Fix a bug, remove backward compatibility

This commit is contained in:
Kimapr 2020-01-05 11:34:08 +05:00
parent 32a859db6a
commit 4a17a05296
1 changed files with 61 additions and 115 deletions

View File

@ -33,8 +33,8 @@ local pers = 0.9
local oct = 4
local noise = PerlinNoise{
scale = maxval(oct,pers,32),
spread = {x=64,y=64,z=64},
scale = maxval(oct,pers,128),
spread = {x=128,y=128,z=128},
seed=1297,
octaves = oct,
persistence = pers,
@ -42,6 +42,10 @@ local noise = PerlinNoise{
flags = "eased"
}
local function sigmoid(z)
return 1/(1+math.exp(-z))
end
local function island(pos,r,call)
local x,y,z = pos.x,pos.y,pos.z
minetest.emerge_area({x=x-r,y=y-r,z=z-r},{x=x+r,y=y+r,z=z+r},function(bp,act,crem)
@ -52,10 +56,10 @@ local function island(pos,r,call)
local c = 0
local cm = (r*2+1)^3
local function geto(x1,y1,z1,n)
local r1 = 48+n*2-1
local r1 = 48+n
local dista = dist(0,0,0,x1,y1*3,z1)
local m = math.max(0,1-dista/r1)
local r2 = -r1
local r2 = -(sigmoid((48+n/2)/48*3)*56)
if y1 <= 0 and y1 >= r2 then
local r3 = (1-math.sin(y1/r2*math.pi/2))*r1
local distb = dist(0,y1,0,x1,y1,z1)
@ -130,8 +134,12 @@ local function raw_spawn_island(pos,call)
end
local function spawn_island(name,pos)
local ref = minetest.get_player_by_name(name)
raw_spawn_island(pos)
ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
raw_spawn_island(pos,function()
local ref = minetest.get_player_by_name(name)
if ref then
ref:set_pos({x=pos.x,y=pos.y+64,z=pos.z})
end
end)
end
local store = minetest.get_mod_storage()
local players = minetest.deserialize(store:get_string("players")) or {}
@ -228,27 +236,33 @@ local function spawn_particles(x,y,z,player)
end
end
local function checkpos(x,y,z,ch)
local mi,ma = islandgen_range(x,y,z)
local mi,ma = islandgen_range(f(x),f(y),f(z))
print("requested check for pos "..x.." "..y.." "..z)
minetest.emerge_area(mi,ma,function(bpos,act,crem)
if crem > 0 then
return
end
print("checking pos "..x.." "..y.." "..z)
local vm = VoxelManip(mi,ma)
local emi,ema = vm:get_emerged_area()
local dat = vm:get_data()
local ar = VoxelArea:new{MinEdge=emi,MaxEdge=ema}
local v = true
for x = mi.x,ma.x do
for y = mi.y,ma.y do
for z = mi.y,ma.z do
for z = mi.z,ma.z do
local d = dat[ar:index(x,y,z)]
if d ~= air_c and d ~= ignore_c then
ch(false)
return
if d ~= air_c then
v = false
break
end
end
if not v then break end
end
if not v then break end
end
ch(true)
print("running callback; v="..tostring(v))
ch(v)
end)
end
@ -307,7 +321,7 @@ local function gen_island_pos(name,fgen)
return
end
local x,y,z = 0,0,0
x,z = x+math.random(-96,96),z+math.random(-96,96)
x,z = x+math.random(-64,64),z+math.random(-64,64)
y=256+math.random(-32,32)
if not fgen then
for k,isl in pairs(cells) do
@ -319,23 +333,25 @@ local function gen_island_pos(name,fgen)
players[name] = {pos = pos, valid = true}
save()
pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
ref:set_pos({x=pos.x,y=pos.y+64,z=pos.z})
return
end
end
end
local function ch(ok)
if not ok then
local sx,sz = math.random(-96,96),math.random(-96,96)
local sx,sz = math.random(-64,64),math.random(-64,64)
if ((x+sx)^2+(z+sz)^2)^0.5 < (x^2+z^2)^0.5 then
sx=-sx
sz=-sz
end
x,z = x+sx,z+sz
y=256+math.random(-32,32)
ok = checkpos(x,y,z,ch)
checkpos(x,y,z,ch)
else
local ip = {x=x,y=y,z=z}
checkpos(x,y,z,function(ok)
assert(ok,"super-duper-error")
if not fgen then
spawn_island(name,ip)
else
@ -344,9 +360,9 @@ local function gen_island_pos(name,fgen)
if ended >= (fgen or 1) then
minetest.chat_send_player(name,S"Island generation done")
else
minetest.chat_send_player(name,S("Generated an island (@1%)"), math.floor(ended/(fgen or 1)*1000)/10)
minetest.chat_send_player(name,S("Generated an island (@1%)", math.floor(ended/(fgen or 1)*1000)/10))
end
minetest.after(0,gen,n+1)
gen(n+1)
end)
end
local pl = {
@ -359,6 +375,7 @@ local function gen_island_pos(name,fgen)
table.insert(cells,pl)
end
save()
end)
end
end
checkpos(x,y,z,ch)
@ -380,7 +397,7 @@ minetest.register_globalstep(function(dt)
to_upd = to_upd+updrate
for k,ref in pairs(minetest.get_connected_players()) do
local is = get_standing_island(ref:get_player_name())
if is and is.t == cells and not minetest.check_player_privs(ref,{server = true}) then
if is and not minetest.check_player_privs(ref,{server = true}) then
cells[is.k].valid = false
end
local p = ref:get_pos()
@ -395,7 +412,7 @@ minetest.register_globalstep(function(dt)
gen_island_pos(ref:get_player_name())
end
if pos then
pos.y=pos.y+256
pos.y=pos.y+64
ref:set_pos(pos)
end
end
@ -575,78 +592,7 @@ minetest.register_chatcommand("islandgen",{
minetest.register_on_joinplayer(function(ref)
local meta = ref:get_meta()
local name = ref:get_player_name()
if meta:get_string("islandpos") ~= "" then
if not players[name] then
local pos = minetest.string_to_pos(meta:get_string("islandpos"))
local hascell = false
for k,v in pairs(players) do
if vector.length(vector.subtract(v.pos,pos)) < 8 then
hascell = true
break
end
end
while true do
local rem = false
for k,v in pairs(cells) do
if vector.length(vector.subtract(v.pos,pos)) < 8 then
table.remove(cells,k)
rem = true
break
end
end
if not rem then
break
end
end
if not hascell then
local pl = {
pos = pos,
valid = false
}
players[name] = pl
else
gen_island_pos(name)
end
end
save()
meta:set_string("island","")
meta:set_string("islandpos","")
meta:set_string("islandrange","")
else
if not players[name] then
gen_island_pos(name)
save()
else
local p = players[name]
if p.islandpos then
players[name] = {pos = p.islandpos, valid = false}
save()
end
local pos = players[name].pos
local hascell = false
for k,v in pairs(players) do
if vector.length(vector.subtract(v.pos,pos)) < 8 and k ~= name then
hascell = true
break
end
end
while true do
local rem = false
for k,v in pairs(cells) do
if vector.length(vector.subtract(v.pos,pos)) < 8 then
table.remove(cells,k)
rem = true
break
end
end
if not rem then
break
end
end
if hascell then
players[name] = nil
gen_island_pos(name)
end
end
end
end)