mcl_multi_map/multi_map_core/init.lua

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multi_map = {}
multi_map.number_of_layers = 24
multi_map.layer_height_chunks = 32
multi_map.layer_height = multi_map.layer_height_chunks * 80
multi_map.map_height = 61840
multi_map.map_min = -30912
multi_map.map_max = 30927
multi_map.half_layer_height = multi_map.layer_height / 2
multi_map.current_layer = nil
multi_map.bedrock = "multi_map_core:bedrock"
multi_map.skyrock = "multi_map_core:skyrock"
multi_map.generate_bedrock = true
multi_map.generate_skyrock = true
multi_map.generators = {}
multi_map.fallback_generator = nil
function multi_map.set_current_layer(y)
for l = 0, multi_map.number_of_layers do
if y >= multi_map.map_min + (l * multi_map.layer_height)
and y < multi_map.map_min + ((l + 1) * multi_map.layer_height)
then
multi_map.current_layer = l
end
end
end
function multi_map.get_offset_y(y)
local center_point = multi_map.map_min + (multi_map.current_layer * multi_map.layer_height) + multi_map.half_layer_height
return y - center_point
end
function multi_map.register_fallback_generator(...)
local arg = {...}
local generator
local arguments
if arg[2] then
generator = arg[1]
arguments = arg[2]
else
generator = arg[1]
end
multi_map.fallback_generator = { generator = generator, arguments = arguments }
end
function multi_map.register_generator(...)
local arg = {...}
local position
local generator
local arguments
if arg[3] then
position = arg[1]
generator = arg[2]
arguments = arg[3]
print(arguments)
elseif arg[2] then
if type(arg[1]) == "function" then
generator = arg[1]
arguments = arg[2]
else
position = arg[1]
generator = arg[2]
end
else
generator = arg[1]
end
if not position then
for i = 0, multi_map.number_of_layers - 1 do
local t = multi_map.generators[i]
if not t then
t = {}
multi_map.generators[i] = t
end
table.insert(t, { generator = generator, arguments = arguments })
end
else
local t = multi_map.generators[position]
if not t then
t = {}
multi_map.generators[position] = t
end
table.insert(t, { generator = generator, arguments = arguments })
end
end
function multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, content_id)
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.x do
vm_data[vi] = content_id
vi = vi + 1
end
end
end
end
local firstrun = true
-- Global helpers for mapgens
multi_map.c_stone = nil
multi_map.c_sandstone = nil
multi_map.c_air = nil
multi_map.c_water = nil
multi_map.c_lava = nil
multi_map.c_bedrock = nil
multi_map.c_skyrock = nil
minetest.register_on_mapgen_init(function(mapgen_params)
if multi_map.number_of_layers * multi_map.layer_height > multi_map.map_height then
minetest.log("error", "Number of layers for the given layer height exceeds map height!")
end
end)
minetest.register_on_generated(function(minp, maxp)
if firstrun then
multi_map.c_stone = minetest.get_content_id("default:stone")
multi_map.c_sandstone = minetest.get_content_id("default:sandstone")
multi_map.c_air = minetest.get_content_id("air")
multi_map.c_water = minetest.get_content_id("default:water_source")
multi_map.c_lava = minetest.get_content_id("default:lava_source")
multi_map.c_bedrock = minetest.get_content_id(multi_map.bedrock)
multi_map.c_skyrock = minetest.get_content_id(multi_map.skyrock)
firstrun = false
end
multi_map.set_current_layer(minp.y)
local sidelen = maxp.x - minp.x + 1
if multi_map.current_layer >= multi_map.number_of_layers then
return
end
local offset_minp = { x = minp.x, y = multi_map.get_offset_y(minp.y), z = minp.z }
local offset_maxp = { x = maxp.x, y = multi_map.get_offset_y(maxp.y), z = maxp.z }
if multi_map.generate_bedrock and
multi_map.map_min + (multi_map.layer_height * multi_map.current_layer) == minp.y
then
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_bedrock)
vm:set_data(vm_data)
vm:calc_lighting(false)
vm:write_to_map(false)
elseif multi_map.generate_skyrock
and (multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 80 == minp.y or
multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 160 == minp.y
)
then
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_skyrock)
vm:set_lighting({day=15, night=0})
vm:set_data(vm_data)
vm:calc_lighting(false)
vm:write_to_map(false)
else
local t = multi_map.generators[multi_map.current_layer]
if not t then
if multi_map.fallback_generator then
multi_map.fallback_generator.generator(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp, multi_map.fallback_generator.arguments)
else
minetest.log("error", "Generator for layer "..multi_map.current_layer.." missing and no fallback specified, exiting mapgen!")
return
end
else
for i,f in ipairs(t) do
f.generator(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp, f.arguments)
end
end
end
end)
minetest.register_node("multi_map_core:skyrock", {
description = "Multi Map Impenetrable Skyblock",
drawtype = "airlike",
is_ground_content = false,
sunlight_propagates = true,
walkable = true,
pointable = false,
diggable = false,
climbable = false,
paramtype = "light",
})
minetest.register_node("multi_map_core:bedrock", {
description = "Multi Map Impenetrable Bedrock",
drawtype = "normal",
tiles ={"multi_map_bedrock.png"},
is_ground_content = false,
walkable = true,
pointable = false,
diggable = false,
climbable = false,
})