forked from Kimapr/nodecore-skyblock
Saner island ownership managing, some admin commands
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parent
e0e5799bf2
commit
e4f3d04e45
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@ -84,13 +84,24 @@ local function spawn_island(name,pos)
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ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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end
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local store = minetest.get_mod_storage()
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local players = minetest.deserialize(store:get_string("players")) or {}
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local cells = minetest.deserialize(store:get_string("cells")) or {}
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local function save()
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store:set_string("players",minetest.serialize(players))
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store:set_string("cells",minetest.serialize(cells))
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end
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local function pid(x,z)
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return "i"..x.."_"..z
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end
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local function checkpos(x,z)
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if store:get_string(pid(x,z)) == "" then
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return true
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local cell = cells[pid(x,z)]
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local v = true
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if cell then
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v = cell.valid
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else
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v = store:get_string(pid(x,z)) == ""
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end
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return v
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end
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minetest.override_item("ignore",{
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drawtype = "normal",
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@ -105,11 +116,32 @@ local function gen_island_pos(name)
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x,z = x+math.random(-1,1),z+math.random(-1,1)
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ok = checkpos(x,z)
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end
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store:set_string(pid(x,z),name)
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local range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
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local ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
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local range,ip
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local ocell = cells[pid(x,z)]
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if ocell and ocell.valid then
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range = ocell.islandrange
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ip = ocell.islandpos
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if players[ocell.name] and players[ocell.name].island == pid(x,z) then
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players[ocell.name] = nil
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end
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local ref = minetest.get_player_by_name(name)
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local pos = ip
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pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
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ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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else
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range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
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ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
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spawn_island(name,ip)
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return pid(x,z),ip,range
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end
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local pl = {
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island = pid(x,z),
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islandpos = ip,
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islandrange = range,
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name = name
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}
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players[name] = pl
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cells[pid(x,z)] = pl
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save()
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end
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local updrate = 0.5
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local to_upd = updrate
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@ -141,61 +173,150 @@ minetest.register_globalstep(function(dt)
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end
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end)
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minetest.register_chatcommand("reset",{
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description = "Reset your island",
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func = function(name,param)
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local function get_standing_island(name)
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local ref = minetest.get_player_by_name(name)
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local meta = ref:get_meta()
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local r = meta:get_string("islandrange")
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r = minetest.deserialize(r)
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minetest.emerge_area(r.min,r.max,function(bp,act,crem)
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if crem > 0 then
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local pos = ref:get_pos()
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local x = math.floor(pos.x/128+.5)
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local z = math.floor(pos.z/128+.5)
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return pid(x,z)
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end
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minetest.register_chatcommand("assign", {
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description = "Reassign this island",
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privs = {server = true},
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func = function(name,param)
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local is = get_standing_island(name)
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if not minetest.get_player_by_name(param) then
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minetest.chat_send_player(name,"No player "..param)
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return
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end
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local ref = minetest.get_player_by_name(name)
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local meta = ref:get_meta()
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local istr = meta:get_string("islandpos")
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local pos = minetest.string_to_pos(istr)
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if pos then
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local r = meta:get_string("islandrange")
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r = minetest.deserialize(r)
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print("Resetting island "..istr.." owned by "..name)
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air_c = minetest.get_content_id("air")
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local vm = VoxelManip(r.min,r.max)
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local rmi,rma = vm:get_emerged_area()
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local var = VoxelArea:new{MinEdge=rmi,MaxEdge=rma}
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local d = vm:get_data()
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for x=r.min.x,r.max.x do
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for y=r.min.y,r.max.y do
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for z=r.min.z,r.max.z do
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local i = var:index(x,y,z)
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d[i] = air_c
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players[param] = nil
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if not cells[is] then
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minetest.chat_send_player(name,"No island here")
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return
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end
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if not cells[is] then
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range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
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ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
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spawn_island(param,ip)
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else
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cells[is].name = param
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end
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minetest.chat_send_player(name,"OK")
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save()
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end
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local cpos = {x=(r.min.x+r.max.x)/2,y=(r.min.y+r.max.y)/2,z=(r.min.z+r.max.z)/2};
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local r =
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(abs(r.min.x-cpos.x)+abs(r.max.x-cpos.x)+
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abs(r.min.y-cpos.y)+abs(r.max.y-cpos.y)+
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abs(r.min.z-cpos.z)+abs(r.max.z-cpos.z))/6
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for k,v in pairs(minetest.get_objects_inside_radius(cpos,r)) do
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v:remove()
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})
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minetest.register_chatcommand("unassign", {
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description = "Unassign this island",
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privs = {server = true},
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func = function(name,param)
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local is = get_standing_island(name)
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if not cells[is] then
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minetest.chat_send_player(name,"This cell is not assigned")
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return
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end
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vm:set_data(d)
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vm:write_to_map()
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spawn_island(name,pos)
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local nam = cells[is].name
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players[nam] = nil
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cells[is].name = ""
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store:set_string(is,"")
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minetest.chat_send_player(name,"OK")
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save()
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end
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end)
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})
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minetest.register_chatcommand("validate", {
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description = "Make this island avaible for newcomers",
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privs = {server = true},
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func = function(name,param)
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local is = get_standing_island(name)
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if cells[is] then
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cells[is].valid = true
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minetest.chat_send_player(name,"OK")
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else
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minetest.chat_send_player(name,"No island here")
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return
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end
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save()
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end
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})
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minetest.register_chatcommand("invalidate", {
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description = "Make this island unavaible for newcomers",
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privs = {server = true},
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func = function(name,param)
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local is = get_standing_island(name)
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if cells[is] then
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cells[is].valid = false
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else
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minetest.chat_send_player(name,"No island here")
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return
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end
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save()
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end
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})
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minetest.register_chatcommand("query", {
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description = "Query information about this island",
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func = function(name,param)
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local is = get_standing_island(name)
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if cells[is] then
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minetest.chat_send_player(name,is..": [")
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minetest.chat_send_player(name," owner: "..((cells[is].name == "" and "(none)" or cells[is].name) or "(none)"))
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minetest.chat_send_player(name," takeable: "..tostring(cells[is].valid))
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minetest.chat_send_player(name," pos: "..minetest.pos_to_string(cells[is].islandpos))
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minetest.chat_send_player(name," range: "..minetest.serialize(cells[is].islandrange))
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minetest.chat_send_player(name,"]")
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else
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minetest.chat_send_player(name,is..": No island here")
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end
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save()
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end
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})
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minetest.register_chatcommand("reset",{
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description = "Get a new island",
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privs = {interact = true},
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func = function(name)
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local pl = players[name]
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if pl then
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store:set_string(pl.island,"")
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pl.name = nil
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pl.valid = false
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end
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gen_island_pos(name)
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end
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})
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minetest.register_on_joinplayer(function(ref)
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local meta = ref:get_meta()
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local name = ref:get_player_name()
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if meta:get_string("island") == "" then
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local p,ip,r = gen_island_pos(name)
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meta:set_string("island",p)
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meta:set_string("islandpos",minetest.pos_to_string(ip))
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meta:set_string("islandrange",minetest.serialize(r))
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if meta:get_string("island") ~= "" then
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if not cells[meta:get_string("island")] then
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local pl = {
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island = meta:get_string("island"),
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islandpos = minetest.string_to_pos(meta:get_string("islandpos")),
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islandrange = minetest.deserialize(meta:get_string("islandrange")),
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name = name
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}
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players[name] = pl
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cells[meta:get_string("island")] = pl
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else
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gen_island_pos(name)
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end
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save()
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meta:set_string("island","")
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meta:set_string("islandpos","")
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meta:set_string("islandrange","")
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else
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if not players[name] then
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gen_island_pos(name)
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else
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local p = players[name]
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local c = cells[p.island]
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if c.name ~= p.name then
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gen_island_pos(name)
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end
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end
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end
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end)
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