Add sponge spores

This commit is contained in:
Kimapr 2019-12-30 10:12:03 +05:00
parent 17bef30b02
commit 32a859db6a
8 changed files with 173 additions and 62 deletions

View File

@ -23,13 +23,4 @@ nodecore.register_craft({
}
})
nodecore.register_craft({
label = "squash water from leaves",
action = "pummel",
nodes = {
{match = "nc_tree:leaves_loose", replace = "nc_terrain:water_source"}
},
toolgroups = {thumpy = 2}
})
nodecore.register_cook_abm({nodenames = {"nc_terrain:cobble"}, neighbors = {"group:flame"}})

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@ -42,7 +42,7 @@ local noise = PerlinNoise{
flags = "eased"
}
local function island(pos,r)
local function island(pos,r,call)
local x,y,z = pos.x,pos.y,pos.z
minetest.emerge_area({x=x-r,y=y-r,z=z-r},{x=x+r,y=y+r,z=z+r},function(bp,act,crem)
if crem > 0 then
@ -118,12 +118,15 @@ local function island(pos,r)
meta:set_float("growth",5000)
end
end
if call then
call()
end
end)
end
local f,abs = math.floor, math.abs
local function raw_spawn_island(pos)
local function raw_spawn_island(pos,call)
pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
island(pos,48,name)
island(pos,48,call)
end
local function spawn_island(name,pos)
local ref = minetest.get_player_by_name(name)
@ -188,6 +191,9 @@ end
local function island_range(x,y,z)
return {x=x-32,y=y-32,z=z-32},{x=x+32,y=y+32,z=z+32}
end
local function islandgen_range(x,y,z)
return {x=x-64,y=y-64,z=z-64},{x=x+64,y=y+64,z=z+64}
end
local function spawn_particles(x,y,z,player)
local mi,ma = island_range(x,y,z)
local visited = {}
@ -221,22 +227,29 @@ local function spawn_particles(x,y,z,player)
end
end
end
local function checkpos(x,y,z)
local vm = VoxelManip(island_range(x,y,z))
local emi,ema = vm:get_emerged_area()
local dat = vm:get_data()
local ar = VoxelArea:new{MinEdge=emi,MaxEdge=ema}
for x = x-32,x+32 do
for y = y-32,y+32 do
for z = z-32,z+32 do
local d = dat[ar:index(x,y,z)]
if d ~= air_c and d ~= ignore_c then
return false
local function checkpos(x,y,z,ch)
local mi,ma = islandgen_range(x,y,z)
minetest.emerge_area(mi,ma,function(bpos,act,crem)
if crem > 0 then
return
end
local vm = VoxelManip(mi,ma)
local emi,ema = vm:get_emerged_area()
local dat = vm:get_data()
local ar = VoxelArea:new{MinEdge=emi,MaxEdge=ema}
for x = mi.x,ma.x do
for y = mi.y,ma.y do
for z = mi.y,ma.z do
local d = dat[ar:index(x,y,z)]
if d ~= air_c and d ~= ignore_c then
ch(false)
return
end
end
end
end
end
return true
ch(true)
end)
end
@ -288,28 +301,31 @@ local function get_standing_island(name)
end
local function gen_island_pos(name,fgen)
for n=1,fgen or 1 do
minetest.after((n-1)*30,function()
local x,y,z = 0,0,0
x,z = x+math.random(-96,96),z+math.random(-96,96)
y=256+math.random(-32,32)
if not fgen then
for k,isl in pairs(cells) do
if isl and isl.valid then
table.remove(cells,k)
local ip = isl.pos
local ref = minetest.get_player_by_name(name)
local pos = ip
players[name] = {pos = pos, valid = true}
save()
pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
return
end
local ended = 0
local function gen(n)
if n > (fgen or 1) then
return
end
local x,y,z = 0,0,0
x,z = x+math.random(-96,96),z+math.random(-96,96)
y=256+math.random(-32,32)
if not fgen then
for k,isl in pairs(cells) do
if isl and isl.valid then
table.remove(cells,k)
local ip = isl.pos
local ref = minetest.get_player_by_name(name)
local pos = ip
players[name] = {pos = pos, valid = true}
save()
pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
return
end
end
local ok = checkpos(x,y,z)
while not ok do
end
local function ch(ok)
if not ok then
local sx,sz = math.random(-96,96),math.random(-96,96)
if ((x+sx)^2+(z+sz)^2)^0.5 < (x^2+z^2)^0.5 then
sx=-sx
@ -317,26 +333,37 @@ local function gen_island_pos(name,fgen)
end
x,z = x+sx,z+sz
y=256+math.random(-32,32)
ok = checkpos(x,y,z)
end
local ip = {x=x,y=y,z=z}
if not fgen then
spawn_island(name,ip)
ok = checkpos(x,y,z,ch)
else
raw_spawn_island(ip)
local ip = {x=x,y=y,z=z}
if not fgen then
spawn_island(name,ip)
else
raw_spawn_island(ip,function()
ended = ended + 1
if ended >= (fgen or 1) then
minetest.chat_send_player(name,S"Island generation done")
else
minetest.chat_send_player(name,S("Generated an island (@1%)"), math.floor(ended/(fgen or 1)*1000)/10)
end
minetest.after(0,gen,n+1)
end)
end
local pl = {
pos = ip,
valid = true
}
if not fgen then
players[name] = pl
else
table.insert(cells,pl)
end
save()
end
local pl = {
pos = ip,
valid = true
}
if not fgen then
players[name] = pl
else
table.insert(cells,pl)
end
save()
end)
end
checkpos(x,y,z,ch)
end
minetest.after(0,gen,1)
end
local updrate = 0.5
local to_upd = updrate

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@ -13,3 +13,6 @@ Reassign this island=Reassign this island
Unregister island=Unregister island
Register island=Register island
Get a new island=Get a new island
Bulk island generation=Bulk island generation
Island generation done=Island generation done
Generated an island (@1%)=Generated an island (@1%)

View File

@ -13,3 +13,6 @@ Reassign this island=Переназначить этот остров
Unregister island=Разрегистрировать остров
Register island=Зарегистрировать остров
Get a new island=Получить новый остров
Bulk island generation=Массовая генерация островов
Island generation done=Генерация островов завершена
Generated an island (@1%)=Сгенерирован остров (@1%)

81
nc_sponge_spores/init.lua Normal file
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@ -0,0 +1,81 @@
-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs, vector
= minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local alldirs = nodecore.dirs()
local sproutgroups = {
green = 1,
sand = 1,
moist = 1
}
local living = modname .. ":spore"
minetest.register_node(living, {
description = S"Sponge Spore",
tiles = {"nc_tree_humus.png^(nc_sponge.png^[opacity:64)^nc_tree_peat.png"},
groups = {
crumbly = 2,
moist = 1,
},
sounds = nodecore.sounds("nc_terrain_swishy")
})
nodecore.register_craft({
label = "make sponge spore",
action = "pummel",
toolgroups = {thumpy = 2},
nodes = {
{
match = {name = "nc_tree:peat", count = 8},
replace = living
}
}
})
nodecore.register_limited_abm({
label = "Sponge Spore Sprouting",
interval = 1,
chance = 40,
limited_max = 1000,
nodenames = {living},
action = function(pos, node)
local vdirs = {}
local opos = pos
for _,dir in pairs(alldirs) do
local pos = vector.add(pos,dir)
local groups = {}
for k,v in pairs(sproutgroups) do
groups[k]=0
end
for _,dir in pairs(alldirs) do
local pos = vector.add(pos,dir)
if not vector.equals(pos,opos) then
local name = minetest.get_node(pos).name
for k,v in pairs(sproutgroups) do
groups[k] = groups[k] + minetest.get_item_group(name,k)
end
end
end
local valid = true
for k,v in pairs(groups) do
if v < sproutgroups[k] then
valid = false
end
end
if valid and minetest.get_item_group(minetest.get_node(pos).name,"sand") > 0 then
table.insert(vdirs,dir)
end
end
if #vdirs > 0 then
local dir = vdirs[math.random(1,#vdirs)]
local pos = vector.add(pos,dir)
minetest.set_node(pos,{name="nc_sponge:sponge_living"})
end
end
})

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@ -0,0 +1,2 @@
# textdomain: nc_sponge_spores
Sponge Spore=Sponge Spore

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@ -0,0 +1,2 @@
# textdomain: nc_sponge_spores
Sponge Spore=Спора Губки

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@ -0,0 +1,2 @@
name = nc_sponge_spores
depends = nc_api, nc_api_craft, nc_sponge, nc_tree