.idea/
*.xcf
.Rproj.user
prompt.txt
__pycache__

View File

@ -1,12 +1,10 @@
---@diagnostic disable
unused_args = false
allow_defined_top = true
max_line_length = false
redefined = false
globals = {
"minetest", "core",
"minetest", "core",
}
read_globals = {
@ -42,16 +40,16 @@ read_globals = {
"factorial"
}
},
------
--MODS
------
------
--MODS
------
--GENERAL
"default",
--GENERAL
"default",
--ENTITIES
"cmi",
--ENTITIES
"cmi",
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
}
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
}

View File

@ -1,22 +0,0 @@
{
"runtime.version": "LuaJIT",
"diagnostics": { "disable": ["lowercase-global"] },
"diagnostics.globals": [
"minetest",
"dump",
"dump2",
"Raycast",
"Settings",
"PseudoRandom",
"PerlinNoise",
"VoxelManip",
"SecureRandom",
"VoxelArea",
"PerlinNoiseMap",
"PcgRandom",
"ItemStack",
"AreaStore",
"vector"
],
"workspace.ignoreDir": [".luacheckrc"]
}

17
API.md
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@ -1,10 +1,10 @@
# API
## Groups
VoxeLibre makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
Groups are explained in `GROUPS.md`.
## Mod naming convention
Mods mods in VoxeLibre follow a simple naming convention: Mods with the prefix "`vl_`" and “`mcl_`” are specific to VoxeLibre (formerly known as MineClone2), although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
## Adding items
### Special fields
@ -31,7 +31,7 @@ All nodes can have these fields:
Use the `mcl_sounds` mod for the sounds.
## APIs
A lot of things are possible by using one of the APIs in the mods. Many of them are documented in `API.md` files located in the directories of the specific mods. Some use `.txt` files or have some documentation in the comments along the code. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that VoxeLibre is still unfinished. All directory names are relative to `mods/`
A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/`
### Items
* Doors: `ITEMS/mcl_doors`
@ -41,12 +41,12 @@ A lot of things are possible by using one of the APIs in the mods. Many of them
* Beds: `ITEMS/mcl_beds`
* Buckets: `ITEMS/mcl_buckets`
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
* Campfires: `ITEMS/mcl_campfires`
### Mobs
## Mobs
* Mobs: `ENTITIES/mcl_mobs`
VoxeLibre uses its own mobs framework, which is a fork of Mobs Redo [`mobs`] by TenPlus1.
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
You can add your own mobs, spawn eggs and spawning rules with this mod.
API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
@ -54,7 +54,7 @@ API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
The API is mostly identical, but a few features have been added. Compability is not really a goal,
but function and attribute names of Mobs Redo 1.41 are kept.
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in VoxeLibre.
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
chances are good that it works out of the box.
### Help
@ -67,7 +67,6 @@ chances are good that it works out of the box.
### Utility APIs
* Change player physics: `PLAYER/playerphysics`
* Change player FOV: `PLAYER/mcl_fovapi`
* Select random treasures: `CORE/mcl_loot`
* Get flowing direction of liquids: `CORE/flowlib`
* `on_walk_over` callback for nodes: `CORE/walkover`
@ -77,7 +76,7 @@ chances are good that it works out of the box.
* Flowers and flower pots
### Unstable APIs
The following APIs may be subject to change in the future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
* Panes (like glass panes and iron bars): `ITEMS/xpanes`
* `_on_ignite` callback: `ITEMS/mcl_fire`

View File

@ -1,128 +0,0 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
ancientmariner_dev@proton.me.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

View File

@ -1,439 +1,105 @@
# Contributing to VoxeLibre
So you want to contribute to VoxeLibre?
# Contributing to MineClone 2
So you want to contribute to MineClone 2?
Wow, thank you! :-)
VoxeLibre is maintained by AncientMariner and Herowl. If you have any
problems or questions, contact us on Discord/Matrix (See Links section below).
But first, some things to note:
You can help with VoxeLibre's development in many different ways,
whether you're a programmer or not.
MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
## VoxeLibre's development target is to...
- Create a stable, peformant, moddable, free/libre game inspired by Minecraft
using the Minetest engine, usable in both singleplayer and multiplayer.
- Currently, a lot of features are already implemented.
Polishing existing features is always welcome.
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
## Links
* [Mesehub](https://git.minetest.land/VoxeLibre/VoxeLibre)
* [Discord](https://discord.gg/xE4z8EEpDC)
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
* [Matrix](https://app.element.io/#/room/#voxelibre:matrix.org)
* [Reddit](https://www.reddit.com/r/VoxeLibre/)
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
* [OpenCollective](https://opencollective.com/mineclone2)
By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
## Using git
VoxeLibre is developed using the version control system
[git](https://git-scm.com/). If you want to contribute code to the
project, it is **highly recommended** that you learn the git basics.
For non-programmers and people who do not plan to contribute code to
VoxeLibre, git is not required. However, git is a tool that will be
referenced frequently because of its usefulness. As such, it is valuable
in learning how git works and its terminology. It can also help you
keeping your game updated, and easily test pull requests.
## The suggested workflow
We don't **dictate** your workflow, but in order to work with us in an efficient
way, you can follow these suggestions:
Look at our wiki for some concrete guides:
https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/
For small and medium changes:
## How you can help as a non-programmer
As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot. For
example, by opening an issue in the
[Issue tracker](https://git.minetest.land/VoxeLibre/VoxeLibre/issues),
you can report a bug or request a feature.
### Rules about both bugs and feature requests
* Stay polite towards the developers and anyone else involved in the
discussion.
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
).
* Always check the currently opened issues before creating a new one.
Try not to report bugs that have already been reported or request features
that already have been requested. This can often be ambiguous though.
If in doubt open an issue!
* If you know about Minetest's inner workings, please think about
whether the bug / the feature that you are reporting / requesting is
actually an issue with Minetest itself, and if it is, head to the
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
instead.
* If you need any help regarding creating a Mesehub account or opening
an issue, feel free to ask on the Discord or Matrix space.
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
(It appears to sometimes get lost on the page itsself)
### Reporting bugs
* A bug is an unintended behavior or, in the worst case, a crash.
However, it is not a bug if you believe something is missing in the
game. In this case, please read "Requesting features"
* If you report a crash, always include the error message. If you play
in singleplayer, post a screenshot of the message that Minetest showed
when the crash happened (or copy the message into your issue). If you
are a server admin, you can find error messages in the log file of the
server.
* Tell us which VoxeLibre and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file).
* Tell us how to reproduce the problem: What you were doing to trigger
the bug, e.g. before the crash happened or what causes the faulty
behavior.
### Requesting features
* Ensure the requested feature fulfills our development targets and
goals.
* Begging or excessive attention seeking does not help us in the
slightest, and may very well disrupt VoxeLibre development. It's better
to put that energy into helping or researching the feature in question.
After all, we're just volunteers working on our spare time.
* Ensure the requested feature has not been implemented in VoxeLibre
latest or development versions.
### Testing code
If you want to help us with speeding up VoxeLibre development and
making the game more stable, a great way to do that is by testing out
new features from contributors. For most new things that get into the
game, a pull request is created. A pull request is essentially a
programmer saying "Look, I modified the game, please apply my changes
to the upstream version of the game". However, every programmer makes
mistakes sometimes, some of which are hard to spot. You can help by
downloading this modified version of the game and trying it out - then
tell us if the code works as expected without any issues. Ideally, you
would report issues will pull requests similar to when you were
reporting bugs that are the mainline (See Reporting bugs section). You
can find currently open pull requests here:
<https://git.minetest.land/VoxeLibre/VoxeLibre/pulls>. Note that pull
requests that start with a `WIP:` are not done yet and therefore could
still undergo substantial change. Testing these is still helpful however
because that is the reason developers put them up as WIP so other people
can have a look at the PR. The wiki has an article with instructions
on how to test Pull Requests:
<https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/Testing-Pull-Requests>.
### Contributing assets
Due to license problems, VoxeLibre cannot use Minecraft's assets,
therefore we are always looking for asset contributions.
To contribute assets, it can be useful to learn git basics and read
the section for Programmers of this document, however this is not required.
It's also a good idea to join the Discord server and/or Matrix space.
#### Textures
For textures we prefer original art, but in the absence of that will accept
Pixel Perfection texture pack contributions. Be warned many of the newer
textures in it are copies or slight modifications of the original MC textures
so great caution needs to be taken when using any textures coming from
Minecraft texture packs.
If you want to make such contributions, join our Discord server. Demands
for textures will be communicated there.
#### Sounds
VoxeLibre currently does not have a consistent way to handle sounds.
The sounds in the game come from different sources, like the SnowZone
resource pack or minetest_game. Unfortunately, VoxeLibre does not play
a sound in every situation you would get one in Minecraft. Any help with
sounds is greatly appreciated, however if you add new sounds you should
probably work together with a programmer, to write the code to actually
play these sounds in game. All sounds should be released under an open
source license with clear information on the source, licencing and any
changes made by the contributor. Use the README files in the mod to
communicate this information.
#### 3D Models
Many of the 3D Models in VoxeLibre come from
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
Similar to the textures, we need people that can make 3D Models with
Blender on demand. Many of the models have to be patched, some new
animations have to be added etc.
#### Crediting
Asset contributions will be credited in their mods and their own respective
sections in CREDITS.md. If you have commited the results yourself, you will
also be credited in the Contributors section.
### Contributing Translations
#### Workflow
To add/update support for your language to VoxeLibre, you should take
the steps documented in the section for Programmers, add/update the
translation files of the mods that you want to update. You can add
support for all mods, just some of them or only one mod; you can update
the translation file entirely or only partly; basically any effort is
valued. If your changes are small, you can also send them to developers
via E-Mail, Discord or Matrix - they will credit you appropriately.
#### Things to note
You can use the script at `tools/check_translate_files.py` to compare
the translation files for the language you are working on with the
template files, to see what is missing and what is out of date with
the template file. However, template files are often incomplete and/or
out of date, sometimes they don't match the code. You can update the
translation files if that is required, you can also modify the code in
your translation PR if it's related to translation. You can also work on
multiple languages at the same time in one PR.
#### Crediting
Translation contributions will be credited in their own in CREDITS.md.
If you have commited the results yourself, you will also be credited in
the Contributors section.
### Profiling
If you own a server, a great way to help us improve VoxeLibre's code
is by giving us profiler results. Profiler results give us detailed
information about the game's performance and let us know places to
investigate optimization issues. This way we can make the game faster.
#### Using Minetest's profiler
We frequently will use profiling to optimise our code. We recommend use of
the JIT profiler (RIP Jude) to fully understand performance impact:
https://content.minetest.net/packages/jwmhjwmh/jitprofiler/
Minetest also has a built in profiler. Simply set `profiler.load = true` in
your configuration file and restart the server. After running the server
for some time, just run `/profiler save` in chat - then you will find a
file in the world directory containing the results. Open a new issue and
upload the file. You can name the issue "<Server name> profiler
results".
### Let us know your opinion
It is always encouraged to actively contribute to issue discussions on
MeseHub, let us know what you think about a topic and help us make
decisions. Also, note that a lot of discussion takes place on the
Discord server, so it's definitely worth checking it out.
### Funding
You can help pay for our infrastructure (Mesehub) and other unforeseen
expenses (in the last few years, only payments for Mesehub have been done)
by donating to our OpenCollective link (See Links section).
### Crediting
If you opened or have contributed to an issue, you receive the
`Community` role on our Discord (after asking for it).
If you have been an author of a PR that got merged or contributed
significantly to art that got merged into the game, you receive the
`Contributor` role on our Discord (after asking for it).
Please note that what counts as "significant" is decided by Maintainers.
OpenCollective Funders are credited in their own section in
`CREDITS.md` and receive a special role "Funder" on our discord (unless
they have made their donation Incognito).
## How you can help as a programmer
(Almost) all the VoxeLibre development is done using pull requests.
### Recommended workflow
* Fork the repository (in case you have not already)
* Fork the repository
* Do your change in a new branch
* Create a pull request to get your changes merged into master
* It is important that conflicts are resolved prior to merging the pull
request.
* We update our branches via rebasing. Please avoid merging master into
your branch unless it's the only way you can resolve a conflict. We can
rebase branches from the GUI if the user has not merged master into the
branch.
* After the pull request got merged, you can delete the branch if the
merger hasn't done this already.
### Discuss first
If you feel like a problem needs to fixed or you want to make a new
feature, you could start writing the code right away and notifying us
when you're done, but it never hurts to discuss things first. If there
is no issue on the topic, open one. If there is an issue, tell us that
you'd like to take care of it, to avoid duplicate work.
For small changes, sending us a patch is also good.
### Don't hesitate to ask for help
We appreciate any contributing effort to VoxeLibre. If you are a
relatively new programmer, you can reach us on Discord or Matrix
for questions about git, Lua, Minetest API, VoxeLibre codebase or
anything related to VoxeLibre. We can help you avoid writing code that
would be deemed inadequate, or help you become familiar with VoxeLibre
better, or assist you use development tools.
For big changes: Same as above, but consider notifying us first to avoid
duplicate work and possible tears of rejection. ;-)
### Maintain your own code, even if already got merged
Sometimes, your code may cause crashes or bugs - we try to avoid such
scenarios by testing every time before merging it, but if your merged
work causes problems, we ask you fix the issues as soon as possible.
For trusted people, we might give them direct commit access to this
repository. In this case, you obviously don't need to fork, but you still
need to show your contributions align with the project goals. We still
reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
### Changing Gameplay
Pull Requests that change gameplay are always subject to discussion.
Opinions from the community on such PRs are valued, and Maintainer
should approve the concept (which is usually granted) as well as
the implementation (for which changes are often requested for either
code quality or game design reasons).
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
### Guidelines
We mostly use plain merging rather than rebasing or squash merging.
#### Git Guidelines
* Pushing to master is disabled - don't even try it!
* Every change is tracked as a PR
* All changes require at least one approval from a Developer
* Maintainers may merge PRs without formal approval, but should also
take others' opinions and testing into account
* To update branches we use rebase not merge (so we don't end up with
excessive git bureaucracy commits in master)
* We use merge to add the commits from a PR/branch to master
* Smaller PRs may be squashed before merging (especially if the commit history
on them isn't valuable), but when in doubt prefer merging
* Manual merging may be done by a Maintainer if there are technical problems
with the branch, with Gitea, or the PR had been merged to from master and
the author can't fix it for whatever reason
* PR from a fork (usually the author has no contributor/developer privileges)
can be retargeted and merged first into a buffer (normal new) branch on the repo
when adopted by a Developer, and only later into master
* Submodules should only be used if a) upstream is highly reliable and
b) it is 100% certain that no VL specific changes to the code will be
needed (this has never been the case before, hence VL is submodule free so far)
* Subtrees may be used for including outside mods that don't need changes
in the foreseeable future
* Commit messages should be descriptive
* Try to group your submissions best as you can:
* Try to keep your PRs small: In some cases things reasonably be can't
split up but in general multiple small PRs are better than a big one
* Similarly multiple small commits are better than a giant one. (use git commit -p)
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
#### Code Guidelines
* Each mod must provide `mod.conf`.
* Mod names are snake case, and newly added mods (or substantially changed mods
that are included from the outside) start with `vl_`, e.g.
`vl_hollow_logs`, . Keep in mind Minetest
does not support capital letters in mod names.
* In the past mods were prefixed with `mcl_`, e.g.
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. New mods should **never** use this prefix.
* Mods included from outside with no significant changes to the API
(especially those using git-subtree or such) aren't prefixed.
* To export functions, store them inside a global table named like the
mod, e.g.
Contributors will be credited in `CREDITS.md`.
```lua
mcl_example = {}
## Code Style
function mcl_example.do_something()
-- ...
end
Each mod must provide `mod.conf`.
Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way:
```
function mcl_xyz.stuff(param) end
```
Insteed of this way:
```
mcl_xyz.stuff = function(param) end
```
Indentation must be unified, more likely with tabs.
Time sensitive mods should make a local copy of most used API functions to improve performances.
```
local vector = vector
local get_node = minetest.get_node
```
* Public functions should not use self references but rather just access
the table directly, e.g.
```lua
-- bad
function mcl_example:do_something()
end
## Features > 1.12
-- good
function mcl_example.do_something()
end
```
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
* Use modern Minetest API, e.g. no usage of `minetest.env`
* Tabs should be used for indent, spaces for alignment, e.g.
## What we accept
```lua
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
-- use tabs for indent
## What we reject
for i = 1, 10 do
if i % 3 == 0 then
print(i)
end
end
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
-- use tabs for indent and spaces to align things
## Reporting bugs
Report all bugs and missing Minecraft features here:
some_table = {
{"a string", 5},
{"a very much longer string", 10},
}
```
<https://git.minetest.land/MineClone2/MineClone2/issues>
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
`MyFunction`
* Don't declare functions as an assignment, e.g.
## Direct discussion
We have an IRC channel! Join us on #mineclone2 in freenode.net.
```lua
-- bad
local some_local_func = function()
-- ...
end
<ircs://irc.freenode.net:6697/#mineclone2>
my_mod.some_func = function()
-- ...
end
-- good
local function some_local_func()
-- ...
end
function my_mod.some_func()
-- ...
end
```
### Developer status
Active and trusted contributors are often granted write access to the
VoxeLibre repository as a contributor. This means that they can push
directly to the branches of our repo (except for `master`).
Pushing to others' branches without asking is discouraged, open a PR
targeting that branch instead (PRs can target any branch).
Those that have demonstrated the right technical skills and behaviour
may be granted developer access. These are the most trusted contributors
who will contribute to ensure coding standards and processes are followed.
#### Developer responsibilities
- If you have developer/contributor privileges you can just open a new branch
in the VL repository (which is preferred). From that you create a pull request.
This way other people can review your changes and make sure they work
before they get merged.
- If you do not (yet) have contributor or developer privs you do your work on a branch
on your private repository e.g. using the "fork" function on mesehub.
- Any developer is welcome to review, test and approve PRs. A maintainer may prefer
to merge the PR especially if it is in a similar area to what has been worked on
and could result in merge conflicts for a larger older branch, or needs
art/licencing reviewing. A PR needs at least one approval (by someone else other
than the author).
- The maintainers are usually relatively quick to react to new submissions.
### Maintainer status
Maintainers carry the main responsibility for the project.
#### Maintainer responsibilities
- Making sure issues are addressed and pull requests are reviewed and
merged.
- Making releases
- Making project decisions based on community feedback
- Granting/revoking developer access
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
- Moderating official community spaces (See Links section)
- Resolving conflicts and problems within the community
#### Current maintainers
* AncientMariner - responsible for gameplay review, publishing releases
* Herowl - responsible for gameplay review, publishing releases,
technical guidelines
#### Release process
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
from `CREDITS.md` and commit the result (if anything changed)
* Launch VoxeLibre to make sure it still runs
## Creating releases
* Launch MineClone2 to make sure it still runs
* Update the version number in README.md
* Use `git tag <version number>` to tag the latest commit with the
version number
* Push to repository (don't forget `--tags`!)
* Update ContentDB
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Use `git tag <version number>` to tag the latest commit with the version number
* Push to repo (don't forget `--tags`!)
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Post release announcement and changelog in forums
### Licensing
By asking us to include your changes in this game, you agree that they
fall under the terms of the GPLv3, which basically means they will
become part of a free/libre software.
### Crediting
Contributors, Developers and Maintainers will be credited in
`CREDITS.md`. There are also Discord roles for Contributors,
Developers and Maintainers.

View File

@ -3,48 +3,28 @@
## Creator of MineClone
* davedevils
## Creator of VoxeLibre
## Creator of MineClone2
* Wuzzy
## Maintainers
* AncientMariner
* Herowl
## Previous Maintainers
* Fleckenstein
* cora
* Nicu
* kay27
* jordan4ibanez
## Developers
* bzoss
* AFCMS
* epCode
* chmodsayshello
* MrRar
* FossFanatic
* SmokeyDope
* Faerraven / Michieal
* Codiac
* rudzik8
* teknomunk
## Past Developers
* jordan4ibanez
* ryvnf
* iliekprogrammar
* kabou
* kay27
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
* NO11
* SumianVoice
* PrairieWind
## Contributors
* RandomLegoBrick
* Code-Sploit
* aligator
* Rootyjr
* ryvnf
* bzoss
* talamh
* Laurent Rocher
* HimbeerserverDE
* TechDudie
@ -68,85 +48,15 @@
* dBeans
* nickolas360
* yutyo
* Tianyang Zhang
* ztianyang
* j45
* Marcin Serwin
* erlehmann
* E
* n_to
* debiankaios
* Gustavo6046 / wallabra
* CableGuy67
* Benjamin Schötz
* Doloment
* Sydney Gems
* Emily2255
* Emojigit
* FinishedFragment
* sfan5
* Blue Blancmange
* Jared Moody
* SmallJoker
* Sven792
* aldum
* Dieter44
* Pepebotella
* Lazerbeak12345
* mrminer
* Thunder1035
* opfromthestart
* snowyu
* FaceDeer
* Herbert West
* GuyLiner
* 3raven
* anarquimico
* TheOnlyJoeEnderman
* Ranko Saotome
* Gregor Parzefall
* Wbjitscool
* b3nderman
* CyberMango
* gldrk
* atomdmac
* emptyshore
* FlamingRCCars
* uqers
* Niterux
* appgurueu
* seventeenthShulker
* DinoNuggies4665
* basxto
* Morik666
* Eliy21
* mdk
* Alessandra Lozoya
* VanicGame
* ThePython10110
* Araca
* Montandalar
* mim
* Dark
* Bakawun
* JoseDouglas26
* Zasco
* PrWalterB
* michaljmalinowski
* nixnoxus
* Potiron
* Tuxilio
* Impulse
* Doods
* SOS-Games
* Bram
* qoheniac
## Music
* Jordach for the jukebox music compilation from Big Freaking Dig
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
* Jester for helping to finely tune VoxeLibre (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
* Exhale & Tim Unwin for some wonderful VoxeLibre tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
* Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0)
## MineClone5
* kay27
* Debiankaios
* epCode
* NO11
* j45
## Original Mod Authors
* Wuzzy
@ -164,6 +74,7 @@
* Rochambeau
* rubenwardy
* stu
* jordan4ibanez
* 4aiman
* Kahrl
* Krock
@ -178,20 +89,11 @@
* 4Evergreen4
* jordan4ibanez
* paramat
* debian044 / debian44
* chmodsayshello
* cora
* Faerraven / Michieal
* PrairieWind
* ChrisPHP
## 3D Models
* 22i
* tobyplowy
* epCode
* Faerraven / Michieal
* SumianVoice
* thunder1035
## Textures
* XSSheep
@ -201,18 +103,6 @@
* xMrVizzy
* yutyo
* NO11
* kay27
* MysticTempest
* RandomLegoBrick
* cora
* Faerraven / Michieal
* Nicu
* Exhale
* Aeonix_Aeon
* Wbjitscool
* SmokeyDope
* thunder1035
* Herowl
## Translations
* Wuzzy
@ -220,29 +110,9 @@
* wuniversales
* kay27
* pitchum
* todoporlalibertad
* Marcin Serwin
* Pepebotella
* Emojigit
* snowyu
* 3raven
* SakuraRiu
* anarquimico
* syl
* Temak
* megustanlosfrijoles
* kbundg
* Isaac Dennis
* ADLON
* Sab Pyrope
* JoseDouglas26
## Funders
* 40W
* bauknecht
* Cora
## Special thanks
* The Minetest team for making and supporting an engine, and distribution infrastructure that makes this all possible
* celeron55 for creating Minetest
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft

View File

@ -25,7 +25,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as VoxeLibre is based on the same system.
Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as MineClone 2 is based on the same system.
### Groups for interactions
@ -41,7 +41,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `flammable=-1` Does not get destroyed by fire
* `fire_encouragement`: How quickly this block catches fire
* `fire_flammability`: How fast the block will burn away
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
@ -57,7 +56,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
* `no_rename=1`: Item cannot be renamed by anvil
@ -73,9 +71,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
* `leaves_orphan`: See above, these nodes are in the process of decayed.
#### Footnotes
@ -104,8 +99,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `water_bucket=1`: Bucket containing a liquid of group “water”
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
* `cobble=1`: Cobblestone of any kind
* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
### Material groups
@ -117,7 +110,7 @@ These groups correspond to the Minecraft materials. They classify the block into
* `material_glass=1`: Glass
Currently, these groups are used for the note block.
Note that not all Minecraft materials are used so far. More Minecraft materials will likely only be added when they are needed for a concrete use case.
Note that not all Minecraft materials are used so far. More Minecraft materials will lilely only be added when they are needed for a concrete use case.
### Declarative groups
These groups are used mostly for informational purposes
@ -170,8 +163,16 @@ These groups are used mostly for informational purposes
* `ammo_bow=1`: Item is used as ammo for bows
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
* `container`: Node is a container which physically stores items within and has at least 1 inventory
* `container=1`: Container type, which does not allow hoppers to transfer items
* `container=2`: Items can be placed and taken freely. Can have inventory with list name `"main"` or define `_mcl_hoppers_on_try_pull`, `_mcl_hoppers_on_try_push`, `_mcl_hoppers_on_after_pull`, `_mcl_hoppers_on_after_push` to play along hoppers nicely.
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
It is expected that this also reacts on `on_timer`;
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
list. Both inventories are considered to belong together. This is used for large chests.
* `container=6`: Same as above, but for the right part.
* `container=7`: Has inventory list "`main`", no movement allowed
* `container=1`: Other/unspecified container type
* `spawn_egg=1`: Spawn egg
* `pressure_plate=1`: Pressure plate (off)
@ -199,9 +200,6 @@ These groups are used mostly for informational purposes
* `building_block=1`: Block is a building block
* `deco_block=1`: Block is a decorational block
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
* `smoker_cookable=1` : Food is cookable by a smoker.
## Fake item groups
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.

View File

@ -1,23 +0,0 @@
Survive, farm, build, explore, play with friends, and do much more. Inspired by a well-known block game, pushing beyond.
How to play:
#### Download Minetest
- Navigate to https://www.minetest.net/ to download the client.
- Once installed, open and select the "Content" tab
#### Install VoxeLibre from ContentDB
- Click "Browse Online Content" and filter by Games (select "Games" from the dropdown box)
- Find "VoxeLibre" (should be first on the list or on the first page)
- Click the [+] button next to VoxeLibre and wait for download to finish
- Click "Back to Main Menu"
#### Create new world and play
- Click "Start Game" tab
- At the bottom click the VoxeLibre icon (the stone & sandstone ball with the letters VL)
- Click "New", give your world a name
- You can leave seed blank or put in a word of your choice
- Pick a mapgen or leave the default (v7, valleys or carpathian mapgens are recommended)
- Pick mapgen options on the right (enabling everything is recommended)
- Select your new world
- Click "Play Game" and enjoy!

View File

@ -1,14 +1,14 @@
# Legal information
This is a game inspired by Minecraft with unique content.
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
## License of source code
VoxeLibre (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others)
is inspired by Minecraft.
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
VoxeLibre is free software: you can redistribute it and/or modify
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
@ -22,15 +22,15 @@ details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of VoxeLibre (GNU GPLv3) or the mod's license.
license of MineClone 2 (GNU GPLv3) or the mod's license.
VoxeLibre is a direct continuation of the discontinued MineClone
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of VoxeLibre and the author is Wuzzy.
of MineClone 2 and the author is Wuzzy.
## License of media (textures and sounds)
No non-free licenses are used anywhere.
@ -38,15 +38,11 @@ No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by [MysticTempest](https://github.com/MysticTempest).
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
Armor trim models were created by Aeonix_Aeon
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

View File

@ -1,75 +0,0 @@
# Models in Minetest/VoxeLibre
Models are an important part of all entities & unique nodes in VoxeLibre. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in VoxeLibre.
## Minetest Wiki
For more detailed information on actually using blender to create and modify models for Minetest/VoxeLibre, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
## Recommended software
### Blender
Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine.
Download blender [Here](https://www.blender.org/download/)
### .b3d addon for blender
Blitz 3D (.b3d) Is one of the main animated model formats used for entities in the minetest engine. It cannot be imported to blender without a plugin called "Import-Export:Bitz 3D format (.b3d)".
The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786)
## Types of model formats
### Animated, skinned models
* Blitz 3D files (.b3d)
* Microsoft DirectX (.x) (binary & text, compression is not supported)
### Static meshes
* Wavefront OBJ (.obj)
Note: The sometimes accompanying .mtl files are not supported and can safely be deleted.
Note: Do not use .b3d and .x files for static meshes at the moment, Minetest currently spawns animated mesh scene nodes for these, which may result in reduced performance.
### Supported texture formats
* .png
* .jpg
* .bmp (depreciated, please use .png or .jpg)
* .tga (depreciated, please use .png or .jpg)
Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore.
## Pros & Cons of .b3d vs .x
### B3D
* [+] Binary format means a small size
* [-] Difficult to postprocess after exporting
* [-] Difficult to debug problems
### X (text version)
* [+] Can be parsed easily with lua scripts
* [+] Can be easily generated by scripts
* [+] Easy to debug issues (you can just read it)
* [+] Can be optimized by quantizing some data
* [-] Blender exporter is kinda buggy and inefficient
* [-] Probably still bigger than an equivalent .b3d
Note: Avoid using the binary X format! It's actually just a tokenized version of the ASCII representation, and may actually be less efficient than a sufficiently optimized text .x file!

View File

@ -1,6 +1,8 @@
# VoxeLibre
A game inspired by Minecraft for Minetest. Forked from MineClone by davedevils.
Developed by many people, see CREDITS.md for a complete list.
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.72.0 (in development)
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -27,7 +29,7 @@ Or you can play in “creative mode” in which you can build almost anything in
## How to play (quick start)
### Getting started
* **Punch a tree** trunk until it breaks and collect wood
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu) and craft 4 wood planks
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes
@ -37,15 +39,15 @@ Or you can play in “creative mode” in which you can build almost anything in
### Farming
* Find seeds
* Craft a hoe
* Rightclick dirt or a similar block with a hoe to create farmland
* Craft hoe
* Rightclick dirt or similar block with hoe to create farmland
* Place seeds on farmland and watch them grow
* Collect plants when fully grown
* Collect plant when fully grown
* If near water, farmland becomes wet and speeds up growth
### Furnace
* Craft a furnace
* The furnace allows you to obtain more items
* Craft furnace
* Furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items
@ -64,44 +66,47 @@ Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
## Installation
To run the game with the best performance and support, we recommend the latest
stable version of [Minetest](http://minetest.net), be we always make an effort
to support one version behind the latest stable version. In some cases, older
versions might still be good enough but you would be missing out on important
Minetest features that enable important features for our game.
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
There is no support for running VoxeLibre in development versions of Minetest.
To install VoxeLibre (if you haven't already), move this directory into the
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Useful links
The VoxeLibre repository is hosted at Mesehub. To contribute or report issues, head there.
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
* Mesehub: <https://git.minetest.land/VoxeLibre/VoxeLibre>
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
* Mastodon: <https://fosstodon.org/@VoxeLibre>
* Lemmy: <https://lemm.ee/c/voxelibre>
* Matrix space: <https://app.element.io/#/room/#voxelibre:matrix.org>
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC: <https://web.libera.chat/#mineclone2>
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit: <https://www.reddit.com/r/VoxeLibre/>
* IRC (barely used): <https://web.libera.chat/#mineclone2>
## Target
- Create a stable, peformant, moddable, free/libre game inspired by Minecraft
using the Minetest engine, usable in both singleplayer and multiplayer.
- Currently, a lot of features are already implemented.
Polishing existing features is always welcome.
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* In general, Minecraft is aimed to be cloned as good as possible
* Cloning the gameplay has highest priority
* MineClone 2 will use different assets, but with a similar style
* Limitations found in Minetest will be documented in the course of development
* Features of later Minecraft versions are collected in the mineclone5 branch
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
## Completion status
This game is currently in **beta** stage.
It is playable, but not yet feature-complete.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
If you want to use the development version of VoxeLibre in production, the master branch is usually relatively stable.
If you want to use the git version of MineClone2 in production, consider using the production branch.
It is updated weekly and contains relatively stable code for servers.
The following main features are available:
@ -116,7 +121,7 @@ The following main features are available:
* Most blocks in the overworld
* Water and lava
* Weather
* 28 biomes + 5 Nether Biomes
* 28 biomes
* The Nether, a fiery underworld in another dimension
* Redstone circuits (partially)
* Minecarts (partial)
@ -151,15 +156,15 @@ The following features are incomplete:
* Some monsters and animals
* Redstone-related things
* Some special minecarts (hopper and chest minecarts work)
* Special minecarts
* A couple of non-trivial blocks and items
Bonus features (not found in Minecraft):
Bonus features (not found in Minecraft 1.12):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
* Saplings in chests in [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Saplings in chests in mapgen v6
* Fully moddable (thanks to Minetest's powerful Lua API)
* New blocks and items:
* Lookup tool, shows you the help for whatever it touches
@ -167,9 +172,6 @@ Bonus features (not found in Minecraft):
* Nether Brick Fence Gate
* Red Nether Brick Fence
* Red Nether Brick Fence Gate
* Structure replacements - these small variants of Minecraft structures serve as replacements until we can get large structures working:
* Woodland Cabin (Mansions)
* Nether Outpost (Fortress)
Technical differences from Minecraft:
@ -184,7 +186,7 @@ Technical differences from Minecraft:
* Different engine (Minetest)
* Different easter eggs
… and finally, VoxeLibre is free software (“free” as in “freedom”)!
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Other readme files

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@ -1,176 +0,0 @@
# VoxeLibre
Un jeu inspiré de Minecraft pour Minetest. Forké depuis Mineclone par davedevils.
Développé par de nombreuses personnes, voir CREDITS.md pour une liste complète.
### Gameplay
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
### Résumé du Gameplay
* Jeu de type bac-à-sable, sans objetifs
* Survie : combattez des monstres hostiles et la faim
* Creusez pour du minerai et d'autres trésors
* Magie : gagnez de l'expérience et enchantez les outils
* Utilisez les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la seule limite
* Ramassez des fleurs (et d'autres sources de teinture) et colorez votre monde
* Trouvez des graines et commencez à cultiver
* Trouvez ou fabriquez des centaines d'objets
* Construisez un réseau ferroviaire complexe et amusez-vous avec les wagonnets
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
## Comment jouer (démarrer rapidement)
### Commencer
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
* Placez les 4 planches de bois dans la grille 2x2 et **fabriquez un établi**
* **Faites un clic droit sur l'établi** (icone livre) pour apprendre toutes les recettes possibles
* **Fabriquez une pioche de bois** pour miner la pierre
* Différents outils minent différentes sortes de blocs. Essayez-les !
* Continuez à jouer comme vous voulez. Amusez-vous !
### Agriculture
* Trouvez des graines
* Fabriquez une houe
* Faites un clic droit sur la terre ou un bloc similaire avec la houe pour créer des terres agricoles
* Placez des graines sur des terres agricoles et regardez les pousser
* Récoltez les plantes une fois matûres
* Les terres agricoles proches de l'eau deviennent humides et accélèrent la croissance
### Four
* Fabriquez un four
* Le four permet d'obtenir plus d'objets
* L'emplacement du haut doit contenir un objet fondable (par ex : minerai de fer)
* L'emplacement du bas doit contenir un objet combustible (par ex : charbon)
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
### Aide supplémentaire
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
### Objets spéciaux
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
* Barrière : `mcl_core:barrier`
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
## Installation
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
Il n'y a pas de support de VoxeLibre dans les versions développement de Minetest.
Pour installer VoxeLibre (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
## Liens utiles
Le dépôt de VoxeLibre est hébergé sur Mesehub. Pour contribuer ou signaler des problèmes, allez là-bas.
* Mesehub : <https://git.minetest.land/VoxeLibre/VoxeLibre>
* Discord : <https://discord.gg/xE4z8EEpDC>
* YouTube : <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* ContentDB : <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective : <https://opencollective.com/mineclone2>
* Mastodon : <https://fosstodon.org/@VoxeLibre>
* Lemmy : <https://lemm.ee/c/voxelibre>
* Espace Matrix : <https://app.element.io/#/room/#voxelibre:matrix.org>
* Forums Minetest : <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit : <https://www.reddit.com/r/VoxeLibre/>
* IRC (peu utilisé) : <https://web.libera.chat/#mineclone2>
## Objectif
* Créer un jeu stable, performant, moddable et libre inspiré de Minecraft en utilisant le moteur de jeu Minetest, utilisable à la fois en mode solo et multijoueur.
* Actuellement, un grand nombre de fonctionnalités sont déjà implémentées.
L'amélioration des fonctionnalités existantes est toujours la bienvenue.
## Statut de complétion
Ce jeu est actuellement au stade **beta**.
Il est jouable mais incomplet en fonctionnalités.
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
Si vous voulez utiliser la version de développement de VoxeLibre en production, la branche master est habituellement relativement stable.
Les principales fonctionnalités suivantes sont disponibles :
* Outils, armes
* Armure
* Système de fabrication : grille 2x2, établi (grille 3x3), four, incluant un guide de fabrication
* Coffres, grands coffres, coffre ender, boites de Shulker
* Fours, entonnoirs
* Faim
* La plupart des monstres et animaux
* Tous les minerais de Minecraft
* La plupart des blocs de l'overworld
* Eau et lave
* Météo
* 28 biomes + 5 biomes du Nether
* Le Nether, monde souterrain brûlant dans une autre dimension
* Circuits Redstone (partiel)
* Effets de Statut (partiel)
* Expérience
* Enchantement
* Brassage, potions, flèches trempées (partiel)
* Bâteaux
* Feu
* Blocs de construction : escaliers, dalles, portes, trappes, barrières, portillons, murets
* Horloge
* Boussole
* Éponge
* Bloc de slime
* Petites plantes et pousses
* Teintures
* Bannières
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
* Cadres d'objets
* Juke-boxes
* Lits
* Menu d'inventaire
* Inventaire créatif
* Agriculture
* Livres pour écrire
* Commandes
* Villages
* L'End
* et plus !
Les fonctionnalités suivantes sont incomplètes :
* Certains monstres et animaux
* Certains composants de Redstone
* Wagonnets spéciaux
* Quelques blocs et objets non-triviaux
Fonctionnalités bonus (absentes de Minecraft) :
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
* Pousses dans les coffres en [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Entièrement moddable (grâce la puissante API Lua de Minetest)
* Nouveaux blocs et objets :
* Outil de recherche, montre l'aide de ce qu'il touche
* Plus de dalles et d'escaliers
* Portillon en briques du Nether
* Barrière en briques du Nether rouges
* Portillon en briques du Nether rouges
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
* Cabine dans les bois (Manoir des bois)
* Avant-poste du Nether (Forteresse)
Différences techniques avec Minecraft :
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
* Toujours assez incomplet et buggé
* Des blocs, objets, ennemis et fonctionnalités manquent
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
* Des musiques différentes pour le juke-boxe
* Des textures différentes (Pixel Perfection)
* Des sons différents (sources diverses)
* Un moteur de jeu différent (Minetest)
* Des bonus cachés différents
...et enfin VoxeLibre est un logiciel libre !
## Autres fichiers readme
* `LICENSE.txt` : Le texte de la licence GPLv3
* `CONTRIBUTING.md` : Information pour ceux qui veulent contribuer
* `API.md` : Pour les modders Minetest qui veulent modder ce jeu
* `LEGAL.md` : Information légale
* `CREDITS.md` : Liste de toutes les personnes qui ont contribué

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@ -1,193 +0,0 @@
# VoxeLibre
Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils.
Разработана многими людьми. Не разработана и не одобрена Mojang AB.
### Игровой процесс
Вы начинаете в случайно сгенерированном мире созданном целиком из кубов. Вы можете
исследовать мир, выкопать и поставить почти каждый блок в мире, чтобы создавать новые
структуры. Вы можете играть в “режиме выживания” в котором вам придется бороться с
монстрами и голодом за выживание и медленно проходить через различные аспекты игры,
такие как копание, фермерство, постройка механизмов и так далее. Или вы можете играть
в “творческом режиме” в котором вы сразу можете строить что угодно.
#### Итоги геймплея
* Геймплей в стиле песочницы, без целей
* Выживайте: сражайтесь с враждебными монстрами и голодом
* Добывайте руды и прочие ценные предметы
* Магия: получайте опыт и зачаруйте ваше снаряжение
* Создавайте из собранных блоков величественные постройки ограниченные только воображением
* Собирайте цветы и другие красители, чтобы раскрасить ваш мир
* Найдите семена и заведите ферму
* Найдите или создайте один из сотен предметов
* Проложите рельсы и повеселитесь с вагонетками
* Постройте сложные механизмы со схемами из редстоуна
* В творческом режиме вы можете свободно строить всё без лимитов
## Как играть (быстрый старт)
### Начнем
* **Бейте по стволу дерева** пока оно не сломается и соберите древесину
* Поставьте **древесину в сетку 2×2** (“сетка крафта” в вашем инвентаре) и скрафтите 4 доски
* Разложите 4 доски в форме 2×2 в сетке крафта, чтобы **сделать верстак**
* **Правым кликом по верстаку**, чтобы открыть сетку крафта 3×3 для более сложных предметов
* Используйте **книгу рецептов** (иконка книги), чтобы узнать все возможные рецепты крафтов
* **Скрафтите деревянную кирку**, чтобы вы могли копать камень
* Разные инструменты добывают разные виды блоков. Опробуйте их все!
* Продолжайте играть как пожелаете. Повеселитесь!
### Фермерство
* Найдите семена
* Скрафтите мотыгу
* Правой кнопкой мотыгой по земле или похожему блоку, чтобы создать грядку
* Посадите семена на грядку и ждите пока они вырастут
* Соберите растение когда оно полностью созреет
* Рядом с водой грядка становится влажной и растения растут быстрее
### Переплавка
* Скрафтите печь
* Печь позволит вам получить больше предметов
* Верхний слот должен содержать переплавляемый предмет (например: железную руду)
* Нижний слот должен содержать топливо (например: уголь)
* Смотрите книгу рецептов, чтобы узнать о других переплавляемых предметах и топливе
### Дополнительная помощь
Больше информации о геймплее, блоках, предметах и многое другое можно найти во
внутриигровой справке. Вы можете перейти в неё через ваш инвентарь.
### Особые предметы
Следующие предметы интересны для творческого режима и для строителей приключенческих
карт. Их нельзя получить в игре или через творческий инвентарь.
* Барьер: `mcl_core:barrier`
Используйте чат-команду `/giveme`, чтобы получить их.
Смотрите справку для дальнейшей информации.
## Установка
Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или
выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются
официально. Не поддерживается запуск VoxeLibre на разрабатываемых версиях Minetest.
Чтобы установить VoxeLibre (если вы этого еще не сделали), переместите эту папку в
“games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше.
## Полезные ссылки
Репозиторий VoxeLibre хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
поучаствовать в разработке.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
* Mastodon: <https://fosstodon.org/@MineClone2>
* Lemmy: <https://lemmy.world/c/mineclone2>
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org>
* Форум Minetest: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* IRC (едва используется): <https://web.libera.chat/#mineclone2>
## Цели
- Создать стабильную, модифицируемую, бесплатную и свободную игру основанную на
Minecraft на движке Minetest с проработанными возможностями для одиночной игры и
для мультиплеера. На данный момент множество возможностей **Minecraft Java
Edition** уже реализовано и доработка имеющегося контента в приоритете над
добавлением нового.
- Реализовать возможности на уровне **текущей версии Minecraft + OptiFine** (OptiFine
настолько, насколько это поддерживается движком Minetest).
- Добиться производительности для запуска на действительно слабых компьютерах.
## Готовность
Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей.
Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь
за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию
VoxeLibre, то ветка master обычно относительно стабильна.
Следущие возможности уже доступны:
* Инструменты, оружие, броня
* Система крафта: сетка 2×2, верстак (сетка 3×3) и книга рецептов
* Сундуки, большие сундуки, эндер-сундуки, ящики шалкера
* Печи и воронки
* Система голода
* Большинство монстров и животных
* Все руды из Minecraft
* Большинство блоков из Верхнего мира
* Вода и лава
* Погода
* 28 биомов + 5 биомов в Незере
* Незер, пылающий подземный мир в другом измерении
* Схемы из редстоуна (частично)
* Вагонетки (частично)
* Статусные эффекты (частично)
* Опыт
* Зачарование
* Зельеварение, зелья, смоченные стрелы (частично)
* Лодки
* Огонь
* Строительные блоки: ступени, плиты, двери, люки, заборы, калитки, стены
* Часы
* Компас
* Губки
* Блоки слизи
* Растения и саженцы
* Красители
* Флаги
* Декоративные блоки: стекло, окрашенное стекло, стеклянные панели, железные решетки, цветная керамика, головы и многое другое
* Рамки для предметов
* Прогрыватели
* Кровати
* Меню инвентаря
* Творческий инвентарь
* Фермерство
* Книги с пером
* Команды
* Деревни
* Измерение Края
* И многое другое!
Следующие возможности еще не завершены:
* Некоторые монстры и животные
* Предметы связанные с редстоуном
* Некоторые вагонетки (с сундуком и с воронкой уже работают)
* Пара нетривиальных блоков и предметов
Бонусные возможности (нет в Minecraft-е):
* Встроенный гайд для крафта покажет вам рецепты крафта и переплавки
* Внутриигровая справка содержит всестороннюю информацию об основах игры, блоках, предметах и прочее
* Временные рецепты крафта. Они существуют, чтобы получить доступ к ранее недоступным предметам вне творческого режима. Они будут удалены как только разработка позволит им стать доступными
* Саженцы в сундуках в [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
* Полностью модифицируема (благодаря мощному Lua API в Minetest)
* Новые блоки и предметы:
* Инструмент просмотра покажет справку о том чего коснется
* Больше ступеней и плит
* Калитки и заборы из адских кирпичей
* Замены структур - малые верии структур из Minecraft пока большие структуры не будут сделаны:
* Лесная хижина (Особняк)
* Форт Незера (Крепости)
Технические отличия от Minecraft:
* Лимит высоты - 31000 блоков (намного больше чем в Minecraft)
* Горизонтальный размер мира - 62000×62000 блоков (намного меньше чем в Minecraft, но всё еще очень большой)
* Всё еще не завершен и содержит много багов
* Недостающие блоки, предметы, мобы
* Некоторые предметы с другими названиями, чтобы лучше их различать
* Другая музыка для проигрывателей
* Другие текстуры (Pixel Perfection)
* Другие звуки (разные источники)
* Другой движок (Minetest)
* Другие пасхалки
… и наконец, VoxeLibre это свободное программное обеспечение!
## Другие readme файлы
* `LICENSE.txt`: текст лицензии GPLv3
* `CONTRIBUTING.md`: информация для тех кто хочет поучаствовать в разработке
* `API.md`: для моддеров Minetest кто хочет изменить эту игру
* `LEGAL.md`: юридическая информация
* `CREDITS.md`: список участников проекта

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@ -1,326 +0,0 @@
This file is severely out of date. If you can help updating this translation, please reach out to us (contact in README.md - the English version).
# VoxeLibre
一個非官方的Minetest遊戲遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
版本0.71.0
### 遊玩
你開始在一個完全由方塊隨機生成的世界裡。你可以探索這個世界,挖掘和建造世界上幾乎所有的方塊,以創造新的結構。你可以選擇在「生存模式」中進行遊戲,在這個模式中,你必須與怪物戰鬥,飢餓求生,並在遊戲的其他各個環節中慢慢進步,如採礦、養殖、建造機器等等。
或者你也可以在「創造模式」中玩,在這個模式中,你可以瞬間建造大部分東西。
#### Gameplay summary
* 沙盒式遊戲,沒有明確目標
* 生存:與怪物和飢餓搏鬥
* 挖礦來獲得礦物和寶物
* 附魔:獲得經驗值並以附魔強化你的工具
* 使用收集的方塊來創造偉大的建築
* 收集鮮花(和其他染料來源),令世界多姿多彩
* 找些種子並開始耕種
* 尋找或合成數百個物品之一
* 建立一個鐵路系統,並從礦車中得到樂趣
* 用紅石電路建造複雜的機器
* 在創造模式下,你幾乎可以免費建造任何東西,而且沒有限制。
## 如何開始
### 開始生存
* **挖樹幹**直到其破裂並收集木材
* 將木頭**放入2×2的格子中**你的物品欄中的「合成格子」然後製作4塊木材。
* 將4塊木材按2×2的形狀擺放在合成格子裡製作成合成臺。
* **右鍵單擊製作臺**以獲得3×3製作網格製作更複雜的東西
* 使用**合成指南**(書形圖標)了解所有可能的合成方式
* **製作一個木鎬**,這樣你就可以挖石頭了。
* 不同的工具可以打破不同種類的方塊。試試吧!
* 繼續玩你想玩的。盡情享受吧!
### 耕種
* 找到種子
* 合成鋤頭
* 用鋤頭右鍵點擊泥土或類似的方塊,創建農田
* 將種子放在農田上,看著它們長出來
* Collect plant when fully grown
* If near water, farmland becomes wet and speeds up growth
### Furnace
* Craft furnace
* Furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items
### Additional help
More help about the gameplay, blocks items and much more can be found from inside
the game. You can access the help from your inventory menu.
### Special items
The following items are interesting for Creative Mode and for adventure
map builders. They can not be obtained in-game or in the creative inventory.
* Barrier: `mcl_core:barrier`
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **開發目標:我的世界, Java版, 版本 1.12**
* VoxeLibre還包括Minetest支持的Optifine功能。
* 後期Minecraft版本的功能可能會偷偷加入但它們的優先級較低。
* 總的來說Minecraft的目標是在Minetest目前允許的情況下進行克隆。
* 克隆Minecraft是最優先的。
* VoxeLibre將使用不同的圖形和聲音但風格相似。
* 克隆界面沒有優先權。只會被粗略地模仿。
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
## 完成程度
該遊戲目前處於**alpha**階段。
它是可玩的,但尚未完成,預計會出現許多錯誤。
向後兼容性是**不能保證的**更新你的世界可能會造成大大小小的bug比如「缺少節點」的錯誤甚至崩潰
已經實現以下功能:
* 工具,武器
* 盔甲
* 合成和熔煉系統2×2 合成格, 合成臺 (3×3 合成格), 熔爐, 合成教學
* 儲物箱,大型儲物箱,終界箱和界伏盒
* 熔爐, 漏斗
* 飢餓和飽食
* 大多數怪物和動物
* Minecraft 1.12中的所有礦物<!-- Minecraft 1.17 added copper, so here must mark the version is 1.12, then main README should also add this -->
* 主世界的大部分方塊
* 水和岩漿
* 天氣
* 28個生態域
* 地獄,熾熱的維度
* 紅石電路(部分)
* 礦車(部分)
* 狀態效果(部分)
* 經驗系統
* 附魔
* 釀造,藥水,藥水箭(部分)
* 船
* 火
* 建築方塊:樓梯、半磚、門、地板門、柵欄、柵欄門、牆。
* 時鐘
* 指南針
* 海綿
* 史萊姆方塊(不與紅石互動)
* 小植物和樹苗
* 染料
* 旗幟
* 裝飾方塊:玻璃、染色玻璃、玻璃片、鐵柵欄、陶土(和染色版本)、頭顱等
* 物品展示框
* 唱片機
* 床
* 物品欄
* 創造模式物品欄
* 生產
* 書和羽毛筆
* 一些服務器命令
* 還有更多!
以下是不完整的特性:
* 生成結構(特別是村莊)
* 一些怪物和動物
* 紅石系統
* 終界
* 特殊的礦車
* 一些不簡單的方塊和物品。
額外功能在Minecraft 1.11中沒有)。
* 內置合成指南,向你展示製作和熔煉的配方
* 遊戲中的幫助系統包含了大量關於遊戲基礎知識、方塊、物品等方面的幫助。
* 臨時製作配方。它們的存在只是為了在你不在創造模式下時,提供一些其他無法獲得的物品。這些配方將隨著開發的進行和更多功能的出現而被移除。
* v6地圖生成器中箱子裡的樹苗。
* 完全可修改得益於Minetest強大的Lua API
* 新的方塊和物品:
* 查找工具,顯示觸及事物的幫助
* 更多的半磚和樓梯
* 地獄磚柵欄門
* 紅地獄磚柵欄
* 紅地獄磚柵欄門
與Minecraft的技性術差異
* 高度限制為31000格(遠高於Minecraft)
* 水平世界大小約為62000×62000格比Minecraft中的小得多但仍然非常大
* 仍然非常不完整和有問題
* 塊、物品、敵人和其他功能缺失。
* 一些項目的名稱略有不同,以便於區分。
* 唱片機的音樂不同
* 不同的材質(像素完美)
* 不同的聲音(各種來源)
* 不同的引擎Minetest
...最後VoxeLibre是自由軟件
## 錯誤報告
請在此處報告所有錯誤和缺少的功能:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
我們有Discord交流羣
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`GPLv3許可文本
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
* `MISSING_ENGINE_FEATURES.md`: VoxeLibre需要改进Minetest中缺失的功能列表。
* `API.md`: 關於MineClone2的API
## 參與者
有這麼多人要列出抱歉。詳情請查看各mod目錄。本節只是粗略地介紹了本遊戲的核心作者。
### 程式碼
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082)大多數mod的主要程序員已退休
* davedevilsMineClone 2的原型——「MineClone」的創造者
* [ex-bart](https://github.com/ex-bart):紅石比較器
* [Rootyjr](https://github.com/Rootyjr):釣竿和錯誤修復
* [aligator](https://github.com/aligator):改進門
* [ryvnf](https://github.com/ryvnf):爆炸物理
* MysticTempest錯誤修復
* [bzoss](https://github.com/bzoss):狀態效果,釀造,藥水
* kay27 <kay27@bk.ru>:經驗系統,錯誤修復和優化(當前維護者)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03):終界水晶,附魔,燃燒的怪物/玩家,箱子的動畫和錯誤修復(當前維護者)
* epCode更好的玩家動畫新徽標
* 2mac修復動力鐵軌的錯誤
* 更多:待篇寫 (請查看各mod目錄)
#### Mod概括
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* 大多其他的Mod: Wuzzy
每个mod的详细參與者可以在各个mod目录中找到。
### 圖形
* [XSSheep](http://www.minecraftforum.net/members/XSSheep)主要作者Minecraft 1.11的Pixel Perfection资源包的制作者
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):主菜單圖像和各種編輯和添加的材質包
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
* yutyo <tanakinci2002@gmail.com>VoxeLibre標志
* 其他GUI圖片
### 翻譯
* Wuzzy德語
* Rocher Laurent <rocherl@club-internet.fr>:法語
* wuniversales西班牙語
* kay27 <kay27@bk.ru>:俄語
* [Emoji](https://toyshost2.ddns.net):繁體中文<!-- Hi, after the translate finish, this name should add to the main README too! -->
### 模型
* [22i](https://github.com/22i):所有模型的作者
* [tobyplowy](https://github.com/tobyplowy)對上述模型進行UV映射修復
### 聲音和音樂
多種來源。 有關詳細信息請參見相應的mod目錄。
### 特殊感謝
* Wuzzy感謝他啟動和維護VoxeLibre多年。
* celeron55創建Minetest。
* Minetest的社區提供了大量的mods選擇其中一些最終被納入MineClone 2。
* Jordach為《Big Freaking Dig》的唱片機音樂合輯而來
* 花了太多時間為Minecraft Wiki寫作的工作狂。它是創建這個遊戲的寶貴資源。
* Notch和Jeb是Minecraft背后的主要力量
* XSSheep用於創建Pixel Perfection資源包。
* [22i](https://github.com/22i) 提供出色的模型和支持
* [maikerumine](http://github.com/maikerumine) 揭開生物和生物群落的序幕
## 給程序員的信息
你可以在「API.md」中找到有趣和有用的信息。
## 法律信息
這是一款粉絲開發的遊戲並非由Mojang AB開發或認可。
複製是一種愛的行為。請複制和分享! <3
下面是詳細的法律條文,有需要的朋友可以參考。
### License of source code
```
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
```
### License of media (textures and sounds)
```
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.
```

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## Standard Release
### Before releasing
Make sure all PRs in the release milestone are merged and you are working on a clean branch based on the master branch, up-to-date with the one on the repo.
### Release process
1. Update CREDITS.md
2. Update version in game.conf
3. Run the script:
```
lua tools/generate_ingame_credits.lua
```
4. Make a commit for the above:
```
git add CREDITS.md
git add mods/HUD/mcl_credits/people.lua
git add game.conf
git commit -m "Updated release credits and set version for v0.87"
```
5. Add release notes to the `releasenotes` folder, named like
```
0_87-the_prismatic_release.md
```
6. Make a commit for the release notes:
```
git add releasenotes/0_87-the_prismatic_release.md
git commit -m "Add release notes for v0.87"
```
7. **Tag and push to the tag:**
```
git tag 0.87.0
git push origin 0.87.0
```
8. Update version in game.conf to the next version with -SNAPSHOT suffix:
```
git commit -m "Post-release set version 0.88.0-SNAPSHOT"
```
9. Push the above to a new branch, and make the release PR. Merge to finalize release process.
### Release via ContentDB
1. Go to VoxeLibre page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
2. Click [+Release] button
3. Enter the release tag number in the title and Git reference box. For example (without quotes): "0.87.0"
4. In the minimum minetest version, put the oldest supported version (as of 19/05/2024 it is 5.6), leave the Maximum minetest version blank
5. Click save. Release is now live.
### After releasing
...inform people.
* Open a release meta issue on the tracker, unpin and close the issue for the previous release, pin the new one.
* Upload video to YouTube.
* Add a comment to the forum post with the release number and change log. Maintainer will update the main post with code link.
* Add a Discord announcement post and @everyone with link to the release issue, release notes and other content, like video and forum post.
* Add a Matrix announcement post and @room with links like above.
* Share the news on reddit + Lemmy. Good subs to share with:
* r/linux_gaming
* r/opensourcegames
* r/opensource
* r/freesoftware
* r/linuxmasterrace
* r/VoxeLibre
* r/MineClone2 (*for now*)
## Hotfix Release
### Before releasing
First, determine if the current state of the master branch is fine for the Hotfix.
In general, Hotfixes shouldn't contain new features to minimize the risk of regressions.
* If it hasn't been long since the release, and the only PRs merged so far are bugfixes and/or documentation changes,
it is certainly fine to use it as a base for the release.
* If there are some features merged, but they are aimed at fixing/alleviating important issues with the last released version, it may still be fine.
* If there are some simple QoL features merged that are irrelevant to the last release, it may still be fine to use it as a base for the Hotfix.
* If there are major features or large overhauls merged, it *most probably* is **not** fine to use as a base for the Hotfix.
If you decided that the current state of the master branch can be used as the Hotfix version, make sure that all the PRs merged since the last release
are in the Hotfix milestone and you are working on a clean branch based on the master branch, up-to-date with the one on the repo.
In this case, **skip** the following section.
### Prepare release branch
If you decided that the current state of the master branch shouldn't be used as the Hotfix version, you must prepare a release branch.
1. Create release branch from the last release tag, push it:
```
git checkout -b release/0.82.1 0.82.0
git push origin release/0.82.1
```
2. Cherry-pick the relevant commits from the master branch, or merge them from other (PR) branches.
3. Make sure your local copy of the branch contains all the relevant changes, **do not rebase**.
### Release process
1. Update CREDITS.md if it is needed
2. Update version in game.conf
3. If you've changed CREDITS.md, run the script:
```
lua tools/generate_ingame_credits.lua
```
4. Make a commit for the above:
```
git add game.conf
git commit -m "Set version for hotfix v0.87.1"
```
or, if credits got updated:
```
git add CREDITS.md
git add mods/HUD/mcl_credits/people.lua
git add game.conf
git commit -m "Updated release credits and set version for hotfix v0.87.1"
```
5. Add a section in the last releasnotes, like this:
```
## 0.87.1 hotfix
```
and describe the changes there
6. Make a commit for the releasenotes changes:
```
git add releasenotes/0_87-the_prismatic_release.md
git commit -m "Update release notes for hotfix v0.87.1"
```
7. **Tag and push to the tag:**
```
git tag 0.87.1
git push origin 0.87.1
```
8. If you are skipping some changes from the master branch (and thus are using a prepared master branch from the previous section),
push to the remote and skip the next two steps:
```
git push origin release/0.82.1
```
9. If you're releasing master branch, update version in game.conf to the next version with -SNAPSHOT suffix:
```
git commit -m "Post-hotfix reset version 0.88.0-SNAPSHOT"
```
10. If you're releasing master branch, push the above to a new branch, and make the release PR. Merge to finalize release process.
### Release via ContentDB
1. Go to VoxeLibre page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
2. Click [+Release] button
3. Enter the release tag number in the title and Git reference box. For example (without quotes): "0.87.1"
4. In the minimum minetest version, put the oldest supported version (as of 19/05/2024 it is 5.6), leave the Maximum minetest version blank
5. Click save. Hotfix is now live.
### After releasing
...inform people.
* Add a comment to the forum post with the release number and change log. Maintainer will update the main post with code link.
* Add a Discord announcement post and @everyone with link to the release issue and release notes, and describe briefly what the hotfix does.
* Add a Matrix announcement post and @room with content like above.
* Share the news on reddit + Lemmy. Good subs to share with:
* r/linux_gaming
* r/opensourcegames
* r/opensource
* r/freesoftware
* r/linuxmasterrace
* r/VoxeLibre
* r/MineClone2 (*for now*)

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# Making Textures In VoxeLibre
Textures are a crucial asset for all items, nodes, and models in VoxeLibre. This document is for artist who would like to make and modify textures for VoxeLibre. While no means comprehensive, this document contains the basic important information for beginners to get started with texture curation and optimization.
## Minetest Wiki
For more detailed information on creating and modifing texture packs for Minetest/VoxeLibre, please visit the Minetest wiki's page on creating a texture pack. Click [here](https://wiki.minetest.net/Creating_texture_packs) to view the wiki page on creating texture packs.
## GIMP Tutorials Pixel Art Guide
GIMP Tutorials has an excellent guide to making pixel art in GIMP. If you would like further clarification as well as screenshots for what we are about to cover, it is an excellent resource to turn to. Click [here](https://thegimptutorials.com/how-to-make-pixel-art/) to view the guide
## Recommended Software
### GIMP
GIMP (GNU Image Manipulation Program) is a very popular and free image editing software supported on Windows, MacOS, and most Linux distributions. It is recommended to use GIMP to create and modify textures within the minetest engine.
Download GIMP [here](http://gimp.org/)
# Getting Started
## Creating a new file
the first thing to do is open GIMP and create a new file to work in by opening the File menu and choosing "New".
Choose width of 16 and height of 16 for the image size. While higher resolution textures are possible, The default size is 16x16. It is recommended you use this size as well, as it is universally supported on all systems.
## Zoom In
Next, you'll want to zoom in as the canvas is very small at the default zoom level. To do this either use CTRL + mousewheel, +/-, or navigate to the View menu > zoom > zoom in
## Configure Grid
Now, we'll want to turn on the grid. Open the edit menu and enable the 'show grid' option.
The default grid size is 10 pixels, we want to change it to a 1 pixel grid. Go to the Image menu and choose 'configure grid.
In the Spacing section, change both the Horizontal and Vertical pixel settings to 1.00 then click ok and the grid will update.
## Pencil Tool & Color Picking
The most useful brush type for pixel art is the Pencil tool. Its nested under the paintbrush tool in the toolbox, or you can use the keyboard shortcut 'N'.
Once the pencil tool is selected, navigate to the sliders on the left side of the canvas and change brush size to 1 pixel.
Now choose a color! You can do this by clicking on the two colored squares under the toolbox. The Color Picker tool is also a good option if you already have a reference image for color palette.
## How to export optimally
Once you have finished up a texture and are ready to export it, navigate to the file menu > export as... and make sure the file name extention is .png
After clicking 'Export', a menu will appear with a bunch of options checked. Make sure to uncheck all of these options!!! This will drastically reduce the file size from multiple kilobytes to a couple of hundred bytes. Finally click 'Export' one more time.
### Further optimization with OptiPNG
For those running a GNU/linux distribution, you most likely have the 'optipng' command available to you. If it does not come with your system by default, the software homepage can be found [here](https://optipng.sourceforge.net/) where you can download and install from source.
First, Open up the terminal in the directory where your exported texture is located (or navigate to the directory with the 'cd your/directory/path/to/textures'), then run this command
```
optipng -o7 -zm1-9 -nc -clobber -strip all *.png
```
This will further optimize all the textures in the directory.
NOTE: If you would like to further edit a texture that has been optipng'd in GIMP, you must manually set the color palette back to RBG after opening. Navigate to Image menu > Mode > select RGB

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@ -1 +1 @@
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more.
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.12. This is a work in progress! Expect bugs!

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@ -1,4 +1,2 @@
title = VoxeLibre
name = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
disallowed_mapgens = v6
version=0.88.0-SNAPSHOT

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@ -16,7 +16,7 @@ information.
How the mod is used
===================
In VoxeLibre, all diggable nodes have the hardness set in the custom field
In MineClone 2, all diggable nodes have the hardness set in the custom field
"_mcl_hardness" (0 by default). These values are used together with digging
groups by this mod to create the correct digging times for nodes. Digging
groups are registered using the following code:
@ -204,7 +204,7 @@ end
-- Checks if the given node would drop its useful drop if dug by a given tool.
-- Returns true if it will yield its useful drop, false otherwise.
function mcl_autogroup.can_harvest(nodename, toolname, player)
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
@ -215,10 +215,6 @@ function mcl_autogroup.can_harvest(nodename, toolname, player)
return true
end
if minetest.get_item_group(nodename, "dig_immediate_piston") >= 1 then
return true
end
-- Check if it can be dug by tool
local tdef = minetest.registered_tools[toolname]
if tdef and tdef._mcl_diggroups then
@ -232,9 +228,7 @@ function mcl_autogroup.can_harvest(nodename, toolname, player)
end
-- Check if it can be dug by hand
if not player or not player:is_player() then return false end
local name = player:get_inventory():get_stack("hand", 1):get_name()
local tdef = minetest.registered_items[name]
local tdef = minetest.registered_tools[""]
if tdef then
for g, gdef in pairs(tdef._mcl_diggroups) do
if ndef.groups[g] then
@ -266,7 +260,7 @@ local function get_tool_capabilities(tdef)
-- If the damage group and punch interval from hand is not included,
-- then the user will not be able to attack with the tool.
local hand_toolcaps = mcl_meshhand.survival_hand_tool_caps
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
return {
full_punch_interval = hand_toolcaps.full_punch_interval,
damage_groups = hand_toolcaps.damage_groups
@ -286,7 +280,7 @@ end
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
function mcl_autogroup.get_groupcaps(toolname, efficiency)
local tdef = minetest.registered_items[toolname]
local tdef = minetest.registered_tools[toolname]
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
return groupcaps
@ -304,10 +298,6 @@ end
-- loading order.
function mcl_autogroup.get_wear(toolname, diggroup)
local tdef = minetest.registered_tools[toolname]
if not tdef then
minetest.log("warning", "Adding wear for tool: " .. tostring(toolname) .. " failed with diggroup: " .. tostring(diggroup))
return nil
end
local uses = tdef._mcl_diggroups[diggroup].uses
return math.ceil(65535 / uses)
end
@ -360,7 +350,7 @@ local function overwrite()
end
end
for tname, tdef in pairs(minetest.registered_items) do
for tname, tdef in pairs(minetest.registered_tools) do
-- Assign groupcaps for digging the registered digging groups
-- depending on the _mcl_diggroups in the tool definition
if tdef._mcl_diggroups then

View File

@ -1,3 +1,3 @@
name = _mcl_autogroup
author = ryvnf
description = VoxeLibre core mod which automatically adds groups to all items. Very important for digging times.
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.

View File

@ -31,7 +31,6 @@ local known_controls = {
aux1 = true,
down = true,
up = true,
zoom = true,
}
minetest.register_on_joinplayer(function(player)

View File

@ -1,109 +1,29 @@
-- Overrides the builtin minetest.check_single_for_falling.
-- We need to do this in order to handle nodes in VoxeLibre specific groups
-- "supported_node" and "attached_node_facedir".
--
-- Nodes in group "supported_node" can be placed on any node that does not
-- have the "airlike" drawtype. Carpets are an example of this type.
local pairs = pairs
local math = math
local vector = vector
local facedir_to_dir = minetest.facedir_to_dir
local get_item_group = minetest.get_item_group
local remove_node = minetest.remove_node
local get_node = minetest.get_node
local get_meta = minetest.get_meta
local registered_nodes = minetest.registered_nodes
local get_node_drops = minetest.get_node_drops
local add_item = minetest.add_item
-- drop_attached_node(p)
--
-- This function is copied verbatim from minetest/builtin/game/falling.lua
-- We need this to do the exact same dropping node handling in our override
-- minetest.check_single_for_falling() function as in the builtin function.
--
---@param p Vector
local function drop_attached_node(p)
local n = get_node(p)
local drops = get_node_drops(n, "")
local def = registered_nodes[n.name]
if def and def.preserve_metadata then
local oldmeta = get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = vector.copy(p)
local node_copy = { name = n.name, param1 = n.param1, param2 = n.param2 }
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
if def and def.sounds and def.sounds.fall then
minetest.sound_play(def.sounds.fall, { pos = p }, true)
end
remove_node(p)
for _, item in pairs(drops) do
local pos = vector.offset(p,
math.random() / 2 - 0.25,
math.random() / 2 - 0.25,
math.random() / 2 - 0.25
)
add_item(pos, item)
end
end
-- minetest.check_single_for_falling(pos)
--
-- * causes an unsupported `group:falling_node` node to fall and causes an
-- unattached `group:attached_node` or `group:attached_node_facedir` node
-- or unsupported `group:supported_node` node to drop.
-- * does not spread these updates to neighbours.
--
-- Returns true if the node at <pos> has spawned a falling node or has been
-- dropped as item(s).
--
local original_function = minetest.check_single_for_falling
function minetest.check_single_for_falling(pos)
if original_function(pos) then
return true
end
local node = get_node(pos)
local ret_o = original_function(pos)
local ret = false
local node = minetest.get_node(pos)
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
drop_attached_node(pos)
return true
remove_node(pos)
local drops = minetest.get_node_drops(node.name, "")
for dr=1, #drops do
minetest.add_item(pos, drops[dr])
end
ret = true
end
end
end
if get_item_group(node.name, "supported_node") ~= 0 then
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
if def and def.drawtype == "airlike" then
drop_attached_node(pos)
return true
end
end
if get_item_group(node.name, "supported_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
local def = registered_nodes[get_node(vector.add(pos, dir)).name]
if def and def.drawtype == "airlike" then
drop_attached_node(pos)
return true
end
end
end
return false
return ret_o or ret
end

View File

@ -1,11 +1,10 @@
# mcl_autogroup
This mod emulate digging times from mc.
## mcl_autogroup.can_harvest(nodename, toolname, player)
Return true if <nodename> can be dig with <toolname> by <player>.
## mcl_autogroup.can_harvest(nodename, toolname)
Return true if <nodename> can be dig with <toolname>.
* nodename: string, valid nodename
* toolname: (optional) string, valid toolname
* player: (optinal) ObjectRef, valid player
## mcl_autogroup.get_groupcaps(toolname, efficiency)
This function is used to calculate diggroups for tools.

View File

@ -1,3 +1,3 @@
name = mcl_autogroup
author = ryvnf
description = VoxeLibre core mod which automatically adds groups to all items. Very important for digging times.
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.

View File

@ -0,0 +1,3 @@
# mcl_bubble_column
bubble_column mod for mineclone2
put in /mtdir/games/mineclone2/mods/CORE/

View File

@ -0,0 +1,369 @@
local S = minetest.get_translator("mcl_bubble_column")
local WATER_ALPHA = 179
local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
WATER_ALPHA = nil
end
minetest.register_node("mcl_bubble_column:water_flowing_up", {
description = S("Bubble Column Flowing Water (up)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_up", {
description = S("Bubble Column Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Boosts you up"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_up",
liquid_alternative_source = "mcl_bubble_column:water_source_up",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_up" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = 3, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = 2, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "bubbles go up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "start bubble column",
nodenames = {"mcl_nether:soul_sand"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_up"})
end
end,
}
minetest.register_abm{
label = "stop bubble column",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles up",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = 4, z = -0.4},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}
--whirlpools(take you down)
minetest.register_node("mcl_bubble_column:water_flowing_down", {
description = S("Bubble Column Flowing Water(down)"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_bubble_column:water_source_down", {
description = S("Whirlpool Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc = S("Takes you down!"),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_bubble_column:water_flowing_down",
liquid_alternative_source = "mcl_bubble_column:water_source_down",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local node = minetest.get_node(pos)
if node.name == "mcl_bubble_column:water_source_down" then
local velocity = player:get_player_velocity()
local velocityadd = {x = 0, y = -0.5, z = 0}
player:add_player_velocity(velocityadd)
end
end
end)
minetest.register_abm{
label = "entities go down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 0.05,
chance = 1,
action = function(pos)
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local pos = entity:get_pos()
local velocity = entity:get_velocity()
local velocityadd = {x = 0, y = -3, z = 0}
entity:add_velocity(velocityadd)
end
end,
}
minetest.register_abm{
label = "whirlpools go up",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
if upposnode.name == "mcl_core:water_source" then
minetest.set_node(uppos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "start whirlpool",
nodenames = {"mcl_nether:magma"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(downpos, {name = "mcl_bubble_column:water_source_down"})
end
end,
}
minetest.register_abm{
label = "stop whirlpool",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
if downposnode.name == "mcl_core:water_source" then
minetest.set_node(pos, {name = "mcl_core:water_source"})
end
end,
}
minetest.register_abm{
label = "bubbles down",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,
chance = 1,
action = function(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.15,
minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = -4, z = -0.4},
maxacc = {x = 0.5, y = -1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end,
}

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@ -1,15 +0,0 @@
# mcl_damage
This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
## Callbacks
To modify the amount of damage made by something:
```lua
--obj: an ObjectRef
mcl_damage.register_modifier(function(obj, damage, reason)
end, 0)
```

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@ -12,10 +12,9 @@ mcl_damage = {
drown = {bypasses_armor = true},
starve = {bypasses_armor = true, bypasses_magic = true},
cactus = {},
sweet_berry = {},
fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
generic = {bypasses_armor = true},
magic = {is_magic = true, bypasses_armor = true},
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
@ -34,8 +33,6 @@ mcl_damage = {
}
}
local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
function mcl_damage.register_modifier(func, priority)
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
end
@ -81,7 +78,7 @@ function mcl_damage.from_punch(mcl_reason, object)
mcl_reason.type = "arrow"
elseif luaentity._is_fireball then
mcl_reason.type = "fireball"
elseif luaentity.is_mob then
elseif luaentity._cmi_is_mob then
mcl_reason.type = "mob"
end
mcl_reason.source = mcl_reason.source or luaentity._source_object
@ -96,8 +93,8 @@ function mcl_damage.finish_reason(mcl_reason)
end
function mcl_damage.from_mt(mt_reason)
if mt_reason._mcl_cached_reason then
return mt_reason._mcl_cached_reason
if mt_reason._mcl_chached_reason then
return mt_reason._mcl_chached_reason
end
local mcl_reason
@ -142,7 +139,6 @@ function mcl_damage.register_type(name, def)
end
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if hp_change < 0 then
if player:get_hp() <= 0 then
return 0
@ -153,8 +149,8 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
end, true)
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if player:get_hp() > 0 then
mt_reason.approved = true
if hp_change < 0 then
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
end
@ -162,10 +158,12 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
end, false)
minetest.register_on_dieplayer(function(player, mt_reason)
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
if mt_reason.approved then
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
end
end)
minetest.register_on_mods_loaded(function()
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
end)

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@ -1,27 +0,0 @@
## mcl_events
### Registering Events
`mlc_events.register_event("name",def)`
#### Event Definition
{
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function() end,
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
on_step = function(event) end,
--this function is run every game step when the event is active
on_start = function(event) end,
-- this function is run when the event starts
on_stage_begin = function(event) end,
-- this function runs when a new stage of the event starts
cond_progress = function(event) end, --return false or next stage id
--this function checks if the event should progress to the next (or any other) stage
cond_complete = function(event) end,
--return true if event finished successfully
}
### Debugging
* /event_start <event> -- starts the given event at the current player coordinates

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@ -1,155 +0,0 @@
mcl_events = {}
mcl_events.registered_events = {}
local disabled_events = minetest.settings:get("mcl_disabled_events")
if disabled_events then disabled_events = disabled_events:split(",")
else disabled_events = {} end
local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
local active_events = {}
local event_tpl = {
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function(event) end, --return table of positions
on_step = function(event) end,
on_start = function(event) end,
on_stage_begin = function(event) end,
cond_progress = function(event) end, --return next stage
cond_complete = function(event) end, --return success
}
local function mcl_log(m,l)
if DBG then
if not l then l = "action" end
minetest.log(l,"[mcl_events] "..m)
end
end
function mcl_events.register_event(name,def)
if table.indexof(disabled_events,name) ~= -1 then return end
mcl_events.registered_events[name] = def
mcl_events.registered_events[name].name = name
end
local function addbars(self)
if not self.enable_bossbar then return end
for _,player in pairs(minetest.get_connected_players()) do
if vector.distance(self.pos,player:get_pos()) < 64 then
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
table.insert(self.bars,bar)
end
end
end
local function start_event(p,e)
mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
local idx = #active_events + 1
active_events[idx] = table.copy(e)
setmetatable(active_events[idx],{__index = event_tpl})
for k,v in pairs(p) do active_events[idx][k] = v end
active_events[idx].stage = 0
active_events[idx].percent = 100
active_events[idx].bars = {}
active_events[idx].time_start = os.time()
if active_events[idx].on_start then
active_events[idx]:on_start(p.pos)
end
addbars(active_events[idx])
end
local function finish_event(self,idx)
mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
if self.on_complete then self:on_complete() end
for _,b in pairs(self.bars) do
mcl_bossbars.remove_bar(b)
end
table.remove(active_events,idx)
end
local etime = 0
function check_events(dtime)
--process active events
for idx,ae in pairs(active_events) do
if ae.cond_complete and ae:cond_complete() then
ae.finished = true
finish_event(ae,idx)
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
ae.finished = true
finish_event(ae,idx)
elseif not ae.finished and ae.cond_progress then
local p = ae:cond_progress()
if p == true then
ae.stage = ae.stage + 1
if ae:on_stage_begin() == true then
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
active_events[idx] = nil
end
elseif tonumber(p) then
ae.stage = tonumber(p) or ae.stage + 1
ae:on_stage_begin()
end
elseif not ae.finished and ae.on_step then
ae:on_step(dtime)
end
addbars(ae)
end
-- check if a new event should be started
etime = etime - dtime
if etime > 0 then return end
etime = 10
for _,e in pairs(mcl_events.registered_events) do
local pp = e.cond_start()
if pp then
--minetest.log("It's gonna start the raid maybe")
for _,p in pairs(pp) do
local start = true
if e.exclusive_to_area then
for _,ae in pairs(active_events) do
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
end
end
if start then
--minetest.log("It's gonna start the raid definitely")
start_event(p,e)
elseif DBG then
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
end
end
else
--minetest.log("Do not start this raid")
end
end
for idx,ae in pairs(active_events) do
local player_near = false
for _,pl in pairs(minetest.get_connected_players()) do
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
end
if ae.pos and not player_near then
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
active_events[idx] = nil
end
end
end
minetest.register_globalstep(check_events)
mcl_info.register_debug_field("Active Events",{
level = 4,
func = function(pl,pos)
return tostring(#active_events)
end
})
minetest.register_chatcommand("event_start",{
privs = {debug = true},
description = "Debug command to start events",
func = function(pname,param)
local p = minetest.get_player_by_name(pname)
local evdef = mcl_events.registered_events[param]
if not evdef then return false,"Event "..param.." doesn't exist.'" end
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
return true,"Started event "..param
end,
})

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@ -1,3 +0,0 @@
name = mcl_events
author = cora
depends = mcl_mobs,mcl_bossbars, mcl_info

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@ -1,8 +1,8 @@
--[[
Explosion API mod for Minetest (adapted to VoxeLibre)
Explosion API mod for Minetest (adapted to MineClone 2)
This mod is based on the Minetest explosion API mod, but has been changed
to have the same explosion mechanics as Minecraft and work with VoxeLibre
to have the same explosion mechanics as Minecraft and work with MineClone.
The computation-intensive parts of the mod has been optimized to allow for
larger explosions and faster world updating.
@ -13,7 +13,6 @@ under the LGPLv2.1 license.
mcl_explosions = {}
local mod_fire = minetest.get_modpath("mcl_fire")
local explosions_griefing = minetest.settings:get_bool("mcl_explosions_griefing", true)
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
local math = math
@ -131,10 +130,10 @@ local function add_particles(pos, radius)
time = 0.125,
minpos = pos,
maxpos = pos,
minvel = vector.new(-radius, -radius, -radius),
maxvel = vector.new(radius, radius, radius),
minacc = vector.zero(),
maxacc = vector.zero(),
minvel = {x = -radius, y = -radius, z = -radius},
maxvel = {x = radius, y = radius, z = radius},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1.0,
minsize = radius * 0.5,
@ -192,7 +191,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
local grief_protected = info.grief_protected
-- Trace rays for environment destruction
if info.griefing and explosions_griefing then
if info.griefing then
for i = 1, #raydirs do
local rpos_x = pos.x
local rpos_y = pos.y
@ -208,7 +207,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
local npos_z = math.floor(rpos_z + 0.5)
local npos = { x = npos_x, y = npos_y, z = npos_z }
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
npos_x - emin_x + 1
npos_x - emin_x + 1
local cid = data[idx]
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
@ -289,7 +288,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
rdir_y = rdir_y / rdir_len
rdir_z = rdir_z / rdir_len
for i = 0, rdir_len / STEP_LENGTH do
for i=0, rdir_len / STEP_LENGTH do
rpos_x = rpos_x + rdir_x * STEP_LENGTH
rpos_y = rpos_y + rdir_y * STEP_LENGTH
rpos_z = rpos_z + rdir_z * STEP_LENGTH
@ -297,7 +296,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
local npos_y = math.floor(rpos_y + 0.5)
local npos_z = math.floor(rpos_z + 0.5)
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
npos_x - emin_x + 1
npos_x - emin_x + 1
local cid = data[idx]
@ -334,17 +333,17 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
end
if sleep_formspec_doesnt_close_mt53 then
minetest.after(0.3,
function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
if not obj:is_player() then
return
end
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
if not obj:is_player() then
return
end
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end)
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end)
else
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
if obj:is_player() or ent.tnt_knockback then
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
@ -352,23 +351,6 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
end
end
end
-- Punch End Crystals to make them explode
if ent and ent.name == "mcl_end:crystal" then
if direct then
local puncher = direct:get_luaentity()
if puncher and puncher.name == "mcl_end:crystal" then
ent.object:punch(direct, 1.0, { -- End Crystal nearby, trigger it.
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil, nil)
else
ent.object:remove() -- Direct Exists, but it is not an end crystal, remove crystal.
end
else
ent.object:remove() -- Node exploded the end crystal, remove it.
end
end
end
local airs, fires = {}, {}
@ -407,24 +389,23 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
-- on_construct being called
if #airs > 0 then
bulk_set_node(airs, { name = "air" })
bulk_set_node(airs, {name="air"})
end
if #fires > 0 then
bulk_set_node(fires, { name = "mcl_fire:fire" })
bulk_set_node(fires, {name="mcl_fire:fire"})
end
-- Update falling nodes
for a = 1, #airs do
for a=1, #airs do
local p = airs[a]
check_for_falling(vector.offset(p, 0, 1, 0))
check_for_falling({x=p.x, y=p.y+1, z=p.z})
end
for f = 1, #fires do
for f=1, #fires do
local p = fires[f]
check_for_falling(vector.offset(p, 0, 1, 0))
check_for_falling({x=p.x, y=p.y+1, z=p.z})
end
-- Log explosion
minetest.log("action", "Explosion at " .. pos_to_string(pos) .. " with strength " .. strength .. " and radius " ..
radius)
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
end
-- Create an explosion with strength at pos.
@ -448,11 +429,6 @@ end
-- griefing - If true, the explosion will destroy nodes (default: true)
-- grief_protected - If true, the explosion will also destroy nodes which have
-- been protected (default: false)
---@param pos Vector
---@param strength number
---@param info {drop_chance: number, max_blast_resistance: number, sound: boolean, particles: boolean, fire: boolean, griefing: boolean, grief_protected: boolean}
---@param direct? ObjectRef
---@param source? ObjectRef
function mcl_explosions.explode(pos, strength, info, direct, source)
if info == nil then
info = {}

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 est mort dans une explosion

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1は爆発に巻き込まれた。

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 z-es mòrt dins una explosion

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 foi pego(a) em uma explosão.

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 попал(а) под взрыв.

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 被炸飛了

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=

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@ -1,30 +1,28 @@
-- Some global variables (don't overwrite them!)
mcl_vars = {}
minetest.log("action", "World seed = " .. minetest.get_mapgen_setting("seed"))
mcl_vars.redstone_tick = 0.1
-- GUI / inventory menu settings
--- GUI / inventory menu settings
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
-- nonbg is added as formspec prepend in mcl_formspec_prepend
mcl_vars.gui_nonbg = table.concat({
mcl_vars.gui_slots,
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
"style_type[field;textcolor=#323232]",
"style_type[label;textcolor=#323232]",
"style_type[textarea;textcolor=#323232]",
"style_type[checkbox;textcolor=#323232]",
})
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
"style_type[field;textcolor=#323232]"..
"style_type[label;textcolor=#323232]"..
"style_type[textarea;textcolor=#323232]"..
"style_type[checkbox;textcolor=#323232]"
-- Background stuff must be manually added by mods (no formspec prepend)
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
-- Legacy
mcl_vars.inventory_header = ""
-- Tool wield size
mcl_vars.tool_wield_scale = vector.new(1.8, 1.8, 1)
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
-- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name")
@ -37,71 +35,55 @@ mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) /
mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
---@param x integer
---@return integer
local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end
---@param x integer
---@return integer
local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end
---@param pos Vector
---@return Vector
function mcl_vars.pos_to_block(pos)
return vector.new(
coordinate_to_block(pos.x),
coordinate_to_block(pos.y),
coordinate_to_block(pos.z)
)
return {
x = coordinate_to_block(pos.x),
y = coordinate_to_block(pos.y),
z = coordinate_to_block(pos.z)
}
end
---@param pos Vector
---@return Vector
function mcl_vars.pos_to_chunk(pos)
return vector.new(
coordinate_to_chunk(pos.x),
coordinate_to_chunk(pos.y),
coordinate_to_chunk(pos.z)
)
return {
x = coordinate_to_chunk(pos.x),
y = coordinate_to_chunk(pos.y),
z = coordinate_to_chunk(pos.z)
}
end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z
---@param pos Vector
---@return integer
function mcl_vars.get_chunk_number(pos) -- unsigned int
local c = mcl_vars.pos_to_chunk(pos)
return (c.y + k_positive) * k_positive_y +
return
(c.y + k_positive) * k_positive_y +
(c.z + k_positive) * k_positive_z +
c.x + k_positive
c.x + k_positive
end
if not superflat and not singlenode then
@ -135,8 +117,11 @@ elseif singlenode then
mcl_vars.mg_bedrock_is_rough = false
else
-- Classic superflat
local ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
ground = tonumber(ground)
if not ground then
ground = 8
end
mcl_vars.mg_overworld_min = ground - 3
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
@ -153,7 +138,6 @@ mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
if not superflat then
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
@ -178,14 +162,13 @@ end
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 }
mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
-- Realm barrier used to safely separate the End from the void below the Overworld
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
-- Use VoxeLibre-style dungeons
-- Use MineClone 2-style dungeons
mcl_vars.mg_dungeons = true
-- Set default stack sizes
@ -196,16 +179,14 @@ minetest.craftitemdef_default.stack_max = 64
math.randomseed(os.time())
local chunks = {} -- intervals of chunks generated
---@param pos Vector
function mcl_vars.add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev
for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1] - 1 then -- right before:
if prev and (prev[2] == n - 1) then
if n == d[1]-1 then -- right before:
if prev and (prev[2] == n-1) then
prev[2] = d[2]
table.remove(chunks, i)
return
@ -213,20 +194,17 @@ function mcl_vars.add_chunk(pos)
d[1] = n
return
end
if prev and (prev[2] == n - 1) then --join to previous
if prev and (prev[2] == n-1) then --join to previous
prev[2] = n
return
end
table.insert(chunks, i, { n, n }) -- insert new interval before i
table.insert(chunks, i, {n, n}) -- insert new interval before i
return
end
prev = d
end
chunks[#chunks + 1] = { n, n }
chunks[#chunks+1] = {n, n}
end
---@param pos Vector
---@return boolean
function mcl_vars.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for i, d in pairs(chunks) do
@ -237,46 +215,47 @@ function mcl_vars.is_generated(pos)
return false
end
---"Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
---@param pos Vector Position, if it's wrong, `{name="error"}` node will return.
---@param force? boolean Optional (default: `false`), Do the maximum to still read the node within us_timeout.
---@param us_timeout? number Optional (default: `244 = 0.000244 s = 1/80/80/80`), set it at least to `3000000` to let mapgen to finish its job
---@return node # Node definition, eg. `{name="air"}`. Unfortunately still can return `{name="ignore"}`.
---@nodiscard
function mcl_vars.get_node(pos, force, us_timeout)
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
-- p: Position, if it's wrong, {name="error"} node will return.
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
--
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
function mcl_vars.get_node(p, force, us_timeout)
-- check initial circumstances
if not pos or not pos.x or not pos.y or not pos.z then return { name = "error" } end
if not p or not p.x or not p.y or not p.z then return {name="error"} end
-- try common way
local node = minetest.get_node(pos)
local node = minetest.get_node(p)
if node.name ~= "ignore" then
return node
end
-- copy vector to get sure it won't changed by other threads
local pos_copy = vector.copy(pos)
-- copy table to get sure it won't changed by other threads
local pos = {x=p.x,y=p.y,z=p.z}
-- try LVM
minetest.get_voxel_manip():read_from_map(pos_copy, pos_copy)
node = minetest.get_node(pos_copy)
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
-- all ways failed - need to emerge (or forceload if generated)
if mcl_vars.is_generated(pos_copy) then
local us_timeout = us_timeout or 244
if mcl_vars.is_generated(pos) then
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
minetest.forceload_block(pos_copy)
minetest.forceload_block(pos)
else
minetest.emerge_area(pos_copy, pos_copy)
minetest.emerge_area(pos, pos)
end
local t = minetest.get_us_time()
node = minetest.get_node(pos_copy)
node = minetest.get_node(pos)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < (us_timeout or 244)) do
node = minetest.get_node(pos_copy)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
node = minetest.get_node(pos)
end
return node

View File

@ -1,3 +1,3 @@
name = mcl_init
author = Wuzzy
description = Initialization mod of VoxeLibre. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

View File

@ -58,27 +58,26 @@ function mcl_loot.get_loot(loot_definitions, pr)
end
if item then
local itemstring = item.itemstring
local itemstack = item.itemstack
if itemstring then
local stack = ItemStack(itemstring)
if item.amount_min and item.amount_max then
stack:set_count(pr:next(item.amount_min, item.amount_max))
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
end
if item.wear_min and item.wear_max then
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
local wear_min = math.floor(item.wear_min / 10)
local wear_max = math.floor(item.wear_max / 10)
local wear = pr:next(wear_min, wear_max) * 10
stack:set_wear(pr:next(wear_min, wear_max) * 10)
if not item.amount_min and not item.amount_max then
itemstring = itemstring .. " 1"
end
itemstring = itemstring .. " " .. tostring(wear)
end
if item.func then
item.func(stack, pr)
end
table.insert(items, stack)
table.insert(items, itemstring)
elseif itemstack then
table.insert(items, itemstack)
else
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
end

View File

@ -1,14 +0,0 @@
# Oxidization API for VoxeLibre
This mods adds the oxidization api, so that modders can easily use the same features that copper uses.
## API
To take advantage of the actual oxidization, put `oxidizable = 1` into the list of groups for the oxidizable node.
You would also need to put `_mcl_oxidized_variant = itemstring of node this node will oxidize into` into the node definition.
For example, a copper block oxidizes into exposed copper, so the defintion would be `_mcl_oxidized_variant = "mcl_copper:block_exposed"`.
To utilize the ability to wax the block for protection from oxidization, put `mcl_waxed_variant = item string of waxed variant of node` into the node definition table.
For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant = "mcl_copper:waxed_block"`.
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.

View File

@ -1,12 +0,0 @@
minetest.register_abm({
label = "Oxidatize Nodes",
nodenames = { "group:oxidizable" },
interval = 500,
chance = 3,
action = function(pos, node)
local def = minetest.registered_nodes[node.name]
if def and def._mcl_oxidized_variant then
minetest.set_node(pos, { name = def._mcl_oxidized_variant, param2 = node.param2 })
end
end,
})

View File

@ -1,4 +0,0 @@
name = mcl_oxidation
title = Oxidation API for VoxeLibre
author = PrairieWind, N011, Michael
description = API to allow oxidizing different nodes.

View File

@ -1,2 +1,3 @@
name = mcl_particles
author = Wuzzy
description = Contains particle images of MineClone 2. No code.

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@ -11,22 +11,42 @@ Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by/3.0/
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
Mito551 (sounds) (CC BY-SA 3.0):
default_dig_crumbly.ogg
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.*.ogg
default_grass_footstep.*.ogg
default_gravel_footstep.*.ogg
default_place_node.*.ogg
default_place_node_hard.*.ogg
default_wood_footstep.*.ogg
default_dirt_footstep.*.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg
Metal sounds:
@ -34,64 +54,35 @@ Metal sounds:
- https://www.freesound.org/people/yadronoff/sounds/320397/
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
- http://opengameart.org/users/qubodup
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
- https://freesound.org/people/mypantsfelldown/sounds/398937/
default_metal_footstep.*.ogg - Ottomaani138 - CC0
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
default_place_node_metal.*.ogg - Ogrebane - CC0
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
AGFX (CC BY 3.0):
AGFX (CC BY 3.0)
https://www.freesound.org/people/AGFX/packs/1253/
default_water_footstep.*.ogg
default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
blukotek (CC0 1.0):
blukotek (CC0 1.0)
https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg
sonictechtonic (CC BY 3.0):
sonictechtonic (CC BY 3.0)
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg
Sheyvan (CC0 1.0):
https://freesound.org/people/Sheyvan/sounds/476113/
default_dig_choppy.*.ogg
lolamadeus (CC0 1.0):
https://freesound.org/people/lolamadeus/sounds/179341/
default_gravel_dig.*.ogg
default_gravel_dug.*.ogg
Benboncan (CC BY 3.0):
https://freesound.org/people/Benboncan/sounds/71823/
default_dig_cracky.*.ogg
Erdie (CC BY 3.0):
https://freesound.org/people/Erdie/sounds/41579/
default_hard_footstep.*.ogg
worthahep88 (CC0 1.0):
https://freesound.org/people/worthahep88/sounds/319224/
default_sand_footstep.*.ogg
dheming (CC BY 3.0):
https://freesound.org/people/dheming/sounds/268023/
default_ice_dig.*.ogg
InspectorJ (CC BY 3.0):
https://freesound.org/people/InspectorJ/sounds/416967/
default_ice_footstep.*.ogg
Angel_Perez_Grandi (CC BY 3.0):
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
default_ice_dug.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
mcl_sounds_place_node_water.ogg
mcl_sounds_dug_water.ogg
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
Tom Peter, Telaron, juskiddink)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
default_place_node_lava.ogg
Adam_N (CC0 1.0):
@ -99,7 +90,7 @@ Adam_N (CC0 1.0):
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Alecia Shepherd (CC BY-SA 4.0):
mcl_sounds_cloth.*.ogg
mcl_sounds_cloth.ogg
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
Unknown authors (WTFPL):

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