Glorius Mud #2402

Merged
cora merged 14 commits from TheRandomLegoBrick/MineClone2:mud into master 2022-07-09 02:24:55 +02:00

Adds the new 1.19 mud blocks. Since mangrove swamps arn't yet a thing, water bottles and dirt are the only way to obtain all of the mud related blocks.

Todo:

  • Mud
  • Convert dirt/coarse dirt to mud with water bottle
  • Convert dirt/coarse dirt to mud with water bottle from dispenser
  • Packed Mud
  • Move code from mcl_core to new mod: mcl_mud
  • Mud Bricks
    • Mud Brick stairs
    • Mud Brick slabs
    • Mud Brick walls
  • Clean up the redundant water bottle code in mcl_potions
  • Sounds
Adds the new 1.19 mud blocks. Since mangrove swamps arn't yet a thing, water bottles and dirt are the only way to obtain all of the mud related blocks. Todo: - [x] Mud - [x] Convert dirt/coarse dirt to mud with water bottle - [x] Convert dirt/coarse dirt to mud with water bottle from dispenser - [x] Packed Mud - [x] Move code from mcl_core to new mod: mcl_mud - [x] Mud Bricks - [x] Mud Brick stairs - [x] Mud Brick slabs - [x] Mud Brick walls - [x] Clean up the redundant water bottle code in mcl_potions - [x] Sounds
TheRandomLegoBrick added 4 commits 2022-07-06 23:05:24 +02:00
Contributor

This mud looks almost identical to the one in Minecraft. The packed one is fine, although in Minecraft it's closer to the dirt's color.

As for rooted dirt, it's in the making, as mcl_lush_caves:rooted_dirt in the lush_caves branch. Rooted dirt should also turn to mud when using a water bottle on it.

This mud looks almost identical to [the one in Minecraft](https://minecraft.fandom.com/wiki/Mud). The packed one is fine, although [in Minecraft](https://minecraft.fandom.com/wiki/Packed_Mud) it's closer to the dirt's color. As for rooted dirt, it's in the making, as `mcl_lush_caves:rooted_dirt` in the [lush_caves branch](https://git.minetest.land/MineClone2/MineClone2/src/branch/lush_caves). Rooted dirt should also turn to mud when using a water bottle on it.
Contributor

Well it's the pixelperfection one in the lush_caves branch - the cave vines were fine i think but not sure about the rdirt

Well it's the pixelperfection one in the lush_caves branch - the cave vines were fine i think but not sure about the rdirt
Author
Member

hmm, your right, it does look close. I'll experiment with the textures.

ok, thats good to know.

hmm, your right, it does look close. I'll experiment with the textures. ok, thats good to know.
Contributor

not sure about the rdirt

I found it in db3aeec59d.

> not sure about the rdirt I found it in db3aeec59d.
Contributor

uh i don't see it in that commit but the texture appears to be fine. Mud is debatable i guess. I mean the pattern does seem to be different but then it is also somewhat similar lol.

uh i don't see it in that commit but the texture appears to be fine. Mud is debatable i guess. I mean the pattern does seem to be different but then it is also somewhat similar lol.
Contributor

mud texture sounds p easy to make though

mud texture sounds p easy to make though
Contributor

uh i don't see it in that commit but the texture appears to be fine.

function mcl_lush_caves.makeazaela(pos,pr)
.
.
.
minetest.set_node(pos,{name="mcl_lush_caves:rooted_dirt"})
> uh i don't see it in that commit but the texture appears to be fine. ``` function mcl_lush_caves.makeazaela(pos,pr) . . . minetest.set_node(pos,{name="mcl_lush_caves:rooted_dirt"}) ```
Contributor

uh ok that's the node definition, not exactly what i was looking for as it doesn't really to help determine if the texture is from minecraft.

uh ok that's the node definition, not exactly what i was looking for as it doesn't really to help determine if the texture is from minecraft.
TheRandomLegoBrick added 1 commit 2022-07-07 05:27:34 +02:00
AFCMS added the
nodes
Minecraft >= 1.13
labels 2022-07-07 16:45:57 +02:00
AFCMS reviewed 2022-07-07 16:52:50 +02:00
@ -0,0 +1,2 @@
author = TheRandomLegoBrick
Member

name = mcl_mud should be added

`name = mcl_mud` should be added
Author
Member

whoops, forgot about that.

EDIT: fixed in 4f1960d6ef

whoops, forgot about that. EDIT: fixed in 4f1960d6ef
Contributor

Most important part hehe u can p much leave out the rest if you want I think

Most important part hehe u can p much leave out the rest if you want I think
AFCMS marked this conversation as resolved
TheRandomLegoBrick added 1 commit 2022-07-07 17:29:44 +02:00
AFCMS approved these changes 2022-07-07 18:49:26 +02:00
TheRandomLegoBrick added 1 commit 2022-07-07 20:54:46 +02:00
TheRandomLegoBrick added 1 commit 2022-07-08 00:16:56 +02:00
TheRandomLegoBrick added 1 commit 2022-07-08 01:51:07 +02:00
AFCMS approved these changes 2022-07-08 14:54:37 +02:00
TheRandomLegoBrick added 1 commit 2022-07-08 18:19:08 +02:00
TheRandomLegoBrick added 1 commit 2022-07-08 19:02:18 +02:00
TheRandomLegoBrick added 1 commit 2022-07-08 19:31:52 +02:00
TheRandomLegoBrick changed title from WIP: Glorius Mud to Glorius Mud 2022-07-08 19:32:59 +02:00
TheRandomLegoBrick added 1 commit 2022-07-08 19:33:17 +02:00
Contributor

*allegedly.... I'm not convinced it was actually copied but in some ways it was a bit similar so good you made an original

\*allegedly.... I'm not convinced it was actually copied but in some ways it was a bit similar so good you made an original
Author
Member

both texutres were by me, neither were copied.

both texutres were by me, neither were copied.
TheRandomLegoBrick requested review from AFCMS 2022-07-09 00:42:19 +02:00
TheRandomLegoBrick added 1 commit 2022-07-09 00:42:49 +02:00
cora merged commit 6d5e8822dd into master 2022-07-09 02:24:30 +02:00
First-time contributor

Hello there everyone,I want you all to be patient as I am already working on the wild update for mineclone 2.
Please give me some time for fixing some error in my mod.
Currently the mod is WIP, right now I am working on mod into mod pack conversion so please don't start with wild update stuff for mineclone 2, it's a request.

https://github.com/thunder1035/Wild_update

Hello there everyone,I want you all to be patient as I am already working on the wild update for mineclone 2. Please give me some time for fixing some error in my mod. Currently the mod is WIP, right now I am working on mod into mod pack conversion so please don't start with wild update stuff for mineclone 2, it's a request. https://github.com/thunder1035/Wild_update
Contributor

Please make sure all textures are under a permissive license (pixelperfection has minecraft copies!)

Please make sure all textures are under a permissive license (pixelperfection has minecraft copies!)
Contributor

you might want to rebase however seeing as mud exists already now

you might want to rebase however seeing as mud exists already now
Contributor

https://github.com/thunder1035/Wild_update

Does not appear to be working right now.

> https://github.com/thunder1035/Wild_update Does not appear to be working right now.
First-time contributor

use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone

use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone
First-time contributor

The latest Dev build of Wild Update modpack

The latest Dev build of Wild Update modpack
Contributor

use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone

That is very messy. Even using mesecons with mcl is likely to cause problems (if not overtly maybe).

> use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone That is very messy. Even using mesecons with mcl is likely to cause problems (if not overtly maybe).
First-time contributor

use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone

Probably best to put up with the issues of redstone and incorperate it in your mod.

> use mesecon modpack to make it work,mesecon will rewrite the sound error codes in redstone > Probably best to put up with the issues of redstone and incorperate it in your mod.
Contributor

Yeah the problem is that a number of Redstone mods are named mesecons still but its very likely they supply at least in parts a different feature set. So mods expecting mcl Redstone features(MCL mods) will think those are available when there's e.g. mesecons_torch or whatever loaded

Yeah the problem is that a number of Redstone mods are named mesecons still but its very likely they supply at least in parts a different feature set. So mods expecting mcl Redstone features(MCL mods) will think those are available when there's e.g. mesecons_torch or whatever loaded
First-time contributor

Adds the new 1.19 mud blocks. Since mangrove swamps arn't yet a thing, water bottles and dirt are the only way to obtain all of the mud related blocks.

Todo:

  • Mud
  • Convert dirt/coarse dirt to mud with water bottle
  • Convert dirt/coarse dirt to mud with water bottle from dispenser
  • Packed Mud
  • Move code from mcl_core to new mod: mcl_mud
  • Mud Bricks
    • Mud Brick stairs
      • Mud Brick slabs
      • Mud Brick walls
  • Clean up the redundant water bottle code in mcl_potions
  • Sounds

also please make mud plant placeable like (tall grass and sugar cane)
as in mc 1.19 it is placeable,also make the collision box similar to soul sand's.

Just add(grass_block = 1 and soil_sugarcane = 1) in group

> Adds the new 1.19 mud blocks. Since mangrove swamps arn't yet a thing, water bottles and dirt are the only way to obtain all of the mud related blocks. > > Todo: > > - [x] Mud > - [x] Convert dirt/coarse dirt to mud with water bottle > - [x] Convert dirt/coarse dirt to mud with water bottle from dispenser > - [x] Packed Mud > - [x] Move code from mcl_core to new mod: mcl_mud > - [x] Mud Bricks > - [x] Mud Brick stairs > - [x] Mud Brick slabs > - [x] Mud Brick walls > - [x] Clean up the redundant water bottle code in mcl_potions > - [x] Sounds also please make mud plant placeable like (tall grass and sugar cane) as in mc 1.19 it is placeable,also make the collision box similar to soul sand's. Just add(grass_block = 1 and soil_sugarcane = 1) in group
Author
Member
@thunder1035, Done (https://git.minetest.land/MineClone2/MineClone2/pulls/2413) :)
First-time contributor

hey guys, can someone please tell me how to add my project/mod in mineclone 2

hey guys, can someone please tell me how to add my project/mod in mineclone 2
Contributor

hey guys, can someone please tell me how to add my project/mod in mineclone 2

  • fork the repository (click fork on the top right)
  • clone it (git clone REPO URL)
  • make a new branch (git checkout -b my_new_cool_feature)
  • do your changes
  • add new files (git add file1 file2 file3)
  • commit your changes (git commit -p)
  • push your changes (git push)
  • create a pull request
    • go to branches in your repository,
    • click "new pull request"
    • select MineClone2:master for "merge into"
    • select YourRepo:my_new_cool_feature for "Pull From"
  • write down a clear description of what changes your PR introduces and how people can test it.
> hey guys, can someone please tell me how to add my project/mod in mineclone 2 * fork the repository (click fork on the top right) * clone it (git clone REPO URL) * make a new branch (git checkout -b my_new_cool_feature) * do your changes * add new files (git add file1 file2 file3) * commit your changes (git commit -p) * push your changes (git push) * create a pull request * go to branches in your repository, * click "new pull request" * select MineClone2:master for "merge into" * select YourRepo:my_new_cool_feature for "Pull From" * write down a clear description of what changes your PR introduces and how people can test it.
First-time contributor

thanks cora

thanks cora
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Reference: VoxeLibre/VoxeLibre#2402
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