Fixed some bugs, added HUD status to dump of mod state to log,

changed the default set of generators, using levels only for now
This commit is contained in:
evrooije 2018-07-24 21:20:38 +02:00
parent 66508f1615
commit 1f2bcc5f81
4 changed files with 42 additions and 19 deletions

View File

@ -4,13 +4,14 @@ multi_map.layers_start_chunk = 0 -- Y level where to start generating layers, in
multi_map.layer_height_chunks = 32 -- Height of each layer, in chunks
-- Either MT engine defaults or derived from above values, to be used for more readable calculations
multi_map.layer_height = multi_map.layer_height_chunks * 80
multi_map.layers_start = multi_map.layers_start_chunk * 80
multi_map.layer_height = nil
multi_map.half_layer_height = nil
multi_map.layers_start = nil
multi_map.current_layer = nil
multi_map.map_height = 61840
multi_map.map_min = -30912
multi_map.map_max = 30927
multi_map.half_layer_height = multi_map.layer_height / 2
multi_map.current_layer = nil
-- Can be overridden with someone's own values
multi_map.bedrock = "multi_map_core:bedrock" -- Node to use to fill the bottom of a layer
@ -84,6 +85,10 @@ function multi_map.get_offset_y(y, current_layer)
l = multi_map.current_layer
end
if not l then
return y
end
local center_point = multi_map.map_min + multi_map.layers_start + (l * multi_map.layer_height) + multi_map.half_layer_height
if center_point > 0 and y > 0 then
@ -301,7 +306,7 @@ end
function multi_map.get_layer_name(layer)
if multi_map.layer_names[layer] then
return multi_map.layer_names[layer]
elseif not multi_map.generators[layer] then
elseif multi_map.fallback_generator then
return multi_map.fallback_generator.name
end
end
@ -356,17 +361,26 @@ multi_map.node = setmetatable({}, {
-- Simple init, does a sanity check of the settings and sets the mapgen to singlenode
minetest.register_on_mapgen_init(function(mapgen_params)
if multi_map.layers_start + (multi_map.number_of_layers * multi_map.layer_height) > multi_map.map_height then
minetest.log("error", "[multi_map] Number of layers for the given layer height exceeds map height!")
end
minetest.set_mapgen_params({mgname="singlenode"})
end)
local firstrun = true
function multi_map.initialized()
return not firstrun
end
-- Here all the magic (or should I say mess...) happens!
minetest.register_on_generated(function(minp, maxp)
if firstrun then
multi_map.layer_height = multi_map.layer_height_chunks * 80
multi_map.layers_start = multi_map.layers_start_chunk * 80
multi_map.half_layer_height = multi_map.layer_height / 2
if multi_map.layers_start + (multi_map.number_of_layers * multi_map.layer_height) > multi_map.map_height then
minetest.log("error", "[multi_map] Number of layers for the given layer height exceeds map height!")
end
minetest.log("action", "[multi_map]")
minetest.log("action", "[multi_map] First on_generated call started, module state:")
minetest.log("action", "[multi_map]")
@ -377,7 +391,7 @@ minetest.register_on_generated(function(minp, maxp)
multi_map.set_current_layer(minp.y)
local sidelen = maxp.x - minp.x + 1
if multi_map.current_layer >= multi_map.number_of_layers then
if not multi_map.current_layer or multi_map.current_layer >= multi_map.number_of_layers then
return
end

View File

@ -5,6 +5,7 @@ function multi_map.log_state()
minetest.log("action", "[multi_map] - Number of layers: "..multi_map.number_of_layers)
minetest.log("action", "[multi_map] - Layers start at: "..(multi_map.map_min + multi_map.layers_start))
minetest.log("action", "[multi_map] - Layer height: "..multi_map.layer_height)
minetest.log("action", "[multi_map] - HUD enabled: "..tostring(multi_map.hud.enabled))
minetest.log("action", "[multi_map]")
minetest.log("action", "[multi_map] Registered generators")

View File

@ -27,7 +27,7 @@ minetest.register_on_leaveplayer(function(player)
end)
function multi_map.update_hud(player)
if not multi_map.hud.enabled then
if not multi_map.hud.enabled or not multi_map.initialized() then
return
end
@ -38,7 +38,7 @@ function multi_map.update_hud(player)
local hud_text = ""
if multi_map.hud.display_layer or multi_map.hud.display_layer_name then
if layer and (multi_map.hud.display_layer or multi_map.hud.display_layer_name) then
hud_text = hud_text..multi_map.hud.layer_label
if multi_map.hud.display_layer then

View File

@ -3,12 +3,20 @@ local multi_map_generators_path = minetest.get_modpath("multi_map_generators")
dofile(multi_map_generators_path.."/mmgen_levels.lua")
--dofile(multi_map_generators_path.."/mmgen_lvm_example.lua")
dofile(multi_map_generators_path.."/mmgen_simple.lua")
dofile(multi_map_generators_path.."/mmgen_testauri.lua")
--dofile(multi_map_generators_path.."/mmgen_testauri.lua")
multi_map.register_fallback_generator("Default Simple", mmgen_simple.generate)
multi_map.register_generator(9, mmgen_simple.generate, "default:sandstone")
multi_map.set_layer_name(9, "Desert")
multi_map.register_generator(10, mmgen_levels.generate)
multi_map.register_generator(11, mmgen_testauri.generate)
multi_map.register_generator(12, mmgen_testauri.generate)
multi_map.register_generator(13, mmgen_levels.generate)
--multi_map.register_fallback_generator("Default Simple", mmgen_simple.generate)
--multi_map.register_generator(9, mmgen_simple.generate, "default:sandstone")
--multi_map.set_layer_name(9, "Desert")
--multi_map.register_generator(10, mmgen_levels.generate)
--multi_map.register_generator(11, mmgen_testauri.generate)
--multi_map.register_generator(12, mmgen_testauri.generate)
--multi_map.register_generator(13, mmgen_levels.generate)
multi_map.number_of_layers = 38
multi_map.layers_start_chunk = 0
multi_map.layer_height_chunks = 20
multi_map.register_fallback_generator("Default Levels", mmgen_levels.generate)
multi_map.register_generator(19, mmgen_levels.generate)
multi_map.set_layer_name(19, "Central Layer")