Fix meshhand with mcl_skins disabled #3864

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MrRar merged 1 commits from skins into master 2023-08-16 15:12:55 +02:00
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When the mcl_skin_customization setting is disabled and a new player joins the game, the mesh hand is not set correctly. This PR fixes that.

The problem is that in the case of mcl_skins being disabled, the mesh hand gets set before the hand inventory is created. When the player rejoins the hand inventory already exists so it works.

I tired disabling mcl_skins and then joining with a new player name and the mesh hand looked fine.

Fixes: #3863

When the mcl_skin_customization setting is disabled and a new player joins the game, the mesh hand is not set correctly. This PR fixes that. The problem is that in the case of mcl_skins being disabled, the mesh hand gets set before the hand inventory is created. When the player rejoins the hand inventory already exists so it works. I tired disabling mcl_skins and then joining with a new player name and the mesh hand looked fine. Fixes: #3863
MrRar added 1 commit 2023-07-31 17:10:27 +02:00
Ghost approved these changes 2023-08-09 12:53:07 +02:00
First-time contributor

Looks good to me.

Looks good to me.
MrRar force-pushed skins from 95968f5fcd to 6756358307 2023-08-16 15:12:03 +02:00 Compare
MrRar merged commit d3fb221641 into master 2023-08-16 15:12:54 +02:00
MrRar deleted branch skins 2023-08-16 15:13:09 +02:00
ancientmarinerdev added this to the 0.85.0 - Fire and Stone milestone 2023-09-01 14:41:19 +02:00
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Reference: VoxeLibre/VoxeLibre#3864
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