Commit Graph

6 Commits

Author SHA1 Message Date
evrooije ae6c46f696 Added levels layer for demo purposes 2018-07-24 23:24:30 +02:00
evrooije 1f2bcc5f81 Fixed some bugs, added HUD status to dump of mod state to log,
changed the default set of generators, using levels only for now
2018-07-24 21:20:38 +02:00
evrooije 66508f1615 Split code into different source files for better maintainability.
Added layer names and HUD system to display offset coordinates and
the layer number and/ or layer name
2018-07-24 19:26:28 +02:00
evrooije 1be55e012a Moved licensing around a bit. Committing levels code. 2018-07-19 11:48:34 +02:00
evrooije 2c2cba19ee Introduced the ability to register a fallback or layer generator with
arguments, updated simple generator to allow switching between different
content ids for the terrain generation, i.e. it can now switch between
stone and sandstone (the one registered is sandstone, the fallback does
not specify arguments during registration so it uses a default, stone).
2018-07-19 00:11:59 +02:00
evrooije 35d768d79f Created framework for supporting multiple map generators per layer, with
a fallback (or default if need be) generator in case no layer specified
generator is found. Added sample/ basis mod to demonstrate registration
of map generators. Rewrote Proxima Testauri map generator to conform to
multi_map, simple map generator is fallback in demo. Testauri now uses
a single noise which increases generation time but reduces memory usage.
To try and reduce generation time, it keeps track of the last layer used
and based on that will not reinitialize unless the layer changes.
2018-07-18 23:22:18 +02:00