Commit Graph

679 Commits

Author SHA1 Message Date
the-real-herowl fd17bf1a29 Removed old implementation groups 2023-11-25 23:52:04 +00:00
the-real-herowl ead2e772c2 First batch of stonecutter recipes under new API
-core blocks
-stairs
-slabs
-walls
2023-11-25 23:52:04 +00:00
Chris Page 40fb043de2 Add stage so smooth items can't be reverted 2023-11-25 23:52:04 +00:00
Chris Page a9f26fb354 use item groups to determine the cuttable items 2023-11-25 23:52:04 +00:00
Chris Page 5f0ad98dae Use node group for items that can be used in the stonecutter 2023-11-25 23:52:04 +00:00
the-real-herowl fdf823fff6 Merge pull request 'Update trapdoor climbable behavior' (#3938) from Dehydrate6684/MineClone2:trapdoor-ladder into master
Reviewed-on: MineClone2/MineClone2#3938
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-11-06 20:29:23 +00:00
Dehydrate6684 e5a260b563
Added vines and skulk vines to ladder group 2023-11-05 14:10:58 +08:00
Dehydrate6684 9b2b8ee56e
Removed direction checks 2023-11-05 14:06:53 +08:00
seventeenthShulker 0637182697 Tallgrass and dead bush added to dig_by_piston 2023-11-04 16:01:46 +00:00
FossFanatic ce403b9245 Rename Liquid Textures (#3758)
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.

The code has also been changed to now reflect these new names.

Reviewed-on: MineClone2/MineClone2#3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
SmokeyDope fa1d8dfc47 Adjust grass path long description to inform players of new way to turn paths back to dirt. 2023-11-02 17:34:01 +00:00
SmokeyDope d2a4a6d042 add group 'path_remove_possible' to grass paths 2023-11-02 17:34:01 +00:00
Dehydrate6684 b320d008ca
Unhardcoded nil 2023-10-18 08:04:54 +08:00
Dehydrate6684 23468cc2dd
Used vector.offset instead of add/subtract 2023-10-10 09:39:16 +08:00
Dehydrate6684 0c48a46f7c
Updated code based on reviews 2023-10-09 13:55:08 +08:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a620d24ec8 Fix a number of crashes involving unknown nodes, also fix fishbuckets on_place (#3914)
Fixes: #3913 #3915

~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.

I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~

Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549

Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to

Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: MineClone2/MineClone2#3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-09-29 18:47:07 +00:00
Dehydrate6684 e6653b78ee
Added directional checks 2023-09-17 17:04:24 +08:00
Dehydrate6684 a960bf2e8e
Update trapdoor climbable behavior 2023-09-16 13:16:49 +08:00
Sab Pyrope 8b7a71f93e Update Russian translation. Fix 1. 2023-09-02 15:51:49 +08:00
Sab Pyrope 5b4a79a26d Update russian translation 2023-08-31 14:16:42 +08:00
Isaac Dennis 75a31a2106
Fix malformed line and missing part of translation 2023-06-27 21:44:43 -03:00
ancientmarinerdev 3c4fb9abb2 Ensure dark oak has separate tt message 2023-06-25 16:37:02 +00:00
ancientmarinerdev 1dfbd612be Remove warning for use of global variable and set default tt_help message 2023-06-25 16:37:02 +00:00
PrairieWind 0902e137e3 Uncover wood api functions and use them in cherry and mangrove wood 2023-06-25 16:37:02 +00:00
ancientmarinerdev 52fba55910 Merge pull request 'Fix texture modifiers relying on undocumented behavior' (#3761) from appgurueu/MineClone2:fix-textures into master
Reviewed-on: MineClone2/MineClone2#3761
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-06-18 17:56:58 +00:00
seventeenthShulker 758d38894d Prevent slime blocks from 'connecting' to honey blocks when pushing/pulling, like in Minecraft. 2023-06-17 16:42:06 +02:00
Lars Mueller b866d5d98e Fix texture modifiers relying on undocumented behavior 2023-05-27 17:27:01 +02:00
3raven 9518d47662 (french) translation enhancements (#3643)
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation

Translations templates have been updated,other translations must be updated.

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Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: MineClone2/MineClone2#3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev 1c0387b898 Fix warnings and global vars 2023-03-21 22:20:26 +00:00
ancientmarinerdev 994f720385 Merge pull request 'Improve French translation' (#3531) from syl/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3531
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-03-12 20:55:36 +00:00
FossFanatic d8d44fce0f Remove source of warnings for leaves
This commit changes some code so the debug log no longer gets flooded with warnings about leaves and palettes.
2023-03-11 00:30:22 +00:00
syl 96b2f6a01d Improve French translation 2023-03-10 22:48:46 +01:00
ancientmarinerdev 67ddad987d Fix grass not growing issue 2023-03-06 17:45:38 +00:00
FossFanatic e82ff4781a Add grass palette nodes in a special group
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.
2023-03-05 12:45:44 +00:00
FossFanatic 0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic 624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
FossFanatic 68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic 17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
FossFanatic 319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic 3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic 17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic 4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic 0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic 81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00