Glorius Mud #2402
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#P1 CRITICAL
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#P4 priority: medium
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annoying
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mineclone2+
Minecraft >= 1.13
Minecraft >= 1.17
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nodes
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Reference: VoxeLibre/VoxeLibre#2402
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Delete Branch "TheRandomLegoBrick/MineClone2:mud"
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Adds the new 1.19 mud blocks. Since mangrove swamps arn't yet a thing, water bottles and dirt are the only way to obtain all of the mud related blocks.
Todo:
This mud looks almost identical to the one in Minecraft. The packed one is fine, although in Minecraft it's closer to the dirt's color.
As for rooted dirt, it's in the making, as
mcl_lush_caves:rooted_dirt
in the lush_caves branch. Rooted dirt should also turn to mud when using a water bottle on it.Well it's the pixelperfection one in the lush_caves branch - the cave vines were fine i think but not sure about the rdirt
hmm, your right, it does look close. I'll experiment with the textures.
ok, thats good to know.
I found it in db3aeec59d.
uh i don't see it in that commit but the texture appears to be fine. Mud is debatable i guess. I mean the pattern does seem to be different but then it is also somewhat similar lol.
mud texture sounds p easy to make though
uh ok that's the node definition, not exactly what i was looking for as it doesn't really to help determine if the texture is from minecraft.
@ -0,0 +1,2 @@
author = TheRandomLegoBrick
name = mcl_mud
should be addedwhoops, forgot about that.
EDIT: fixed in
4f1960d6ef
Most important part hehe u can p much leave out the rest if you want I think
WIP: Glorius Mudto Glorius Mud*allegedly.... I'm not convinced it was actually copied but in some ways it was a bit similar so good you made an original
both texutres were by me, neither were copied.
Hello there everyone,I want you all to be patient as I am already working on the wild update for mineclone 2.
Please give me some time for fixing some error in my mod.
Currently the mod is WIP, right now I am working on mod into mod pack conversion so please don't start with wild update stuff for mineclone 2, it's a request.
https://github.com/thunder1035/Wild_update
Please make sure all textures are under a permissive license (pixelperfection has minecraft copies!)
you might want to rebase however seeing as mud exists already now
Does not appear to be working right now.
use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone
The latest Dev build of Wild Update modpack
That is very messy. Even using mesecons with mcl is likely to cause problems (if not overtly maybe).
Probably best to put up with the issues of redstone and incorperate it in your mod.
Yeah the problem is that a number of Redstone mods are named mesecons still but its very likely they supply at least in parts a different feature set. So mods expecting mcl Redstone features(MCL mods) will think those are available when there's e.g. mesecons_torch or whatever loaded
also please make mud plant placeable like (tall grass and sugar cane)
as in mc 1.19 it is placeable,also make the collision box similar to soul sand's.
Just add(grass_block = 1 and soil_sugarcane = 1) in group
@thunder1035, Done (MineClone2/MineClone2#2413) :)
hey guys, can someone please tell me how to add my project/mod in mineclone 2
thanks cora