Add Recovery Compasses #3049

Merged
chmodsayshello merged 5 commits from recovery_compass into master 2022-12-02 21:57:17 +01:00
34 changed files with 47 additions and 1 deletions

View File

@ -16,6 +16,13 @@ local compass_types = {
tt = S("Points to a lodestone"),
longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."),
usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."),
},
{
name = "compass_recovery",
desc = S("Recovery Compass"),
tt = S("Points to your last death location"),
longdesc = S("Recovery Compasses are compasses that point to your last death location"),
usagehelp = S("Recovery Compasses always point to the location of your last death, in case you haven't died yet, it will just randomly spin around"),
}
}
@ -182,7 +189,7 @@ minetest.register_globalstep(function(dtime)
inv = player:get_inventory()
for j, stack in pairs(inv:get_list("main")) do
compass_nr = get_item_group(stack:get_name(), "compass")
if compass_nr ~= 0 then
if compass_nr ~= 0 and not string_find(stack:get_name(), "_recovery") then
-- check if current compass image still matches true orientation
compass_frame = get_compass_frame(pos, dir, stack)
if compass_nr - 1 ~= compass_frame then
@ -195,6 +202,22 @@ minetest.register_globalstep(function(dtime)
end
inv:set_stack("main", j, stack)
end
elseif compass_nr ~= 0 then
local meta = player:get_meta()
local posstring = meta:get_string("mcl_compass:recovery_pos")
if not posstring or posstring == "" then
stack:set_name("mcl_compass:"..random_frame .. "_recovery")
else
local targetpos = minetest.string_to_pos(posstring)
local _, target_dim = y_to_layer(targetpos.y)
local _, p_dim = y_to_layer(pos.y)
if p_dim ~= target_dim then
stack:set_name("mcl_compass:"..random_frame.."_recovery")
else
stack:set_name("mcl_compass:"..get_compass_angle(pos,targetpos,dir).."_recovery")
end
end
inv:set_stack("main",j,stack)
end
end
end
@ -213,6 +236,9 @@ for _, item in pairs(compass_types) do
elseif item.name == "compass_lodestone" then
name_fmt = "mcl_compass:%d_lodestone"
img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
elseif item.name == "compass_recovery" then
name_fmt = "mcl_compass:%d_recovery"
img_fmt = "mcl_compass_recovery_compass_%02d.png"
end
for i = 0, compass_frames - 1 do
local itemstring = string.format(name_fmt, i)
@ -251,6 +277,16 @@ minetest.register_craft({
}
})
minetest.register_craft({ --TODO: update once echo shards are a thing
output = "mcl_compass:" .. random_frame .. "_recovery",
recipe = {
{"","mcl_nether:netherite_ingot",""},
{"mcl_core:diamondblock","mcl_compass:" .. stereotype_frame ,"mcl_core:diamondblock"},
{"mcl_core:diamondblock","mcl_core:diamondblock","mcl_core:diamondblock"}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame)
@ -289,3 +325,9 @@ minetest.register_craft({
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})
--set recovery meta
minetest.register_on_dieplayer(function(player)
local meta = player:get_meta();
meta:set_string("mcl_compass:recovery_pos",minetest.pos_to_string(player:get_pos()))
end)

View File

@ -7,3 +7,7 @@ Lodestone Compass=Leitstein Kompass
Points to a lodestone=Zeigt zu einem Leitstein
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=Leitstein Kompasse ähneln normalen Kompassen, aber sie zeigen zu einen spezifischen Leitstein.
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=Ein Leitstein Kompass kann mit einem normalen Kompass erstellt werden indem man ihn auf einem Leitstein benutzt. Nachdem er ein Leitstein Kompass geworden ist, wird er immer zu seinem Leitstein zeigen, sofern sie in der selben Dimension sind. Wenn sie nicht in der selben Dimension sind, dreht sich der Leitstein Kompass zufällig, wie ein normaler Kompass außerhalb der Oberwelt. Ein Leitstein Kompass kann mit einem anderem Leitstein verknüpft werden.
Recovery Compass=Wiederherstellungskompass
Points to your last death location=Zeigt zu dem Ort, an dem Sie zuletzt verendet sind
Recovery Compasses are compasses that point to your last death location=Wiederhelstellungskompasse sind Kompasse, die zu dem Ort zeigen, an dem Sie zuletzt gestorben sind
Recovery Compasses always point to the location of your last death, in case you haven't died yet, it will just randomly spin around=Wiederherstellungskompasse zeigen immer zu dem Ort Ihres letzten Todes, falls Sie noch nicht gestorben sind drehen sie sich zufällig

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